Hey there Folks! For today's diary we have another look on the upcoming Lara scene.

I'm now diving into post production for both the Lara and Yorha release. Meanwhile I'm getting ready to render the projects for next month as well.
For next month we'll have two videos, which I'll share more next week.
Thanks and keep rocking!
2017-10-21 00:04:53 +0000 UTC
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Hey there folks!
So all voting for the Jill project is done, thanks to everyone that voted.
In case you didn't have access or missed the polls here's how the scene will go:
We'll be making a Guy Girl scene with Jill Valentine(well duh!). We'll be focusing on third person action for the camera work, with some POV moments. As for the actual positions here's how the voting went(these are the most voted ones):
Standing behind with leg lift - 11 votes
Cowgirl(girl leads) - 9 votes
Standing Missionary(girl lead, guy standing) - 6 votes
Doggy(guy leads) - 4 votes
Reverse Cowgirl(guy leads) - 4 votes
I dont think I'll be able to include all of the above, I'll give priority to the most voted ones in that case.
I hope to include a small story portion as well and maybe a blowjob scene to heat things up before the action.
As for the release date I'm currently aiming for a late december release, stay tuned on the diary for more on that.
Thanks and keep rocking!
2017-10-14 22:06:21 +0000 UTC
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Hey there folks! So for today we are having another preview on the two videos for this month.
First about the Lara project, it's progressing really well, I'm almost done with the facial animation and I'm already rendering some scenes.

As for the Yorha project I'm starting the post-production but I'm also yet working on the final scene.

The Yorha video will feature a cum scene, which is something I've been working around for quite a while now. Time for some technical Mumbo Jumbo!(If you came just for the news this is all).
Ever since I started doing full videos I've been working back and forth in implementing a proper cum system for my videos. It's been quite problematic because not only I need a system that is properly optimized, but also that is easy to replicate and import into each project due to time constraints.
My first attempt was with a video featuring Keira Metz from Witcher 3, in which I used a very simple dynamic set up to emulate some geometry collision. The system didn't worked very well though and I was having multiple problems into importing it into other projects.
After multiple tries and finally gaving up on that I decided to go for actual particle simulation, which is the real deal when it comes to liquid simulation. The early results were extremely exciting, with particles you can achieve a very realistic feel. A couple of months ago I was getting ready to make the final tests to implement the particle system on my videos, now comes the huge bummer. Sadly my CPU has been unable to calculate the collissions properly, I tried importing the system into multiple projects multiple times, only to get multiple crashes and freezes. In most cases my CPU simply froze and I had to hard reset my machine, in others I actually manage to calculate some stuff, but the time it would take to properly test out all settings and set up the scene would be impracticable. It would take like 4 or 5 hours just to calculate the emission, then If I were to change any setting at all(like viscosity), well another 4 or 5 hours to preview the result again.
So I got really frustrated after that, I actually have a quite modest rig, I'm saving money to make a full upgrade next year, that's good be very helpful haha. I decided to drop the particle idea for now, I made a backup of the files, I intend to go back to that when I have a capable rig. It really sucks because I was very excited with the early tests.
But anyway, hell to giving up!
So I came up with another crazy idea, which I'm working right now, it consists of using animated textures combined with geometry. On the geometry I'm using simple planes and actually implementing cloth physics, Which were of course heavily modded by me to mimic the results I intended. It's working quite well and fortunately I managed to keep the heat of my CPU by making multiple layers of planes. This means basically that I'll render and calculate each piece separately, so my CPU won't suffer a heart attack.
I'm already getting the files ready to be able to replicate and move this crazy set up into other projects. But first It must pass the final test which will be the Yorha project. Meanwhile I'm also trying to figure out a set up for creampie scenes, which I intend to include on the Lara project. Having more news on that I'll updated you guys, I still don't know how I'll achieve that exactly without relying on proper liquid physics. But as always I do have a couple of crazy ideas I'll be testing on the next few days haha.
Thanks and keep rocking!
2017-10-13 15:06:57 +0000 UTC
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Hey there friends! For today we'll take a peek on the upcoming Lara scene and also another preview on the Yorha project as well!
