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Emin

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Complementary Reimagined r2.3 is Out Now

Update r2.3 introduces completely reworked water waves, massively improved frame rates especially for lower profiles, the brand new Night Nebulae option, a ton of new settings for further customization, a lot of tweaks, bug fixes, and a bunch of community suggested features as usual.

The full list of changes can be found at https://www.complementary.dev/changelogs

Download: 2023-08-04 18:16:40 +0000 UTC View Post

Complementary Reimagined r2.3 Release Candidate 1

Changes over r2.3 dev6:

- Improved light mixing. This improves the color balance of many scenes that involve different lights

- Improved the accuracy of water reflections on "Potato" Water Reflection Quality

- Added "Weather Texture Opacity" setting

- Added "Night Nebula Brightness" setting

- Added "Glowing Modded Ores" option with a special ID in block.properties to detect ore-pixels

- Added a single option to enable/disable all Glowing Ore functionality (...

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Complementary Reimagined r2.3 Development Version 6

Changes over r2.3 dev5:

- Added procedurally generated "Night Nebulae" option

- Added "Vanilla" cloud style option

- Added an option to make water color constant in all biomes

- Tweaked water color in closed areas to look brighter. This tweak can be disabled in Shader Options

- Tweaked vanilla ambient occlusion on Dirt Path blocks to look less intense (IntegratedPBR)

- Slightly increased sun/moon light and ambient brightness when Real-Time Shadows are disab...

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Complementary Reimagined r2.3 Development Version 5

Changes over r2.3 dev4:

- Improved frame rates of "Potato" and "Low" profiles by over 25% on both by disabling effects that hurt low-end systems

- Added "Very Low" profile. It runs over 20% faster than the old Potato profile while having Real-Time Shadows enabled

- Added "Atmospheric Fog Distance" and "Atmospheric Fog Altitude" settings

- Added "Detail Quality" performance setting. Adjust the quality of: TAA, Reimagined clouds, lighting tweaks

- Added blocklight ...

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Complementary Reimagined r2.3 Development Version 4

Changes over r2.3 dev3:

- Improved water wave parallax. Big thanks to Capt Tatsu

- Further tweaked the new water wave normals

- Improved Fantasy water caustics to match the new water waves

- Atmospheric fog now starts further away from the player at higher render distances

- Setting "Water Material Quality" to Low now also disables water wave parallax

- Fixed lava looking brighter than intended on Iris

- Fixed Rain Puddles causing broken visuals with ...

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Complementary Reimagined r2.3 Development Version 3

Changes over r2.3 dev2:

- Reworked water waves of "Fantasy" and "Reimagined+Waves" Water Style options

- Added small/medium/large water wave strength settings

- Added "Water Opacity Factor" setting

- Added "Water Fog Factor" setting

- Tweaked water lighting and reflection handling

- Tweaked sun/moon reflection handling

- Tweaked water biome color to make cold oceans less purple. This can be reverted in water color settings

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Complementary Reimagined r2.3 Development Version 2

Changes over r2.3 dev1:

- Added "Waving Lava Texture" option, enabled by default

- Added "Chromatic Aberration" option

- Added "Fantasy - Smaller" Sun/Moon Style option

- Added options to change the speed and size of water waves

- Added an option to change the emission of the Glow Lichen (IntegratedPBR)

- Default option of the "Water Caustic Style" setting is now "Same as Water"

- SSAO or Vanilla AO can now (also) be disabled by changing their intensi...

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Complementary Reimagined r2.3 Development Version 1

Changes over r2.2:

- Improved the performance of SSAO, while also adding a setting to adjust its quality

- Tweaked SSAO to appear better distributed

- Added settings to freely adjust the intensity of SSAO and Vanilla AO

- Added underwater color settings

- Added "Water Foam Intensity" setting

- Added a separate "Water Caustic Style" option

- Added "Ore Glow Strength" option (IntegratedPBR)

- Added 11 separate options for different glowing ores (I...

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Complementary Reimagined r2.2 is Out Now

The r2.2 update introduces support for Minecraft 1.20 additions, reworked Scene-Aware Light Shafts, better underwater, rebalanced sunrise/sunsets, more shader options, and a lot of other improvements as usual.

The full list of changes can be found at https://www.complementary.dev/changelogs

Download: https:/...

