XaiJu
smutcube

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smutcube posts

Saturday Update 07/04/2020 - New Beta Build

This week I worked on/ practiced some retopology for what will eventually be Golden Fredrika's model and also created Spring traps model by building on top of Bonnie's model.

Spring traps model can be found inside of the toy box. There is also a new option to control Springtrap's appearance from three choices: "Disabled", "Strap On", and "Penis". This option can be found in the settings menu under gameplay. Once Springtrap is added to the game this option will also control the animatio...

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New Content Poll

There's a new content poll lived on SmutCube.com to see what gets added to version 0.14 first. Since the last poll showed a clear preference for focusing on getting the "1.0" content done the options are either springtrap or a new maledom scene. Golden Fredrika is going to be added as a final night to the story so naturally she can't be added before springtrap.

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Friday Update 06/26/2020 - New Poll

This week I've been working on my side project, mostly practicing with the rig that came with the models. If you're not interested in what's going on with that project you can skip ahead to the bottom where I talk about FuckNAF.

Regarding the side project and back end stuff:

Here's a couple renders from earlier in the week:
https://www.redgifs.com/watch/diligentright...

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Friday Update 07/19/2020 - Version 0.13

Version 0.13 is done and is in the process of being distributed to other platforms. There were some last minute bug fixes and polish added:

If there are no patron credits on the splash screen the splash screen will now be skipped.
Fixed an issue with the Fuck Machine and the puppet in the toy box not working properly.
Added the ability to "Ground" and "Unground" toys in the toy box allowing you to place toys anywhere including floating in midair.
All animations in the toy box...

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Monday Update - Release Candidate

I've completely finished the puppet's animation by adding sound and implementing it into the toy box. I meant to finish this yesterday but I spent majority of my time fixing my personal editor extensions I use to add sounds and events to animations.

This is pretty much the build that will be released to the public, so if there's any last minute bugs I forgot to patch or that have shown up let me know so I can get it taken care of. I'm still working on some toy box improvements such as...

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Saturday Update 06/13/2020 - New Beta Build

Sorry for not making the update yesterday, I'm trying to get a full release candidate ready in the next few days. To make up for it there will also be a Sunday update which will hopefully have the release candidate.

This week I finished the animation of the Puppet, adding the climax, post climax loop, and transition back to the beginning. I still need to add the sounds, ejaculation and place the animation in the toy box. I'm also hoping to do some improvements to the toy box tomorrow.<...

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Friday Update 06/05/2020 - Back to Fridays (barely)!

An important quick note about credits. As described previously credits will now expire on a monthly basis. The expiration will take effect on the 7th of every month, if you want your name to appear in the credits again this month all you have to do is launch any build of the game and sign in to Patreon, this will refresh the expiration timer so you won't have to reenter your name every month.

This week I implemented the puppet's game over trigger in gameplay. While the puppet is walkin...

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Saturday Update 05/30/2020 - New Beta Build

Sorry for not getting this update out yesterday. This week I added two new stages to the puppet animation, all that remains is the climax and the transition back to the start. The issue that prevented me from releasing this update yesterday was that I felt the animation I had done was awkward looking and I couldn't get it to look "right". The "Fuck Machine" as I've called it internally is a nightmare of a rig where a simple movement will cause its "limbs" to snap to a position for seemingly n...

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Sunday Update 05/24/2020 - Massive changes to credits

This week I was going to finish the puppet animation after experimenting with some ECS programming, however it was interrupted by Patreon finally dropping tools related to sales tax. I'll be making the next update a Friday update, because Sunday update's suck and I'm also not happy that there has been two sequential updates without any new front end content so I want to make the next one as soon as possible.

If you haven't read the last post, governments around the world are going to s...

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Patreon & Sales Tax

If you're a citizen of the EU/UK disregard this as you've likely already been paying VAT so this is nothing new for you.

If you live in a Canadian province other than QC, or one of the following US states: AK, DE, FL, GA, KS, LA, MA, MI, MO, MT, NH, OR, or TN, you can ignore this since either you don't have state sales tax or your state hasn't gone after online commerce yet.

