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The Libretro Team

The Libretro Team

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RetroArch interview - Retro Game Club

Be sure to listen to this interview to learn about what we have planned for RetroArch in the near future, and in particular the RetroArch Disc Project! Link here.

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Check out some of the new features and bugfixes you can expect from RetroArch v1.7.8!

 See some of the latest changes (bugfixes/improvements/etc) you can expect from the next version of RetroArch. 

We have been heavily working on our website and other social media channels as of late. This new changelog page is but one of the new features on our website.

Visit our website's Changelog section here.

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RetroArch on Steam now coming sometime soon Q3 2019!

In order to do the Steam release justice, we have some infrastructure work remaining to do that will take more time. Our new release estimate therefore is sometime later this quarter. We will keep you updated on our progress.  

The net positive of this is that we can ensure the release is more polished and that it will meet the user expectations of your average Steam user. 

 RetroArch 1.7.8 however is going to be imminent within the next two weeks.  

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RetroArch Disc Project – Alpha testing has begun! Details inside

 

Ever since the announcement earlier on June 30th, we have been working hard on the RetroArch Disc Project, and we are now getting to the stage where we want users to start alpha testing the latest code.

We invite you to come over to our Discord channel (also linked to on the RetroArch website – click on the tab ‘Discord’...

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RetroArch coming to Steam this month!

 So RetroArch is finally coming to Steam two weeks from now!

RetroArch is the official reference frontend of the popular Libretro API. While there is nothing particularly about RetroArch or the Libretro API that has anything to do with emulators, most do it use it for this purpose.

We want to grow our base and as of this month we have been putting a heavy focus into making sure that RetroArch can run originally bought content on game discs. There are further announcements to ...

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RetroArch – In Development – Touchscreen Lightgun for iOS/Android (iPhone XS Max shown)

To read the original article, visit the URL down below:

 https://www.libretro.com/index.php/retroarch-in-development-touchscreen-lightgun-for-iosandroid-iphone-xs-max-shown/ 

 

With the upcoming new RetroArch version, it will be possible to use your fingers as a lightgun on iOS and Android. Not only that, ...

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RetroArch Disc Project – Disc dumping to internal storage now possible!

 https://www.youtube.com/watch?v=9tUtsx9KK-o 

Read the original article here:

 https://www.libretro.com/index.php/retroarch-disc-project-disc-dumping-to-internal-storage-now-possible/ 

We’ve written about the 2019-07-11 18:25:53 +0000 UTC View Post

RetroArch Netplay – FlyCast – Dreamcast Online Multiplayer gaming! Now with Windows CE support!

  https://www.youtube.com/watch?v=iy1UwquB_jo 

Flycast is an amazing Dreamcast emulator that is perhaps unique for having true zero-configuration online multiplayer capabilities! Flycast WinCE has recently gained support for zero-configuration online connectivity as well, but in this video we will first teach you how to input your ISP settings (most Dreamcast games that supported online mu...

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Play! Libretro core (PlayStation2 emulator) ready for download on the Libretro/RetroArch buildbot!

 

So without further ado, upstream versions of Play!, the PlayStation2 emulator, are finally rolling out on the buildbot today!

Currently, the core is available and has been confirmed to run on:

  • Windows (64bit and 32bit)
  • Linux (64bit and 32bit)
  • Android

How to download it

Inside the main menu, go to ‘Online Updater’.

2019-07-07 09:17:06 +0000 UTC View Post

Online support for Dreamcast Windows CE games coming soon in Flycast!

Courtesy of flyinghead (the brains behind the last two years of Reicast development) - online support for Windows CE... coming soon in Flycast! Available as standalone and available as a Libretro core for use in RetroArch!

The screenshot you see above comes from 4x4 Evolution, a racing game that uses Windows CE on the Dreamcast.

Opensource Dreamcast emulation keeps going strong!

Also, flyinghead has recently fixed a bug on the Naomi side that prevented Gun Survivor 2 from wo...

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RetroArch Disc Project – Run real games off CD-ROM with RetroArch, starting with Sega CD, Sega Saturn, PlayStation1 and 3DO! Coming VERY soon!

 RetroArch Disc Project – Run real games off CD-ROM with RetroArch, starting with Sega CD, Sega Saturn, PlayStation1 and 3DO! Coming VERY soon!