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Complementary Reimagined r2.2 Release Candidate 1

Changes over r2.2 dev4:

- Improved underwater light shafts to have more detail

- Improved the look of water surface from underwater

- Tweaked underwater fog (not underwater light shafts) to respect biome colors

- Disabled mipmaps on labPBR emissives to fix incorrect looking emission at distance

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Complementary Reimagined r2.2 Development Version 4

Changes over r2.2 dev3:

- Added water color multiplier sliders

- Added sliders to adjust the intensity of light shafts

- Tweaked sunrise/sunset ambiance colors to be less blue and more pink

- Tweaked reflection filtering for slightly better results

- Tweaked sun/moon highlights on leaves (IntegratedPBR)

- Slightly tweaked Fantasy cloud colors during night

- Fixed "Shadow Light Multiplier" setting producing incorrect results during morning/evening

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Complementary Reimagined r2.2 Development Version 3

Changes over r2.2 dev2:

- Improved reflection filtering in multiple different ways to reduce smudging

- Improved reflection handling for held items to overcome certain limitations

- Added "Shadow Light Multiplier" setting

- Added "Generated Normal Strength" setting (IntegratedPBR)

- Added "Coated Texture Strength" setting (IntegratedPBR)

- Tweaked water color handling for better water visibility in caves

- Tweaked Scene Aware Light Shafts to disappear...

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Complementary Reimagined r2.2 Development Version 2

Changes over r2.2 dev1:

- Added support for Minecraft 1.20 additions, including both subsurface and IntegratedPBR materials

- Tweaked the waves of Fantasy water style to appear less flat from a distance

- Fixed atmospheric fog not appearing in reflections, causing incorrect reflections especially during rain

- Fixed incorrect reflections on water at some angles

- Fixed Reimagined clouds not being able to have shadows on the surface if "Prevent Clouds in Interiors...

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Complementary Reimagined r2.2 Development Version 1

Changes over r2.1:

- Reworked Scene Aware Light Shafts: (Experimental change, looking for extensive testing and feedback)

   * Situations where the effect hurts the visibility should now be mostly eliminated (like just entering a small building)

   * More situations should get intense light shafts, especially the tighter scenes (like navigating deep down in a jungle)

   * Intense light shafts should no longer disappear when ...

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Complementary Reimagined r2.1 is Out Now

Reimagined r2.1 brings a lot of options and features that you have been requesting for a long time. Water refraction, parallax occlusion mapping, improved reflections, temporal filtering, absorption, more mod support, and tons of new color sliders are just a small part of what this update provides.

The full list of changes can be found at https://www.complementary.dev/changelogs

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Complementary Reimagined r2.1 Release Candidate 1

Changes over r2.1 dev6:

- Separated color multipliers for noon and sunrise/sunset times

- Added an option to disable the interior check for the Reimagined clouds

- Fixed lit furnaces having incorrect emission (IntegratedPBR)

- Fixed shadow lines appearing below some structures (again)

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Complementary Reimagined r2.1 Development Version 6

Changes over r2.1 dev5:

- Added over 40 sliders for precise atmosphere and lighting color customization

- Added "Directional Blocklight" option for PBR resource packs

- Tweaked reflection filtering on "High" Block Reflection Quality

- Tweaked the color of water splash particles (IntegratedPBR)

- "Cloud Shadows" option now also supports "Fantasy" Cloud Style

- Added automatically appearing instructions to fix lava appearing insanely bright

- Fixed shad...

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Complementary Reimagined r2.1 Development Version 5

Changes over r2.1 dev4:

- Added "POM Lighting Mode" setting with "Sharp" and "Smooth" options

- Added "POM on Cutout Surfaces" option

- Added more selection outline settings

- Added "Glowing Lapis Lazuli Block" option (IntegratedPBR)

- Added an option to disable Generated Normals and Coated Textures on entities (IntegratedPBR)

- Optimised "High" Block Reflection Quality to reduce the performance cost

- Fixed "High" Block Reflection Quality causing bor...

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Complementary Reimagined r2.1 Development Version 4

Changes over r2.1 dev3:

- Added "High" Block Reflection Quality option with smoother reflections using a temporal filter

- Water Refraction Intensity setting now also affects underwater distortion

- Separated the Reflection Quality setting to "Water" and "Block" variants

- Fixed visuals breaking in the Nether dimension

- Fixed atmosphere looking brighter behind translucents

- Fixed rain puddles appearing too abruptly

- Fixed incorrect particle translu...

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Complementary Reimagined r2.1 Development Version 3

Changes over r2.1 dev2:

- Added water refraction, enabled with "High" Water Quality or higher profiles

- Added "Subtle" SSAO option

- Tweaked water absorption, fog and color handling

- Slightly increased water wave speeds

- Fixed Parallax Occlusion Mapping causing grass to get darker

- Fixed Parallax Occlusion Mapping having glitched gaps in some situations

- Fixed blocks near water getting incorrect water shadows at distance

- Fixed water shado...