Starting with Lara this time, I have a pretty raw render(sorry for that), last night I finished the body animation and now I'm starting the facial animations. This is why she looks so lifeless on the pic haha. An exciting thing is that I found an audio file on Youtube with raw voice files from the 2013 reboot. Since it features the same voice actress I'll be using it for the video, the voice files contains a lot of heavy breathing and etc. So with some, let's say malicious editing it's gonna work just perfect haha.

As for the Yorha project, I'm getting into the final stages of rendering, soon I'll start the post production. Today I'm sharing a preview from the later half, which features some two guys one girl action!

A lot of people have been asking about the release date for the Jill Valentine patreon project. I'm currently aiming for december this year, I'll keep you guys updated on that. Just a reminder that the final poll which decides the positions for the movie will still go for more 6 days. So If you haven't voted yet make sure to cast your vote!
Thanks and keep rocking!
2017-10-06 15:11:06 +0000 UTC
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Hey there folks! Yes it's me again!
In this post I would like to make two quick observations about the video links I usually send at every new month.
1- Keep an eye on the "spam" folder -Newcomers(and even veterans haha) always make sure to check the "spam" folder of your email when looking for my links, many users report that I get thrown on the "spam" folder constantly because my emails usually have multiple links.
2- Sometimes it takes a while for a pledge to be confirmed- As the title says sometimes it can take about three or four days until I get the confirmation that the pledge went through.
Regardless of the two above though, always feel free to contact me.
Wether you have found a dead link, have any doubt or anything at all haha, you can always contact me through patreon message, my tumblr or my email.
Thanks and keep rocking!
2017-09-30 17:10:25 +0000 UTC
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Hey there folks! Sorry for being a little late on the diary for this week, today we'll finally talk about October projects!
I included the NSFW tag on the title because from now on I'll be sharing the pics on the actual post.
First about the three videos for this month, all are ready to be released, tomorrow I'll start sharing the links depending on how long it takes for Patreon to charge everybody.
Now about october, next month we'll be getting two videos.
The first is a Guy Girl scene(which turns into two guys one girl midway) featuring Yorha 2B. I'm currently focused on rendering and finishing the facial animations on the project.

Meanwhile I'm also animating a new Guy Girl scene with Lara Croft, I'll be using another pretty cool nude model for this one(still based on Rise Of The Tomb Raider).
For this diary As you can see I'm only sharing the Yorha scene, next week I intend to share some Lara!
Thanks and keep rocking!
2017-09-30 16:55:15 +0000 UTC
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Hey there folks! For today we have three previews from all three videos for this month.
Sorry for not sharing much about next months videos, but I'll do that soon.
Thanks and keep rocking!
2017-09-22 18:59:34 +0000 UTC
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Hey there folks! For today's diary we have a preview from the second part of the Lightning threesome scene.
The Lilith and WidowMaker project are also going great as well!
I hope you have a lot of fun with all three releases at the end of the month.
That's all for now. Thanks and keep rocking!
2017-09-15 19:49:36 +0000 UTC
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Hey there folks! So for this diary we have two previews. Another one from the upcoming Lilith scene and also a preview from the second part of the Lightning, Serah & Ayane threesome futa scene.
I'm currently making the facial animations of the WidowMaker project, while rendering and making the post production of the other two.
Soon I'll start sharing some info about October projects! This is being a very productive year for Triple R, let's keep pumping more!
Now about our project with Jill Valentine, thanks to everyone for voting!
The first option(immersive scene, concealed guy) took the win! So my idea is to put up next some pools regarding the camera work and the positions of course. I'm excited to see how this project will turn out.
Thanks and keep rocking!
2017-09-08 17:11:29 +0000 UTC
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Hey there folks! Stay tuned because in a few moments I'll be sending all links for this month releases! By the end of the day all Patrons should have already received their links.
Now for the diary, today we have previews from both the WidowMaker and Lilith projects. Keep in mind that they are both simple raw renders.
I'm starting the facial animation on the WidowMaker project while the Lilith video is pretty much done animation wise, so I'm rendering it right now.
There's also a third scene for this month, which is the second part of the Lightning threesome futa scene many of you will be getting in a few moments. This project is almost all rendered, I'm getting ready to jump into post production.
Thanks and keep rocking!
