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Emin

Emin

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Emin posts

Complementary Reimagined r1.5 Development Version 3

Changes over r1.5 dev2:

- Added "Image Sharpening" option

- Added an option for Aurora Borealis to appear under full moon "or" in snowy biomes at the same time

- Tweaked noon time light shaft color

- Slightly slowed down the Aurora Borealis animation

- Both Cloud Layer Altitude settings can now be freely set to values ranging from 8 to 400

- Fixed some particles no longer being visible behind translucents on newer Iris versions

- Fixed some modded par...

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Complementary Reimagined r1.5 Development Version 2

Changes over r1.5 dev1:

- Added labPBR and SEUSPBR support to entities, block entities, held items and translucents

- Improved labPBR and SEUSPBR reflection intensity calculations

- Improved night time sky and light shaft balance to provide a darker feel without hurting visibility

- Improved TAA to reduce shimmering and crawling

- Slightly tweaked morning atmospheric fog

- Slightly tweaked the Cave Lighting setting

- Increased Shadow Quality on Very H...

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Complementary Reimagined r1.5 Development Version 1

Changes over r1.4:

- Added elementary support for labPBR and SEUSPBR resource packs:

   - Added normal mapping support

   - Added custom smoothness support

   - Added custom emission support

- Added "Sun/Moon Angle" option

- Improved the End dimension lighting

- Tweaked blocklight to no longer appear too bright under sunlight

- Tweaked sun/moon lighting balance to be more consistent at different angle...

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Complementary Reimagined r1.4

Reimagined r1.4 brings a significant color balance rework, a bunch of new features, a lot of tweaks, and a bunch of fixes. This update marks an important milestone for the development of Reimagined, and you can expect more exciting news soon!


Changes over r1.4 Pre-Release 2:

- Slightly tweaked Waving Water Boundaries


The full list of changes can be found at https://www.complementary.dev/chan...

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Complementary Reimagined r1.4 Pre-Release 2

Changes over r1.4 Pre-Release 1:

- Tweaked lava color to look just a bit less white (IntegratedPBR)

- Added support for the Vanillatweaks' "Emeralds to Rubies" pack with Glowing Ores (IntegratedPBR)

- Setting "Shadow Quality" to Low no longer disables shadow filtering

- Fixed Aurora Borealis still being visible with blindness or darkness effects

- Fixed a bright line appearing at distance in underwater


Download: 2022-12-20 10:41:15 +0000 UTC View Post

Complementary Reimagined r1.4 Pre-Release 1

It's time for the pre-release period of the big color update.


Changes over r1.4 dev5:

- Snowy World option now interacts correctly with emissive blocks

- Fixed Snowy World option breaking the visuals on Apple silicon devices

- Removed setting value colors in preference settings


Download: https://www.curseforge.com/minecraft/customi...

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Complementary Reimagined r1.4 Development Version 5

Changes over r1.4 dev4 fix1:

- Added "Snowy World" option

- Added border fog blending to the clouds

- Waving Water Boundaries option is now enabled by default

- Tweaked lighting during noon to appear less bright in some scenes

- Tweaked cloud colors during day time

- Tweaked atmospheric fog during rain

- Tweaked the waves of Waving Water Boundaries

- Foliage color tweaks are no longer IntegratedPBR exclusive

- Leaf shadow optimisation is n...

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Complementary Reimagined r1.4 Development Version 4

Changes over r1.4 dev3:

- Added "Waving Water Boundaries" option

- Further improved atmospheric fog colors and distribution

- Tweaked cave fog color to appear more consistently in some situations

- Tweaked entity and block entity lighting when the Entity Shadows option is disabled

- Tweaked foliage shadows to look better especially during noon

- Tweaked foliage shading to look more consistent under different lighting conditions

- Tweaked Vex emission ...

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Complementary Reimagined r1.4 Development Version 3

Changes over r1.4 dev2:

- Tweaked underwater sun glare

- Tweaked TAA to prevent rare smudges and slightly reduce flickering

- Substantially reduced atmospheric fog closer to the camera

- Changed some atmospheric fog conditions

- Fixed some white particles having lava color tint (IntegratedPBR)

- Fixed dark cave fog appearing on terrain in some situations

- Fixed leaves getting split at the edges when waving

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Complementary Reimagined r1.4 Development Version 2

Changes over r1.4 dev1:

- Improved ambient occlusion intensity calculations to look better in a wide variety of situations

- Tweaked sunlight color and leaf shading during noon

- IntegratedPBR Changes:

   - Tweaked the colors of many emissives including Lava, Fire, and Nether Stems

   - Tweaked all particle colors to eliminate common particles looking brighter than intended

   - Added lava particle handling

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Complementary Reimagined r1.4 Development Version 1

The tones and colors update!


