I'm going to start doing these on occasion, it's a new series where you get to see TOOL in use, for practical things like placing decorative gutters. No jump cuts, no sped up clicks. If I make a mistake, you'll see how I correct it.
I'm hoping having these bite-size examples should help players become more familiar with TOOL's capabilities. 🙂
Thanks everyone!
2020-07-14 19:21:17 +0000 UTC
View Post
This is the last update for TOOL, as I switch back to other projects. This will wrap up all of the recently added features including fixing a few bugs as well as adding a few tiny (but powerful) options.
- MovableDialog UI Fixes: Previously we needed two versions of TOOL because when I made the dialog boxes non-modal (no black backdrop), it messed up all the other game dialogs as well. Now TOOL has its own separate UI system so the game dialogs are left alone. T...
2020-07-13 17:18:56 +0000 UTC
View Post
If you had a choice, which way would you prefer the TOOL dialogs (move, rotate, scale, elevate) to be displayed? Leave it in the exact middle like it is, or move it to the far right?
Keep in mind all TOOL dialogs will now be non-modal (meaning you can still use your camera while it's up)
2020-07-09 13:30:53 +0000 UTC
View Post
TOOL has been updated with three new features.
I've created a video tutorial for all of TOOL's features to hopefully help lower the barrier to entry.
- Precision Scaling: I've added the option for numerical scaling so you can have a full range of creativity.
- TOOL Mode: Single-click switching of objects/exclusion of objects. Alt-click objects to join or remove them from a group.
- Gravity Pull: Alt-cli...
2020-07-06 16:32:25 +0000 UTC
View Post
The next TOOL update will bring refinements to the new Group function, and precision scaling options, but the thing I'm most excited about is what I call the "Gravity Pull" feature.
This will let you click the ground while pressing Alt, which will pull the object toward wherever you clicked. The amount it moves per click is based on how far away you clicked from the object. So you can move it quickly by clicking far away or you can move it in extremely small increments by clickin...
2020-07-01 17:27:11 +0000 UTC
View Post
So this mod was actually just for some troubleshooting I was doing, but when I shared the video to twitter some people said they wanted it as a mod. It's already made so I guess why not? 🤷♂️
It replaces all loading screens with the semi-transparent screen, so you can see exactly what is happening while the loading screen is up.
Mostly all you'll notice is that the world is wiped out every single time you travel, and also that when you load a lot from gallery it actuall...
2020-06-28 16:50:52 +0000 UTC
View Post
T.O.O.L. (Takes Objects Off Lot) has been updated with multiple features and improvements.
- Group support has been added. Shift-clicking the ground will offer a TOOL menu that has "Set Grouping Box" and "Toggle Group" options. You can define a square area by using the Set Grouping Box option on two points on the ground, and then activate all objects in that square using the Toggle option.

2020-06-25 18:25:25 +0000 UTC
View Post
First off, thanks as always for the support. I wouldn't have had the tools necessary to create such a mod as this if not for such a large supportive community.
This is an early access alpha version of my Eco mod. It may have issues. As such, please consider backing up your saves or only trying it on a new save that you don't care about. I doubt it would be able to corrupt anything due to the nature of the mod, but always better safe...
2020-06-24 16:17:24 +0000 UTC
View Post
Hi everyone! Please join me for the premiere of my eco mod reveal at 12:30PM EST today 🙂 As always, I appreciate all of you for the continuous and overwhelming support, I wouldn't have been able to pull this off without it.
2020-06-20 15:12:38 +0000 UTC
View Post
Sample of some new trash functionality I'm working on. If you see green dots in the video, that's just some artifacts from the export to GIF.
[Video Version]
2020-06-16 20:06:48 +0000 UTC
View Post
I'm creating an overhaul mod for some general gameplay aspects of Eco Lifestyle that I don't agree with.
There's a few ways to accomplish what I'm aiming for, with their own pros and cons. If I can help it, I'll try to pick the method you guys vote on here.
Traditional Mod Method
Pros:
- Installation is what most of you are used to, ts4scripts and package files.
- Repairing/Updating TS4 in origin won't remove the ...
2020-06-14 14:59:59 +0000 UTC
View Post
Clean UI has been updated for the new Eco Lifestyle Pack. Icons and Animatic have been added.
If an old animatic is showing, you may need to flip through until you find it, the game will save it the next time you launch.
Replace the existing package with the one below. 🙂
2020-06-09 19:19:30 +0000 UTC
View Post
I've updated the mods for the new World formats. The zips below contain a package for each world. Whichever worlds you'd like constant day or night on, add the world package from the respective zip.
Enjoy 🙂
2020-06-08 21:45:48 +0000 UTC
View Post
Eco Lifestyle cheats are now available on TwistedMexi.com
Thanks to all my patrons 😊
2020-06-07 00:19:02 +0000 UTC
View Post
We're getting there, just thought I'd share this interesting glitch from earlier this morning.