2017-09-02 14:14:49 +0000 UTC
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Hey there folks! For this diary we'll take a one last look on the four projects for this month.
They all release next weekend, I'm done with the post production on all of them, I'm finishing the final details now.
Sorry If I repeated a scene on the previews, I usually just random pick.
Now about next month, I'm currently focused on finishing the body animation for the WidowMaker project while the Lilith commission is all set to start the facial animation.
On top of that the second part of the threesome scene with Lightning, Serah and Ayane is already being rendered.
So overall everything is going pretty well, for next week I intend to finally start sharing previews for September projects.
Thanks and keep rocking!
2017-08-25 17:45:46 +0000 UTC
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Hey there folks!
So for today we are voting on how the scene with Jill will turn out.
Since I'm already working on a commission featuring her on a lesbian scene we'll focus on Guy Girl action for the patron project. That way we can please both sides.
As I see we have three possible directions for the scene. The details are below, take a quick read, see what you think and cast your vote!
Option 1 - Guy Girl Immersive - The standard Guy Girl scene we usually have. I'll focus on creating immersion, the male indentity will remain concealed and I could also give special emphasis on POV angles.
Option 2 - Couple Scene - On the other hand we can have a couple scene, like the ones I did with Link and Zelda. In the case of the couple scene winning I'll post another poll to choose who will be the lucky guy.
Option 3- DP action - As a third option we can bump up the naughtiness with two guys on Jill at the same time. Keep in mind though that with this option we may have to aim for a shorter scene, since threesome takes much more time to animate.
This poll closes in 2 weeks.
Cast your vote and keep rocking!
2017-08-24 14:35:03 +0000 UTC
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Hey there folks! For today's diary we are looking at the Yorha short and the Shani POV scene.
All four videos for this month are coming together really well! I hope you guys have a lot of fun when they are released.
Last week I talked about some comissions that are coming in outside patreon. We are having a special comission featuring Jill Valentine and Ada Wong from Resident Evil. This is a very happy coincidence because I'm also setting thing up to start new polls on our next Patreon project! Next month I'll be releasing the WidowMaker scene, after that the next in line is Jill!
So my idea is to make a Guy Girl scene with Jill as the patreon project! That way we can have both a lesbian and straight scene with her.
So stay tuned cause during the week I'll be sharing the very first poll for you guys to decide how the straight Jill scene will turn out!
Thanks and keep rocking!
2017-08-19 17:49:59 +0000 UTC
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Hey there folks! For this diary we'll take another peek at the two Lightning videos we have for this month.
Instead of already jumping for september previews I intend to also share one last peek on the Shani and Yorha projects for august next week.
About september though, the projects are going well, I made a lot of progress animating both the WidowMaker and lilith projects. While I'm already at the final stage of animating the second part of the Lightning threesome scene(the first part is one of the videos for this month).
On a side note there's also a couple of comissions coming in outside of Patreon! Which is great of course! I can't thank enough all fellow supporters, both inside and outside Patreon who have kept Triple R alive and going strong!
All my comissions from outside Patreon will also be release here! Naturally only 5+$ will get all of them. Anyway we'll talk more about that soon.
Thanks and keep rocking!
2017-08-12 19:01:52 +0000 UTC
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Hey there folks! Sorry for being a little late for this diary. Everything is fine really, I was just rendering some stuff, so I was unable to extract any previews yesterday.
Anyway for today we have a preview of the upcoming Shani POV scene(it's the raw render so the lightning is really flat). I'm getting close to the final stages of rendering.
For this month we are quite loaded with perviness! As I said before well have four videos to look forward to, we'll have more previews on them on the upcoming weeks.
To close up this one let's talk briefly about September projects.
For September we have three projects, the second part of the Lightning, Ayane and Serah threesome we are having this month. The WidowMaker patreon project voted by you guys. And finally a full guy girl scene with Lilith from Borderlands.
On top of that there's also a pretty epic project with Yorha, it's not related to the short for august, it's a longer project with multiple scenes. I might release it for september as well, but I'm currently considering it for october to make sure I can the proper time to finish it.
Thanks and keep rocking!
2017-08-05 19:48:31 +0000 UTC
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Hey there folks!
