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enlit3d
enlit3d

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Mini build 2: card based grab selection and more

Instruction: download the zip below and extract it over the game folder from this post. Make sure that App.exe and unitdatas_.json are replaced with the newer one. 

EDIT: updated attachment to fix grab select not working for enemies

Changelog

Mini build 2: card based grab selection and more

Comments

Yea that might work. You can try it out by editing the "slave_girl" "moveBonus" from 3 to 4 (so Grab cards become Move 2, Grab instead of Move 1, Grab) in the unitdata_.json and see if that's better. For actual long range grabs I'm waiting to implement pull effects first so the long distance grabs doesnt look weird. For example, a long range grab would be something like Pull 2, Grab, Range 3.

Enlit3D

I like the new grab system better than the old one since it can't miss, which means even fodder enemies can grab your characters. Though I was thinking enemies that are going for a grab need a bit more range, maybe 2 hexes? They're pretty easy to avoid atm. Maybe just make grabbing at longer range a specialty for some enemies, like the slave girls.

Climhazzard

Have to say that I think the card battle system is an improvement.

Kiadra Nerulia


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