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Complementary Reimagined r2.1 Development Version 2

Changes over r2.1 dev1:

- Added smooth self shadowing for parallax occlusion mapping

- Added "Water Wave Strength" setting

- Improved small-scale lighting balance when using custom pbr or generated normals

- A bunch of fixes for Minecraft versions ranging from 1.8.9 to 1.12.2:

   * Fixed underwater light shafts being incorrectly colored

   * Fixed water shadows/caustics being incorrectly colored

   * Fixed ...

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Complementary Reimagined r2.1 Development Version 1

Changes over r2.0.3:

- Improved High and Medium quality reflections:

* Improved edge smoothing

* Slightly improved performance

* Slightly improved general clarity

* Fixed incorrect colors at reflection edges

* Fixed circle shaped artifacts (thanks to Capt Tatsu)

- Added Parallax Occlusion Mapping (POM) for SEUSPBR/labPBR

- Added extra normal tweaks for SEUSPBR/labPBR to improve lighting at shallow angles

- Added subtle water absorption, al...

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Complementary Reimagined r2.0

The biggest update a Complementary pack ever received is here. Added an option that reworks the Visual Style, resource pack PBR support, the Potato Profile for less powerful systems, support for older Minecraft versions, more shader settings, more improvements, more mod support, more tweaks, more fixes, more everything. Complementary Reimagined r2.0 is here to honor it's name, and you can expect even more of these extensive updates in the future.

There are a bunch of changes in this ve...

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Complementary Reimagined r2.0 Release Candidate 1

Changes over r2.0 dev8:

- Fixed broken visuals in the End dimension

- Fixed Fantasy Sun not working with low resolution resource packs

- Fixed brightly colored chains having emission (IntegratedPBR)

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Complementary Reimagined r2.0 Development Version 8

Changes over r2.0 dev7:

- Tweaked Border Fog to improve visibility 

- Tweaked underwater color handling to better preserve per-biome water colors

- Tweaked Fantasy Water opacity handling

- Tweaked Scene Aware Light Shaft calculation to prevent pulsing light shafts

- Retweaked Generated Normals on entities (IntegratedPBR)

- Fixed disabling SSAO causing problems

- Fixed held translucent items causing flickering behind them

- Fixed Allays look...

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Complementary Reimagined r2.0 Development Version 7

Changes over r2.0 dev6:

- Added "Light Shaft Mode" setting. Modes being "Scene Aware", "Regular", and "Extreme"

- Added a setting to adjust the intensity of Atmospheric Fog

- Added an option to disable Cave Fog

- Added "High Quality Reimagined Clouds" option

- Added extra directional shading for RP PBR to look better in unlit areas

- Rebalanced Generated Normals on entities and water

- Reduced RP PBR normal map strength by default to balance for Reima...

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Complementary Reimagined r2.0 Development Version 6

Changes over r2.0 dev5 fix1:

- Added support for Minecraft 1.7.10 to 1.12.2, with following changes:

   - Fixed flickering image

   - Fixed water color, opacity and reflection handling

   - Fixed foliage and leaf lighting

   - Fixed waving blocks

   - Fixed IntegratedPBR materials

- Added labPBR/SEUSPBR metalness support

- Added labPBR f0 support

- Added Generated N...

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Complementary Reimagined r2.0 Development Version 5

Update r1.5 has been renamed to r2.0; because Complementary Reimagined just got uncaged from its design limitations, and the new development direction will aim to make it the ultimate shaderpack for almost every scenario.


Changes over r1.5 dev4_fix2:

- Added "Visual Style" option

   - "Reimagined" style has the same visuals as before, and is the default style

   - "Fantasy" style sets all applicable settings to semi-realistic fantasy v...

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Complementary Reimagined r1.5 Development Version 4

The screenshot was taken with Complementary Reimagined using custom settings

Changes over r1.5 dev3:

- Added "Fantasy" Cloud Style option

- Added support for labPBR / SEUSPBR reflections on entities, block entities, and held items

- Retweaked night time rain atmosphere

- Tweaked atmospheric fog color during early sunrise and late sunset

- Tweaked sky saturation during night time and rainy day time

- Tweaked moon glare color

- Tweaked the Normal...

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Complementary Shaders v4.7

Update v4.7 for Complementary v4 brings a bunch of tweaks, improvements, and critical bug fixes.

The full list of changes can be found at https://www.complementary.dev/changelogs

Download: https://www.complementary.dev/shaders-v4/

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