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laserllama

laserllama

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laserllama posts

Savant: Expanded v4.7.1

Hey all, the Savant. It's been Expanded!

The long(ish) awaited 4.7.1 update to the Savant: Expanded is here.


Change log:

  • General // Changed features to work with the base Savant Class
  • Personality & Quirks // Moved “Good Luck Charms” here from the base class.
  • Feats // Master Linguist // Cut (Now the Linguistics Scholarly Pursuit)
  • Feats // Quick Student // Renamed (Expert Learner)
  • Magic Items // Doct...

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Savant v4.7.1 Class Update

Hey all, I made (what I think) are some solid changes to the Savant after my most recent public post - got a lot of great feedback on the class!

Savant: Expanded update is coming TOMORROW!

As always, let me know what you think!


Savant v4.7.1 Change Log:

  • Proficiencies // Removed light crossbows (redundant with simple weapons), limited your tool proficiency to artisan’s tools.
  • Adroit Analysis...

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UA Expert Classes - Savant

I really enjoyed the latest OneDnD UA so I thought I'd add the Savant (my own "Expert Class") into the mix! 

This is a joke, so don't count on any of this making it into the official class!

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Savant 4.7.0 - Public Update!

Happy Tuesday all! Today I’m posting an update for my favorite homebrew creation - the Savant Class! After collecting another 6 months of playtest feedback I am happy to share the 4.7.0 Savant update.

The Savant & Multiclassing. Now that Adroit Analysis requires concentration, it reduces the potency of some of the more multiclasses (Savant/Bladesinger).

Savant MADness. Almost every reference to ability scores other than Intelligence...

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Savant 4.7.0 - Patreon Subclasses!

Hey all, sorry these weren't done with the base class, but they are here now!

Engineer - Explorer - Occultist - Tinker - Wheelwright

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Savant Class v4.7.0 - Patreon Update

Hey all, here's an update to my personal favorite piece of homebrew - the Savant! I made some pretty simple (but significant) changes to the base class, some QOL tweaks to the Academic Disciplines, and a major formatting overhaul, so I'm interested to hear what you think!

Please keep any feedback constructive.

~~

I'll be updating the Patreon Exclusive subclasses over the next day or so along with the Savant: Expanded document. 

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Coming Soon!

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Vessel Class: levels 1-20 Preview!

Hit Die & Spirit Mantle hit points have been reduced.

Added Unsealed Aspects so you can customize your Vessel abilities.

Moved cantrips into Unsealed Aspects

Gave each Passenger Spirit a 20th level subclass feature.


This is still an alpha version of the class, it is not fully balanced yet!

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Vessel Class - Preview!

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Alt Artificer - Forgewright Update

Hey all, got some great feedback on the new(ish) subclass for my Alternate Artificer so I decided to make some changes! Minor stuff, but thought I'd share!

Arcane Armament // Removed +1 scaling. Moved thrown/returning here.

Forge of War // Added increased crit range and a bonus infusion.

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Coming Soon!

Hey all, sorry that the Alternate Artificer update took so long (you all did vote for an update to my most complicated class & compendium...)!

I'm hoping to have a few big updates over the next few weeks:

(1) Going to try and get an Alpha Version of the Vessel Class out to Archmage & Journeyman Patrons for preview/playtesting.

(2) I've got some ideas for an update to the Savant Class I want to show off.

(3) Shaman: Expa...

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Alternate Artificer v2.4.0 - Public Update

Hey all, back with a fairly significant update to my Alternate Artificer and Alternate Artificer: Expanded, with the 2.4.0 version! 

Major updates include:

(1) Adding a (curated) list of cantrips back to the base class at 2nd level. I suppose this is the equivalent of Rangers, Paladins, and my Magus getting a Fighting Style at 2nd level.

(2) Rolling replicate magic item in with your Infusions. Slightly more pow...

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Alternate Artificer & Expanded v2.4.0 - Update!

Hey all, at long last, I've finally completed the update to the Alternate Artificer & Alternate Artificer: Expanded. (Thanks to everyone who voted for my most complicated class in the Patron poll...).

I've made some small, but significant, changes to the base class. Namely, the addition of cantrips, and the removal of the Wondrous Item class feature.

The Expanded Document has been updated to work with the changes to the main class, and has gotten a fairly significant visual ma...

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Alternate Artificer v2.3.0 - Public Release!

Hello everyone, today I’m excited to post an update to my Alternate Artificer class! It is no secret that the process of bringing the Artificer to 5e was a bumpy road, and I, like many others, think the official class could’ve used some more time in the workshop.

The Alternate Artificer presented here is my take on what that Artificer class could have been. Major changes include: (1) standardizing the Artificer with other half-casters, (2) a greater emphasis on Infu...

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Alternate Artificer v2.3.0 - Patreon Update

Here it is! The winner of last month's Patron Poll, the Alternate Artificer!

Not a ton of major changes to the base class with this version, but many adjustments were made to the four Specializations and Infusions.

Specialization features were re-ordered to emphasize the theme of the subclass and to make things work easier with Spellcasting coming online at 2nd level (after you get a Specialization feature at 1st level).

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Alternate Artificer (WIP Preview)

Hey all, a little bit more detail on a possible direction for the Alternate Artificer. I've built the class out up through 11th level and included a subclass and some infusions.

Let me know what you think!

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Alternate Artificer - Possible New Direction?

Hey all, been brainstorming some ideas for the Alternate Artificer over the past few days since it won the Patron Poll for the next update.

