✨ While scouting for a new artist, we had a talented creator try out a test piece. Their style doesn't quite fit our project's aesthetic, but there's something super appealing about their work. We felt the atmosphere in it and saw how well it captured the pose and mood of the scene — and we couldn't help but share it with you!
🔥 By the way, the concept and composition of the scene itself is one of the snippets from the upcoming update, so you're already getting a little exclusive peek. 😉
And now, most importantly, let's wish the artist good luck and continued growth! They are already creating impressive works, so what will happen next? One can only imagine. 💫
How do you feel about this perspective? Would you like to see more of this kind of behind-the-scenes content? Share your thoughts in the comments. 👀
2025-08-20 11:35:19 +0000 UTC
View Post
🕹 Update 48
We 've made significant progress in connecting all aspects of development together - essentially, everything is ready and we are actively incorporating content into the game. However, the process is not going as quickly as we would like: we originally planned to finish last week, but we need a little more time.
⚙ Internal processes
Even with the release looming, we continue to improve our team's internal processes. Small steps now will help us work faster and better in the future.
🌱 New project
Last week, we unfortunately didn't have time to share additional details about the new project. But don't worry — we'll make up for it soon 😉
🔥 Scene ideas
Many thanks to everyone who shared their thoughts on the final battle between QoB and Mistress! We received a ton of suggestions - from epic to quite spicy 👀. We will definitely keep you posted on which path we choose.
📅 Plans for the week
💬 If you have any questions, ask them here!
2025-08-18 10:56:17 +0000 UTC
View Post
Translate SlutCraft into your native language and make history! 🌍
Our team is reaching out to you, our amazing community, for help with translation efforts. ✨
We are committed to making SlutCraft accessible to players around the world, and your help is key to our success!
Do you speak one of these languages? Join our team!
🇮🇹 Italian
🇪🇸 Spanish
🇩🇪 German
🇫🇷 French
🇵🇹 Portuguese
🇳🇱 Dutch
🇨🇳 Chinese
🇰🇷 Korean
🇯🇵 Japanese
🇮🇳 Hindi
🇮🇩 Indonesian
Ready to etch your name into SlutCraft history?
Join our Discord and check out the #looking-for-help channel for information - every helper is worth their weight in gold! Queen of Blades is sure to approve of your contribution to the Swarm! 🔥
2025-08-17 19:03:06 +0000 UTC
View Post
What could be better than the good old adventures of a valiant hunter in a harsh medieval world? Having those adventures in a world of magic, of course!


“Knightly Passions” is a nonlinear visual novel with RPG elements that brings together the very best aspects of the genre. In it, you alone can decide how to act in challenging situations, who to consider a friend or enemy, and how to interact with any given character. And it is up to you alone to become the greatest warrior and champion of a downtrodden world!


The storyline aims to open up a realm of adventure and whisk you up into a whirl of ever-evolving events. And let’s not forget that it’s dynamic: An ill-considered step or course of action can lead to dire consequences.
Our hero, the hunter, is forced to journey to an unfamiliar city in pursuit of his kidnapped little sister. Will he manage to find faithful friends and companions, acquire mighty weapons and mythical artifacts, and present the forces of evil with a worthy foe? Will he be able to rise to heights unknown to even the most glorious knights? And will he have enough strength to withstand the devil’s most powerful weapon — temptation?


Adult content is presented in the game via interactive animated scenes (Live2D) and high-quality illustrations.
The game also features a unique combat system that requires strategic thinking. In addition to properly selecting your equipment, don’t forget to take advantage of the flexible skill system and add new additions to your combat card deck that will expand your abilities. Create your own specialized character build capable of overcoming any obstacles in your path!


In addition to combat encounters, players will encounter open-world challenges. You’ll not only face a diverse array of traps and puzzles, but also a host of different interactive minigames designed to add variety to gameplay.
Start your journey now!

Also - don't miss the 2 Supplements to the game.
DLC #1:
Between Life and Death

A tale in which the hunter must venture into the underworld in pursuit of an innocent soul. Moldering dragons, shades of the dead, and other creatures of darkness will do everything in their power to ensure you never return to see the light of day again.

