Referred to in some texts as “The Pillar Of Salt” because of the white crystalline structure of the tower, this towering structure and the enclosed garden sit on a hilltop but are invisible to those who don’t climb the hill – as one approaches within a few hundred feet of the structure, it gradually comes into view as if a veil of sky opens before it. The only hint of its existence otherwise is the stone path leading to the tower, and occasionally a glint as if the sun were reflecting...
2023-07-10 23:53:57 +0000 UTC
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A lovely little estate with a smallish two-story home, mostly covered back yard, carriage house, and guard posts at the entrance, Gladhold is currently home to the Rivermark family who are deeply involved in local shipping and receiving, with a number of warehouses in the dockside district. The front gate has two small guard houses attached to it, but generally only two men-at-arms are stationed in one of them (spending their time chatting or playing games of chance). The main entrance of the...
2023-07-07 16:33:21 +0000 UTC
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Every month we go through our back catalogue of maps and you vote on which should be re-released under the free commercial use license. Here we are returning to one of a set of maps I drew for a mini-campaign of James V West’s GOZR RPG – the Rumbledown Ruins.
In the liminal area between the Ghost Dunes and the Ruint Rabble are a number of ruins half-covered by the dunes, distant enough that they don’t become the mass of damaged and crush...
2023-07-05 15:14:47 +0000 UTC
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Happy 4th of July to my American Patrons, and a belated Happy Canada Day to my fellow Canadians!
Here is this month's Backstage Pass, compiling all ten maps that we'll be releasing to the blog this month. Part of this is unfortunately the admission that I haven't managed to keep up with the #Dungeon23 projects I was working on. I'm inundated with work right now and the backlog just kept climbin...
2023-07-04 18:27:11 +0000 UTC
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Every month we go through our back catalogue of maps and YOU vote on which two should be re-released under the free commercial use license. Our first kraken release of the summer is this Gamma Terra map that incorporates a regional map and a few site maps into one.
Sprawling out in all directions from the Six Cities of Ency are the Ency Glowlands – areas that support only the strangest of life, monitored by the bright red inquisitor crocodil...
2023-07-04 14:27:52 +0000 UTC
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As we close out our June maps, here’s one of the last of the DungeonMorphs sets – the seventh die in the “Lairs” set. We’ve only got one more to complete the whole set – which we’ll be posting next month.
BUT we have big news! The Kickstarter has been fulfilled and now you can buy the dice, cards, books, and so on direct from Inkwell Ideas! I’ve got them all here now, so this weekend I’ll post up an article about the dice and other items in the set to the blog (includi...
2023-06-30 00:30:25 +0000 UTC
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As we close out our June maps, here’s one of the last of the DungeonMorphs sets – the sixth die in the “Lairs” set. We’ve only got two more to complete the whole set – one die will be posted later this week, and the very last die will be posted next month.
BUT we have big news! The Kickstarter has been fulfilled and now you can buy the dice, cards, books, and so on direct from Inkwell Ideas! I’ve got them all here now, so this weekend I’ll post up an article about the di...
2023-06-27 17:11:59 +0000 UTC
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Today’s map is inspired by the Hawkmoon series by Michael Moorcock.
Around his domain, Count Brass maintained a set of strange pre-war defensive systems – towers that would spin out of the ground and fire strange bubbles at their enemies. This is my interpretation of the towers, also giving them two access points – a secret hatch concealed beneath the dirt and grass on the top of the tower (to access it when it is retracted) and a door at the base.
With a terrifying...
2023-06-24 16:22:16 +0000 UTC
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The forces of chaos are amassing not even a day’s travel from the small borderlands keep of Zath Gor Bastion. A collection of small caves line a small box canyon, not far from the road into the mountain passes through the borderlands. These caves have become a staging area for small bands of humanoids that are now preventing trade through the passes.
The mix of humanoids involved has made the new Castellan of Zath Gor Bastion suspicious. They believe that the humanoids are being colle...
