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[Project File] Unreal Engine AI Vehicle Tutorial 10: Creating a Curved Road Network

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In this tutorial, we will create a curved road tool. Simply click on the spline to add a new point, then drag to adjust and shape the curve. We will generate a procedural road network based on the curve and update the pathfinding algorithm to support splines.

Youtube Tutorial: https://youtu.be/Sc1tu6OZif4

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[Project File] Unreal Engine AI Vehicle Tutorial 8 & 9: Integrating Road Network with Vehicle AI

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In this tutorial, we'll integrate a procedural road network with vehicle AI, enabling it to understand the road network and avoid obstacles in real-time. This system is ideal for driving simulations, open-world games, or any project that requires dynamic vehicle AI.
Youtube Tutorial: https://youtu.be/88-NzFgxTC0

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[Project File] Create a Road Network Plugin in Unreal Engine | Editor Mode

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In this tutorial, we will create an editor mode plugin that allows users to create and connect road segments directly within the editor, generating procedural road meshes that can also be used for vehicle AI pathfinding. Perfect for developers looking to streamline road creation in their projects.

Youtube Tutorial: https://youtu.be/bb8qCi1CD...

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[Project File] Unreal Engine AI Vehicle Tutorial 6: Advanced Move To Target Location

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In this tutorial, we will create various vehicle modes such as moving to a target location, following the player's vehicle, following a spline loop, and player possession. We will also create a flying pawn to navigate the scene at runtime, allowing you to click on a location for the vehicle to move there.

Youtube Tutorial: https://youtu.be/K...

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[Project File] Unreal Engine AI Vehicle Tutorial 5: Three-Point Turn

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In this fifth tutorial of our Unreal Engine AI Vehicle tutorial series, we dive into advanced maneuvers such as K-turns and reverse alignment. This tutorial will walk you through the process of using line traces for obstacle detection, determining available space for K-turns, and performing K-turns in both regular and tight spaces. We'll also cover how to execute reverse alignment, adjust paths to avoid obstacl...

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[Project File] Unreal Engine AI Vehicle Tutorial 2: Avoiding Obstacle System

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In the second part of our Unreal Engine AI Vehicle tutorial series, we delve into the implementation of the A* algorithm for obstacle detection and avoidance. This tutorial will guide you through detecting obstacles, mapping them with a grid, and creating new paths for the AI vehicle when it encounters obstacles.

Youtube Tutorial: https://yo...

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[Project File] Unreal Engine 5.3: Motion Matching AI Tutorial

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In this tutorial, we will create an AI character that can run to any target and follow the player character using motion matching animation. We will use pathfinding to determine the route to the target location and use movement input to control the motion matching AI character.

Youtube Tutorial: https://youtu.be/9EWN251ADt0

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Unreal Engine 5.4: Learning Agents for Character

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In this tutorial, we will train an AI character for shooting battles using the Learning Agents plugin in Unreal Engine 5.4. There are 2 parts tutorials. You will learn how to set up the Learning Agents Interactor, Learning Agents Trainer, and Learning Agents Manager with a third-person character.

Youtube Tutorial: https://youtu.be/kSgs3JmUYp...

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[Project File] Unreal Engine 5.3: Machine Learning Tutorial

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Learning Agents is a plugin for Unreal Engine (UE) that enables the training of AI characters using machine learning (ML). In this tutorial, we will train a driving AI using the Learning Agents plugin. We will also add a line trace sensors and enable vehicle collision. This tutorial should be accessible for beginners who want to experiment with machine learning.

Youtube Tutorial: 2024-04-21 09:33:57 +0000 UTC View Post

[Project File] Unreal Engine 5.3: Motion Matching Tutorial

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In this tutorial, we will learn how to create motion matching in Unreal Engine 5.3 with AI-generated animation. I'll show how to install the Motorica plugin and how to use Blender to upload curves to generate animation. We'll create a motion matching character, add animations to the database, enable debug trajectory, retarget animations, etc. You can skip the Motorica Plugin part if you don't want to generate y...