Our hero will not be bereft of support from beautiful women in the blood-soaked wastes, though the heroines may not be entirely human. Will our intrepid hunter manage to overcome the trials and tribulations on the arduous road ahead? And will he be able to outwit the Lord of the Damned himself to save his soul from the jaws of hell?

DLC #2:
In the Grip of Ice

In this add-on, you'll face the machinations of icy powers who wish to disturb the peace of the town through any means necessary. In order to defeat this evil, you'll have to infiltrate the danger-filled Ice Palace, where cunning traps and pitiless sentinels wait at every step for uninvited guests.

Will the intrepid hunter find the courage to confront the Ice Queen? And is there compassion in him capable of melting her frozen heart?

Also, if you become our patron on patreon - you can get the game key and DLC on Steam by private messaging us.
2025-08-11 18:00:08 +0000 UTC
View Post
✨ Mini-game and the revived PC
We have nothing but good news! 🎉 Let's start with the most important one: a broken PC couldn't stop us. Our programmer pulled off a clever trick and literally “revived” his computer to continue working. The main thing is that he's back in action and we're on track!
📜 Script for update 48
As planned, we have fully completed work on the script. It is 100% ready and includes everything we love about our project — intense scenes, unexpected twists, and beloved characters. This update promises to be particularly action-packed.
⚔️ Scene discussion: QoB vs Mistress!
Our Discord is buzzing with talk about what the final showdown between these two legendary ladies might look like. 🔥 Their rivalry has been going on for a while, and now you have a chance to influence how it turns out.
💬 Join the fray and share your vision of their duel!
🔮 Something unusual lies ahead
We know there's been a lot of mystery surrounding the project lately... 😏 And we can't wait to reveal it all. But for now, buckle up. Very soon, we'll start showing you what we've been working on for the past few months. It's going to be powerful.
📅 Next week's plans:
Wrap up adding all the update content to the game.
Preparing the build for alpha testing.
Start beta-testing.
RELEASE. RELEASE. RELEASE! 🚀
2025-08-11 10:35:12 +0000 UTC
View Post
Hello, friends!
The wait is over: the characters of SlutCraft are ready to speak!
Our special feature is back, and now it's your turn.
How this works:
🔹 Post your question in the comments and indicate who it is addressed to.
🔹 Ask whatever you want — but remember: they are not prophets and will not reveal what has not yet happened. 😉
🔹 We will select the most interesting questions and will soon return with answers from the heroes themselves!
Wanna know what your fave really thinks?
Ask away.
They are right there. And they are ready to talk.
2025-08-08 12:13:10 +0000 UTC
View Post
Same room, yet completely different. No Sai'mon. No eyes watching from the darkness. Only the coldness of the living walls and a strange voice commanding, “You must eat. You must not think.” But it wasn't him.
To escape, she will have to do what scares her most—face her true self.
And if she doesn't remember who she is,
the room will never let her go.
✨“Echo of Choice” is an event where the most difficult struggle is internal. This time, we will depart from the usual narrative, making it more intimate and psychological.
A new and compelling story awaits you ✨
2025-08-07 14:15:12 +0000 UTC
View Post
A special protocol is in place at the base: every woman is required to keep a digital diary. No paper, no ink—everything is recorded via a neural interface into a local system linked to her personal terminal.
Formally, it is a way to keep a status log. Unofficially, it is one of the strictest forms of control.
Command claims that all records are encrypted and sent straight to the behavioral analysis system, where they're interpreted by machines. No one outside the system can access them.
Protocol dictates that the girls must write everything down. Even the dirtiest thoughts, which they should be ashamed of.
Some found it difficult at first — they looked for excuses, tried to make deals with their conscience... But in the end, everyone understood: for a great cause, it was worth enduring.
Others, quite the opposite. These girls seemed to enjoy it. They deliberately left their terminals unlocked and their cabin doors open. Keeping everything out in the open, allowing someone... to find their revelations. As if they were waiting for someone to read them. For someone to find out. For someone... to get excited.
🖤 And so the habit of checking teammates' terminals immediately after missions, and sometimes even more often, began.
2025-08-06 15:14:49 +0000 UTC
View Post
💻 Computer Breakdown and Mini-game Delay
Our programmer’s PC suddenly decided to stop turning on. Maybe it’s the season for tech failure? Let us know in the comments if you’ve also had any recent computer issues — we’re genuinely curious!
Luckily, he has a backup machine, so things are slowly getting back on track. Still, this incident caused some delay in the mini-game development. We're doing everything we can to resume work as fast as possible.
🍽 Feed Scene 3
This scene has passed artistic coding and is now being prepared by the programmer for alpha testing. We’re almost ready to push it forward!
🐍 Lizzara Scene
Despite some minor delays, the artist has completed another full scene — and here’s a surprise: it’s actually for Update 50!