So we are arriving at the end of the month, the Isabela video is all done and ready to go, I'll be dropping it as soon as patreon is done charging this month. As always 5+$ newcomers stay tuned to also receive your welcoming gift!
For this diary I'm sharing a preview from the Yorha short, set to be released next month. I'm done rendering the project, I'm going into post-production now.
The only project for next month left to check out is the Shani POV, I'm almost done animating the project.
After that we'll start talking more about the projects for september!
Thanks and keep rocking!
2017-07-28 13:31:18 +0000 UTC
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Hey there folks! So for today we have a small preview of the upcoming Lightning scene with Serah and Ayane, both in futa mode!
I've finished rendering this project, I'm currently working on the post production of both this project and the solo scene with Lightning.
This last week I also wrapped up the final details for the Isabela video for this month. I did an early export to test out the video but I wasn't really happy with the final aspect. I ended up going back to the raw renders, revised some aspects of the color granding and now I'm set to export the final cut!
Thanks and keep rocking!
2017-07-21 17:36:03 +0000 UTC
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Hey there folks! So for today's diary I'm only sharing one pic, I'm going to share a preview for each video at a time so I don't run out of new previews haha!
The preview we have is for the upcoming Lightning Solo scene, I'm still not done with the post production work, but this is a preview of what I'm currently working on. As you can see I'm trying to achieve a more accentuated color temperature although I intend to bump some brigthness back for the final work.
Here's a quick rundown of the projects:
I'm doing the final sounding and editing for the Isabela POV for this month, so we're almost there!
Now for the august projects:
The Lightning Solo scene I shared is currently on post production.
The Lightning threesome scene with Serah and Ayane is being rendered.
The Yorha short scene is pretty much done animation wise, as soon as I finish the threesome Lightning scene render the Yorha scene is next.
I'm almost done for the body animation of the Shani POV scene, after that that I'm jumping into facial animation.
As for our WidowMaker project, I made lot of progress on the body animation, still has some scenes to go though.
Thanks and keep rocking!
2017-07-15 13:54:50 +0000 UTC
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Hey there folks! So for this diary we're gonna talk about post production, I'm gonna use the upcoming Isabela POV video as an example.
I hope to share more on the WidowMaker project soon, I hope to release it on september along with the other requests.
Okay now for the Mumbo Jumbo!
As I said earlier, I usually avoid to achieve high contrast on my raw renders, the reason being that I'm able to better work on the colors and contrast during post production.
As you will see on the raw render, the image looks pretty lifeless. My main focus on the raw image is to get the proper shadowing and light flow.
One of the things I'm doing to optimize the render time is using a very dull set up on the scene render. While the main character layer, has a much more robust set up. The time gained from downgrading the scene render allowed me to increase the quality on the characters layer.
I'll talk about it more on the later portion of this diary.
On the second image we have the implementation of my "contrast pass", this is where I work on the colors, while also making the lightning and shadows more clearer and agressive.
Notice that the raw render has this dull grey color aspect, It's because I really push the light calculation to properly capture the light behavior on the scene(As I said earlier, on the raw render I'm worried about the actual light and shadowing, colors comes on the post production). Clearing out this ugly grey look is also another reason for the constrast pass.
Finally at last I make the Lightning pass, this final pass has different properties for each layer.
On the character layer, it has the purpose to bring some of the brightness back, notice that although the contrast pass really bring in the colors, it also darkens the image quite a little to much. So with the final pass I bring some of the brightness back.
In the case of the scene layer, this is the part that I mentioned earlier. Since I use a very dull set up for the scenery, what I'm doing now is actually working with the lights for the scenery on the post production. So I use some light effects on the background, which simulates shadows and light behavior. I also include a depth of field effect to emphasize the characters. Afterall we wanna see the action!
Well that's the short version of my current work on post production for our projects!
Thanks and keep rocking!
2017-07-07 22:38:14 +0000 UTC
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Hey there folks! So for this week we'll be talking about some of the many upcoming projects for the second half of the year.
Before starting I'm excited to share that the Barbara video is finished and ready for release. All patrons(both current and newcomers) stay tuned to receive your links on this weekend!
For July we are going to have the Isabela POV video, after that it's gonna be a pretty wild schedule.
