XaiJu
dawadd123

dawadd123

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dawadd123 posts

WIP


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WIP

Barefoot version will also be made

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Lynx - Gen 3

I am sorry :(... but she curvy!

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WIP


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Fury - Gen 3

Apologies for the two weeks of inactivity, being sick, a boring linux seminar and the new semester starting ate away most of my time.
Here's Fury which I started working on back then, she doesn't go fully nude due to her not having most of her head modeled and doing that amount of splicing would probably have given me more headaches than it's worth.

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Darksiders Uriel - Gen 3

This was fun to make, (she goes fully nude, yes), reworked her completely, textures upscaled (with AI) so no longer 512x512, face tessellated so not low poly either, minor rigging fixes, mouth no longer yellow and lastly, new, high res and rigged eyes.

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RE2:R Claire - Gen 3

Problems in abundance... Hard to believe this one was worse than Ada...
Just as, if not even higher poly than Ada and practically unoptimizable due to all the details on the clothing, a broken face rig (fixed to be functional), a hole in the neck (not fixed because I noticed once I was done and I sure as hell am not spending another second working on this model), "fix" bones on body somehow linked to the face all of which makes me seriously doubt it's "original bones". Her body like Ada's ...

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RE2:R Ada - Gen 3

Oh boy... here we go... RANT INCOMING:

This fucking thing is by far the most annoyingly difficult model I've  ever had the misfortune to work on... Starting with the most  unnecessarily insane high poly count that practically doesn't even  require tessellation to look 100% smooth and I'm even afraid to subd it  in DAZ due to fear of it frying my gpu. The poly count was so high I had  to ProOptimize it to even be able to modify the geometry without  spendi...

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WIP

Finally free to make stuff again.
(Ignore the wall behind, subd-ed)

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Tekken 7 Alisa - Gen3

For the upper neck texture mismatch, blame the original modellers, for the lower neck normal map mismatch, blame XPS' way of displaying it.

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Zafina - Gen 3

I have no idea why XPS creates the shady part on the top, I can't replicate it in 3dsmax nor DAZ... it's being stupid as usual.

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Killer Instinct Kim Wu - Gen 3

I swear, her default body is almost like a Genesis 3 body, even higher detailed and better modeled than Maya's. Also, yeah, the stockings aren't transparent (they aren't ingame either, she actually has fully modeled leg meshes underneath).

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Killer Instinct Maya - Gen 3

KI models work surprisingly well with Genesis 3 bodies

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WIP

Testing out the new laptop

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Covering all bases

Eat shit tumblr.
That is all.

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GPU dead

Sorry for the inactivity, my laptop GPU finally bit the dust, hence the delay on the IJ2 scene. A good thing is, the GPU died on black friday, so the new laptop came cheaper. Once it arrives and I get everything transferred and back to speed, everything will go back to normal.

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Ashe - Gen 3

As if I wasn't going to make one. A few face rig issues I failed to notice, otherwise fine and dandy.

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IJ2M Starfire - Gen 3

For a coming project.

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Mei CNY Dress - Gen 3

Barely spent any time on textures, best used barefoot with top open.

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WIP

Accursed shadow on Mei's lips... gah

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Halloween wip


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WIP

Been too long since I used my custom EDI model, reworked her a bit and updated normal maps, still a ton of issues.

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Rachel Amber - Red Flannel - Gen3

Slowly getting over the fever, relatively fine now, back to work.
As promised earlier, the red flannel outfit for Rachel.
Also fixed the normal maps and the face specular map. 

(Remember kids, XY normal map -> BAD, full tangent space normal -> GOOD; Transparent specular map -> BAD, not transparent -> GOOD)

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