XaiJu
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Late Midweek Update 01/29/21

This week I worked on the climax animation  for Mangle. The bulk of the work is done, I just need to insert events to make the male character ejaculate, finish the transition to the "post climax" loop, and then add the animation to the toy box and add charges to the scene. I'm planning on having a release candidate out this weekend on the 30th or the 31st and then making a public release in early February.

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Weekend Update 01/24/21

This weekend I added sounds to the existing animation in the Mangle scene, polished the transition to the last stage and added a "pop up" message in the toy box when a player tries to purchase a bot they can't afford, or a bot that's locked.

On a previous transition I tried baking the first few "humps" of the next stage to the end of the transition animation. With the transition added last week I went with a different approach of creating a small script that manually increases speed or...

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Midweek Update 01/21/21

This week I finished the transition on the Mangle maledom game over and implemented the game over into gameplay. Now when Mangle reaches her 5th stage of arousal a "fire" button will appear to indicate Mangle's "in heat" status, clicking that button will trigger the maledom scene. 

I also changed the tipping animation to also play when a player tips Mangle before she asks for a tip. The transition between "Idle" and "Receiving" animations isn't as smooth as from "Asking" to "Receiv...

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Weekend Update 01/17/21

This weekend I finally fixed the bug that was causing the player skin to not update until the options menu was opened as well as started work on the transition animation between stages 3 and 5. The transition is very WIP, I didn't have time to adjust the timing on the latter half of the animation so it's kind of a mess. It should be finished by the midweek update.

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Midweek update 01/12/21

This update I added a new loop to Mangle's maledom gameover as well as finished work on my back end code. 

The first animation loop will now switch between two different animations at random every 5-10 seconds. The automatic transition seems kind of robotic to me so I may have to mess with timing to see if it's something that can be remedied quickly, if not I might have to scrap the idea until I can figure out a way to increase the quality. 

The new animation loop "Stage...

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Weekend Update 01/10/21

Small update for the weekend as I'm still working on extending my back end code as well as creating variant animations for each of the stages to be used at random. I'll be making the mid week update on Tuesday so there won't be too long of a wait before another version update.

I'm aware that the player's skin setting is still not automatically being applied as I intended to fix last week. It works in the editor, I'm thinking this is because I'm editing the material in the resource folde...

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Midweek Update 01/07/21

This week I fixed a couple of bugs, but mostly worked on fixing the back end code.

The player's skin color should automatically be applied when loading a new scene, also the difficulty of Bonnie's "maze" now scale up with dynamic difficulty.

The backend code is finally back to working order. ScriptableObjects will delete your data as soon as you try to run the game if you use anything but the most basic variables. I had previously worked around that by storing the data in a pro...

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Weekend Update 01/03/2021

This weekend I polished the "second stage" of the mangle scene to make it a much smoother transition. I'm experimenting with having the first couple humps of a transition stage take place within the transition so that  there's some kind of "ramp up" in intensity when a character starts humping/sucking/stroking/etc..

I'm also fixing the back end code I use to automatically handle the importing of animation from blender in Unity. I somewhat broke it when reviewing the code in antici...

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Midweek Update 12/31/20 Final Update of 2020

This week I added another loop to the Mangle maledom scene as well as the transition into it. This can be viewed from the scene preview in the Patron rewards menu. The transition still needs some smoothing out, which I'll be doing in the next weekend update as well as finishing implementing the trigger in gameplay.

I hope everyone has a great 2021 or at least improves upon their 2020 experience. I understand that it's been a rough year for most people and I want to give a sincere thank...

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Weekend Update 12/20/20

In this beta build:
Added first stage of the Mangle MDGO scene. Since it's not currently implemented into gameplay you can view it from the Patron Rewards Menu.

I'll be taking next week off for the holidays so the next update you should expect from me should be around the 29th which will be the last update of 2020 and my first (intentional) mid-week update.

I hope you all have a great holiday season, take care.

Edit
I accidently uploaded the previou...

