Hey everyone,
we are still alive and well. Currently we are moving to a bigger office so our entire team is busy helping out and building up the new office. We still have no internet but that should be solved in a few days hopefully.
Here are some pictures of the new office :)
We will have a new update soon once we are more or less moved in properly.
We also have 2 new employees starting today, a character artist and a techincal artist.
Greetings,
-Wild Life T...
2019-10-07 12:13:33 +0000 UTC
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Hello everyone,
it's time for a new update on Wild Life development :)
The feedback for our latest testing build has been very helpful and we have been gathering it from many different places.
There has been very good progress with the performance improvements so far but we want to go further and get as much as we can for this coming release.
We are also happy to announce a new character. Up in the pics you can see Tali, a female minotaur who may join the Kerpali...
2019-09-27 11:17:37 +0000 UTC
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Hey all,
the release of the members-tier testing build went overall rather positively so far :) There has been a lot of useful feedback we are currently collecting to keep improving the game :)
In this post we specifically want to ask you for feedback on the combat of Wild Life.
Please keep in mind that we are far from finished but we want your opinion on it as early as possible to get Community-oriented results in an early stage of the development!
2019-09-19 13:46:19 +0000 UTC
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Welcome all! It’s here, the September Demo Test build!
The Member tier testing build is ready for you.
Please note that the performance in this build may be severely impacted in certain areas (such as the Kerpali city). You may require quite a beefy computer to run it smoothly.
Please reset GRAPHICS and INPUT settings when you first start the new build to make sure that the new settings are applied. See the full change list here
2019-09-13 14:36:41 +0000 UTC
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Hello everyone, it's that time again, the new testing build is ready. (Currently uploading and will be posted to the member tier+ patrons soon)*
An important notice in advance: the build performance is greatly impacted and you should expect some frame rate losses in the kerpali city. You may require quite a beefy computer to run it smoothly.
We need your help here - It would be nice, if you could go to a specific location within the kerpali ...
2019-09-13 14:14:32 +0000 UTC
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Hey everyone,
It's time to announce the next member tier testing build which we expect to go live and the end of this week.
There is a very important big mention we need to make tho: We still have very serious performance problems so please be mindful of that when you get the build.
Since this is a testing build and we need the feedback we decided to release this version anyway to the member patrons as always. We will try our best to minimize impa...
2019-09-11 10:08:58 +0000 UTC
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Hello everyone,
giving a quick status update on what's going on here at the studio.
We are preparing for the next 25$ build release which will contain the first implementation of a demo quest-line.
The combat is also being worked on and we expect to be able to show the boss-combat against Chakkar with this release.
There are currently some issues with the performance due to the big overhaul of the city area (see pics), which we are fixing right now and expect to ...
2019-09-04 16:04:11 +0000 UTC
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Hello everyone,
time for another update on what's going on here at the studio.
Animation-wise we started to work on some new Idle animations for all characters, each one now has at least one personalized Idle animation that seeks to accentuate the character. We also are now working on other animations such as sitting by the fire, chilling around, and will work on some activity (like different actions for working around the camp/village) animations this week.
2019-08-19 14:06:29 +0000 UTC
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Hey everybody, we have finally updated our patreon goals to accomodate our future plans ;)
Also we have released an FAQ document you can view here.
Thanks for the big support so far,
-Wild Life Team
2019-08-08 18:35:51 +0000 UTC
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Check out the current state of development for Wild Life, here we go over the current updated roadmap and the development plan for this year.
If you want to help us out please share this video with your friends and enemies :D
You are free to quote, re-distribute, share, re-upload or embed this video in parts or its entirety as standalone or as part of a larger work on any suitable online-platform - spread the word, it really helps us :)
2019-08-05 10:25:25 +0000 UTC
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Rejoice fellow lewdsters!
The builds for August are almost there and will be released soon. Uploading is going to take a little but keep an eye out.
Here is a list of what changed since the last (non-test) build release:
- New Areas available!
- Kerpali Canyon Village, the main village where our Kerpali friends now live
- Canyon Hunting Grounds, nice forested area of the canyon
- Updated general landscape material to represent better...
2019-08-02 18:35:05 +0000 UTC
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Hey all,
Here is the release of the 10$ build for August. Enjoy :)
Mega
Custom
GDrive
PS: We invite you to read the changelog [he...
2019-08-02 18:34:55 +0000 UTC
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Hey all, Here is the release of the 5$ build for August. Enjoy :)
Mega
GDrive
PS: We invite you to read the changelogs [here] if you havent already to find out whats new.
2019-08-02 18:34:42 +0000 UTC
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Hey all,
here is the release of the public build for August. Enjoy :)
Mega
Custom
GDrive
PS: We invi...
2019-08-02 18:34:29 +0000 UTC
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Hello everyone,
quick update on our current state. After gathering the feedback for our testing version we have already addressed most of it and are well on the way to the next release estimated to happen by the end of this week.
Our main focus here is to improve the combat and the environment while some of our team are working on the quest and story for the september demo.