For August we are having four releases! That's right, good news is I'm already working on a lot on them, as I said sometimes before I completely reorganized my schedule and workflow to be able to work more on Triple R projects. This was only possible due to the increase on my patreon income, thanks again to all of you fellow supporters who helped this patreon passing the 200$ mark.
So what's on the menu for august?
We are revisiting the solo scene concept with Lightning, we'll have a full masturbation scene with her. This project currently on the rendering stage. All the animation is already done.
Second also with Lightning, but with Ayane and Serah tagging along, we are having a pretty ambitious threesome futa scene. Animation wise, this was one of the most challenging projects I ever had. I'm very excited with how it's coming together. This project is already fully animated, I'm currently studying possible perspectives and camera angles for the render, I'll start rendering when I'm done with the Lightning Solo scene.
Third we are having an awesome comission, which will feature a shorter scene with Yorha 2B and 9S going at it! As I once did with Link and Zelda I enjoy animating "couples" scenes, this has been no different. This project is still on the animation stage, I'm currently wrapping up the body animation before I jump into facial.
Number four we are having a Shani POV scene, I'm not gonna lie, having played all Witcher games, I'm quite the fan of the series and I'm never bored of doing more Witcher stuff haha. This project just had the porting part finished, I intend to start animating next week.
For the images of this diary we have the Shani port, but also Lilith from Borderlands!
Lilith is making a comeback on an awesome comission I'm working for september. I actually ended up taking more time than anticipated reworking on her model, but now she's all ready to go!
To close up, I'm also animating our WidowMaker voted project, which I intend to release in september along with the Lilith project and more unannounced stuff(tip: it may include more Yorha 2B!).
Thanks and keep rocking!
2017-06-30 14:19:11 +0000 UTC
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Hey there folks! As I said before sorry for missing the last diary.
For today we have three previews to check out.
First two previews from the Barbara video, the video is pretty much done, I'll be working on the last few details to release it next week!
As for the last preview what you're seeing is the very first render for an Isabela POV video I'm working on.
The video will be release at the end of July, it will be the very first release of my new wave of content, featuring all the stuff I've been working on for the past few weeks.
New animations, rendering, sounding and post production methods! I'm very excited with how it's coming along and I hope you can have a blast when it's finally out.
On top of implementing the new features, it was quite a challenge to properly make a nude model of Isabela. I had to do some pretty extensive texture work, it took quite some time to get it right but I'm really happy with how the model turned out. I always love to work with characters that haven't received much smut before, if at all. So it was pretty exciting to see the result.
Next week I'll be sharing news on the other future projects. We have a lot of stuff incoming! Including our WidowMaker patron project, which is coming together really great!
Thanks and keep rocking!
2017-06-22 19:19:41 +0000 UTC
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Hey there friends! So this week I had some family problems who forced me away from my work, so really sorry but I ended up a couple of days away and was unable to make a diary for you guys.
Everything is alright thankfully.
Anyway, to not end on such a grim note, the projects are actually going very well, this week I'll start the post production on the Barbara project, while the future animations are all well developed as well. During this week I'll be making a bombastic diary to mends things out.
Really sorry guys.
Thanks and keep rocking!
2017-06-18 22:15:44 +0000 UTC
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Hey there folks! So for this week we have a preview from the upcoming video with Barbara Gordon(and Catwoman as a special guest).
Aside from that it's been a pretty busy week actually, I made a lot of progress animating the future projects, there's still lot to do though.
Thanks and keep rocking!
2017-06-10 21:27:18 +0000 UTC
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Hey there folks! For this diary we'll have one last look at the upcoming releases for this month. Both videos will be posted on the weekend, stay tuned!
For the next month we are going to have the Barbara patron project, I'll stick only to one release for next month in order to have the proper time to reorganize my entire workflow to start producing more complex videos. A while ago I shared some of the complete overhaul I'm making to my projects, first I talked about rendering methods, today we're gonna have animation mumbo jumbo!
If you are interested in the technical aspect of animation it may be an insightful post! As for the news there's nothing more.
Now for the mumbo jumbo:
For me animating has always been a huge challenge, since I actually never had much experience, it may be hard to believe but most of what I've learned was from making Triple R projects, which ended up helping me on my main duties.
