Hello everyone, welcome to this week's progress report.
Level:
Our work has been concentrated primarily on the landscape, developing the final materials, textures and features to get that final look of the game. We are also continuing to work on the A-Blockout for the Sky Village, this week we began to focus on the building interiors.
Code:
...
2025-09-19 09:53:59 +0000 UTC
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Hey everyone,
This has been quite an unusual week for us. On Tuesday morning, there was an arson attack on a critical element of the power-grid infrastructure here in Berlin which resulted in a power outage that lasted till Thursday evening. Our office was affected for the entire duration of the outage and therefore closed for most of the week. Consequently, the amount of work we were able to do was very limited. The power is back on now, our office and work servers are back up and we a...
2025-09-12 09:39:05 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
Our work on adding foliage details to some parts of the canyon continues and is progressing well. We are also preparing a (probably) sandbox exclusive tileset for stone-walls and other building props for medieval themed architecture like castles. Something for the Halloween spirit :)
Hello everyone, welcome to this week's progress report.
Level:
During the last week, we have worked on the initial lighting setup for locations such as Lake Village, Warrior Village, and Pearl Village. Additionally, work on the Sky Village A-quality blockout continues, while Apoc has now been completed. We also experimented with new features for the landscape material to noticeably reduce texture tiling and to add a large-scale normal map to the terrain, ...
2025-08-29 10:02:23 +0000 UTC
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Welcome all!
Here is the release of the 10$ build for August. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Classic direct download link ~18Gb)
2025-08-22 09:23:06 +0000 UTC
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Welcome all!
Here is the release of the public build for August. Enjoy :)
We invite you to read the changelog here if you haven't already to find out what's new.
MEGA (Classic direct download link ~18Gb)
2025-08-22 09:22:41 +0000 UTC
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Welcome to the August build release!
This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusing on melee combat. We added several new enemies and weapons, defined and tuned 10 weapon base classes, reworked weapon stats such as damage and parry windows, updated animations and timings, improved enemy AI, and tuned enemy health, exhaustion, and other combat stats. Movement is more responsiv...
2025-08-22 08:43:29 +0000 UTC
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Welcome all!
Here is the release of the Member Testing build for August. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
2025-08-15 09:44:27 +0000 UTC
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Welcome to the August test build!
This build is a very special release, placing a milestone in our development of the combat system. It delivers a broad improvement pass of our combat, focusing on melee combat. We added several new enemies and weapons, defined and tuned 10 weapon base classes, reworked weapon stats such as damage and parry windows, updated animations and timings, improved enemy AI, and tuned enemy health, exhaustion, and other combat stats. Movement is more responsive, ...
2025-08-15 08:59:12 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
This week, we continued refining our landscape shader, giving us greater control over how materials blend across the terrain. Alongside this, we made progress on key locations, including Apoc and the updated Pearl Village buildings. We also began the next phase of work on the Sky Village, which will bring updates to its buildings, caves, and all interior spaces.
2025-08-08 10:42:43 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
During the last week, the Environment team focused on improving the landscape material and its workflow, making several changes to the material's structure and testing out color maps for additional details. In parallel to that, our efforts continued to finish the A-quality blockouts for Apoc and Sky Village, as well as implementing finalized houses of the Pearl Village for the August build.
2025-08-01 12:46:01 +0000 UTC
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Hello Wild Life Community!
Back in March, we shared our ambitious plans leading towards the full release of Wild Life. We promised to revisit and refine our roadmap this July, diving deeper into our internal plans and giving you more detailed insights into our progress. Today, we're delivering on that promise.
Roadmap: https://trello.com/b/Od74q9HG/roadmap-wild-life-releas...
2025-07-25 09:51:58 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
This week, the Environment Team focused on improving the landscape material by adding features like height blending, reducing texture tiling, and enhancing both structure and performance. Meanwhile, we worked on creating the ruins of Apoc and began integrating the next batch of props for locations such as Pearl Village and Lake Village.
2025-07-18 12:42:28 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
During this week, we continued to work on performance and VRAM utilization. We also started work on the material update for the world map ground textures.
The Environment team is working on the A-quality blockout of the Apoc region, developing a lizard ruin with makeshift quarters befitting a band of thieves and misfits. Additionally, we are preparing the next batch of prop assets f...
2025-07-11 09:21:09 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
During this week, Tech Art primarily worked on cleanup and performance of the Story Mode to improve the overall experience of exploring the world map, while the level team focused on creating the broken and worn-down assets that will be used in Apoc. More props are also being finished and the next batch is getting ready to be implemented in the game to replace their blockout versions. In Like ...
2025-07-04 11:45:32 +0000 UTC
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Welcome all!
Here is the release of the 10$ build for June. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Classic direct download link ~18Gb)
<...
2025-06-27 16:32:17 +0000 UTC
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Welcome all!
Here is the release of the public build for June. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Classic direct download link ~18Gb)
2025-06-27 16:32:01 +0000 UTC
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Welcome to the June build
Our progress continues with a whole lot of new props being finished for the game which are also added to the sandbox now. There are over 500 new props that you can see in the sandbox and in the story world. We also added a much-requested outfit color customization feature to the sandbox! We have made heaps of progress, especially in regards to combat where we have been making countless new animations for different weapons, moves, and reactions.
This, and ...
2025-06-27 15:59:27 +0000 UTC
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Welcome all!
Here is the release of the Member Testing build for June. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Classic direct d...
2025-06-20 09:07:55 +0000 UTC
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Welcome to the June test build
Our progress continues with a whole lot of new props being finished for the game which are also added to the sandbox now. There are over 500 new props that you can see in the sandbox and in the story world. We also added a much-requested outfit color customization feature to the sandbox! We have made heaps of progress, especially in regards to combat where we have been making countless new animations for different weapons, moves, and reactions.
2025-06-20 08:21:42 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
Our level team has been focusing firmly on progressing the blockout of the Pearl Village, now adding some interiors into houses and some more details to the outside areas. We have also fully integrated the currently available props into the sandbox, as it stands there are over 500 new props coming in with plenty of customizability for them. Further, we have been continuing our detailing...
2025-06-13 09:38:02 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
We have been reviewing all props this week, evaluating which of them are ready to be implemented into the sandbox, and fixing those that need some adjustments. We expect around 400 props, maybe more, to be added for the coming build. This includes Galactic Ranger and native Kerpali props such as beds, chairs, chests, buckets, plates, cups, bottles, cutlery, food items, and many more. At the sa...
2025-06-06 10:21:02 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
This week, we continued our work in the Pillar Region, placing large-scale roots to give the area the dense, overgrown feel of thick undergrowth. These additions help reinforce the region’s unique atmosphere.
Tech Art returned to landscape and material work, testing features such as tessellation and improved color grading to enhance visual fidelity.
Meanwhile, Level Artists addr...
2025-05-30 11:11:58 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
This week, we continued refining Adûn with additional detail work—focusing on defensive structures, lighting improvements, and small adjustments to enhance the area's overall atmosphere.
We also revisited the runtime grass spawner, extending its functionality to support grass placement on rocks and cliffs for a more natural and diverse terrain.
In the Warrior Village, we continued ite...
2025-05-23 10:01:50 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
Our Environment team has made great progress placing the updated tree blockouts in the pillar region, helping to shape the area’s overall look and feel. Alongside that, we’ve begun implementing the latest batch of finalized prop assets. Polishing efforts have also continued across key locations — most notably the Warrior Village, which is coming together beautifully.
2025-05-16 09:59:40 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
Our level team has been quite busy making a first-pass lighting setup for the Adûn area as well as improving and adjusting materials, collisions and other aspects of many props that will soon be added to the game and sandbox.