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[Project File] Create a Beach in Unreal Engine Tutorial

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In this tutorial, we will demonstrate how to create ocean water near a beach using Unreal Engine 5.3.

Youtube Tutorial: https://youtu.be/JFiK9lkWFBI

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Note: To open this project file, first click on OceanTutorial.uproject, then right-click and choose 'Generate Visual Studio Project File.' Open OceanTutorial.sl...

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[Project File] Pick-Up Items at Different Heights Unreal Engine

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In this tutorial, we will create pick-up items at different heights using the Inverse Kinematics (IK) of the control rig in Unreal Engine 5. We will also add an interact widget to indicate when the item can be picked up. This tutorial utilizes free Mixamo animations and continues from the last pick-up item tutorial and open door tutorial (2024-03-04 14:37:02 +0000 UTC View Post

[Project File] Destructible Vehicle Tutorial 11 - Package City Sample Vehicle Project

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In this tutorial, I will show you how to package a city sample destructible vehicle project in Unreal Engine 5.4. You will learn how to update the project from version 5.0 to 5.4, use the new skeletal mesh asset, fix the "UnrealEd" error, address the custom anim graph error, and successfully package your project with fully functioning deformation. Please note that this tutorial continues from the destructible v...

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[Project File] Underwater Effect with Post Processing Materials in UE5

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In this video, I will show you how to create an underwater effect using post processing materials in Unreal Engine 5. We will use a post process volume to apply a custom material that creates the underwater effect. Create a post process water-line that blends the water and the air, adjust the automatic boundary scale to fit the water body, and implement a buoyancy system that uses the water actor's height.

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[Project File] Ocean Water Tessellation Tutorial in UE5 | LOD Tessellation Updated

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In this tutorial, I'll show you how to extract the tessellation algorithm from the Unreal Engine water system and apply it to optimize your ocean water plane or custom generated terrain. In this tutorial, we will add additional features, such as moving the quadtree mesh to any location, saving the mesh actor, updating and rendering the mesh in the editor, moving the mesh in the editor, selecting the mesh, apply...

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[Project File] Ocean Water Tessellation Tutorial in UE5 | LOD Tessellation

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In this tutorial, I'll show you how to extract the tessellation algorithm from the Unreal Engine water system and apply it to optimize your ocean water plane or custom generated terrain. A mesh tile has a smooth transition between levels of detail, seamlessly morphing in and out with changes in camera distance. Please note that this method can only be used as a plane mesh.

Youtube Tutorial: 2024-01-29 09:17:59 +0000 UTC View Post

[Project File] Creating Custom Buoyancy in Unreal Engine's Ocean Simulation

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In this tutorial, we create custom buoyancy for ocean waves using FFT calculation. We break down the process step by step, from CPU iFFT calculation to adjusting parameters, fixing materials, scale down the wave, and making buoyancy components. Creating a floating boat and floating buoy.

Youtube Tutorial: https://youtu.be/ESXwS17Lya0

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[Project File] How to Add Rebar Using Embedded Geometry Tools in Chaos Destruction.

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In this tutorial, I will show you how to add rebar to destructible building and improve the destruction debris. The Fracture Mode comes with tools to embed additional geometry to the fracture simulation. The primary purpose of embedded geometry is to add a layer of visual complexity to augment the simulation. For this reason, embedded geometry does not have any collision nor is it considered part of the simulat...

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[Project File] How to Make a Realistic Tank in Unreal Engine 5

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In this video, you will learn how to create a realistic M1A1 Abrams tank in Unreal Engine 5. You will learn how to: Configure the camera and the vehicle movement controller. Use the Chaos vehicle system to simulate the wheel movement. Implement the logic for rotating the tank turret and adjusting the gun elevation using blueprints. Fire the tank shells with realistic trajectories and effects. Add a gun sight wi...

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[Project File] Building Destruction System with Chaos Destruction in UE5

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In this tutorial, create a realistic building destruction system using Chaos Destruction in Unreal Engine 5. Start from preparing a 3D model of a building in Blender, fracture the static mesh into a geometry collection, set the material, create a projectile that spawns a master field when it hits, create a destructible building blueprint, apply an anchor field for each column, initialize the anchor field in the...

