XaiJu
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Dev Report #57 (November 4th, 2025)

Hey, everybody. I hope you all had a good time over Halloween.

This last week has admittedly been a mess for myself. Which really sucks at this stage of things, I let stress get to me a bit and it made this last week a struggle. It doesn't help that I've been nursing a sinus infection over the past few days.
Nonetheless, I did add around 30 renders to the very end of the update. But the bulk of this week's work went into continuing fixing / editing things that were pointed out to me...

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Dev Report #56 (October 28th, 2025)

Hey everyone! I hope you're all doing well.

Admittedly, not a ton to talk about today. I'm still working on fixing small issues and making slight changes based on feedback.
As such, most render work on the update this week were alterations. Which is why so few renders were added, the ones that were added were just a small addendum to the end of a scene.
Otherwise, the render time this week went into making the character sheets in this post. Yes, there's a ton of A names. I'll h...

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Dev Report #55 (October 23rd, 2025)

Hey everyone.

I hope you've all had good weeks, mine was pretty decent but also a bit chaotic.

I've sent what I was able to, to my testers. Though in a pretty jank way. So far no major issues outside of the jankness. There is a handful of minor stuff as well as some feedback mostly relating to dialogue(...)
I'm currently working on those issues, and making decisions based on the feedback I received. No major changes planned.

I didn't do a ton of render work for the up...

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Dev Report #54 (October 14th, 2025)

Hey, everyone!

I hope you're all doing well, apologies for the lack of report last week. I was dealing with a personal issue that ate up a large chunk of my time. I didn't get to work for most of Monday-Friday last week. I did give a short update in the Discord but just due to not much having changed in terms of game content I just decided to wait until Monday.

And honestly, yesterday was just a bad mental day. I was definitely doing the thing that I've been trying really hard n...

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Dev Report #53 (October 1st, 2025)

Hey, everyone.

I hope you all had good weeks. Mine wasn't great, but it wasn't awful either. It was mostly just a busy week for me and I wasn't able to get as much done as I'd like to.
I will say making myself 'reset' by not trying to make up for lost time or if things went well, not trying to one up myself. Has really helped myself stay stable. 

I managed 55 renders and 2 animations this week, which I wanted to be more in the 100+ renders range.
I'm in the final stag...

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Dev Report #52 (September 23rd, 2025)

Hey, everyone.

I hope you all had a good week. Mine was relatively decent, I didn't get quite as much done as I wanted to but it was still a productive and positive week.

I finished up render work for the majority of scenes, finalized many script decisions, and finished editing the majority of the renders in photoshop.
Finishing up render work included adding around 80 renders and 4 animations.

This upcoming week will be focused on finishing the render work for the fin...

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Dev Report #51 (September 15th, 2025)

I hope you've all been well, apologies for the break in reports.

The reason for the gap isn't anything major at all. I just got to a point where I was trying to rush through the last things so I could get the update out asap since it's long overdue.
Long story short, things weren't going how I needed them to and I was getting into my own head about it.

Took a little time, I'm feeling better. I didn't let myself scrap or change anything outside of the very last things that I...

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Dev Report #50 (August 21st, 2025)

Hey, everybody. Hope you're all doing well.

This is going to be a short report.
This week hasn't gone too well, nothing major just got stuck on 2 animations. Certain poses / positions can end up looking super jittery and it's been a lot of trial and error to smooth that out with these.
Also got about 20 renders deep in the last scene I have to work on for Day 37 before I scrapped them. Not story related, I just wasn't happy with how they ended up looking lighting / detail wise. I...

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Dev Report #49 (August 13th, 2025)

Hey, everyone.

This was meant to be posted last night but I accidentally fell asleep early. So, oops.
I also didn't daily post the teasers in the discord, just not there yet. But here they are now.

It was a solid week of work. Nothing crazy but decent.
98 new renders, 1 new animation, 4 animation mix-up additions (A previously made animation that has been altered to be a shallower or deeper depth to mix into the animation loop to make it feel slightly more varied.), I fini...

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Dev Report #48 (August 4th, 2025)

Hey, everybody. I hope you're all doing well. Long time, no talk.

I'm alive, work on WVM is continuous outside of a few small breaks I took. I do apologize for being virtually silent the past 3 months. It wasn't an active decision, at least not to start it off anyway. I had felt my mental health start to decline quickly and I just decided to take a day or two away from the internet... and then a day or two became a week, then weeks, then months.