Yes, while we’re still actively developing Update 48, we’ve already finished visual work for the final content patch. This should give the whole development a big boost down the line.
🐢 Slight Delay
It’s hard to say exactly how much this will push the release — some parts of the process depend on factors outside our control. But rest assured: we’re prioritizing the fixes and keeping the pipeline moving.
📆 Plans for the Week
✅ Finalize the script (only one last scene to check!)
🧩 Solve the programmer’s hardware issue
👀 Reveal a few juicy teasers from our new project (you know we can’t resist)
🚧 Prepare everything for alpha testing
2025-08-04 08:41:12 +0000 UTC
View Post
We wanted to introduce this location as an extension of Stukov's training route, partly to diversify the environment. In the second chapter, you spend about 90% of your time in Sarah's room, and we really wanted to add some fresh air (well... not exactly air — you know how Stukov is 😉).
As you can see, the room is designed in the style of a battlecruiser's cab. This was done intentionally: we wanted Stukov to feel at home here, in a place that was close to his heart.
In fact, we had a whole series of scenes and events related to this location. What's more, at one point there were so many ideas that we seriously considered: “Maybe... a DLC?”
Haha, yeah, imagine that: DLC with Stukov. We know some of you are already getting goosebumps. 😏
Jokes aside, when we realized the scale of what we had planned — and how difficult it would be to fit it into the main storyline — we decided to put it on hold. We then focused on the main storyline so as not to lose focus.
In addition, we wanted to introduce Stukov's quartermaster into this room — a built-in AI that would, of course, be strictly tailored to its owner. It was supposed to reveal a new side to Stukov's life, show what he does behind the scenes... and reveal a little bit about his feelings for Sarah. 🖤
A whole series of training scenes was also planned. You may have seen one of them — we even started drawing it (albeit with a different artist). Here’s the link if you’d like to take a peek.
Now, a question for you:
What if such a location actually existed? Would you like to see a DLC dedicated to training, everyday life, and... Stukov's quartermasters? 😉
Let us know if you like this idea — who knows, maybe it will come back again. 👀
2025-08-03 15:18:58 +0000 UTC
View Post
Introducing a brand new animation for the scene “Play with You: Satisfaction” — featuring your favorite Sarah Kerrigan and her loyal Zerg.
Every breath, every movement is now filled with temptation. We redesigned the scene to bring it to life — literally.
This isn't just an update. It's a reimagined experience.
Almost like a new, secret chapter that no one has opened yet...
⚡ Things are getting hotter here — and you can check it out right now!
2025-08-01 14:52:43 +0000 UTC
View Post
The reward for survival.
After any raid, skirmish, or even just morning drills, soldiers retreat to where the blaster noise fades — only to be replaced by ultrasonic hums.
The army showers aren’t just about water: they strip away everything, including memories of yesterday’s training failures.
Some rookies joke that after their first time, they feel flayed alive.
But this variation has its privileges.
The modular shower system, installed by top brass decree, is like a five-star oasis in the desert.
Foam, fragrances, gentle cleansing — luxuries most grunts never dreamed of. Because discipline isn’t just about formation — it’s about cleanliness.
There’s an unspoken rule on base: Want to spot the top-tier women? Memorize the shower rotation.
Get lucky, and just beyond the thin partition between the sections, you might find two girls from the unofficial Top 3 Hottest on Base washing up.
Of course, the "Top 3" list is purely speculative — but fiercely debated. Soldiers revise, argue, vote… sometimes even brawl.
Keeping the rankings updated requires creative reconnaissance.
Hence the "accidental" discovery of a ventilation grille that conveniently offers a broader view than intended. Official reports call it a "construction defect." But every recruit eventually peeks in it — purely for academic purposes, naturally.
🟪 And our heroines?
They certainly know nothing. Or pretend not to.
2025-07-30 11:18:57 +0000 UTC
View Post
🎞 Animations
While animating another scene, we encountered an interesting situation. As you know, in static artwork we often use small "animations" — visual accents that create a sense of movement. We’ve grown so accustomed to them that we didn’t want to abandon them even in full-fledged animations.
But once we started animating the scene, we noticed an unexpected effect — those very "moving details" were slightly distracting and reduced immersion. Now, we’re searching for a balance between the old style and the new approach. We’ll experiment and see where it takes us!
🧃 Feeding 3
We’ve finished reviewing the Feeding 3 scene! Only minor final touches remain. The scene turned out exactly as we envisioned — something completely new for the project, both in visual style and narrative approach.
Sarah is absolutely fire in it. 🔥
🎨 Design
Our designer ran into some temporary technical issues, forcing us to delay some tasks. But everything’s back on track now — we’re back in action and catching up on the schedule. If anything, it’s added a bit of extra drive to the process!