There are basically two methods of animating, pose to pose and straight ahead. I mostly always did pose to pose, simply due to insecurity, when you start to animate you see how chaotic the process can become, you have multiple things to work out, to worry about, from the very basic body movement to the little details which make the animation much more believable.
So how to not go crazy when you're just a noob?
What I always did, and I still kinda do is to be extremely methodic, I always animate part by part, usually in the same order. I always start with the hips and spine, to get the basic flow of what I want, then I go for the arms, legs, fingers and so on. The facial animation I always leave for last. Problem is I used to do everything in pose to pose, now to explain the actual method, on pose to pose you mark the extremes of the animation, so you make the pose where the animation starts then make the pose where the animation ends. Only then you start to work on the in between. Different from Straight ahead, as the name suggests, you simply go animating following how the scene goes.
Due to my inexperience what I always did was use simple loops, both on the body and face of the character so I could manage to animate without losing myself. After so many projects I feel much more confident as an animator, I'm already animating many of the projects for the second half of the year. The Widowmaker patron project being an example.
In the case of the body animation, I'm now making longer, more complex loops to make the sex look more natural, while on the facial animation I complete dropped the pose to pose method, I'm doing everything with straight ahead method. I'm also pushing myself to do proper lip sync, which has been very exciting so far.
What I'm doing now is actually importing the voice files into my 3D software and giving my best at perfectly matching the character's mouth with the voice file. This is really making the animations look much more natural, I'm extremely excited to see how they will turn out in the end.
I believe that's all for now, A lot of people want to animate stuff, so I hope this diary can be helpful to some of you. What I have learned so far is that when you are just starting is extremely important to stick to the basic methods, don't go trying to animate everything at once, you will go crazy haha! Try to find a method that you feel comfortable with, whether is making the poses first, animating each part and etc. As you learn more about timing and keyframing you will naturally start to grow and become independent, but first as I said, be patient and try to nail the basics.
Thanks and keep rocking!
2017-06-02 21:34:22 +0000 UTC
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Hey there folks! For this week we have another preview of the two upcoming releases for this month.
A raw render from the Lili project and a render from the Lightning and Serah scene, with post production done.
I'm still putting together a diary entry about the new animation methods I'm working with. I don't like to hype things but I'm very excited with how future projects are turning out! Starting on july we're gonna have some pretty awesome stuff!
Thanks and keep rocking!
2017-05-27 23:14:33 +0000 UTC
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Hey there folks! So for this week we'll take a look on the two upcoming releases we have for this month.
First a scene with Lili, second a futa threesome with Lightning and Serah!
As I said last week now that I'm done with my new set up for rendering, I'm now focused on improving my animations. I'm saving the animation mumbo jumbo for next week! But I can already say that the results have been promising. Anyway we'll have more on that for the next week.
Thanks and keep rocking!
2017-05-20 13:26:48 +0000 UTC
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Hey there folks! For this diary we're gonna have a further look into my new rendering set up. This one though, will be focused on ported models.
This diary is gonna be pretty much all technical mumbo jumbo again! So in case you're not interested, here's the basics:
I've finished the porting of three new characters, all are now ready on my new set up, just waiting to join the action!
These characters are: WidowMaker, Jill Valentine and Yorha 2B!
WidowMaker will of course be featured on our upcoming patreon project! But since Jill was always at least on the top three of every pool I made, I decided to get her ready as well for future projects! We'll have pools on that soon!
As for Yorha 2B, she'll be featured on a high tier patron request!
Ok now for the mumbo jumbo!
Since I started making these animations I've been struggling to achieve a proper balance for shading character skin. Shaders are responsible for simulating a surface material of any kind. Wether you want a reflective mirror, a glowly object or a shiny metal. These properties are achieve through the shader, more complex the shader is, more effects it allows.
Notice for example how current gen games have much more organic looking characters than past gen games. It's because now developers uses more complex shaders, that allow for example to mimic the natural oils of skin, the "wet shiny" look of a characters lips and so on.
In my case, finding a proper shader for skin was always a struggle because using the most advanced method, which even includes subsurface scaterring(which is essentialy simutaling the natural red tone of human skin, due to the blood underneath the skin) would completely explode my render times. So I've been always trying to find a realistic but yet very optimized way of making a shader skin.