Code:
This week, we have finished implementing th...
2025-05-09 10:14:29 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
Our level team was busy on many fronts this week, we are continuing the Adûn A-blockout, as well as updating the X_Props and implementing their materials and textures. We also updated the Warrior Village with a new House and made some WIP Tree Scatter tests for the Pillar Region.

2025-05-02 10:04:09 +0000 UTC
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Hello everyone, welcome to this week's progress report.
Level:
Our level team is continuing work on the A-blockout for Adûn while also implementing more props into the game as they get finished, this week it’s mainly food items.

Code:
Our coders took the week off and will resume their tasks next week.
Character:
2025-04-25 10:51:11 +0000 UTC
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Hello everyone, welcome to this week's progress report.
As we are approaching the long Easter-weekend, much of our team has been taking a few extra vacation days to visit family and get some rest. We hope you have a nice Easter too :)
And now, here is what we have been working on this week:
Level:
This week, our level team started the blockout A pass on Adûn, as well as preparing a huge batch of new props that will be implemented into ...
2025-04-17 17:03:36 +0000 UTC
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Welcome all!
Here is the release of the 10$ build for April. Enjoy :)
We invite you to read the changelogs here if you haven't already to find out what's new.
MEGA (Classic direct download link ~17Gb)
...
2025-04-11 12:16:42 +0000 UTC
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