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This build features the first actual designed boss and not just scaled up enemy. You can find her at the end of 2nd floor of "Cave Elimination" mission. Speaking of which, this patch also introduced mission unlocking! "Cave Elimination" is only unlocked after finishing floor 2 of "Cave Exploration." Give it a try!
The boss also may or may not be too stro...
2021-06-02 20:16:08 +0000 UTC
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This build features the save/loading of items in inventory and character equipment. If all goes well, other forms of progression to follow soon!
Highlights of some other features:
Added a couple new grabs to the game. A couple you already seen if you played the beat-em-up demo, but there is a new one as well:
2021-05-20 22:45:32 +0000 UTC
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Finished work on item serialization (save/loading). So in the next build, the character equipment and the inventory are saved instead of resetting to default every run. Note that the changes you make to the character deck (such as by adding new cards or removing existing non-item cards) are not saved.
Also had to upgrade the cards to make use of the 2AP/turn system. This is also done, and the characters have new starter decks:
2021-05-18 02:54:16 +0000 UTC
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I'm pretty happy with the progress CATC is making and that isn't going to change. However, I know there are fans who are disappointed by CATC, it being a turn based game whereas my previous titles, HR and HRT, were real time action games. So here is an experiment, what if CATC is an action game instead?
First thing to clarify before anyone freaks out. Wh...
2021-05-08 01:34:57 +0000 UTC
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Implemented a projectile system and incorporated the particle system into the game. I got comments the past that the "punching into the air and dealt damage" was a little weird, and I agree, so I implemented the expected behavior - shooting a projectile instead.
For example, here is a "fireball":

...
2021-05-05 00:41:52 +0000 UTC
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This is mostly a bug fixing build, fixing lots of bugs with grabs because I forgot to put the new strip stuff in...
Decided a try an experimental 2AP/turn system instead of top/bot per turn system. Should be mostly the same, except now you also have the option to play 2 top halves or 2 bottom halves in a turn.
While the old system have more n...
2021-04-16 01:20:24 +0000 UTC
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Changelogs:
- Added a wrestling themed grab and its H-variations (one for futa, one for female)
- Added stripping mechanic -> grabs that are blocked by outfit are now switched to "Strips," which are special grabs that deals damage to outfits
- Added a list of grabs known per unit, and game will use this instead of pick random g...
2021-04-10 18:50:02 +0000 UTC
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New build coming very soonTM! Here is a sample of the new features:
Stripping: armor protects against H-attacks, so you must stripe them away first to get to the goodies: https://twitter.com/enlit3D/status/1375295730252832776

Known list of grabs for each character
2021-04-09 20:33:33 +0000 UTC
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This patch adds 4 standard size to large size grabs (2 vs male, 2 vs female) to add variety instead of just "Lap Dance."
In addition, fixed the following 2 bugs:
- Game crash when grabbing a target in ecstasy.
- Game not waiting for carrying unit to finish their movement before moving to the next.
2021-03-18 17:42:38 +0000 UTC
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Lots of new stuff in this patch, including:
A new outfit, horns and tails customization options:

New male and female orc enemies (standard sized and big ones):
2021-03-15 19:26:19 +0000 UTC
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New build is here! This is a continuation build expanding on Device mechanics introduced in previous build. It includes:
- 3 new Devices
- Device-grabs that have active participants (1 or more attackers)
- Devices that can handle multiple unit sizes
- Fallback Device scaling feature
- New "Hold" grab type that doesn'...
2021-03-04 02:43:05 +0000 UTC
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This is the first build on bondage and devices as described in the previous post. The primary goal of this build is to test whether the new features are working. Therefore, this version can be potentially very buggy.
In the meantime, I am working on new bondage and devices + animations. And they will be included in the next build to come SoonTM, along wi...
2021-02-24 19:15:39 +0000 UTC
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Next patch is almost ready! Just need to do a few more things... Here are the new features:
1) Stains: leftover residues from climaxing during grabs.

2) Binds - various attachments that enemies can place onto your character(s). Like face binds, vibrators and so on. They give a penalty to the character and dilute your hand. You can optionally use up a turn to remove one piece of bond...
2021-02-22 05:41:31 +0000 UTC
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This is mostly a bug fixing build, fixing some issues in v6.5 and v6.6. I included 2 new features though, both shown in the picture above.
The first is the card keyword tooltip that gives a brief explanation of what some keyword does. Probably not super useful if you been following the development along but very important for new comers.
The ...
2021-02-10 19:07:41 +0000 UTC
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V6.6 is here! This features the hair customization as previewed in the previous post. In addition, the camera in unit preview (located on the right side of Dresser UI) is now controllable! Very useful for things like viewing the back or zoom in for additional detail.
Also added a third playable character that you can bring to missions if you want to test...
2021-02-06 19:51:59 +0000 UTC
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Video LINK: https://twitter.com/enlit3D/status/1357772862736637952.
Hair customization is (almost) here! This is an improvement over the HR/HRT system because the hair is separate into 3 categories for additional flexibility. You can freely mix and match between the front (bangs), side and back hair to pick the style you want.
Color and shininess can be adjusted via the Surface button as...
2021-02-05 19:35:25 +0000 UTC
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I decided to try a couple of things in this patch.
The first is the experimental card background art you see in the picture above. Here is another screenshot on the Deck display:

