XaiJu
malixegames

malixegames

patreon


malixegames posts

[Test Release] Steps 4 Happiness Demo 03 - Not Related

Hello again,

Here is the test version of the third demo: “Not Related.”

Download: Mega, Pixeldrain, Workupload View Post

[Test Release] Steps 4 Happiness Demo 02 - The Besties

Hello again, everyone,

Here is the trial version of the second demo: “The Besties.”

Download: Mega, Pixeldrain, Workupload View Post

[Test Release] Steps 4 Happiness Demo 01 - Sneak Peeking

Hello everyone,

Here is the test version of the first demo: “Sneak Peeking.”

Download: Mega, Pixeldrain, Workupload...

View Post

Step-by-Step Progress

Hello everyone,

I had promised myself that my next post here would be about playable content, but a lot has happened to prevent me from fulfilling that promise. The next few days will be more peaceful, and I intend to focus exclusively on the game's development. I think one of my biggest flaws with you is the difficulty I have in communicating the work that has been done, and I intend to improve this point. To start, I want to report a little about what I have done:

I reworked the...

View Post

Demos Progress and Animation Updates

Hey everyone,

I wanted to take a moment to share an update on the progress of the game demos and address a few challenges I’ve been working through. As I've explained in previous posts, I've improved the animation system in order to achieve more fluid movements, which consisted of adding layers of animation to the character.

However, during testing, I ran into an unexpected issue with the final build. It turned out that a function I relied on for the animations only worked withi...

View Post

Improvements and a few hiccups turned into good news

Hey everyone!

First off, I want to apologize for going radio silent this past month. I truly appreciate your patience. I’ve been hard at work on the three demos I promised, and while progress hasn’t been without its challenges, I’m excited to share where things stand.

Last month, I put together the cutscenes for the first time, but I wasn’t happy with how the walking animations turned out. They felt too robotic because I was using the same procedural movement system from t...

View Post

🎄Merry Christmas and a Happy New Year🎄

Hi guys!

As the year ends, I want to express my deepest gratitude to all of you who have supported me and my game development this year. Your encouragement, belief, and enthusiasm mean more to me than words can convey.

Thank you for continuing to believe in my work and for being a part of this journey.

I wish you and your loved ones a Merry Christmas and a Happy New Year filled with wonderful moments.

Here’s to another year of creativity, growth, and shared excitemen...

View Post

No more mini-games this Christmas. 🎅

Hi guys,

Last month I spent most of my time redoing some of the buildings and scenery, including rooms planned in the script, and making changes to allow the characters to walk around freely.

The most urgent were the campus buildings. I ended up abandoning the modernish style for something more like a European university (or what I imagine it to look like).

This month, I started preparing the Christmas mini-games. I made the decorations, started writing the scripts, and mode...

View Post

[Mini-Game] Sympathy for Halloween - FPS

In keeping with the tradition of failing on dates, here's the mini-game: “Sympathy for Halloween”, the second FPS (Fapworthy Photo Shoot).

Download (v0.1.1): MEGA | PIXELDRAIN | WORKUPLOAD

Tiffany Starlet is ...

View Post

🎃 Happy Halloween (in some time zones)! 🎃

Hi guys,


I apologize, I tried my best to publish this mini-game by the end of Halloween, but there are still a few tweaks to be made.


I hope you had a happy Halloween. I'll be back with the mini-game link soon. I can tell it will be worth it, I think this is the sexiest piece of content I've ever done.


An important note for iOS users: You may have...

View Post

Robotic voices for everyone! 🗣🤖

Hi guys,

I'm very happy because, thanks to your help, I've managed to purchase a text-to-speech system with public-domain voices, and uncensored, perfect for use in the game.

Nicole is the one who will show you the result in the video, but I wanted to quickly explain the technical details, as usual.

My cutscene sequencer is organized by “Lines”, I call them that way because the...

View Post

More appeal in less time

Hello, everyone!

As I said in the last post, I'm working on speeding up assembling scenes. The goal is to be able to produce a complex scene in about an hour. I separate the process into the following steps:

  • Scripting

  • Flow design

  • Positioning and framing

  • Keyframe animation

  • Procedural animation and interactions

There's nothing I can optimize in the scripting, so let's ignore this part.

I create...

View Post

Nuns can't dance💃

Hello everyone.

It's during the assembly of the scenes that it's possible to notice some deficiencies in the workflow. As you know, I'm a single person working on this game, so optimization is essential. The time to make these optimizations is now.

Taking a few days to assemble and configure a single scenario would only be feasible if I had a team tackling several things at the same time. The solution is to spend a few days programming a system that configures itself automatically...

View Post

Gameplay outside of cutscenes

Hello everyone,

I apologize for taking a whole month to post again. I'm afraid you'll think I'm neglecting the project. What happened was that after the problems with bugs that only appeared in the build, I decided to test all the game's systems for problems, and I found bugs related to saving that appeared sporadically.

In the search for the cause I made several changes to the code that resulted in some improvement, some redunciations were eliminated and the loading of saves beca...

View Post

From '0.2.X.X' to '0.3.X.X'

Hey everyone! Thanks for sticking with me on this journey. Integrating the various systems into a cohesive whole proved more complex than anticipated and the work that I thought would take a few days ended up lasting the entire month. The biggest problem was making scene changes happen instantly, without needing a long time to load.

The good news is that the new framework works su...

View Post

UI Implementations

Hi guys!

I'm feeling a bit exhausted at the moment I'm writing this, but I had planned to deliver the report today and I don't want to leave you too long without news.