💥 New member, new project
Progress is also being made in another direction — we’ve found the perfect person for one of our long-standing ideas. No spoilers yet, but work has already begun.
To avoid confusion: this isn’t the main project, but a separate idea we’re developing in parallel. You’ll learn more very soon 😉
Yes, it’s femdom-related — and it’ll be a completely different experience.
📅 Next week plans
Finalize the script
Complete mini-game development
Begin active translation of the entire script into English
Continue integrating content into the game
And of course… one more teaser 👀
2025-07-28 12:28:14 +0000 UTC
View Post
🌀 Behind the Curtain of 0.48 — A Talk with Arthur, Game Designer
🔹 What has been the focus of development in 0.48?
In 0.48, we wanted to show a different path — the other side of the fork we set up in the last update. In 0.47, we showed one of the outcomes of defeat, but now we're showing what happens if the player decides differently. This update is like a counterwave, unfolding the same story from a different angle. It does not undo the previous choice, but complements it — creating a more vivid, immersive world where decisions truly matter.
🔹 How do you feel after the release of 0.47?
Haha, to be honest, quite positive! The players didn't overlook Sarah's... charms, if you know what I mean. Many noted the successful camera angles, and the scenes evoked a strong reaction. It's not just “beautiful” — it hits you emotionally. And that's always very nice to see. Especially when it comes to such risky scenes: you never know for sure whether they'll work or not.
🔹What will 0.48 offer players?
The main highlight will be a mini-game called ”Stukov’s Awakening.” It’s completely absurd, candid, a little crazy, and, hopefully, really funny. We allowed ourselves a little more freedom — not only in gameplay decisions, but also in presentation. It's like a burst of pure, uninhibited game design. I think players will get a kick out of it.
🔹 What proved to be the most challenging?
Perhaps the most difficult part was working with a new artist. He had just joined us, and we immediately decided to put him to work at full speed. Not in the sense of “testing” him, but rather immersing him in the real work process with various tasks.
The beginning is always difficult: you need to develop a style, synchronize, and understand each other. Especially when it comes to a mini-game, where scenes flow into one another, and everything has to come together as a whole. But now, looking back, the workload that seemed so heavy at the time already feels like part of the overall rhythm.
🔹 What do you value most in the players' reactions?
It's probably that sense of connection. When a player shares what really hooked them — whether it's a scene, a line, or even a mood — it's like you're reliving it with them. It's not just feedback, it's a conversation. And when that dialogue is sincere, it's more powerful than any amount of likes. Especially when players tell us what scenes they want to see — at times like that, we feel that the project lives not only within us.
🔹 What are you most looking forward to in the release?
Oh, I'll be honest — I'm waiting for the moment when we can dive into developing 0.49!
I've always loved “dark” endings, adored Evil Shepard since childhood, and played as the Sith in Star Wars. There's something particularly appealing about alternate storylines — they don't just add variety, they give voice to emotions that remain in the shadows in other scenarios.
So yes, I'm looking forward to when we can go down that dark path and reveal everything it has to offer.
🔹 Any ideas for the future yet?
Definitely. 0.48 prompted us to rethink minigames as a storytelling tool. Previously, we aimed for “seriousness” — and at times, this even got in the way. Now we understand that sometimes absurdity, caricature, or humor can convey the essence much more accurately. And I'm glad we allowed ourselves to take this turn. I think we will continue to explore how different game formats can enhance emotions, rather than just being “mechanics for the sake of mechanics.”
🔹 What was the most powerful experience while working on 0.48?
That would be the Echo of Choice scene. It's like it closes the circle, bringing us back to where it all started. This scene brings up the emotions we put into the game years ago and makes them resonate again — only now they're more mature, more profound.
It feels like rereading a letter written to yourself, but by a different you. And that, perhaps, is the essence of closure: letting go, but not forgetting. This scene became the anchor of the entire update for me.
That’s a wrap on our deep dive into 0.48 — thanks for sticking with us to the end!
We hope you enjoyed peeling back the layers and seeing the thought process behind the update.
💬 Got questions or want more behind-the-scenes content? Drop a comment or ping us in Discord.
We’re already scheming what’s next… 👀
2025-07-26 19:30:45 +0000 UTC
View Post
Hello everyone! You like Attack on Titan and you wondered how nice it'd be to have a game set in that setting? Well, there's one!
PATREON / ITCH / DISCORD
Attack on Survey Corps is a game set in Attack on Titan setting during that time when all the girls just met each other in the training camp. The game is a sandbox so you'll be able to freely move around the camp, interact with famous girls, kick Jean's ass at some point and so much more!