No excuses for that, communicati...

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Dev Report #47 (May 2nd, 2025)

Yo. I hope you're all doing well.

Episode 13 is finally finished which means it's time for episode 14.
The first beta for it will be the first 2 scenes. Being returning home and surprising Zoe.
I'm not setting a release date or timeline, work left on it is mostly remaking a few animations and a few renders.
Not the extensive iteration after iteration that plagued E13. Just some tweaks as this content was made many months ago.

And apologies for disappearing for most of...

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WVM (S2-C1-E13-F)(253 renders + 20 variant renders. 4 animations + 4 variant animations.)

E13-F has been uploaded for PC, mac, and Update only as of 1:44pm EST

Normal full game links (3.9 GB):

Windows - MEGA (5GB free limit), Google Drive

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Pledges Unpaused, E13-F release today

I don't want to do this again... but I have to.
Pledges have been unpaused, E13-F will release in 2 parts today due to a change in the last bit of the scene.

1st release will be 201 renders + 20 variant renders. 4 animations + 4 variant animations.
This release will be out by 8am EST though I expect sooner.

2nd release will be 52 renders. by 2pm EST though I expect sooner.

There will only be 1 post, I will update the post when the 2nd part is released with fresh l...

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WVM (S2-C1-E13-B7)(333 renders)(19 animations) (And Important info about refunds)

Hey guys, the info about refunds is at the bottom of the post, I will re-state the info in the next dev report.

But here's the rest of Jasmine's date. I am very sorry it took so long to get out.
All of the new content in this beta is from Jasmine's date so if you're not on her path then there is no reason to download this.
I'm not going to set a public release target time for E13-F again but I am actively working on it and if everything goes well with this release it should not b...

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E13-F release pushed to tomorrow

Sorry, I'm dealing with small issues and I'm at a point where I'm just making dumb mistakes and getting overwhelmed.
My head is pounding and I've been running off little naps for the past few days. I have to actually sleep some.

Pledges are re-paused. If for whatever reason E13-F isn't out by the end of April 2nd I will manually refund everyone charged overnight last night. No April fools.

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Pledges unpaused, E13-F release tomorrow

EDIT:
Welp, gotta slide the time back a bit for the Jasmine scene but the E13-F build should still be at 10 tonight.

Jasmine scene will release sometime around 2-4 EST today. Had a few small issues with files that are already fixed and I'm currently packaging and will be uploading right after. Also the android build will be included as testing on it has went well.

Might seem pointless to upload the two so close to each other but with the system wipes I w...

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Dev Report #46 (March 14th, 2025)

Hey guys, I hope you all have had a good week.

E13-F is not out yet but I'm working on it.
The first half of this last week was spent on finishing the additions I had made and the latter half has been spent fixing hardware / packaging issues.

The issues are nothing major, unfortunately they are time sinks.
I'm keeping my head on straight, admittedly I do have an urge to alter some things but I'm not going to do it. I've had forever to work on this and I just have to leave ...

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Dev Report #45 (March 7th, 2025)

Hey guys, first off I want to apologize for not having the rest of E13 up yet.
I set the date of March 3rd based on the remaining render work at the time and under the assumption that I would be unpausing at midnight on the 1st which I then decided after posting that I would not unpause until later which avalanched into some problems that I've had to deal with over this week.

I'm not trying to use that as an excuse, obviously none of that is anyone's fault but my own. The rest of E1...

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E13-Final Release Pushed Back by One Day.

Hey guys, the new release date is March 4th 10am-5pm EST. The release will fall somewhere in that time.

In my last post I shared the release date of today at 5pm.
I'm trying to stay away from setting hard dates but due to me needing to unpause pledges I set what I thought would be a safe date at that time when factoring in the estimated times for the remaining render work.
Well in that post I mentioned unpausing pledges at midnight and just to be transparent that...

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Release date, Pledges unpaused, and talking about the Daliah scene.

Hey, everyone.
It's been a little bit since my last written report, I've been staying offline while I figured a lot of stuff out and I have a lot to talk about today. This will be a long post so I'm going to leave the most important info at the top.

- Pledges will be unpaused at midnight EST, please adjust pledges accordingly
EDIT: I decided not to unpause until after things were processed for the beginning of the month pledgers. So if you're usually charged over...

