XaiJu
MTL_Enjoyer

MTL_Enjoyer

patreon


MTL_Enjoyer posts

First poll to ask your feedback about scenes.

I'm looking for your feedback in regards to the scene quality and quantity.

As you know, making scenes is one of the most demanding parts of doing this game,
but the more I make them, the quality I believe becomes better and I do them more efficiently.
But it still takes time and effort, one of my 'best' newer scenes were the 'missionary' delusion one, and also maybe the bathroom cowgirl one as well.

Doing those scenes took me more animatio...

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I fell in love with the Demon Queen... But now I have to share her??! V: 0.2.5 (Public release now!)

New content:

-Continuation of the story.

-Whole new dungeon with many mechanics and maps, enemy variety.

-Close to 20 detailed maps with a lots of variety.

-4 new Scenes with 20ish animation loops.

-Thousands of lines of dialog and scripts.

-Many improvements to combat, adds difficulty toggle (Casual - Tactical.)

-Buf fixes, map improvements.

-Add merchants such as blacksmith.

-Add crafting mechanics.

-ETC. View Post

Update completed, in the middle of playtesting from beginning to end.

Finally I finished the update!

Right now, I've been playtesting everything in the update from start to finish, and I was able to do the full dungeon section and after without issues.

As for duration, the whole update took me 1 hour and 15 minutes to complete, this is the time it took me with full knowledge of everything and skipping dialog. I expect for you to take longer while reading most things, explore all new content and watch all the scenes, so closer to the...

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Most content done, finishing last part of update, changes in update structure coming next patch.

Hello.

Right now I've finished almost all of the scripts, the great majority of dialog, all h-scenes, all maps, sprites, layers, etc etc.

What I'm missing is finishing the second part of the dungeon (close to finished), the portion that goes after the dungeon is completed (more than half done), and playtest everything.

And well, this update took me a bit more than I wanted, pretty much because I bit more that I could chew. The map count was too big, and the original dungeon...

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Patron Exclusive - Girl Play (With futa version)

Will start adding these sort of scenes monthly, prob will start to make polls related to those soon.

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Second Report for 0.2.5

So the progress of the current patch is:

-Scenes almost completed, just need to make adjustments and a few more static cgs.

-Maps almost finished, I have like a dozen completed, need to complete the final one.

-Scripts and writting... almost halfway, more like close to 40%.

Also that's the design of the MC, you're free to give me your opinion on him. He i...

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More Scene Previews for 0.2.5 - Patrons

I've decided to instead, share them on rar format, it's better that way.

All scenes are almost completed.

https://gofile.io/d/nZoqEJ

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0.2.5 Overview and progress report

Hello, thanks for keeping up!

Here's a brief summary of what I've been doing:

-At least half of the maps are finished.

-30% of Scripts and dialogs.

-Significant majority of the scenes completed, around 70ish percent.

I've completed roughly around half of the update, and I'd like to give an estimate of three weeks to finish it.

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Video teaser for upcoming Scene

https://www.redgifs.com/watch/shorttermhuskykoalabear

Will be making more posts in the coming hours and days.

This is one of the many scenes to be added next update.

I'm just testing how to add videos and similar to posts here.

Click on the link above if you cannot see it here.

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Teasing scenes for next patch/resuming billing.

A couple of scenes that I'll add for next patch, been working on those mostly besides planning/writting.

For the patch itself, I'll focus on adding more scenes and development of the MC/Heroine relationship, probably a quest with the two of them interacting. Less 'delusion' focused, but will add a few of those.

The main story part will be a 'forest' themed dungeon, where you have to help the potion gal with something, I'll develop her character more here. Will add mechanics relate...

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0.2.2b Bug fix patch with Walkthrough added

Fixes a couple of bugs about scenes not playing correctly when re-playing, and a few other things.

Also, I've added a walkthrough for all current content to the root folder.

I'll be showing a scene I've been doing and also tell you my plans about next update a while later for supporters.

These are the new updated links:

https://buzzheavier.com/2y9vztim03gp

2025-09-16 17:19:36 +0000 UTC View Post

0.2.2a Bug patch/ Resuming billing in 10 days

I made a patch because the update had a couple of potentially game breaking bugs.

It was related to the 'SkipUpdate' function that I've added to the plugin "Event and Movement Core" which caused tremendous cpu lag when having many events on big maps, but using this function or tag on certain events could make the game freeze... So yeah, I thought I have corrected those.

If you have any bugs to report, minor or greater, please report to me here or any of the forums, it will help me...

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I fell in love with the Demon Queen, but now I have to share her??! V: 0.2.2

Thank you for your patience.

This is the 0.2.2 Version of the game, it includes major story events, around 4 H scenes and many minor H scenes, also, a good amount of maps that I'll be using in future content.

I had to leave behind a secondary quest with a H event (which is already animated) because of missing files, but all story content is there. I'll be adding that scene in next version.

It also includes more of the QoL I've promised, like the book of tracking, or the firs...

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Corruption to files, lost almost 2 weeks of work and more (will be pausing billing).

I had a fatal power outage early on. I was very close to finishing up things and getting ready for deployment, most likely between today and tomorrow, since I only needed to playtest and finishing up polish.

Sadly this outage corrupted all of my files, and the last backups I have are from 25 August. So yeah, that's bad... no, absolutely shit, it feels terrible right now. There are serious issues with electricity where I live, but so far I got away with it and stupid brain of mine didn't...