I also upgraded the engine to use OpenGL 3.3. Some may see a slight per...
2021-01-30 20:52:38 +0000 UTC
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This new .exe fixes the Dresser softlock in v6.4. Requires the 6.4 build in https://www.patreon.com/posts/v6-4-inventory-46590427 to work.
Can skip this one if you don't need the customization feature in the near future, as the fix will be included in the next build.
2021-01-24 20:01:58 +0000 UTC
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Inventory and equipment are here! You can now find item drops during runs and open the inventory tab via the button on bottom of screen when not in combat. In the inventory tab, you can equip your characters with drag and drop!

2021-01-24 02:27:29 +0000 UTC
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EDIT:
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Upgraded to v6.31, fixed the following:
- Fixed a crash when some enemies tries to reversal
- Fixed Pass Turn not reappearing after an action is used
- Fixed displacement ability (push/pull) not separating the grab participants if used right next to the grab participants
- Fixed UI elems off by 1 pixel
...
2021-01-12 21:49:54 +0000 UTC
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EDIT:
New Download LINK.
Updated to v6.21, fixed the following issues:
- fixed certain attacks not working (only plays animation but no effect)
- fixed push/pull cards not ending grab
- fixed card pool for Nera to be much smaller than intended (although the DEX card poll is still small)
Hope every had a good holiday and New Years.&nb...
2021-01-05 22:47:16 +0000 UTC
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There are 2 main features in this build: the first is a total revamp of the dungeon exploration system, and the second is the beginning of the progression system and customization of each character's deck.
For the dungeon exploration system upgrade, I decided to completely ditch the old click-on-room and wait for yellow square system and replaces it with...
2020-12-21 01:13:23 +0000 UTC
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Instruction: download the zip below and extract it over the game folder from this post. Make sure that App.exe and the json files are replaced with the newer ones.
The key feature in this build is the new automatic NotSoSmart card selection. What it allows you to do is to select a grid to move/attack as a shortcut instead of having to select cards first.
Here is how it looks in action: 2020-12-10 22:52:21 +0000 UTC
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Instruction: download the zip below and extract it over the game folder from this post. Make sure that App.exe and unitdatas_.json are replaced with the newer one.
EDIT: updated attachment to fix grab select not working for enemies
Changelog
- added card-based grab selection
- vastly improved the "starter deck" for Iron Mask and Violet
- many changes to existing cards and a...
2020-12-04 17:40:49 +0000 UTC
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Instruction: download and replace the old App.exe (v6.0) in this post with this new one attached below.
Changelogs:
- At start of turn, your units in a grab now draw a Pass Turn token card that allows you to well... do nothing
- Fixed bug(s) caused by units sometimes able to use invalid ability effects like Attack in a grab due to multiple step cards like Double Strike
- Fixed the no v...
2020-12-01 20:37:43 +0000 UTC
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Hello! I know I been quiet this month and well, thats because I was really focused on getting to feature parity with the new grid-card combat system. Well... I almost did it, everything works(TM) except for 3 things.
The things that are not working in this build are:
- The "Correctional" free-play mode, because I don't have the hotbar anymore a...
2020-11-29 08:53:10 +0000 UTC
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Hello, I been working on a major combat system overhaul, (like, almost replacing the old thing kind of big) since November is probably the best time for it ;). I had to wait for the new combat system to in a more playable state because when I posted tidbits on how it works on discord, there were a lot of confusion. After many long programming hours, it is now finally presentable.
Here is an short overview of the major combat changes and explanation on each section to follow:...
2020-11-15 06:31:18 +0000 UTC
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Small patch to add a couple of features to the character customization and initial support for mod folders. Can skip this build if you dont run into problems with v5.0.
Changes:
- Added "Remove" option to remove a clothing part.
- Added "Back" button to discard all changes.
- Added initial support for mod folders! The ...
2020-10-22 04:29:55 +0000 UTC
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Character customization is here! You can access the customization via the "Dresser" option in the main menu. Only the clothing customization option is supported at this time.
I also implemented the deferred loading setup I mentioned earlier, which means that you should load into the main menu much faster, but, when entering the Dresser or starting a new ...
2020-10-18 17:20:18 +0000 UTC
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Added a color picker and new sliders to adjust smoothness and metalness (affects specular highlights and reflectivity).
You can check out the video at twitter: https://twitter.com/Enlit3D/status/1316196676143521792
Working on save/loading now as character customization would be pretty useless if you have to redo it every game :P.
2020-10-14 02:03:26 +0000 UTC
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