Changes over r1.3.1:

- Retweaked daytime sky, sunlight and ambient colors

- Reworked rainy atmosphere

- Tweaked Bloom Strength, Tonemap White Curve, Upper Curve and Vibrance

- Tweaked the Nether light and fog colors

- IntegratedPBR Changes:

   - Improved the look of a bunch of light sources using a new material recolor method

   - Retweaked a lot of light sources to better fit...

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Complementary Reimagined r1.3

The biggest update yet for Complementary Reimagined! Including the fan favourite rain puddles, motion blur, many improvements, over a dozen tweaks, fixes, and a bunch of new options.

Changes over r1.3 Pre-Release 2:
- Improved performance when Water Quality is set to Low
- Tweaked clouds to fade off later than the previous distance
- Tweaked shading on foliage

The full list of changes can be found at 2022-10-28 04:22:38 +0000 UTC View Post

Complementary Shaders v4.7 Development Version 1

Changes over v4.6:

- Improved Parallax Occlusion Mapping with Slope Normals. All thanks to null511#3026

- Improved foliage and leaf shading when shadows are disabled

- Added an option to disable cloud and aurora reflections on water. Disabled on Potato Profile

- Tweaked water color and reflection intensity when sky or terrain reflections are disabled

- Tweaked non-real-time shadows to appear smoother

- Fixed POM being broken with high resolution PBR resourc...

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Complementary Reimagined r1.3 Pre-Release 2

A quick patch over the Pre-Release 1.


Changes over r1.3 Pre-Release 1:

- Fixed opaque particles not being visible on Iris

- Fixed Crimson/Warped Pressure Plates not having IntegratedPBR materials


Download: https://www.curseforge.com/minecraft/customization/complementary-reimagined/files/4032724

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Complementary Reimagined r1.3 Pre-Release 1

The first Pre-Release of the biggest update yet for Complementary Reimagined!


Changes over r1.3 dev4:

- Added emission to Structure Block and Jigsaw Block (IntegratedPBR)

- Fixed entities having holes in their shadows. Thanks to IMS#7902

- Fixed End Portals/Gateways being broken with Optifine on Apple processors. Thanks to SpacEagle17#1350

- Fixed Soul Lanterns looking incorrect with some resource packs

- Fixed Coral Fans not having Coral propert...

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Complementary Reimagined r1.3 Development Version 4

Screenshot by Ruri#0649


Changes over r1.3 dev3:

- Extended the activation parameters of Scene-Aware Light Shafts

- Added "Selection Outline" option

- Added "Subtle" option to Dynamic Handheld Lighting

- Tweaked Sun/Moon Horizon to look more natural

- Tweaked rain atmosphere during night

- Reduced bloom on Beacon Beams at distance

- Fixed Motion Blur causing outline artifacts in some situations

- Fixed boats causing glitchy shado...

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Complementary Reimagined r1.3 Development Version 3

Screenshot by Ruri#0649


Changes over r1.3 dev2:

- Added "Rain Puddles" option

   - Comes with "Puddles" and "Full Coverage" modes

   - The style of puddle waves are affected by the "Water Style" option

   - Puddle waves can also be observed on water if the Water Style is set to "Reimagined"

- Added "Motion Blur" option

- Tweaked Sea Lantern, End Rod, Gold Block and Diamond Block materials (Integr...

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Complementary Reimagined r1.3 Development Version 2

Screenshot by Ruri#0649


Changes over r1.3 dev1:

- Fixed the pack not working on Optifine unless unzipped

- Added an option to change the warmness of blocklight

- Added an option to disable Underwater Distortion

- Added an option to allow waving in closed areas

- Tweaked the brightness of Froglights, Sea Lantern, Glowstone, End Rod, Beacon Beam and Shroomlight (IntegratedPBR)

- Increased the intensity of Generated Normals

- Fixed Light...

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Complementary Shaders v4.6

The v4.6 update for Complementary v4 comes with a lot of lighting tweaks, color adjustments, improvements and fixes as usual to provide you the most natural v4 experience ever.

Download: https://www.complementary.dev/shaders-v4/

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Complementary Reimagined r1.3 Development Version 1

Screenshot by Ruri#0649


Warning: Due to an issue that will be fixed in the next version, you need to unzip the pack if you are going to use it with Optifine.