So, we just announced the RetroArch Disc Project yesterday. We believe everybody that uses RetroArch and has a CD drive at their disposal should be able to run their own original discs on RetroArch.

We had initial plans of launching with just Sega CD, but a lot can happen in a day. So, without further ado, we’re g...

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RetroArch Disc Project – Run real games off CD-ROM with RetroArch, starting with Sega CD and PlayStation1! Coming VERY soon!

So, we just announced the RetroArch Disc Project yesterday. We believe everybody that uses RetroArch and has a CD drive at their disposal should be able to run their own original discs on RetroArch.

We had initial plans of launching with just Sega CD, but a lot can happen in a day. So, without further ado, we’re going to show you our latest work in progress video of actual PlayStation1 games running off the original CD in RetroArch!

We will be adding a second video to this blog ...

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RetroArch, runahead and Raspberry Pi 4 – the results are in

Thanks to a tester called Namanix, we can tell you in no uncertain terms that runahead with RetroArch works great on Raspberry Pi 4 for systems up to and including the GBA. With runahead configured right, you can get latency BETTER than the original console (on a CRT)!

I repeat again – with Raspberry Pi 4 and RetroArch, latency is NOT A PROBLEM thanks to runahead. You don’t need magic controllers or any fancy tech – but I’ll let the numbers speak for themselves.

  • Mari...

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Introducing the RetroArch Disc Project! Run real games off CD-ROM with RetroArch, starting with Sega CD and PlayStation1!

You bought all these old games on physical media decades ago. Why should you have to buy it all over again? Why, by that same token, should you have to buy expensive hardware by up and coming startup companies whose main selling point is just to be able to run your physical CD retro games again, but on expensive proprietary hardware built around open source software? Everybody with a CD-ROM drive and with DIY hardware should be able to do this! It’s the year 2019, this stuff should be commo...

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Play! libretro core already working! Will be on buildbot soon!

 

 https://www.youtube.com/watch?v=NZrxkrg0hO8 

Play! is a Work In Progress PlayStation2 emulator. Thanks to the great efforts of Zer0xFF, who took three days out of his busy schedule to port the emulator to the libretro API, we can start rolling out this emulator to our buildbot soon!

It must be stressed that Play! is a Work In Progress PS2 emulator, and we mean that literally...

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RetroArch – In Development – World-first text to speech in emulators – Update!

 Visit our websites here:

 https://retroarch.com/ 

 https://www.libretro.com/index.php/retroarch-in-development-world-first-text-to-speech-in-emulators-update/ 

Earlier this month we showed you RetroArch’s world first text to speech implemen...

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Play! (PlayStation2 emulator) getting a libretro core

The PlayStation2 emulator Play! will be seeing a libretro port in the near future. We’ve reached an amicable agreement with two devs to make this happen. We’ll also be supporting their Patreon monthly from now on, just like we’ve supported other Patreon emulator creators for little over a month now as of this writing.

Note that this is separate from the 2019-06-23 22:11:08 +0000 UTC View Post

RetroArch - In Development - Touchscreen Lightgun for mobile devices!

With the upcoming new RetroArch version, it will be possible to use your fingers as a lightgun on mobile devices! 

The first core you can see here with working support is Beetle Saturn, running at fullspeed in this video on an iPhone XS Max! 

We will let you know which cores will support this feature as we get closer to the release of the next RetroArch version. Stay tuned!

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RetroArch - In Development - World-first text to speech in emulators! OCR Bounty Progress!

The OCR bounty's next milestone has been reached! Previously, it was finally possible to recognize patterns of text by the OCR/translation APIs. Now, text to speech has been achieved!

NOTE: This is a work in progress/development, and is not reflective yet of the actual finished product. 

In this video, you see us running RetroArch with an old school SNES RPG, Soul Blazer. Right now, this is a very experimental implementation that is far from finished and not really ready for ...

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John Romero's Doom MegaWAD Sigil now runs on RetroArch Prboom core!

 The PrBoom libretro core has been updated and now includes support for John Romero's Doom MegaWAD, Sigil, released yesterday on the Internet. 

This means you can now play the fifth episode of Doom on RetroArch!