After a lot of failed attempts I've finally arrived at a more promising result, which can be seen on these new ports I made. The main difference between these tests and my past work is that now I have a shader properly simulating the skin oils instead of the fake shiny effect I used to give a more organic feel to the skin.
The "wet shiny" effect is something that I still intend to use, but now only on the proper moments, to mimic sweat or a bathing scene for example. Which will now work on top of this new shader.
But even after arriving at this more realistic, but very optimized shader set up I built, I also felt the need to increase the complexity of lightning on my scenes, so the shader can better react to the enviroment. This was also a hard task to work on without exploding my render time. My current idea is to make a kind of a light trick, where I have my set up calculating the emission and shadows of a few lights. While I have multiple lights emitting light information that is only picked by the shader and ignored by the actual light calculation on the scene. I'm still improving on this trick, but I did manage to use it very well on these previews I'm sharing.
That's all for now folks, I decided to upload the images in .rar this time, since it's quite a handful. For the next diaries I intend to talk about the next thing I want to upgrade on my animations. Which is the quality of my facial animations, my current attempts to start including proper dialogue and lip sync. It's gonna be very fun and challeging!
Thank and keep rocking!
2017-05-10 14:52:10 +0000 UTC
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Hey there folks! So for this week we're gonna have a longer diary, I've been making progress on my new render tests and I'm excited to share!
If you're not interested in the technical mumbo jumbo here's the basics:
For this month we are having two longs, one with Lili from Tekken and a threesome futa scene with Lightning and Serah! Both have previews on this post!
I hope to release the Barbara video at the end of the month as well!
I've finally finished rendering everything from the Lara project, I'm putting things together to release it next week!
Now for the mumbo jumbo!
So even though I intend to fully implement my new set up on the WidowMaker project, I've managed to already import some of the tweaks I made on this month's projects!
Note that these tweaks are not a huge leap forward, but it's exciting nonetheless since I manage to improve these aspects without really increasing the render time!
I've managed to make two renders of the Lili project, one with the old set, another with the tweaks I imported. As for the two Lightning previews, both are taken with the new set up!
Now comparing the two Lili renders, first notice the light difference, the idea here is basic to achieve a more flat output, but at the same time with more defined shadowing. Back when I was starting to work with render, I always tried to achieve strong constrast and lights emission on the raw render. As time went by I actually realized that the ideal is to actually aim for a very flat constrast on the raw render, because that gives me a very deep color grading control on the post production.
Noticed how the new set looks less shiny, avoiding light saturation and also how it better highlights the shadow in smaller details. For example notice at how Gray Fox armor has it's details more defined. This allows a much better post production control.
Now for the shadow filtering, this was a little tough to get right, due to GPU limits on my machine I have to be careful when pushing the shadow resolution. Low shadows though, not only look blurry but also grainy. Notice how on the new set Lili's leg shadow on the couch, looks much less blurry.
And finally I'm also using a better aliasing filter for the final output, it helps to make the image look sharper. For example look at how Lili's face looks more blurry on the old set, with a flat bright light. On the new set you can see the details better, such as the jaw line and the reflection of the eyes,
Anyway hope you guys enjoyed this longer diary! Next week I hope to share WidowMaker along with some other surprise characters! Rendered on the all new set up!
Thanks and keep rocking!
2017-05-04 19:35:37 +0000 UTC
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Alright folks! I've got everything ready to start animating our WidowMaker project! Including the all new render set up, which I'm very happy with the results so far.
For this last pool we'll be voting on the actual positions for the scene, feel free to pick more than one.
I'll try to include at least two or three positions, including some variations. I love making those!
On a side note, I've finally finished rendering the Lara project yay! Stay tuned for it's release next week!
Thanks and keep rocking!
2017-05-04 12:40:44 +0000 UTC
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Hey there folks! So for this diary we have a one last peak on this month projects!
Also I'm once again going through a deep rework of my render pipeline, in a effort to further improve the image quality of my videos. I hope to fully implement and test the new set up on our WidowMaker project! Talking about that, thanks to everyone that voted on the last poll. The second poll, to decide the actual sex positions will come soon!
Thanks and keep rocking!
2017-04-28 21:52:20 +0000 UTC
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