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[Project File] How to Add a Custom Vehicle to City Sample Project?

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In this tutorial, I will show  you how to add a custom vehicle to the city sample destructible vehicle project from the Matrix Awakens Demo. You will learn how to create the custom skeletal mesh by using the existing destructible skeletal mesh, edit the skeleton and collision, create a child vehicle blueprint, set up the vehicle wheels, reuse the physics asset, adjust the constraints of the physics asset, ...

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[Project File] Chaos Destruction With Sound System Unreal Engine

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In this video, I’ll show you how to create an explosive arrow that can blow up a wooden house by using chaos destruction, and how to add a sound system that can play the breaking sound when the wood is breaking. This is a continuation of my previous tutorial on how to create a bow and arrow in Unreal Engine, but you can also watch this video without following that tutorial.  By the end of this video, you...

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[Project File] How to Update and Migrate a Destructible Vehicle Project in Unreal Engine 5.2

This post contains a link to the project file for download. In this video, I will show you how to update and migrate a destructible vehicle

This post contains a link to the project file for download.

In this video, I will show you how to update and migrate a destructible vehicle project from Unreal Engine 5.0.3 to 5.2 and above. This is a useful skill for anyone who wants to work with the latest features and improvements of Unreal Engine 5.2. You will learn how to...

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[Project File] Destructible Vehicle Tutorial 7 - Vehicle Sound System

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In this tutorial, you will learn how to create a realistic sound system for your vehicle in unreal engine. You will learn how to use MetaSound and MotoSynth plugin, add the structs, create an audio event, bind the event dispatcher, call delegate function, update the driving state, and debug the errors of the audio controller. By the end of this tutorial, you will have a fully functional sound system that can en...

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[Project File] Destructible Vehicle Tutorial 5 - Car Damage System

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In this tutorial, I will show you how to create a car damage system in Unreal Engine 5. You will use the Niagara plugin to create dynamic particle effects for the damaged sensors, windshield, and paint materials. You will also learn how to how to activate the damaged sensor on hit events, how to fix the damaged material function, how to debug the dynamic damaged texture, and how to set stronger deformation for ...

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[Project File] Destructible Vehicle Tutorial 3 - Custom Anim Graph Node

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In this tutorial, you will learn how to create a custom anim graph node. You will learn how to add new module, generate visual studio solution, Add AnimNode and AnimGraphNode, copy pose rotation to simulate door, mirrors and trunk.

Youtube Tutorial: https://youtu.be/Y6WQ2V8bNF8?si=WhfA-gYovHjE_tYa

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[Project File] Destructible Vehicle Tutorial - Unreal Engine 5

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In this tutorial, you will learn how to create a destructible vehicle using control rig, similar to The Matrix Awakens. You will learn how to migrate the city sample project, create a drivable vehicle, initialize the control rig, create a deformation event, apply the material to the vehicle, and most importantly, deform the vehicle skeletal mesh using control rig.

Youtube Tutorial: 2023-09-15 03:22:57 +0000 UTC View Post

[Project File] Advanced Locomotion System Tutorial

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You will learn how to create an advanced locomotion system for your character in Unreal Engine 5. You will see how to make your character turn, walk, and jog smoothly and realistically, using the Wind Echo animation as a reference. You will also learn how to use Blender to retarget UE5 animations and how to create an enhance input system to control the character’s movement.

Youtube Tutorial: 2023-09-15 03:19:02 +0000 UTC View Post

[Project File] Unreal Engine Tutorial: Mixamo Animation for Root Motion Melee Combat

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I will show you how to convert Mixamo animation to Unreal Engine animation and fix rotation of the root bone.

Youtube Tutorial: https://youtu.be/eO-PhhKqO_Y?si=FT8QFNXB5zLFjvqj

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UE5.0 Project File: 2023-09-15 03:08:42 +0000 UTC View Post