NOTE: Turn off 'Look on parent folders for IWADs' inside Quick Menu - Options. This is usually enabled by default, so disable it.

INSTRUCTIONS: Make sure that you place the SIGIL wad files inside the same directory as your Doom/Ultimate Doom WAD file. You c...

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Big breakthrough tomorrow on the OCR bounty front!

We have a big breakthrough to report on tomorrow on the OCR bounty front! You're going to love this! For previous progress, read this past blog post - 

https://www.patreon.com/posts/progress-made-on-26482743 … 

What's coming up next is an even bigger milestone reached! 

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A new update on the Beetle PSX dynarec bounty

 

It might be easier for a new contributor to fulfill the bounty requirements for our 'Beetle PSX dynarec bounty'.

Rustation developer and the initial prospective bounty hunter for this bounty, simias, has commented the following:

 https://github.com/libretro/beetle-psx-libretro/issues/214

'I haven't had much time in the past months to work on this unfo...

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Goodbye FB Alpha, Welcome FB Neo

Written by FB Neo Team member BarbuDreadMon

 Due to a “controversy”, all devs bar one from FinalBurn Alpha moved to a new fork called FinalBurn Neo. If you were using the FBAlpha core we recommend you move to the new FBNeo core by updating your core list and info files.

FBAlpha/FBNeo is a very active project with exciting fe...

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Bounty milestone: Mupen64Plus GlideN64 on the verge of being finished!

Finally, the Mupen64Plus GlideN64 update bounty seems to be drawing to a close thanks to m4xw!

 https://www.bountysource.com/issues/60020750-update-m64p-gliden64-and-or-parallel-gliden64-to-latest-build 

We will have a brief transition period where there w...

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Near-complete Windows CE games compatibility with Reicast WinCE now!

Flyinghead delivers the goods once again - nearly all Windows CE games should now be compatible with Reicast WinCE Libretro! See the updated compatibility list here - 

 https://www.libretro.com/index.php/reicast-wince-libretro-experimental-core-released/ 

South Park: Chef's Luv Shack, in particular, received a fix to...

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RetroArch 1.7.7 Hotfix Update - Fixes WiiU/3DS

 RetroArch 1.7.7 has been updated again. This latest hotfix release should fix several crashing issues that could happen at startup on the 3DS and WiiU. It should also be a generally more stable release than the previous version. If you already downloaded RetroArch before May 11, be sure to download it again and upgrade your existing version!

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Hotfix release of RetroArch 1.7.7 coming soon for 3DS/WiiU

We are pushing a new version of RetroArch 1.7.7 right now for all platforms to deal with some crashes/issues that happened on 3DS and possibly WiiU. When this is ready, we'll announce this here.  Thanks for your patience and understanding. 

The issues that this corrects mainly manifested themselves on 3DS/WiiU, but just for the sake of completeness the current stable 1.7.7 versions will be updated across all platforms.

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RetroArch 1.7.7 – UI Updates

 

Written by jdgleaver

RetroArch 1.7.7 includes many user interface tweaks and improvements. Here is a brief round-up of important changes:

Playlist Enhancements

Playlist display has been tidied up with some general housekeeping:

  • Content metadata can now be displayed via playlist ‘sublabels’. These have been added to all menu drivers apart from Ozone (which employs a side panel instead), and at the most basic level are used to sh...

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Core Progress – Snes9x 2002 – Input lag reduced by 1-2 frames

 

Written by Brunis:

There’s probably a good number of people still using RetroArch’s snes9x2002 core for SNES emulation on low-performance devices (primarily Raspberry Pi 1 and Zero). There’s probably also going to be a resurgence now that the Retroflag GPI Case is coming. Because of this, I had a look at snes9x2002, testing both the performance (frame rate) and input lag. Turns out snes9x2002 had two issues with input lag:

In the LibRetro layer: The emulator wou...

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RetroArch 1.7.7 - Released!

 At last, RetroArch 1.7.7 released! This absolute mammoth release manages to be of even bigger significance than the last! First alpha version of Xbox One/UWP port, Desktop UI Settings, Menu widgets, New GLCore driver, GL 1.1 support, where does it end?!  

Read more about on our Libretro site.

New Patreon goal, new tiers and perks

Which brings us ba...

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