I wanted to preview a possible direction I am thinking about going with the Alt Artificer. This new system of Arcane Charges would allow you to create spellstoring items (along with other Infusions) on the fly.

(for example *Enhanced Defense* would cost 1 Arcane Charge).

What do people think?

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Alternate Rogue v1.1.0 - Public Update!

Hey all, after posting the 1.0 version of my Alternate Rogue I got some really great feedback and wanted to make sure I shared the changes I made with everyone. 

As always, if you have constructive criticisms or critique, please let me know!

Change log 1.0.0 ---> 1.1.0

  • Starting Equipment // Replaced thieves’ tools with a tool set of your choice
  • Improved Cunning Strike // Clarified you must use “attack” Exploits
  • ...

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Alternate Rogue v1.1.0 (Update)

Hey all, made some small but impactful updates based on feedback from the fans (Patreon, Reddit, Discord, etc). Let me know what you think!

Alternate Rogue v1.1.0

  • Starting Equipment // Replaced thieves’ tools with a tool set of your choice
  • Improved Cunning Strike // Clarified you must use “attack” Exploits
  • Duelist // Classically Trained // Specified that the Cunning Strike bonus only applies to finesse and ranged weapon attacks again...

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Alternate Rogue Class - Public Release!

Today I am happy (and actually quite nervous) to reveal my latest project!

This is meant to be a companion to my Alternate Fighter, Alternate Barbarian, and Warlord]. Similar to those classes, I’ve rearranged the base features of the Rogue class to make room for Devious Exploits, martial abilities similar to the Maneuvers of the Battle Master from the Player’s Handbook.

*As always, I’m open to constructive criticism and and feedback you may have!*<...

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Alternate Rogue Class - v1.0.0 (It's here!)

Hey all. It's the Alternate Rogue. I've spent the last two weeks working on this bad boy and I'm very excited to hear what you all have to say about the class!

Changes from the PHB Rogue:

  • Proficiencies // Weapons // Removed longswords (why?), added blowguns, scimitars, whips.
  • Proficiencies // Tools // Now you can choose your tools (and still pick thieves’ tools)
  • Cunning Strike // Renamed from “Sneak Attack”. Clarified how this abilit...

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Mid-August Update!

Hey all, been a little bit since I've posted a finished project so I wanted to give you all an update on what I've been working on!

The Alternate Rogue - The final (???) Alternate Martial Class that I've been working on is almost complete. I just need to finish some formatting and write all the fun flavor text that comes at the beginning of each class. Hopefully, you'll be seeing the finished project within the week! I'm excited to see what you all think.

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Preview - Alternate Rogue (Assassin & Duelist)

Hey all, as you can see, the Alternate Rogue is coming along quite nicely! The goal is to have the 1.0 version of the class done by Sunday, but no promises.

Here's another preview. A little two-for-one special (sort of). You've got the back half of the Assassin and the front half of the Duelist. 

What do ya'll think?

Art Credit - Anna Podedworna, Dueling Rapier

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Preview - Arcane Trickster Archetype

Hey all, as I continue working on the upcoming Alternate Rogue Class, here is my first draft of the Arcane Trickster!

Let me know what you think! I'm particularly interested in what you all think about the new Spell Thief feature and the changes I've made to the spell list. Weird limited wizard spell list no more, now Arcane Tricksters have their own!

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Preview - Alternate Rogue, the Base Class

Hey all, been diligently working on the Alternate Rogue this weekend, so I figured I drop a preview of the work in progress version of the base class.

Still got a ways to go with subclasses, Exploits, and formatting, etc.

Drop a comment below to let me know what you think!

Changes from PHB Rogue:

  • Proficiencies // Weapons // Removed longswords (why are these even an option? ...I know it's a legacy thing), added blowgun...

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Next Update?

Hey all, wondering which class (or other brew) you'd like to see updated next? If I've missed something, feel free to leave a comment and I'll add it in!

(Not looking to update anything that's gotten an update in the last ~6 months).

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Preview - the Alternate Rogue Class

Hey all, finally got around to mocking up the Class Table for my Alternate Rogue, so I thought I'd drop a little preview for you all. 

It is still early in development, so I'm not really looking for feedback quite yet (unless you see something wrong with Cunning Strike or Expertise).

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Alternate Barbarian: Expanded - Public Release!


Hey all, excited to post a major expansion for my Alternate Barbarian Class! Included here are the more explicitly magical/fantastical options for the Barbarian, so they are definitely not for games that prefer more “realistic” martial characters.

As always, I’m open to any constructive criticism and feedback ya’ll have!

Advanced Savage Exploits

Included here are 20 new Exploits for the Alternate Barbarian, with at least one for e...

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Alternate Barbarian: Expanded!

Hey all, excited to announce the release of the Alternate Barbarian: Expanded! This is the companion document to my Alternate Barbarian Class and included a number of goodies!

Additional Exploits. Twenty new Exploits! Including some interesting options for Barbarians to contribute out of combat like cunning instincts, survey wilderness, and subjugate beast! 

Barbaric Feats. A few little goodies her...

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Path of the Favored - New Subclass!

Hey all! Putting the finishing touches on the Alternate Barbarian: Expanded, and I wanted to show you a preview of the Primal Path that won the Patreon poll from last week - Path of the Favored!

Based on heroes from myth and legend, Favored Barbarians are able to find success even when the odds are stacked against them!

Favored Exploits. I went with the Exploit load-out I thought someone like Heracles or Achilles would have. Pretty standard. (heroic...

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