excuse the textureless boxes you see in some of the screenshots, thats how some of the assets like outhouses look in studio
Windcrest houses were built by CrisppyTacos
Snowriven houses were built by Astralworks
Currently finishing up Snowriven's wilderness area and then moving on to the Nimbus Wilds, then after that Brighthollow, Mistville, and the Library of Aneignos
2025-01-10 00:24:17 +0000 UTC
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The main castle of the Skyhall Kingdom within the Nimbus Lands. This castle has a bigger interior than any of the other castles since the player is granted guest access to some areas during the story.
Surrounding Ivoris Castle will be Ivoris, the capital town. Will post more pics on patreon of areas as they are built. The public will get pictures of the Nimbus Lands once they are fully completed and in the test universe. Patreon will get more indepth pictures such as these.
2024-12-26 02:43:37 +0000 UTC
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After the bear mobs are finished and new quests are added, the Skyhall story can finally be started
2024-11-29 18:58:06 +0000 UTC
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A blizzard with the new weather visuals. Model made by Dreay in discord
2024-11-15 01:20:20 +0000 UTC
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"A chain of volcanos that emanate powerful drafts of heat into the stratos"
2024-10-27 18:37:40 +0000 UTC
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built by HailFirz/tobi, last minute addition to the update which is a wave defense pve raid players can do in exchange for chests of modified items. Will describe in more detail on patch notes once its fully done
2024-09-25 00:28:08 +0000 UTC
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Was able to add these all last night along with some nice secrets/lore additions to them. Hoping to add at least 1 more island this update, but we'll see since I'm not sure how much time is needed still for bugs/balancing
Also, the update will be releasing September 27th at 3PM EST (This is gonna be announced tomorrow publicly)
2024-09-20 00:22:19 +0000 UTC
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Added some cool dialog here about a future Nimbus Sea thing that I won't spoil
Also be sure to link your patreon to discord so you can view the patreon sneaks channel, the channel has been a lot more active than this page lately so there are some things in there that weren't posted here. I'll start telling others not to post in there as much anymore and instead let me post stuff on here since more of you can see it this way.
2024-09-04 01:40:42 +0000 UTC
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The island will be surrounded in a giant circular storm with whirlpools and a few tornados, named the Veiling Storms. It has a ton of underground areas and dialog/banners/clues which reveal the history of the island, so I won't spoil them all. It also has "???" number of secrets to discover on the map since there are a lot of them. (When you find them all, it displays the actual amount)
2024-08-08 04:01:00 +0000 UTC
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A small part of the new island I've been working on. I'll post pics from other areas of the island once its added to the Test Universe, which will probably be later tonight
2024-08-05 19:00:10 +0000 UTC
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Lately I've been working on building Makrinaos, the criminal hideout and Assassin Syndicate base of the Nimbus Sea.
Makrinaos (combined Greek words meaning Distant Temple) is located in the far southeastern corner of the Nimbus Sea and surrounded by storms and rough seas, with only criminals knowing the correct sailing route to safely reach the island.
The island's surface are the ruins of a great temple, where criminals gather to camp, exchange information, and trade. Underneath...
2024-07-29 06:46:31 +0000 UTC
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Still working on some of the placing mechanics like limits to structure types but its going well so far. This specific kind of terraforming "surface" takes the appearance of the island's stone and grass, and can only be placed at sea level, used for expanding the buildable area of an island
2024-07-03 02:52:33 +0000 UTC
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Made by Xxael and SelloutJTN
2024-06-24 03:40:02 +0000 UTC
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Coded by galaga49
2024-06-24 03:21:30 +0000 UTC
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Check out the recent patch notes for more info on these
Probably going to be re-adding the clan tax option from WOM, then after that I'll be starting on the building feature
2024-06-18 00:25:07 +0000 UTC
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got inspired by the appearance of magic in Elden Ring for the sparkle effects and I think they look cool
2024-05-18 00:58:39 +0000 UTC
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"Despite having lost the memory of your past, you remember this old heirloom as if it were a part of yourself."
2024-05-15 02:03:42 +0000 UTC
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Might add this as part of the upcoming update since it would be pretty easy, but depends on how long the balance doc and the start of spirit weapons takes
2024-04-30 01:18:37 +0000 UTC
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going for a classic medieval town type of design for it with a large forest wilderness, still working on terrain and details
2024-04-20 04:41:41 +0000 UTC
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The eggs for the 2024 Easter Event, starting (probably) this saturday
2024-04-04 01:44:45 +0000 UTC
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its finally almost done, all thats left is the last mountain, filling in the large desert area, then adding some points of interest like ruins/camps/caves/etc
2024-02-17 01:51:23 +0000 UTC
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There are 9 new sets total including the recent boss set, going to add at least 5 more
2024-01-29 20:19:37 +0000 UTC
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The area I'm working on still isn't fully done so here's a blurry screenshot of my island workshop's thumbnail
Also finally made it so that jewel stats display underneath the main stats in the inventory which is nice
I had a sick idea for the Frigate and other ships bigger than the brig that I can't wait to do: they'll have captain's quarters just like the Brig does, but also a side door that leads into an instanced interior of your ship that you can customize and place furniture ...
2024-01-13 03:52:24 +0000 UTC
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Magics can now fire small short range blasts by clicking, mainly meant as another option for early game and to make magic consistent with the other forms of fighting
2023-12-30 00:00:03 +0000 UTC
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This is patreon-exclusive until December 31st, then I'll be posting it everywhere and updating the Trello.
The boxes only show the major plans for each update. Smaller additions, changes, bug fixes, and balancing will be added to each, as well as new rare spells/skills and weapon skills
2023-12-29 00:08:58 +0000 UTC
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I won't be elaborating lol
2023-12-05 04:48:55 +0000 UTC
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New system I added yesterday to make the hard boss fights kinda have more of an effect on your character. Regular injuries like these will heal slowly over time (about 40 mins of gameplay) so that you aren't forced to continue the story to heal, but there will also be "Story Injuries" in the Nimbus Sea which only heal as you progress in the story, since your character being injured will be important for certain boss fights
2023-11-25 00:09:51 +0000 UTC
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Two small immersive features added in the update coming this Friday that I really like. They are both very gradual, but the image shows you different noticeable stages of both.
Also, paler skin tones will be more of a sunburnt color when fully tanned, while darker skin tones will just get darker
Dirt accumulation can be washed off slowly by either rain, swimming, or getting hit by water magic, but the best way is to use the washbin inside the Brig
2023-11-06 05:15:14 +0000 UTC
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The pic on the end is plans for one of the new Deckhand features
Be sure to check the patch notes on Trello for info on how this stuff will work when its fully added (itll also be explained in the patch notes post when the update is released)
Also, if you haven't, be sure to link your Patreon to Discord so that you can view the patreon sneaks channel in the discord, some smaller things are often posted there
2023-10-25 18:29:33 +0000 UTC
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Its nice to finally have this but its a shame that its so limited due to Roblox limitation/issues. Ideally I would have it display your ping to each server so that you can find the optimal one to join. Also server regions are super broken right now as of like a week ago for some reason, there will be EU servers that display as Dallas and such, and there's no way to fix it until Roblox adds a way for devs to get the server region (since the only way right now is using third party HTTP requests...
2023-10-18 05:54:25 +0000 UTC
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