2020-05-24 16:20:34 +0000 UTC
View Post
Yesterday I updated Clean UI. Sorry for the frequent update, but someone asked if I could add the new animatics. While doing so, I was able to also fix the issue some had where the screen would default to black unless you set "animaticpack" to 1000 in Options.
Now you no longer need to worry about that, and Clean UI is ready to accept new animatics in the future.
I'm very happy to be able to bring this update to you guys, I hope you enjoy it 😊
Installation:
2020-05-09 17:28:13 +0000 UTC
View Post
As of the last update, Clean UI was causing some UI Exceptions due to a discontinued method for getting web content.
This update skips that method, preventing the UI Exceptions :)
This version also brings icons up to date so all packs have a proper icon.
Enjoy!
Installation:
Just download the .package file below directly to your mods folder. If you haven't enabled mods in gameplay options yet, you'll need to do so.
2020-05-07 18:43:45 +0000 UTC
View Post
Download removed because this version is now out of date. Check https://TwistedMexi.com for the updated version.
Multiple quality of life and package tracker improvements:
- Improved Blank LE Correction - BE should now have a higher success rate at reporting would-be blank LastExceptions
- Of...
2020-02-26 18:08:48 +0000 UTC
View Post
Clean UI is now updated to fix the dialog display issues as well as provide a proper icon for Realm of Magic. An update for the university icon will be coming later this week.
Thanks everyone :)
Reminder that if you end up with a black menu, you need to edit the animaticpack value in options.ini and set it to 1000.
2019-11-23 18:16:17 +0000 UTC
View Post
All,
TOOL has been updated for 11/15/19. Functionality remains the same, just shift-click the objects to bring up the TOOL menu options.
Please note that the download options have changed. TOOL v1.1 brought you the option of being able to move the cursor around while a TOOL dialog was open. Unfortunately for now, this causes some quirky behavior with other game dialogs (like confirm boxes popping up under the current dialog). This doesn't hurt anything but it can be a l...
2019-11-15 17:45:57 +0000 UTC
View Post
All,
For the past week I've been working on the announcement trailer for Project Raven. With the recent patch, I've had to step back from that for a moment and focus on updating my export tools (used for Project Raven development) due to some unusual changes to the TS4 source files.
As soon as I get the exporter working again I'll return my focus to the announcement trailer, I really want to reveal this soon because I know you'll be as excited for it as I am to release it.
<...
2019-11-13 23:44:47 +0000 UTC
View Post
This is a small side-project for Project Raven. Brazen Lotus was so kind as to create an object for it, and I've added a few "touches" to how it behaves. You'll definitely be able to find a seat. 👌
2019-10-09 17:34:40 +0000 UTC
View Post
Hi all, first of all - thank you all so much for the continued support! Words can't express how much I appreciate it, but hopefully these will do. I've been able to dedicate more time to my mods which make things like Project Raven possible. There is no way I would have been able to bring this to realization otherwise.
This month hasn't brought much in the way of new mods, and that's because majority of my time has been invested in Raven. I promise a reveal is coming, but in the meantim...
2019-09-29 19:53:07 +0000 UTC
View Post
The zips have been updated to include Glimmerbrook and Realm of Magic.
If you're unfamiliar, Underworlds and Daybreak make the selected worlds constantly night or constantly day, respectively.
Instructions
Open the zip and copy the packages for the worlds you'd like to modify to your mods folder. For example, copying "Tmex-Daybreak-MagicRealm.package" will make it day all the time only in the Magic Realm.
2019-09-24 15:55:05 +0000 UTC
View Post
I've added a small update to TOOL that allows you to move the camera around while the move/rotate dialogs are open. It also removes the darkened background so you can see the grid and axis better.
The group move and other functionality will come in the next update.
Hope you guys like it :)
For more info on how to use it, please refer to the original release.
<...
2019-09-20 16:46:12 +0000 UTC
View Post
This week I'm tackling Visual Effect requirements! Steadily approaching alpha status, thanks everyone for the continued support :)
P.S. I'll be pushing updates for a few of my existing mods this week, and TOOL will be getting a small update that will make usability a bit easier.

2019-09-16 16:40:22 +0000 UTC
View Post
I extracted a new list of visual effect names to include all the recent pack content, you can use these with Andrew's Studio Effect Player to play custom effects in your world.
2019-09-11 15:26:47 +0000 UTC
View Post
FYI Cheats are up at TwistedMexi.com
Potions, traits, buffs, weather, and more
Enjoy :)
2019-09-10 17:22:04 +0000 UTC
View Post
Working on a utility for TOOL that will let you move groups of objects as one unit.
2019-09-06 20:07:34 +0000 UTC
View Post
Updated Clean UI for the 9/5/19 patch. This fixes multiple incorrect icons in live and buildbuy mode, and lowers the risk of future incompatibilities.
Download the package directly to your mods folder. Enjoy :)
EDIT 9/7/19: Hotfix added for gallery overlay issues. If you downloaded this previously, please re-download.
2019-09-06 15:46:55 +0000 UTC
View Post