Additionally we are working on some nice group poses like Max with Shey and Jadeen or Min...
2019-07-30 10:46:51 +0000 UTC
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Welcome folks, It’s now, the July test build!
The Member tier testing build is ready for you.
Please reset GRAPHICS and INPUT settings when starting the new build to make sure that the new control scheme is applied.
Here is a rough list of what’s new:
- New Areas available!
- Kerpali Canyon Village, the main village where our Kerpali friends now live
- Canyon Hunting Grounds, nice forested ...
2019-07-19 18:44:38 +0000 UTC
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Hey everybody,
its almost done, the July test build for Member tier+ supporters is about to be ready in a few more hours.
Along with this post we want to publish a new updated roadmap for the timeframe between now and December, this concerns the vertical slice. In short: We renamed the september release to Demo and the Vertical Slice release will happen in December, this wont chang...
2019-07-19 15:25:57 +0000 UTC
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Welcome to a new status update,
The build is well on the way, the combat feature will be introduced first with the Hyena enemy as that’s an easier NPC we are currently balancing and improving.
The environment is also making progress, here is a few screenshots from the current state.


2019-07-08 16:04:26 +0000 UTC
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Hey everyone,
its time for an other status update!
We have been working on several things recently:
The level is getting a few different areas improved such as new assets for the Kerpali village, we got some flora assets for the environment and we made advances in the landscape shader.

2019-06-21 16:03:21 +0000 UTC
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Hey everyone,
we made a teaser to announce the combat addition to the game.
A short video that shows what it could look like for the Vertical Slice.
Feel free to share it around, this would help us :)
-Wild Life Team
2019-06-05 09:38:47 +0000 UTC
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Hey everyone,
Its time for a new update post. There is lots of different areas we are now working on so lets begin:
The coders are spending their time primarily on combat now dealing with different attack moves, AI, effect spawning, buffs and debuffs, damage etc. We are also working on different types of combat and weapon FX:
[see video]
Also started work on a trashmob-ti...
2019-05-29 22:54:29 +0000 UTC
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Awesome news everyone!
The builds for May are ready to go and are going live now.
Here is a list of what changed since the last non-test build release (12.03.2019):
- New movement system, much more responsive, characters can now climb obstacles
- Refactored flight system, new smoother animations, new features such as barrel rolls, simplified starting (by holding space), overall improved feel. You can now also look around while flying by holding RMB.
- New f...
2019-05-17 08:44:02 +0000 UTC
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Hey all,
Here is the release of the 10$ build for May. Enjoy :)
Mirror1
Mirror2
Mirror3
PS: We invite you to read the changelog [here] if you ...
2019-05-17 08:43:44 +0000 UTC
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Hey all, Here is the release of the 5$ build for May. Enjoy :)
Mirror1
PS: We invite you to read the changelogs [here] if you havent already to find out whats new.
2019-05-17 08:43:27 +0000 UTC
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Hey all,
here is the release of the public build for May. Enjoy :)
Mirror1
Mirror2
Mirror3
PS: We invite you to read t...
2019-05-17 08:43:10 +0000 UTC
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Yooooo, Its finally there!
The Member tier testing build is ready for you.
Attention! Please reset graphics and input settings when starting the new build to make sure that the new control scheme is applied.
Here is the detailed changelist:
- New movement system, much more responsive, characters can now climb obstacles
- Refactored flight system, new smoother animations, new features such as barrel rolls, simplified starting (by holding sp...
2019-05-03 16:26:30 +0000 UTC
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Good news everybody!
We finally found the problem and fixed it. The new member-tier build is now well on its way and should be up by tomorrow (Friday).
Here is a quick release notes about whats new:
- New movement system, much more responsive, characters can now climb obstacles
- Refactored flight system, new smoother animations, new features such as barrel rolls, simplified starting (by holding space), overall improved feel. You can now also look around while flying...
2019-05-02 18:33:39 +0000 UTC
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Hey everyone,
Sorry for the bad news but we are experiencing a severe crash issue with the builds during our testing and we won’t be able to keep the planned release goal for tomorrow.
We performed an engine update from 4.19 to 4.22 recently and it seems that some internal code structure changed in a way that is causing us trouble now. All our coders are currently working full force on finding and fixing the problem. In the meantime we will still work on additi...
2019-04-25 13:06:55 +0000 UTC
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Happy Easter everyone :D
as you can imagine, we are working on several different aspects of the game.
Our flight feature is actually pretty close to completion in terms of quality.
We hope you guys enjoy our quick preview. Of course we are working on several other departments but this is for later.
A new build is coming up later next week with the improved flight system, two new characters, new reworked movement and loads of new animations.
Until next...
2019-04-21 21:52:58 +0000 UTC
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Hello everyone,
some good news today, we finally hired a writer! Please welcome Nils. He will be developing the story for Wild Life in the coming months and we will share snippets of it with you in future patreon updates.
Have a good weekend,
-Wild Life Team
2019-04-12 16:39:44 +0000 UTC
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