Julie is a character from Clair Obscur, we only see her for a few seconds in a monochrome cutscene, not much is known about her except she was an expeditioner like our main characters.
The cutscene is a pre-rendered video, but her model can still be found in the game. I extracted it and put it together on Blender, since most of the body parts are shared between NPCS like expeditioner uniforms, (similarly to how it worked in Mass Effect) and even face textures and hair textures are shared between many characters. So to put the materials together you need to also extract the material data, which gets extracted as ".json" text files, you can open them with notepad++ as I did, there you find what textures you need for each model part, and even the color data (as exemplified in the third Image).
I share the model just a quick sample of how to identify the models hair colors in clair obscur, the game files include a material file, you can extract them the same way you can extract tekken models:
[fmodel tutorial extraction by evixity]
alt for older games
[Tutorial for extracting unreal game based models using umodel]
[Basics of working on imported models on blender]
[Map extraction with fmodel and importing to blender (hogwarts legacy example)]
from smutbase.
The reason I share this is that this is the same method used on Tekken to color the hair styles in the game, as they all come with just white textures. In Tekken case, they all use an unique "root" texture to separate the hair colors into two options. You can take these shaders I built for the models and use them at your liking.

[Julie sample model] (Public)
This is just a raw regular model, no autorig pro nor ui menus. Just a raw rip.
mokujinh
2025-08-10 03:56:19 +0000 UTCToalét Lahét
2025-08-10 02:51:17 +0000 UTCFresh2mde
2025-08-09 20:45:44 +0000 UTCmokujinh
2025-08-09 20:01:53 +0000 UTCSid Brown
2025-08-09 19:59:47 +0000 UTC