Changes over r1.2:

- Tweaked ambient lighting in a bunch of subtle ways

- Tweaked Cave Lighting calculation to improve the visibility of darker areas

- Tweaked Light Shafts to look less dark after passing through glass

- Slightly tweaked the morning/sunset sky

- Added support for r...

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Complementary Shaders v4.6 Pre-Release 1

Screenshot by dragoncat#2188


Changes over v4.6 dev2:

- Further tweaked the sunrise/sunset sky

- Fixed some overworld light settings causing a visual error in the sky

- Slightly increased cloud movement depending on the camera altitude


Download: https://www.curseforge.com/minecraft/customization/complementary-shaders/file...

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Complementary Shaders v4.6 Development Version 2

The natural colors update!


Changes over v4.6 dev1:

- A bunch of general color and lighting tweaks to achieve a more natural look, including:

   - Tweaked daytime sky saturation and brightness

   - Tweaked daytime light shaft colors

   - Tweaked sunlight color temperature during sunrise/sunset

   - Tweaked ambient lighting brightness during day

   - Tweaked lighting b...

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Complementary Reimagined r1.2

The r1.2 update for Complementary Reimagined is here with a bunch of requested features. Outlined World option, blocky-styled Aurora Borealis, underwater distortion, improved clouds, and many other changes!

Download: https://www.complementary.dev/reimagined/

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Complementary Reimagined r1.2 Pre-Release 1

Screenshot by Ruri#0649


Changes over r1.2 dev2:

- Slightly tweaked TAA jittering

- Fixed lava fog not working correctly in some situations

- Fixed some connected textures having flickering issues

- Updated license


Download: https://www.curseforge.com/minecraft/customization/complementary-reimagined/files/3912363...

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Complementary Reimagined r1.2 Development Version 2

Screenshot by Ruri#0649


Changes over r1.2 dev1.1:

- Added "Outlined World" option

- Added a subtle animation to Aurora Borealis

- Tweaked Aurora Borealis to appear brighter with a different distance fading curve

- Tweaked the atmospheric fog and the upper part of the sky to appear brighter during daytime

- Tweaked rain lighting colors and brightness depending on the "Brightness" slider

- Fixed many modded blocks and/or resource pack models ...

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Complementary Shaders v4.6 Development Version 1

The first development version for Complementary v4.6.


Changes over v4.5.1:

- Improved vanilla clouds to have an extended range and also appear taller

- Added "Water Waves" option. Disabled on "Potato" and "Vanilla / RTX-ish" profiles

- Tweaked emissive layers of Warden, Endermen and Spiders

- Reduced brightness of Glowstone, Sea Lantern, Jack o'Lantern and End Rod (IntegratedPBR)

- Tweaked the look of Glow Lichen (IntegratedPBR)

- Fixed man...

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Complementary Reimagined r1.2 Development Version 1

Blocky aurora borealis, and a bunch of other stuff!


Changelog over r1.1.1:

- Added Aurora Borealis that appear in snowy biomes during full moon

- Added underwater distortion

- Added fancier light shading to regular Torches, End Rods and Campfires (IntegratedPBR)

- Improved cloud interior detection

- Improved sample distribution of Light Shafts

- Improved light source and particle handling when IntegratedPBR is disabled

- Reduced bloom...

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Complementary Reimagined r1.1

The first main update for Complementary Reimagined is here.
There have been a lot of suggestions since the first release, and update r1.1 focuses on getting the top requested features implemented; like dynamic handheld lighting, options for glowing ores, realistic water, cave lighting, and more!

Download: https://www.complementary.dev/reimagined/

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Complementary Reimagined r1.1 Pre-Release 1

Changelog over r1.1_dev2: 

- Reworked the "Realistic" water style option and renamed to "Realistic-ish"
- Added "License" file

Download: https://www.curseforge.com/minecraft/customization/complementary-reimagined/files/3853401

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Complementary Reimagined r1.1 Development Version 2

Screenshot by WAJ#3714


Full release will probably be out in a couple days if no problems are found in this version.


Changelog over r1.1_dev1:

- Tweaked "Realistic" Water Style option to appear more dynamic

- Added IntegratedPBR support for "Groovy Levers" and "Redstone Power Levels" resource packs by Vanillatweaks

- Fixed Handheld Lighting not working for secondary-hand light sources

- Fixed atmospheric fog appearing in closed areas View Post