I plan to later show you the implementations I've made to the interface with a video capture so you can see the game at work. For now, I'll list the ready interface items:

  • The title screen elements are ready, as is the system that triggers different screens randomly and releases new ones as you progres...

    View Post

 Scenery (enough) ready for the next step.

Hey everyone!

I wanted to take a moment to express a giant thank you to all of you for your support this month. Your contributions are making a real difference in the development process!

As I had said, one of the ways we're using your support is to speed up production and improve the game's visuals. I recently snagged a killer asset pack from the Unity store. Now, the pack itself has a bit of a post-apocalyptic, zombie vibe (not exactly our game's theme). But it was the only pac...

View Post

Planning, technical details, and other definitions

Hello again, everyone!

First of all, I want to say that I am surprised and happy with the response to my last post. I expected a stampede, but not only did you stick with me, but all the demonstrations I received were supportive. Thank you very much indeed. It's great to be able to count on you.


Because of the last few posts diverting the subject, I ended up damming up a lot I wanted to tell you, and I don't see any solution other than to release it all at once in one dev...

View Post

An important update about your support

Hi everyone,

I've been meaning to talk about the next steps, but first, there's something I need to make clear to my supporters here on Patreon.

You might recall I mentioned pausing the billing cycle until I could deliver more playable content. While the S4H updates are definitely the ultimate goal, I recently released some minigames. I know this isn't exactly what you were expecting, bu...

View Post

Easter MaliXemas with a full cartoon look

Hey guys. Taking advantage of the fact that the graphic elements were already ready, I quickly put together an Easter decoration and updated the look of the scene. So I present to you “Bring the Eggs”, the Easter version of MaliXemas.


Download  (v0.2.2): MEGA | PIXELDRAIN | 2024-04-13 02:57:32 +0000 UTC View Post

Finally the promised FPS!

With the delay that you are already accustomed to forgiving (and that I hope to be able to avoid in the future), I bring you the special Easter minigame.

Download  (v0.1): MEGA | PIXELDRAIN | 2024-04-08 00:30:42 +0000 UTC View Post

The first FPS in the S4H universe

Guys, the final build was crashing when opening a certain window. I considered publishing it with the warning "Do not do such a thing", but I thought that would be a bit lame. I was also quite tired so I decided to use the date to rest.


Today I identified the problem. I will take advantage of the fact that I missed the deadline to add content that I would have left out, and add some details to deliver a better finished mini-game.

What I want to say is that the Easter mini-gam...

View Post

Happy Easter!

Hello everyone, at the moment I'm trying to get something special ready before Easter, but as we're used to it, setbacks can happen. So, just in case, I'm already stopping by to wish you a happy Easter.

This month was quite busy, so much so that I didn't have time to post. The navigation system still needed some adjustments that I hadn't anticipated, mainly in terms of optimizatio...

View Post

MaliXemas... I mean, Be Our Valentine mini-game [v0.2.1 bugfix]

(Edit 1: I've added a tutorial to this post, which will help if you've had  difficulty with the game).

(Edit 2: Bug fixes and some adjustments, please try this version of the game if you had problems with the previous one).

I don't think I was completely late for Valentine's Day in most time zones. I promise to try to do better at Easter.

Download  (v0.2.1 bugfix): 2024-02-13 00:57:58 +0000 UTC View Post

Explaining some "technicalities"

I am frequently asked something like "How is the game's development  going?", and I understand that the only real interest is for me to give a  release date. Even though it's not the real interest of the person  asking the question, I want to share the achievements made during  development, and having the mini-game in hand makes it easier to explain  the results of the work. Therefore, in this post, I intend to give the  most correct answer to the question, which...

View Post

And what about that Mini-game?

Hello everyone, as I promised, I  am now making available the mini-game that was supposed to be the  Christmas special. In the initial plan, the game should just be that  first screen that I showed at the end of the video in the previous post,  however, I decided to add a little more content, and placing the  characters in other positions revealed some details that could be  improved.

Download: 2024-01-13 19:53:46 +0000 UTC View Post

MaliXemas! (and a Happy New Year!)

My idea for this month was simple, to make a mini-game to introduce you to the new possibilities of interaction during the sex scenes that I implemented, which would serve as an apology for the delay in finishing S4H and also a Christmas gift. I used the date for the game's theme and even thought of a funny title.

I planned to assemble everything in two days with a few more days for improvement...

View Post

(Almost) Finishing with the codes

Hey guys. I had said in the last post that I intended to finish the code changes by the end of last month. I could have fulfilled that prediction, but I found a few areas that needed a little attention before I moved on to the next step. The changes that were made make a big difference in the scene editing process and will make things a lot easier for me. Although it is difficult to explain, since everything is related to processes that happen "behind the cameras", I will do my best to explai...

View Post

Safer saves

Hi everyone, sorry for being less communicative this month. My plan was for me to leave the code optimized and ready to receive the content, but I saw the need for some changes and I'm rushing to get everything ready by the 30th. As I'm focusing on the code for these weeks I don't have anything exciting to show you. This is one of those more technical reports. I'm sorry, but not everything can be just fun.

In April this year, Microsoft published an article about the risks of using Binar...

View Post

Rose does yoga

Hi everyone, I hope you are all doing well. Since my last post,  I've been working on refining the characters and their outfits. There  are still some details to work out and I need to create extra clothes  and hair for some characters.

I still couldn't finish some  scenarios. I believe that another week will be enough to have the  graphics finished enough for us to move on to the next steps.

2023-09-03 07:29:44 +0000 UTC View Post