Bugfix Edit:
The download links have been updated to a new bugfix build. If you got the last one you might want to download the updated version for a better experience.
- Fixed new party member from incorrectly colliding with ramps.
- Changed new party member to match the level of hero and gave him starting equipment.
- Temp fix for an issue where the game doesn't distinguish your last checkpoint between dungeons making it very easy to skip to th...
2021-06-13 17:40:31 +0000 UTC
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New build will be released on the 15th or sooner if everything seems stable.
2021-06-11 20:24:00 +0000 UTC
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2021-06-07 17:23:01 +0000 UTC
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I want to get your thoughts on what direction the Animation Viewer should develop in the future.
Right now the viewer contains a collection of the characters and animations from the game. However, not all animations are present because I felt it would be too spoilery. I wanted to leave some scenes to be discovered in the game itself.
If I were to move towards integrating it more into the game, I could make it so that the characters and animations are unlocked in t...
2021-05-29 04:29:18 +0000 UTC
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- When enemies use special attacks it can be broadcast at the top of the screen
- Text pop-ups when adding and removing status effects
- Actions show their MP cost at the bottom
I also want to add tooltips to show what the actions do and rework the way they are displayed since there will be too many to show on screen and it's already cluttered.
I have character abilities split up into skills and magical spells. I was thinking of maybe making the ...
2021-05-27 06:00:24 +0000 UTC
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Hey everyone! I want to give you a little update.
I spent a lot of time this month working on game mechanics, fixing bugs and experimenting with new effects and animations. All that stuff makes the game better to play but I think I need to complete more of the story or scenes before I release a new build.
Right now I'm just finishing up the scene where hero returns to the warlock master to report about his mission and receive the next one that starts off chapter two of...
2021-05-27 04:23:53 +0000 UTC
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I decided to go ahead and make some small addition to hero's character model. Although it is a bit time consuming to update all the skins and stuff I think it will be worth it.
Of course Lukka volunteered to help test it out. I actually had another character in mind to make use of this animation in the next build, but I'm sure hero can find a lot of use for this new skill in the future.
2021-05-26 07:12:49 +0000 UTC
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2021-05-15 05:28:56 +0000 UTC
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I've implemented some combat skills for Hero's wolf form. This form focuses on physical attack damage and attack buffs. Right now the Fairy Prince can no longer stand a chance against Hero! But I will balance it later so that he has a chance to cast all his buffs faster and get the vines out sooner to stop Hero from steamrolling him. 😁
2021-05-11 00:53:02 +0000 UTC
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Hey everyone. I kind of have a lot of different threads on the go right now so it's difficult to release a new build with so many things partially finished. I'll try to get some of this stuff squared away soon though.
Take this video as a little teaser about what's coming up next!
2021-04-29 00:25:33 +0000 UTC
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I got him rigged. I will work on more of his animations and game mechanics soon.
2021-03-30 04:12:57 +0000 UTC
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I read all your messages, thank you very much for the bug reports and feedback. I'll try to reply to everyone soon, just feeling overwhelmed at the moment.
Let me know if there are any major issues and I'll try to get to them for the next build.
Right now I'm working on some new characters for chapter 2, can't wait to get them in and build out more of the world!

I'll give more detai...
2021-03-10 05:03:44 +0000 UTC
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Yep, it's here! The first build where you'll be able to explore the beginning of the goblin dungeon and hero's new beast-form class!
However a disclaimer is in order; I had to make a lot of changes to the way dungeons and the player party and many other things are handled by the game in order to make future development a little smoother. So there will be bugs and, unfortunately, I had to change the save data so you'll have to start from the beginning of the game with this build.
I...
2021-03-06 14:00:13 +0000 UTC
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Hey everyone just wanted to give you an update on the status of the next build. I wanted to complete the goblin scene before releasing a new build but I think it'll be another week before it is ready. The animations are nearly complete but then I have to script it and test things to make sure it all works.
At the beginning of the month I got tied up with upgrading the game to handle new scenes with the presence of different characters or enemy parties. There's a l...
2021-02-25 21:42:32 +0000 UTC
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Hey everyone, here's a small update for where we're at end of January. The layout for the goblin dungeon is getting nearer to it's final form although there is still a lot of clean up to be done. The tree village is one of three parts of the goblin encampment and probably the most ambitious section of the dungeon.
Other Tasks completed this month:
- Story outline and scenario design for chapter 2
- Design and concept work for the third party member
- C...
2021-01-31 23:09:04 +0000 UTC
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Hey guys! I got the new dungeon mostly integrated into the game. I had to do some work to the game to support adding more dungeons as well as some new features that will be needed for the new dungeon. I want this one to have a lot more exploration as well as access to hero's wolf form to help sniff out hidden items so it should be fun to play when it all comes together.
However I still have a lot of work to do actually creating the full dungeon, with all the areas and such but you can s...
2021-01-22 02:02:49 +0000 UTC
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More progress on the goblin dungeon. It might look a little too idyllic right now but there will be an ally camp that could use some of these parts and the goblin camp can be dirtied up more.