Now, what can you expect to see in the game:

A several hours of erotic visual novel with your favorite characters from Attack on Titan!
Various small mini-games!
There are currently 11 characters available in the game! 7 characters already familiar to us and 4 completely original to this game!
A huge number of erotic scenes with animation!
Content is constantly being added and this is only a small part of what we will be able to offer you in the future!
You can play their game completely for free by downloading it from Patreon/Itch!
Follow them:
PATREON / ITCH / DISCORD
2025-07-23 17:00:12 +0000 UTC
View Post
Command Center
Here, at the edge of the unknown, where every signal could be the last, you are about to glimpse into the very heart of martial logistics. No light enters these walls, but it is here that orders are born, decisions upon which someone's life depends...
The command cabin is a place where brief moments of silence mingle with tension. The form-fitting fabric emphasizes the slender silhouettes of women whose gazes are as cold as the vacuum outside the porthole. Their bodies are resilient, and their minds are deadly. They are not young cadets, but mature commanders who combine discipline, strength... and something that is difficult to look away from.
Command centers are the heart, commanders are the blood that carries signals throughout the system. They set mechanisms in motion, coordinate fleets, activate protocols... and, as rumors on the lower decks have it, cause overload not only in the circuits.
💬 Every living thing in this system flutters when they pass by.
You'll get to know them better soon. But for now, just feel the rhythm of this place.
🧠 It's not just the fleet that needs to be kept under control...
2025-07-22 17:11:29 +0000 UTC
View Post
🔁 Echo of choice
Finished reviewing this event, and it turned out exactly as planned. Those who adore our Sarah will be able to see her again in the latest update. This event will especially delight players who are nostalgic for the first and second chapters — there are many return appearances and reinterpretations.
🎮 Mini-game
Time is tight, but we've started working on the first prototype of the mini-game to see how it'll feel in the game! We've also finished writing the script for the minor lines and phrases for it.
⚔️ Chance: Fight
The script for this scene has been reviewed, with only minor edits and mini-game integration left to ensure that everything looks cohesive and runs smoothly.
🎞️ Animations
There have been some minor delays due to one of our animators moving house, but we are in no rush to cancel the scenes planned for update 48!
🗓️ This week’s plans
The focus will shift to finalizing the script, starting the translation, and implementing all the content into the game. Oh yes, and of course — a few teasers for the new project! We can't wait to share them! 😊
2025-07-21 12:20:51 +0000 UTC
View Post
She's no longer a victim of her instincts.
Now she's in charge and can do it however she wants, whenever she wants, with whatever flavor she thinks is perfect.
Feeding, interpreted by Sarah.
This is not just a scene — it is a manifesto.
Desire and control, sexuality and willpower, passion and authority — all of this is now tangled in her hands... literally.
Sarah isn't afraid — she's playing.
She isn't resisting — she's deciding.
Today, she's proving what it means to be at the top of the food chain.
2025-07-18 10:33:13 +0000 UTC
View Post
Crew mess hall
Sometimes, when you're done with all the endless drills, outings, and radiotime, you open the door and come in here.
The smell of cheap coffee and gun oil welcomes you.
The old jukebox sits in the corner, its melody playing silently inside your head.
The massive screen broadcasting that very same head, confidently and convincingly.
Scattered cards, half-removed shoes, someone's hoarse laughter — and the faint smell of food that you shouldn't recognize, but you do.
This is not just a place to relax.
This is the heart of the unit.
Here, you are among friends.
And while you are within these walls, the outside world seems to stand still.
🎵 Music is playing. Someone is laughing. Someone is cleaning a gun.
💬 You enter. They are waiting for you.
💡 New project — a path where greatness meets the flip side of control...
2025-07-16 09:56:00 +0000 UTC
View Post
Stukov is in trouble — the Cerebrate is attacking his consciousness, and only one person can save him...
In this new mini-game, you'll dive inside his mind, where the Cerebrate is trying to break his will and regain control, while Lizzara, in a very unexpected role, fends off the attacks.
Indeed, this is a case where breasts can save a live. And not just one. And not just breasts.
The mechanics are simple but with a twist:
🧠 Attacks come as tentacles, feelers, and other... interesting appendages ;)
🛡️ Defense relies on barriers made of Lizzara's body (and no, we won't explain why it’s those specific parts).