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12/17/20 Mid Week Update

In this Beta Build:

Implemented Mangle's new animations that were previously available only in the Toy Box

Added a 5th idle animation that will effectively "disable" Mangle similar to the dildos for other bots after spending $100 or more total in a night. This will also enable the trigger for the maledom scene once implemented.

Mangle will now change her idle position based on how much you have paid her that night. She will change her pose at $10, $20, $...

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Weekend update 12/06/2020

This week I animated 3 new idle animations for Mangle that will be used to indicate an "arousal level" that will be used to trigger the maledom animation. These can be viewed in the toy box by purchasing a mangle toy and selecting an animation from the "idle" menu. I'm planning on having a 5th stage where Mangle is effectively disabled  after spending $100 (akin to the dildos for other bots) at which point a new interact button will appear that will cause the maledom scene when pressed.<...

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Monday Update 11/23/20

This week I finished the developer log feature which should now automatically retrieve the latest information from smutcube.com no matter what version of the game you're running (as long as its after this version). This was important because I'm taking next week off for Thanksgiving and I'd like a way to communicate what I'm working on for next-next week when I have more information available without needing to make a Patreon post.

I was also going to add a puppet/futatrap scene but t...

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Weekend Update - Poll Results/New Poll

Last week's poll results are in and Mangle won by a narrow margin of just 3 weights. A new poll is up to further determine the specifics of Mangle's new game over.

This week I added two animations for Springtrap featuring Fredrika. They can be seen inside the toy box, or by having Springtrap seduce Fredrika. One animation (standing doggy) is futa/strap on only and the other (carried handjob) is lesbian only.

I had to revert the developer log added last week due to some issues t...

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Weekend Update - New Poll

There is a new poll running on Smutcube.com, go to http://smutcube.com/VotingHome.php to cast your vote.

This week I did some administrative work to better communicate what is going to be in future updates. I've added a "Development Log" to FuckNAF that will list what I'm working on for the upcoming weekend update, what I'm planning on having for the next release, and what I'm planning on adding for version "1.0...

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Halloween Update

This week I finished up the release build of FuckNAF, mostly working today to get everything ready in time for a Halloween release. Some new things added were animations for Foxy, Chica, and Bonnie after they've been seduced by Springtrap. These animations can now be seen in game as well as in the toy box, as Springtrap has been fully implemented in there along with all the other animations for the other bots. I'll add more animations for Springtrap during development of 0.15, particularily f...

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Overdue update

These past couple weeks I 've been working on the final pieces of Springtrap which involved creating and implementing animations for the two remaining bots Mangle and the Puppet. Due to the nature of how many animation need to be done I'm focusing more on quantity/variety over quality of the animations for springtrap. They should still be appealing, but they'll only be simple loops: no transitions, climaxes, stages, etc.

The puppet has one Springtrap animation so far that works for all...

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Update for new Patrons who pay with GBP/EUR

EU and UK patrons who signed up before 10/05/20 the following doesn't necessarily apply to you. However, you may want to look at changing your currency by going to "manage pledges" at the top right and editing your currency to Euro/GBP to see which option gives you the best deal.

Patrons who pay in AUD/CAD/YEN, etc. don't need to worry about this yet as Patreon hasn't added the ability to pay locally in other regions.

Patrons who pay in USD don't have to worry about any of thi...

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Weekend Update 10/04/20

This week I worked on the final bit of mechanics for Springtrap to function as intended and added the ability to check "seduction progress" from the control deck buttons.

The seduction meter will appear as a pink bar underneath a sex bot's icon after being courted by Springtrap. This meter won't decay after Springtrap moves on to another bot, so make sure to balance her attention accordingly.

I'd like to note that the following only applies to 4 bots: Bonnie, Chica, Fredrika, an...

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Update 09/28/20

This week I finished each bot's AI so that they resume function after Springtrap walks away from them as well as fixed some bugs.

Bugs fixed include:

Springtrap will now path around Fredrika when approaching from Foxy or The Puppet instead of tackling Fredrika into the corner.

Fixed the night select for Festivus, it was previously changing the Story Mode night instead of itself.

Added the current night number to the "Continue To Next Night" option to clarify which ...