2023-06-22 16:21:16 +0000 UTC
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At the edge of the White Plains of Thaeral (a massive ice sheet that covers the land north of here) are the debris fields where the ice has retreated. Rough terrain covered in boulders and rocks – some worn smooth by the glacial action, others sharp and jagged, stones shattered by the relentless ice. Amid these stones and streams is the Shrine of Drofannion – a small tower erected out of a blue-black stone that is definitely not native to the area, or likely this world.
Drofannion b...
2023-06-19 16:06:27 +0000 UTC
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Zzarchov Kowolski of “A Thousand Dead Babies” and “Neoclassical Geek Revival” fame has written and released a pulp fantasy adventure novel titled “It Was Tuesday“. As part of his effort to make it a classic pulp fantasy novel, he had the cover art and interior map drawn by people completely unfamiliar with the book proper.
The full brief I received for this was “Fantasy regional map with something resembling fantasy Italy, fantasy France, and fantasy Bulgaria. Oh, and ...
2023-06-16 20:16:47 +0000 UTC
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Gascon’s Pit is a shaft in the centre of some old ruins. The pit was once under a roof, but the structure above the pit and associated understructures has long fallen into ruin – leaving the pit open to the elements. The ruins are at the end of a dwarven bridge over the Deepspike Ravine – the bridge having significantly better longevity than the structures that were definitely built after it.
Stairs lead down into the pit – and then end at a mezzanine that looks down over the pi...
2023-06-14 23:27:52 +0000 UTC
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So what happens when you put all three of the Stony Shore maps together into one big map?
You get this 41.25 x 6 inch map.
Downloadable in four versions from the blog now - colour @ 144 & 300 dpi, and B&W at 600 and 1200 dpi.
https://dysonlogos.blog/2023/06/13/the-stony-shore-combined/
2023-06-13 17:02:37 +0000 UTC
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The Stony Shore maps are a series of three interconnected dungeon & cavern maps that were each drawn on a 14-inch wide by 6-inch tall canvas at 4 squares per inch. Called the Stony Shore because an underground river runs through much of the space in question, these three maps can be used independently, or combined into one 42-inch long by 6-inch tall piece. This is the third map in the set, which counter-intuitively is the left-most / west-most map.
The western edge of the ...
2023-06-12 23:16:21 +0000 UTC
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The Stony Shore maps are a series of three interconnected dungeon & cavern maps that were each drawn on a 14-inch wide by 6-inch tall canvas at 4 squares per inch. Called the Stony Shore because an underground river runs through much of the space in question, these three maps can be used independently, or combined into one 42-inch long by 6-inch tall piece. This map sits immediately to the left (west) of map 1.
This portion of the caves of the Stony Shore is accessed either...
2023-06-08 18:54:46 +0000 UTC
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It is, once again, time to vote on which maps from our back catalogue should be re-released under the commercial use license.
Here's a selection of maps from the blog archives, the two receiving the most votes will be re-released at the end of June / beginning of July.
Vote here: https://forms.gle/XYv9JnSKQwXQmb...
2023-06-08 01:43:12 +0000 UTC
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The Stony Shore maps are a series of three interconnected dungeon & cavern maps that were each drawn on a 14-inch wide by 6-inch tall canvas at 4 squares per inch. Called the Stony Shore because an underground river runs through much of the space in question, these three maps can be used independently, or combined into one 42-inch long by 6-inch tall piece.
Approaching the Stony Shore from the north, all one sees is a stone embankment pierced with a number of cave and sinkh...
2023-06-06 16:36:16 +0000 UTC
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Every month we go through our back catalogue of maps and YOU vote on which two should be re-released under the free commercial use license. Our second release this month is a section of sewers I drew in 2018 (shortly after I drew the sewer maps for Dragon Heist).
While much of the city is served by “surface sewers” to move waste and water, in parts of the old town there exist proper underground sewers that date back to the previous empire...