Switch between barriers, predict the Cerebrate's next move, and hold the line.
The assaults will be relentless. The defenses? Just as plentiful.
Lizzara's right there with you—a little flustered, a little chibi, but 100% committed.
This mini-game is pure SlutCraft: absurdity, visual fantasy, a bit trippy, and a pinch of lewdness. All unfolding inside one very dirty mind.
Early sketches are done — more coming soon.
2025-07-15 17:54:44 +0000 UTC
View Post
🎮 Mini-game
This time, we decided to take a different approach... and, to be honest, we fell in love with the outcome.
The new mini-game is radically different from anything we've done in the past: different pace, different presentation, different mood. It's as if we've opened a portal to an absurd, surreal microcosm — and you'll be diving right in there very soon.
The official description? Insanely funny. The unofficial one — well, you'll see 😏
🎞 Animations
We're finishing up another animation, which means it will soon be appearing on your screens!
By the way, here's our riddle of the week: no one has guessed which scene is currently being animated. Here's a little hint: Spike is involved... and he's having a very busy day 😅
🐙 Feeding 3
The first prototype of the scene is ready and the script has been finalized. And we won't be modest: it's going to be powerful.
If you've seen the teaser, you already know that this Feeding won't be like before. The format is changing, and so are the focus points. Sarah is back... but something about her has definitely changed.
More details coming soon 👀
💡 New project
Yes, finally! We've started showing off our work on the new project — and we're only going to pick up the pace.
Soon you can expect new art, new characters, and — of course — new stories.
🔧 Next week’s plans
It's going to be a busy week as we continue working on update 0.48. Current focus:
Developing key scenes and working on the script
Final review of sketches and full arts
Preparing to launch on new platforms
And, of course, more and more visual and story details about the new project!
2025-07-14 13:32:08 +0000 UTC
View Post
Here, the sky is silent.
No crowds, no prying eyes, no voices calling from the streets below.
Just glass, the chill of metal, and a silence so deep it prickles your spine.
Standing atop the Sky Spire, the world seems ordered.
Everything in its place.
And him? He listens to music. An old record spins, its melody weaving through the air as a cigar smolders softly.
Holograms glide across the polished tabletop.
Here, amid crimson velvet and gold, his war begins.