If you live in another country check this list to see if you'll be effected.
2020-05-21 18:24:27 +0000 UTC View Post

Sunday Update 05/17/2020 - Code Refactoring

This week I worked on rewriting old code to address some bugs and reduce confusion.

First the "Dynamic Difficulty" toggle has been replaced by the "Dynamic" difficulty preset. This should make it more clear what the difficulty level actually is set to for new players so that they don't think there's a difference between "Dynamic + Easy" or "Dynamic + Nightmare".

Second I've been trying to track down a bug that a few patrons have run into that causes the game to not enable patron...

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Sunday Update 05/10/2020 - New Beta Build

Update: Fixed a bug with the boss mode cheat UI that caused them to track the radar cheat instead of the proper cheats.

This week I did some optimizations to how the "show room" camera is rendered to increase performance, made some small UI improvements, added some additional cheats for Bot AI, and added two stages to the puppet animation.

Messing around with different settings I was able to find that while looking at the "Show Room" camera the CPU cycles nearly doubled vs other ...

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Sunday Update 05/03/2020 - New Beta Build

This week I replaced the functionality to change resolution/quality level/windowed mode that Unity removed with their latest editor updates. These options can now be found in the settings menu next to the post processing options. This wasn't terribly complicated but the debugging process was time consuming since I needed to make a build every fix/feature made since there was no possible way to test these things in the editor. 


These changes also showed the root cause of ...

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Sunday Update 04/26/20 - New Beta Build

This week I started working on the puppet maledom scene. The scene will include the sex machine used to keep her occupied throughout the night, so it's somewhat like a threesome. Lighting in the current scene is less than ideal since it doesn't provide lighting to the puppet's right side, I might end up adding a light there just to make the scene look nicer.

I also updated the Unity version I was using to 2019.3.8f1 to hopefully address some issues that might effect players who are us...

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Sunday Update 04/19/20 - New Poll

This week I rewrote some of the puppets code and created an "escape" animation for her. Now when the puppet has become sufficiently bored she will play a small animation where she steps down from the machine and begins walking, the machine also now has an "off/broken" pose applied to it. The idea for this is that at some point during this animation the player will be able to retrap the puppet in the machine to trigger the maledom animation after it's been implemented.

There's also a ne...

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Sunday Update 04/12/2020 - New Poll

This week I did some bug fixes including fixing the settings menu not scaling properly and Mangle's music ignoring the volume setting after she turns it down. I also attached the volume of Fredrika's foot steps, Chica's breathing, and Mangle's music to their difficulty level. The difficulty level functions as a cap to the volume,

For example:

A sex bot volume setting of 50% will give Fredrika a volume value of ".5"
If she is difficulty level 1/20 her volume will be "0.5",...

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Notice about SmutCube.com

If any of you have tried to login to Patreon through the FuckNAF game you may have found that smutcube.com is down. I've looked into it and it seems like it's a problem with my hosting service. I don't have an ETA of when they'll be back up but I'll be keeping an eye on the situation.

I'm expecting the website to be back up by tomorrow, if it's not I'll post a build that doesn't require a Patreon log in. I was also hoping to post a new poll tonight, but I can use Patreon's tools to man...

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New Poll Up

A new poll is live, you can find it by going to  http://smutcube.com/VotingHome.php

This poll will determine whom gets a maledom animation first of the four remaining sex bots. Previously I would hold polls to determine what kind of new feature would be added, however the list of content I've committed to being a part of "Version 1.0" has been whittled down to just Springtrap, Golden Fredrika, the rest of th...

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Sunday Update 04/05/2020

This week I started making changes to how volume can be controlled in game as well as fixing some bugs that were still in the last release. There will be a poll to see what gets added to version 0.13 tomorrow morning.

I was initially going to start off with just controlling the audio cues as an option extra difficulty, but since there was interest in controlling the main menu's music and the white noise of the office I added those options as well. There are 4 separate volume sliders: "...

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Sunday Update 03/29/2020 - Crunch Time

Update: I've finished the foxy animation and added everything to the toy box, the latest attached build should be considered a release candidate. If you notice any bugs please let me know on the discord as soon as possible, I appreciate it!

I've set a hard goal for a public release of April 1st, so I'm going to be working extra hours over the next few days to get things polished. If there's any bugs I've over looked in this build let me know and I'll address them as qu...

