WIP
Apologies for the two weeks of inactivity, being sick, a boring linux seminar and the new semester starting ate away most of my time.
Here's Fury which I started working on back then, she doesn't go fully nude due to her not having most of her head modeled and doing that amount of splicing would probably have given me more headaches than it's worth.
This was fun to make, (she goes fully nude, yes), reworked her completely, textures upscaled (with AI) so no longer 512x512, face tessellated so not low poly either, minor rigging fixes, mouth no longer yellow and lastly, new, high res and rigged eyes.
2019-02-07 03:44:53 +0000 UTC View Post
Problems in abundance... Hard to believe this one was worse than Ada...
Just as, if not even higher poly than Ada and practically unoptimizable due to all the details on the clothing, a broken face rig (fixed to be functional), a hole in the neck (not fixed because I noticed once I was done and I sure as hell am not spending another second working on this model), "fix" bones on body somehow linked to the face all of which makes me seriously doubt it's "original bones". Her body like Ada's ...
Oh boy... here we go... RANT INCOMING:
This fucking thing is by far the most annoyingly difficult model I've ever had the misfortune to work on... Starting with the most unnecessarily insane high poly count that practically doesn't even require tessellation to look 100% smooth and I'm even afraid to subd it in DAZ due to fear of it frying my gpu. The poly count was so high I had to ProOptimize it to even be able to modify the geometry without spendi...
Finally free to make stuff again.
(Ignore the wall behind, subd-ed)
For the upper neck texture mismatch, blame the original modellers, for the lower neck normal map mismatch, blame XPS' way of displaying it.
2019-01-20 17:40:22 +0000 UTC View Post
I have no idea why XPS creates the shady part on the top, I can't replicate it in 3dsmax nor DAZ... it's being stupid as usual.
2019-01-13 03:25:01 +0000 UTC View Post
I swear, her default body is almost like a Genesis 3 body, even higher detailed and better modeled than Maya's. Also, yeah, the stockings aren't transparent (they aren't ingame either, she actually has fully modeled leg meshes underneath).
2018-12-22 01:04:08 +0000 UTC View Post
KI models work surprisingly well with Genesis 3 bodies
2018-12-20 23:54:58 +0000 UTC View PostSorry for the inactivity, my laptop GPU finally bit the dust, hence the delay on the IJ2 scene. A good thing is, the GPU died on black friday, so the new laptop came cheaper. Once it arrives and I get everything transferred and back to speed, everything will go back to normal.
2018-11-27 20:19:45 +0000 UTC View Post
As if I wasn't going to make one. A few face rig issues I failed to notice, otherwise fine and dandy.
2018-11-20 19:03:18 +0000 UTC View Post
Barely spent any time on textures, best used barefoot with top open.
2018-11-05 10:01:47 +0000 UTC View Post
Been too long since I used my custom EDI model, reworked her a bit and updated normal maps, still a ton of issues.
2018-10-24 20:18:13 +0000 UTC View Post
Slowly getting over the fever, relatively fine now, back to work.
As promised earlier, the red flannel outfit for Rachel.
Also fixed the normal maps and the face specular map.
(Remember kids, XY normal map -> BAD, full tangent space normal -> GOOD; Transparent specular map -> BAD, not transparent -> GOOD)