Day.
A time for orders, meetings, and screens. He hears everything. Records everything.
Night.
When the holograms fade — only the music remains, the view from the windows… and that silence, inescapable.
2025-07-13 20:49:38 +0000 UTC
View Post
PATREON || BOOSTY || SUBSCRIBESTAR
~ Howdy, pardner!
Might I say, you're looking fit as a fiddle! And this is not surprising, because you are one of the survivors in a comfortable vault! But it's time to get to the surface to explore the world. Well, or try to do it!

~ Locations filled with the atmosphere of a deep vault.

~ A little romance…

~ 12+ characters (Oh, on the right is your possible character! /|\)

~ Epic stories, amazing arts, battles and mini-games.
Only through your support can we keep developing the game!^^

40+ scenes (60+ arts & 14+ full animated)
20+ places to visit
Any Fetishes (!NO NTR!)
2D world travel
Alternative main character
An assortment of minigames
PATREON || BOOSTY || SUBSCRIBESTAR
2025-07-11 17:17:01 +0000 UTC
View Post
Remember that one scene? That... atmosphere? The room where it all began.
Today we return there... but the room is no longer the same.
At first glance, everything appears to be the same: soft light, ominous silhouettes, familiar tension.
But now it's not just a flashback. It's a gap in reality, where the past and present intertwine.
Sarah has changed; these days she doesn't just react — she pushes, she grabs, she tests boundaries.
The old fear? It's still there. But alongside it is something new: the tantalizing taste of control.
The “Feeding 3” scene is far from a repeat. It is a reimagining.
Intense, piercing, with visuals, a pulsating challenge that engages not just with eroticism, but also with psychology.
We meticulously recreated the atmosphere of that very room — but we let in a glitch, a hiccup, a shadow of memories that clings to Sarah and refuses to let go.
No matter how the tentacle behaves, no matter how it entices the girl, Sarah is no longer the same.
🔥 We are just getting started — there are several more teasers for this scene to come.
And we are confident that Feeding 3 will be one of the shining pillars of update 0.48.
2025-07-11 10:23:33 +0000 UTC
View Post
The voting week flew by in a flash, and now it's time to announce your favorite! The scenes “Mistress and Lizzara” and “Collar” were neck and neck, sparking genuine tension. We watched each new vote with bated breath.
But there can only be one winner.
📊 With a result of 47% and perfectly matching version 0.47, the title of most memorable scene goes to...
🔗 COLLAR!
The scene's boldness, tension, and emotional intensity struck the players right in the heart.
❤️ Thank you to everyone who voted!
You're not just spectators, you're co-creators of SlutCraft. It's you who make our scenes legendary.
2025-07-08 21:53:05 +0000 UTC
View Post
📚 Comic news
We've completed the script for our first comic!
This is an entirely new genre for us — storyboarding, panel dynamics, pacing, task sequences. It's all fresh territory, which makes it even more thrilling. We're on the brink of a new frontier, and honestly? It's electrifying.
🔮 New projects
We've long wanted to share other ideas brewing in our minds and hearts.
Some are experimental. Others demand a different approach, a unique presentation.
We've held off announcing them not because we lack faith — quite the opposite. We want to reveal them properly, with respect for your attention.
And now... the time has come.
It's a little nerve-wracking — but far more exciting.
Stay tuned. We'll start lifting the curtain soon. 🎭
🎨 SlutCraft art
Another artwork finished!
At this rate, we'll soon have every in-game scene illustrated — we're staying ahead of schedule! :D
🎧 Audio tool
We're developing a small program to better manage sound effects:
— Faster selection of needed sounds
— Tagging and sorting content
— Overall improvement in audio quality
It's a tool built "for us" but the result is hotter scenes for you.
🌐 Platform refreshes
We're revamping our pages on Itch.io, Patreon, and other platforms.
New presentation, banners, clearer visuals — so everyone can understand who we are, what we do, and why we do it.
🤝Cross-Promos & Connections
With new team members comes a fresh perspective: we now see cross-promos not as formalities, but as tools for meaningful, mutually beneficial partnerships. More storytelling, more genuine interest, less cliché.
📅 This week's goals
— Finalize planning Update 48
— Start showing off new projects content
— And of course, keep sharing scenes from the upcoming update. It's shaping up to be very spicy.
2025-07-07 13:07:35 +0000 UTC
View Post
Her choice is made. There is no turning back.
When pain mixes with pleasure, something greater than mere submission is born — the will to resist.
Introducing update 0.48 – the chapter where Queen of Blades truly seeks freedom for the first time. Are you ready to walk the path of pain, temptation, and determination?
🔥 Main changes in 0.48:
The rebellion begins.
The “Fight” storyline reveals an alternative path — one of resistance, doubt, pain… and even hope.
The key scene is Feeding 3. It is dark, passionate, and contradictory. The one from the cover.
And there is also a new mini-game, deeply embedded in the mind. It is no arcade game, but an internal conflict in the spirit of Nier: Automata. Something meta, surreal, and intriguing awaits you.
🆕 What’s new in 0.48:
📖 Script and scenes:
🎞️ Animations:
🖥️ UI and QoL:
🐞 Fixes:
🕛 Release date:
Early August
🧬 Conclusion:
In update 0.48, Queen of Blades makes a different choice. But where is this willpower coming from?
Who was the spark? Who is the target of her inner conflict?
The answers lie in the scene “Feeding 3”, where you will experience power, pain, and temptation all at once.
For now, just remember: SlutCraft is changing. It’s getting deeper, dirtier, and... closer to you.
🎨 Take a look at the updated Sarah — with this update, we are revealing the project's new artistic direction for the first time.
New style = new energy. Look, experience, discuss — your feedback is important to us.
2025-07-06 18:24:17 +0000 UTC
View Post
Update 0.47 introduced a new juicy animation for the “Stuck in pipe” and “Lizzara bait” scene — but we deliberately didn't show it off before release. 👀
It's time to fix that!
If you have already played through the update, you may have seen it. But for those who missed it, now is the time to catch up.
⚡ The scene has gotten even hotter, and now you can check it out right here!
2025-07-05 11:44:50 +0000 UTC
View Post
This update turned out damn hot, and now it's time to pick the scene that hit you the hardest 👀
If you haven't reached the new content yet — no spoilers here. But once you do, come back and cast your vote!
Here are the scenes from update 0.47:
👑 Mistress and Lizzara
🔗 Collar
🎭 Chance: Choice
🤲 Chance: Surrender
Which one touched you the most? Or maybe the fork in the road in Chance was completely unexpected for you?.. Vote now, and don't forget to comment why you chose it!
⏳ We'll tally the results in a week.
Until then — a single vote could decide the winner 😉
📌 P.S. Want to participate in polls like this more often?
Drop your ideas in the comments — your suggestion might just be our next post's topic!