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Weekend Update 09/20/20

This week I fixed the "tickle" function, added the ability to select a specific story/festivus night, completed Springtrap's story night, added a Halloween skin to Springtrap and set her difficulty to match the others, and removed Springtrap from every prior story night as well as Festivus. I also removed the interact and light buttons from the tablet as they were conflicting with the control deck and weren't nearly as easy to use.

Now when selecting a campaign there will be a dropdow...

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Late Update 09/14/20

This week I rewrote the specifics of how the context buttons are fetched, updated the radars so that Mangle and Sprintrap appear on it, and added some boiler plate code that should make it easier to give each bot a different voice.All of these were part of making it possible for springtrap to be redirected from bot to bot. I also made an alternative Springtrap skin that can be seen in the toy box, one that's more in line with the other bots (a plastic look instead of a felt-like one) let me k...

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Weekend Update 09/06/20

This week I rewrote portions of Chica's AI to address a bug and added some functionality to the toy box to let player's know that halloween/festivus variants are locked instead of just having them not appear.

I'm planning on having an extra menu pop up to explain how to unlock each bot i.e. clicking on "HWN Fredrika" while locked should cause a menu to pop up saying "Complete the Halloween event available from October XX to November XX to unlock".

Beyond that I started working ...

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Final Monday Update 08/31/20

Before I get into this weeks update I wanted to clarify something I posted last week that seems to have caused some confusion. Last week I described changes that I would be making to spring trap's canon due to issues I saw arising with the in-universe situation I was creating. Several people thought I was walking back my commitment to add a player/spring trap scene in an update after 1.0 which wasn't the case. If you'd just like to get to the update skip to the end of this post.

For th...

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Monday Update 08/24/2020

Hopefully this will be the last Monday update, I ran into some issues attempting to fix a bug that was introduced while trying to fix a previous bug.

Last week I introduced a fix to the charging screen that would cause the tablet to go black for the rest of the night if the player tried to see it before Bonnie had hacked them. Unfortunately the fix created an even bigger issue so that Bonnie's mini game would "game over" before the player had a chance to actually play it. I wasn't able...

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Late Update 08/17/20

Sorry for the second late update I'll try to make sure I have something to send out on Friday this week. This week I did some animation work of the individual sex bots reacting to Springtrap's seduction attempts as well as started to implement springtrap into gameplay more. I also fixed a couple bugs one involving credit submissions spewing out an unknown error even while accepting the name and the other causing the tablet to break when viewing the "charging" screen.

Springtrap will no...

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Very Late Update 08/10/2020

This week I started animating the "seduction" animations that spring trap will use as well as fixed some bugs introduced in the last build. I didn't properly calculate how long it was going to take me to do all the necessary animation for Springtrap of which there will be many since she's going to have interactions with each of the 6 existing sex bots.

Added in this build are 5 of the new animations. They can be found in the toy box there's one for each sex bot minus Chica who I haven'...

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Weekend Update 07/31/2020

This week I started working on Spring trap's implementation into game play. I'm still going to be working on this tonight, but I wanted to make sure to get the update out today instead of the first of next month. I'll try and work out a schedule with which weeks I'll be taking off to minimize patrons' surprise and to also make sure that I do actually take those weeks off, probably one week each in March, June, September, and December.

In this update I've changed the "gift shop" to the ...

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Weekend Update 07/19/2020 - New Beta Build

Before I get into what I did this week I wanted to let everyone know that there won't be a weekend update next week. I've intended to take a week off every few months to keep myself from becoming burned out. However, I've gotten caught up in a cycle of it never being a good time to take a week off because I need to work on x or y feature/bug fix. I don't think that's ever going to change, there will always be something I need to do. So it's either I take a break in the middle of something or ...

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Saturday Update 7/12/2020

Sorry for the late update, I'm working on the animations for Springtrap and was trying to figure out a way to get them in-game in a way that could be viewed easily but couldn't figure something out in time.

As an alternative I've uploaded some previews to redgif:
LESBIAN:  https://redgifs.com/watch/optimisticunrulydeinonychus
STRAP ON/ FUTA: 2020-07-12 07:20:49 +0000 UTC View Post