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Barely Sunday Update 03/22/2020 - Also a word about HCD

This week I did some UI improvements, some bug fixes, and rebalancing for the holiday event.

I've changed most of the main menu's to be more in line with the streamlined settings menu.  This should make the UI more polished an professional, avoiding the issue of oddly sized buttons on each sub menu. There are still a couple menus that need a touch up but the work is mostly done.

I also rebalanced the holiday event. As many players pointed out, some bots are not easy to lose...

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Sunday Update 03/15/2019

This week I finished the transition between the existing stages of the new foxy animation and did some more bug hunting and polishing for the holiday event.

The bugs that should be fixed in this build include:

  • Some gifts not being clickable. I tested each gift individually, if there's one that doesn't seem to work let me know in the discord (screenshots help!)
  • Gifts becoming the same default color (white w/ black bow) 
  • Story mode nights not ending...

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Sunday Update 03/08/2020

First I'd like to advertise that there are some VA examples on the discord (see the tier rewards for how to link your Discord to Patreon), I'm looking for feedback that I can pass on to the actress so if you get a chance please check them out. 

Second I apologize for the late update this week, I'm trying to get better about being consistent in my schedule but my sleep cycle went out the window this weekend after some mild illness.

This week I fixed multiple bugs:

  • ...

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Saturday Update 02/29/2020

This week I finally finished the core of the Holiday event as well as fixed story mode. You can access both by clicking on "Play" and then "Story". This will bring up a menu that lists all the available campaigns (Story/Halloween/Festivus). Halloween is available to everyone right now while I sort out how I'm going to detect and differentiate holidays.

I only had time to test the first two of twelve nights of the event so there may be issues after that which I haven't run into. Players ...

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Late Update 02/23/2019

Again sorry for late update, I intended to have this update out last night but ran into a last minute bug, then fell asleep before I could find a solution. I'm also going to change Friday updates to Saturday since I'm usually working through Friday night and going to sleep Saturday morning.

This week I worked on balancing the game out for the new dynamic difficulty by changing the way that the player is charged for "failure". 

First of all if the player loses they will not re...

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Saturday Update 02/15/2019

Sorry for the late update, I have a small cold so I'm getting plenty of sleep until it passes. This week I did some bug fixes and animated two loops for the new Foxy game over scene.

For Foxy's scene I'm taking a different approach to the order in which I do game over animations. This time I'm going to complete the loops first and then the transition between those loops last. What this will mean currently in-game is that she will jump awkwardly between the loops (since there's no trans...

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Friday Update 02/07/2019

This week I started working on the very very belated Christmas event. The show room is now littered with exactly 100 presents which will be a key part of the event. The present's colors are randomly selected each night, 94 of them are generic colors while 6 of them have a color combination corresponding to a sex bot. During the event the player will need to find a specific present among the other 99, then on the following night "deliver" that present to the correct sex bot by intentionally lo...

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Saturday Update - Return of the Queen

This week I rebuilt Fredrika's AI almost from the ground up. The code driving her AI was a mess of spaghetti code and band-aid logic from two years of adding new features and settling for "good enough". Her AI functions identical to before, with the exception of the changes made to difficulty that every bot received. Story mode and Foxy's game over are still broken, story mode will be fixed this week while I start programming in the Christmas nights.

One minor change I've made is that ...

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Saturday Update - Introducing FNSF

I updated the Unity Engine which has completely broken some very old (V0.01) assets, namely Fredrika during gameplay and Foxy's game over scene. Fredrika will be getting a complete AI rewrite because she has been a problem child since day 1, the Foxy scene will be getting replaced as described previously. Fredrika has been removed from gameplay to get this release out and as a result this game will henceforth be called "Fuck Nights Sans Fredrika". Fredrika is still available ...

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Friday Update 01/17/20

A new beta build is in the works, however it may be a few hours past midnight when it's ready to be built and shipped. I just need to make sure the photos and posters work with the new difficulty system. I'll update this post once it's ready.

Update 1: Sorry for the lack of a beta build, I found several issues with the new system that will require me to rewrite the script for the photos and posters and change how they're activated each night.

I spent this week overhauling the sy...

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