2021-01-09 13:52:18 +0000 UTC
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Thank you for all your support in 2020!
I've started working on chapter two planning and prototyping phase. Tentatively I'm looking to add 4 new monster types, 2 new monster transforms, and 3 major characters. As well as new zones and dungeon. I'll post an outline for everything once it is finalized. There's a lot to do so I appreciate your patience as I begin to piece this together bit by bit.
2021-01-02 02:34:58 +0000 UTC
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Happy Holidays everyone! December's build is here! The main addition is the new slime pet but you'll also find some minor changes all around town. Having a pet mini game was something that people suggested and also something I felt would be a fun little thing to work on for the holiday season. Special slime candy can be found in the dungeon to feed your new pet and you can equip him with accessories you find around town. There is quite a bit to discover so feel free to share your find...
2020-12-22 16:00:14 +0000 UTC
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Hey guys, small update. Since this month I'm working on some background stuff and concept art for the next chapter, I won't have much new content for a build this month (I would like to release one before the 24th if possible.) I decided to take a few days and add a mini-game of sorts, its... a pet slime! It has been suggested several times and doesn't take too much to put something basic together so why not? Over time I'll probably want to add more to it but for now it will be just a cute li...
2020-12-12 18:49:55 +0000 UTC
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Artwork of hero and Ash commissioned from EvilColours on twitter for Monster Souls first Patreon anniversary. He also created some truly amazing fan art of the goblin hero a little while back so please check him out if you haven't already! I'm quite fond of his stylistic take on the boys!
2020-12-04 03:27:47 +0000 UTC
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Hey guys! I don't know if this is going to be more of a change log or a roadmap but I wanted to just roughly lay out where we're at and the intended sequence of the final game and where I'm heading.
Chapter One
The start of the game revolves around the protagonist beginning his career as an adventurer, meeting the mysterious Ash, and discovering his unique abilities while on his mission through the ancient aqueducts and encountering the Slime King...
2020-11-24 22:43:39 +0000 UTC
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Greetings everyone, November's build is here! I'm releasing it a bit earlier compared to last month so I can start working on some of the bigger changes coming up.
- Dialog was added for existing events: Encountering Slime King, Defeating Slime King, Collecting the soul gem and returning to town after completing the mission.
- A scene was added where Ash reports to the Warlock master before hero goes to bed.
- Two bonus scenes were added to the back alley that are only...
2020-11-24 21:34:43 +0000 UTC
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😁
2020-11-23 03:18:57 +0000 UTC
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Hey guys, still a little more work wrapping up chapter one. I added some minor scenes for storyline purposes and finished the bonus scene from last month, although it is more of a thing for chapter two it will be available in the next build.
I'm also doing some work to plan out how chapter two will be created and I have a pretty nice asset pack for creating a forest environment. I can do some custom additions to it but creating all the environment art from scratch takes a lot of ...
2020-11-20 01:12:24 +0000 UTC
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Happy Halloween everyone! October's build is here!
The new version contains the first buddy sleepover scene with our newly named (buddy 3 aka Rogue) now called Lukka! After defeating the Slime King and returning from the dungeon, you have the option of bringing him to your bedroom. In the future this will take place after the Tavern scene but that's still a work in progress. Also in the future you'll have to make a choice who to take to bed each night so choose wisely! Lukka's scene is ...
2020-10-30 06:08:17 +0000 UTC
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Edit: Izaak and Lukka were very close the whole time but Lukka had a few more votes at the time of the build so Lukka it is! Thank you everyone who suggested names and participated in the polls!
Since I'm working on his sleepover scene I want to choose a name for him. I kept a list of your suggestions from before and added them to a poll. Hopefully you guys got a chance to meet him in the game already, so what do you think? Any one of these names could work although if ...
2020-10-24 02:37:39 +0000 UTC
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Hey everyone! So today is the day, the one year Patreon anniversary! I wish I could do something special for it, and I'd love to do something for Halloween, but I'm just too swamped as it is. Originally I wanted to release a build today but things have been slower than usual this month so I'll have to push it back until next week. I should have the Buddy 3 (Rogue) scene ready and hopefully another optional scene as well.
Thank you all for your support and sorry about the delay. I'm ...
2020-10-23 20:54:02 +0000 UTC
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Hello again everyone, hope you are all doing well! I want to thank you all for your amazing support. The Monster Souls fan base continues to grow and brings with it the possibility of bigger and more exciting things for the future!
Patreon Anniversary
October 23rd will be the first anniversary of the launch of Monster Souls on Patreon! To mark the occasion I would like to release a public version of the dungeon prototype. I talked about doi...
2020-09-27 17:55:31 +0000 UTC
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Hey everyone, the new build is here! This month I wanted to tackle a few issues with the underlying systems in the game which unfortunately took a bit longer than expected. The good news is the game should behave a bit better barring any bugs that I might have missed. Also the game now saves your progress automatically and you can now continue the game where you left off. Just keep in mind that this is a preliminary implementation and will go through some changes when the game exits the proto...
2020-09-25 19:09:17 +0000 UTC
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