
The game is NOT using/applying Xbox/Playstation or PC HDR Calibration app settings.
The game has a good but somewhat overly complicated HDR implementation as it can reach 2.000 nits while offering many, intertwined in-game HDR controls.

2024-04-20 08:10:29 +0000 UTC
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I'm glad to announce the opening of my new YouTube Playlist:
You will find Very High Quality (among the best seen on YT), Direct-feed gameplay recordings in Native 4K, 60fps,
2024-04-10 09:45:53 +0000 UTC
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The game is NOT using/applying Xbox/Playstation or PC HDR Calibration app settings.
After patch 1.0.6.3 the game now officially supports HDR on all platforms.
The implementation is only decent as Peak HDR Luminance is fixed around 1.000 nits and cannot be adjusted in-game. No other HDR controls are provided.
So if you have a 1.000 nits TV (like LG G2 OLE...
2024-04-05 07:35:57 +0000 UTC
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The game is NOT using/applying Playstation HDR Calibration app settings.
The game has a decent HDR implementation as its actual Peak HDR Luminance can reach up to 3.000 nits but will average around 1.500-1.600 nits Peak with its default settings.
Unfortunately, the provided in-game sliders will change the overall exposure/contrast of the game together with Peak Bright...
2024-03-31 19:26:38 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings.
The game has a good HDR implementation as it correctly uses system-level HDR calibration values.
An additional general Gamma control is provided in-game:
2024-03-23 12:16:14 +0000 UTC
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The game is NOT using/applying Xbox/Playstation or PC HDR Calibration app settings.
The game provides similar in-game HDR sliders to recent Resident Evil games, but currently the Peak HDR Luminance control seems broken as, even if you change it, max luminance seems fixed around 800-900 nits max.
2024-03-22 13:38:19 +0000 UTC
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The game is NOT using/applying Xbox/Playstation or PC HDR Calibration app settings.
The game has a decent HDR implementation as it reaches 1.000 nits Peak HDR Luminance but fixed and not adjustable. The additional in-game sliders do not affect it, but only control general Gamma and Contrast.
For this reason, unless you're using HGIG with an actual 1....
2024-03-20 12:20:14 +0000 UTC
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After over 15 years since the launch of current NVIDIA Control Panel, which was enriched with options but has not changed at all from an UI/UX perspective (still resulting in a very slow, clunky and outdated experience), NVIDIA finally decided to completely overhaul its "Front-End" application to control all graphics settings and features within a single 2024-02-24 10:30:30 +0000 UTC
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The game DOES USE/APPLY Xbox , Playstation and PC HDR Calibration ...
2024-02-15 18:42:33 +0000 UTC
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The game is NOT using/applying Playstation HDR Calibration app settings.
The game has a decent HDR implementation but somewhat worse than FF7:R with a Peak HDR Brightness selector in numerical values (not in nits) which can go up to around 1.000 nits only, and only for specific lights and conditions while generally remaining in SDR range most of the time.
2024-02-08 16:57:10 +0000 UTC
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The game DOES USE/APPLY Playstation and PC HDR Calibration app settings.
The game has a good HDR implementation as it correctly appl...
2024-02-08 16:40:16 +0000 UTC
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The game is NOT using/applying Xbox/Playstation or PC HDR Calibration app settings.
The HDR implementation of this game is really bad as Black Levels are completely raised and washed out, Peak HDR Luminance is fixed and not adjustable to around 1.000 nits and provided in-game HDR sliders are totally useless...
HGIG is also recommended
2024-02-03 08:44:23 +0000 UTC
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The game DOES USE/APPLY Xbox , Playstation and PC HDR Calibration...
2024-02-01 08:44:30 +0000 UTC
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The game is NOT using/applying Xbox/Playstation or PC HDR Calibration app settings.
The game has a decent HDR implementation with a fixed, not adjustable in-game Peak HDR Luminance of around 1.000 nits while of around 400 nits during CGI sequences.
For these reasons, you can use HGIG if your Peak HDR Luminance is exactly 1.000 nits otherwise ...
2024-01-28 09:37:47 +0000 UTC
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The game is NOT using/applying Playstation or PC HDR Calibration app settings.
Differently than TLOU: Part II base game, this Remastered have a different (but disappointing) HDR implementation, even if offering the same in-game HDR sliders.
The game is in fact locked to a 10.000 nits peak HDR Luminance target but it will usually average around 2.000 ...
2024-01-19 08:49:10 +0000 UTC
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UPDATE (02/07/2024):
You can find updated screenshots and results after my latest PC Optimized Settings' tweaks here
__________________________
I just wanted ...
2024-01-07 00:07:55 +0000 UTC
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The game is NOT using/applying Xbox/Playstation or PC HDR Calibration app settings.
The game has a good HDR implementation by offering an actual in-game Peak HDR Luminance control up to 10.000 nits along with additional HDR settings.