2025-07-01 19:16:04 +0000 UTC
View Post
📚 Comic book version of SlutCraft?
The idea has been floating around for a while — turning SlutCraft into a full-fledged visual comic — and we’re finally moving in that direction.
The comic format offers many advantages: more creative freedom, greater emphasis on artistry, and, most importantly, a completely different experience.
❓ What do you think:
Would you prefer the comic to follow the game’s storyline,
Or should it have its own separate, alternate narrative?
⚔️ Progress on the fight route
The struggle and fight route is finally taking shape.
Scenes are taking shape, and the finale, which we’ve been keeping a secret for such a long while, is about to be merged into the main storyline.
We’ve poured a ton of emotion into it—and we promise, it’ll be a worthy conclusion.
🌐 Expanding to new platforms
SlutCraft will soon be available in new places, but we’ll keep the details under wraps for now — a little mystery never hurts 👀
But we do want to know:
🗨️ Which platform would you like to see the game on?
Tell us — we read every reply!
🎨 Art & scripting — Ahead of the curve
For the first time in a long while, we’ve hit a major content boost —
Art and scripts are now way ahead of development!
This not only gives us room for more refinement on each update but also lets us plan them more flexibly.
Though, let’s be honest…
Release weeks still won’t get any easier 😅
🔮 What’s next?
Next week is all about planning and integration.
There are a lot of scenes—and to make them shine, they need to be placed smartly and impactfully.
Coming soon:
2025-06-30 12:35:06 +0000 UTC
View Post