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WVM (S2-C1-E13-B6)(358 renders)

This is a partial update, its contents includes the rest of the Daliah Introduction (267 renders) (Don't forget to use the save you were prompted to make if you played Beta 5) and the start of Jasmine's date (91 renders).

I ended up trapped in my own head over this again, I spent the past handful of days tinkering and adding and I'm working to get all of E13 out but I just need to get out what I can and finally get it out of my head so I can just focus on anything else. The Daliah sce...

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Dealing with some things, the rest of E13 will be up by the end of the week at the latest.

Hey guys, sorry for not being able to upload anything yet.
I'm dealing with some IRL stuff, the broken animations are still rendering while I handle everything. E13 will be uploaded as soon as it can be with the latest being the end of this week. The update will be 500+ renders and 11 animations long and will cover the rest of the Daliah scene, the Jasmine scene, and the flight home to WVM.

If I have time to be around to address any potential issues that may occur, I will post the ...

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Quick update (Pledges were unpaused)

I'm writing this from my phone, this is just a small post to give you guys a quick heads up about the upcoming update.

Sadly I did run into further issues with the final bit of animation stuff for the Jasmine scene.
I was in the process of packaging what was ready from the update to upload when some stuff popped up with that I am having to deal with.

The partial update is about 280 renders long and includes the rest of the Daliah scene and the start of the Jasmine scene, th...

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What's going on?

Hey everyone, I hope you're all doing well.

I haven't posted in a while here, I dislike doing so unless I have something direct to share instead of "Still working on it" as I tend to just share those in the discord. But I understand that behavior isn't productive and needs to change.
I have been very vague about things as of late as most of the technical issues stemmed from a personal life update that I don't wish to share much about. I told myself that the best course of action was...

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Dev Report #44 (January 5th, 2025)

Hey everyone, I hope the start of the new year is going well for all of you.

I'm going to get straight into the bad news, the time that I'm typing this is the same time I thought I'd be packaging the final release but things are not completely fixed yet.
I wanted to set one final release date after the shitty year of 2024 just to show I could hit one and show that things will be different this year. Bad start for that, but I'm not going to let today define the year.

I'm not ...

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2025

This is going to be a pretty long post, I'm typing this during downtime in-between bug fixing packaging attempts.

We're coming to the end of 2024, I hope all of you are enjoying the Holiday season.
To put it lightly, Dev-wise this has been a year to forget for me. Missed dates, Broken promises, bad communication, in every single way I have been embarrassingly bad this year.
I'm not saying that to beat myself up or anything like that, it's simply reality.
A reality I am 100% re...

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Dev Report #43 (11/27/2024)

Hey everyone, Happy Thanksgiving to those who celebrate it!
(The first two single render teasers are from the upcoming Beta 6, the rest of the collage teasers are from E14.)

My apologies for being silent recently, I posted links for Beta 5 in the previous post's comments. That beta goes up to the start of the upcoming Jasmine scene but is missing a large chunk from the end of the Daliah scene.
Beta 6 will be a total of three scenes. The remainder of Daliah, Jamine's date, and the...

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Release Plans for S2-C1-E13-B5

Hey everyone! Happy Halloween! Sorry for having a silent end to the month. I ended up adding a good bit to the update and then came down with an illness. Which is why things haven't been up yet. Still feeling sick but getting better.

Beta 5 is going to be around 500 renders and 6 animations long.
It goes up to the beginning of the Jasmine scene if you're on her path and up to leaving for the flight home if you're not.
Beta 6 will be the rest of E13, likely around 200 renders and ...

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Dev Report #42 (10/16/2024)

Hey everyone.

This is just a quick report to update you guys on the current situation as well as show off the teasers I've posted in the discord.

The next update will be Episode 13 - Beta 5 and will be slightly north of 400 renders and 6 animations.
This beta was meant to be out a bit ago which is why pledges are currently paused but they will be un-paused after the release, I originally was just meant to finish the alterations to the Daliah scene but I ended up adding / chan...

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WVM (S2-C1-E13-B4)(764 renders)(17 animations)

This is a scuffed version of an update! There are 2 full scenes but the 3rd scene is only partial and ends abrupty!
This is due to me losing power due to Hurricane Helene, the cutoff point is up to where I was altering.

Normal full game links (4.8 GB):

Windows - MEGA (5GB free limit), 2024-10-01 16:13:46 +0000 UTC View Post