<...
2024-01-03 18:04:15 +0000 UTC
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2023-12-24 10:28:04 +0000 UTC
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Hello everybody,
I'm reading numerous reports of LG C3/G3 OLED owners facing a new possible auto-dimming problem when using ALLM + Filmmaker Mode + DTM when gaming where the picture seems to gradually and noticeably dim and not recover even while moving the camera or playing normally.
This seemingly started to happen...
2023-12-20 18:07:36 +0000 UTC
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The game is NOT using/applying Xbox/Playstation/PC HDR Calibration app settings.
The game has a good HDR implementation by offering precise in-game Peak HDR Luminance control up to 5.000 nits along with a general Brightness/Gamma and UI Luminance sliders.
Initially the game suffered from black level raise but it got fixed with later patches and my suggestions ...
2023-12-09 21:55:10 +0000 UTC
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Just a small "update": I may be off / not responding for the next 2 weeks since I will travel for my honeymoon... 🥰
I would like to Thank You all for your continuous support but also for your precious feedback.
Enjoy a lot of HDR Gaming for my return!
See you soon,
-P
2023-11-25 09:06:41 +0000 UTC
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The game is NOT using/applying Xbox/Playstation/PC HDR Calibration app settings.
The game has a basic HDR implementation as Peak HDR Luminance seems fixed to around 1.000 nits and the in-game HDR Brightness slider doesn't do anything at the moment...
<...
2023-11-13 13:31:46 +0000 UTC
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The game DOES USE/APPLY Xbox , Playstation and PC HDR Calibration ...
2023-11-05 14:37:19 +0000 UTC
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The game DOES NOT USE/APPLY Xbox, Playstation and PC HDR Calibration app settings.
The title has a decent HDR implementation by having a fixed, not controllable Peak HDR Luminance around 1.000 nits.
For this reasons it's recommended to use Dynamic Tone Mapping to best adapt it to your TV.
UPDATE:
...
2023-11-05 14:36:44 +0000 UTC
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The game DOES USE/APPLY Xbox , Playstation and PC HDR Calibration app settings.
2023-10-27 07:19:08 +0000 UTC
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The game DOES USE/APPLY Playstation HDR Calibration app settings.
Spider-Man 2 has a very good HDR implementation as it will correctly apply the system level HDR settings along with perfect black levels and great highlights.
2023-10-20 07:31:52 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
The game has a good HDR implementation as it actually provides in-game Peak HDR Luminance control (in nits value, up to 2.000 nits) along with additional sliders.

...
2023-10-13 20:21:12 +0000 UTC
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The game DOES USE/APPLY Xbox HDR Calibration app settings.
The game has one of the best HDR implementations ever as it actually leverages the system level HDR Calibration app, has perfect black levels and contrast by default but still offers in...
2023-10-05 07:53:36 +0000 UTC
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The game is NOT using/applying Xbox/Playstation HDR Calibration app settings.
Unfortunately this game shares the same (bad) HDR implementation of AC: Valhalla (it actually was a Valhalla DLC initially, then repackaged as a standalone game).
So even if Mirage provides an actual Peak HDR Luminance control and an Exposure setting, the actual luminance d...
2023-10-05 07:28:53 +0000 UTC
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