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Content development for next update close to finished, now in polishing/playtesting.

Hello.

So I've finished almost all content, have to complete one scene. But 90% of everything is scripted and written.

Right now I'm in the polishing phase, And I would like to estimate it will take me a couple of days more, around september 1 to finish.

So release will be september 3-4, so that I can playtest and polish. I'm considering having an 'early access' for patrons and the public version next weekend.

This update really took me more than expected, but I think ...

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WIP Pic for one scene that will be introduced later in game

I'll start making these scenes or scenarios for later parts of the game when the real sharing start to happen, and then share them here, hope you like them.

"The hero and his party decided to take a brief pause on their adventures to rest in a nearby abandone shack, however, things start to heat up and go out of control..."

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Peak for some more scenes

I've decided to start making more frequent posts with WIP scenes and such. Hope you like them, will think of adding one more before release. You can tell me if you want to have more but would rather not spoil TOOO much.

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Most content done, Now in the middle of finishing writting and scripting.

Hello, sorry for the delay.

Right now I'm in the middle of finishing the update.

All maps are finished, as well as scenes.

The update will contain 10 - 12 maps, as well as 5 scenes (6 if you count a scene without animations) and 15+ animation loops, all hand made.

2 Maps are Town maps, Toll Gate Town and Stoneville outskirt, as well as many interior/exterior maps.

<...

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Peek for some of the scenes coming up and brief talk about the next patch

Been putting a lot of details on these maps and scenes, hope you like them.

Right now I've been animating all of the scenes, also finishing up the gallery and orc shop. The "tracking" book for the heroine routine is also added.

As for the patch content, I have been working on the story events. Not gonna lie, has been a rough start trying to come up with ideas to develop the story, but at some point I have to decide myself and keep writting regardless, And I've been making importan...

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Patch 0.2.2 Preview and talking about future plans.

Hello, thanks for keeping up with this game!

As you know, I've been working on the next update patch , Version 0.2.2, and I would like to tell you what are my plans going forward with this patch, and a quick overview on the future of the game.

Right now I'm working on the maps, scenes and writting, this patch will be more focused on the main story aspects and character development, at least compared to previous ve...

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Patch 0.2.0a (Bug fixes and map optimizations)

It includes progression bug fixes, specially related to not being able to do certain things after completing the patch.
Fixed bug where the demon queen sprite stopped appearing when following you after completing the quest for Cider.
Fixed bug where when collecting wood logs, the wood log count variable won't reset after exiting the zone, making you get way more wood than you should after repeating the job.
If you come from the patch 0.1.0, you'll get the reveal spell once you...

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Game Version 0.2.0 is released!

This are some of the changes:

*Continuation of the Story.
*Lots of QoL additions such as Quest tracker and combat speed
*Day and night system and free roam
*Many Story and free roam scenes
*Couple of optional jobs
*8+ H events off varying lenght
*Various Bug-Fixes

Looking forward for your comment and opinions! I put a lot of effort on this update, though I have to admit, I still need to improve on a few things like optimization and map improvements, I'm st...

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0.2.0 Update (almost) complete. Now in the middle of playtesting.

The content of the next update is almost fully developed! I still need to add a few touches here and there, but it's close to done.

The scenes, writting, scripting, eventing, maps, puzzles, quests, etc, are finished. It contains 8ish H scenes (some lenghty, others smaller/middle sized) and it's focused on the open world and exploration aspects of the game, the introduction of the night and day system, quests with branching paths, and a few game activities.

As I said, it's finished...

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Keeping you on the loop.

Thanks for keeping track of this project!

I say I'm about halfway there. I have the majority of the writting done, for both regular events and animated events. A bunch of animated scenes (5+) with multiple animation loops (this is the update that I wanna use to showcase my custom animations) and a few events that you can find around town that reward exploration on different time slots. There are a couple of sex scenes already.

I guess what's missing is finishing to implement so...

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Main cast

These are the main characters for the story! You'll encounter them as you progress the main quests.

Demon Queen: Herself with her combat outfit, sexy, revealing yet powerful!

Potion Maker: A foreing alchemist that has an strange fixation over new things...

She might have some issues with other people's personal space.

Witch: A lonely with living outside of town, she might need some affection ;).

Derick: A local soldier of the Stoneville army, he is kinda overenth...

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What I've been working on.

Hi! Thanks a lot for supporting me! Right now I'm in the process of working on the next update.

I'll introduce plenty of important game mechanics on this one, including the baseline night of day system with routines for NPCs (including the heroine), the quest tracker (that I've already working on the intro! It's fully functional and feature complete, see image), and a good amount of H scenes.

Right now, I'm estimating I'll introduce around 12ish animation loops, a good amount of H...

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0.1.1 Update released!

This is a relatively smaller patch with some important QoL additions, mainly:

*Fixed critical bugs related to events that weren't supposed to trigger, teleporting players to unfinished zones and processing events that are supposed to trigger later on on the story.

*Added important QoL changes in regards to player exploration, now players have the option to use "Boots of speed", which increases movement speed by around 50%, it should take you 2/3 of the time tor go from point A t...

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I really appreciate your support!

This is my first post on this site!

I really appreciate your support for this project! I'll do my best to deliver in creating a great NTS adventure! Stay tuned for more posts and informations as I keep developing the game!

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