2023-06-06 01:18:30 +0000 UTC
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Every month we go through our back catalogue of maps and YOU vote on which two should be re-released under the free commercial use license. Our first release this month is this ruined outpost and experiment with colour palettes from 2019.
Once a defensive border fortress looking over lush fields, the whispering outpost guards nothing but sand and scrub now – far from any borders.
Not destroyed by siege or strife, the Whispering Outpost...
2023-06-02 17:28:46 +0000 UTC
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Here's this month's Backstage Pass!
We've got a small regional hexmap, a set of three interconnected 6" x 14" mixed dungeon & cavern maps, a miniature "caves of chaos" box canyon, a tower shrine in a field of massive boulders (also with a Spelljammer asteroid field version), a four-level pit-based dungeon, a strange tower that spins out of the ground to launch surprise attacks against invad...
2023-06-02 14:06:51 +0000 UTC
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Whoa.
I'm doing it again, fell way behind because EVERYTHING seemed to pile up this month (major contract got rewritten & rescheduled at the last minute, car's been in the shop twice, dealing with gallstone issues, exploding water heater in the basement, renovations still incomplete... etc.)... so here's the May Kraken Poll, to determine which two maps from the archives will be re-released ...
2023-05-31 15:12:07 +0000 UTC
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And, for our two last new releases of March we return to the DungeonMorphs!
Here’s one of the DungeonMorph Lairs series of dungeon geomorphs – the fifth die from the set (the last of the three sets).
https://dysonlogos.blog/2023/05/31/dungeonmorphs-lairs-set-5/
(apologies - the original version of this post had the wrong image attached,...
2023-05-31 13:07:06 +0000 UTC
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And, for our two last new releases of March, here’s one more of the DungeonMorph series of dungeon geomorphs – the fourth die from the Lairs set (the last of the three sets).
https://dysonlogos.blog/2023/05/29/dungeonmorphs-lairs-set-4/
2023-05-29 23:34:21 +0000 UTC
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I’m still keeping on (if not 100% keeping up) with the #Dungeon23 projects – here’s the fourth map (level 3 – the second map was the surface level) in its entirety with the full map and short-form stocking.
4-1 Gaol
There are a total of 16 wererats living in areas 4-1 through 4-8, including the prince and their leader. Two are always on guard here, watching for encroachment from above. They will try to raise the alarm, and the wererat in 4-2 will join in if t...
2023-05-26 13:43:06 +0000 UTC
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When they aroused the ire of the gods, the mighty stone walls and cyclopean architecture of Ishud Vath proved to be no more than monuments to their hubris – the great mountain that the city was built around was thrown down upon them, raining the city in stone, ash, and lava.
There are several interesting ruins remaining in accursed Ishud Vath, but here we are focused on the arena where gladiators anointed by the city’s warrior spirits engaged in ritual combats that served as enterta...
2023-05-23 23:46:48 +0000 UTC
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Built by rebel priests of Amon-Gorloth, this dungeon was constructed and adapted from existing caverns following dreams they claim are channelled from Amon-Gorloth itself – making them a twisted and nightmarish version of the convoluted mausoleums under the desert sands where Amon-Gorloth sleeps and dreams. Of course, the “real” priests of Amon-Gorloth had already created the Deep Halls following the sleeping god’s plans, and neither can agree that the other can possibly be right (alt...
2023-05-20 19:45:57 +0000 UTC
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I’m still trying to keep up with the two #Dungeon23 projects I started – here’s the fourth zone of the Tumíssan underworld (expanding from the small access hallway at the south end of Map 3 (area 3-16).
4-1 Access Tunnels
Uneven floors, pipes and weirdness. Lots of small spiders have settled here and there are webs everywhere. These passages are hot, with steam and hot pipes running along the walls and ceilings and a humming / thrumming noi...
2023-05-18 13:26:44 +0000 UTC
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Two ancient domes behind a crumbling softstone wall are known just as “Bore Four-Four” to the locals. Once part of some deep-bore experiments where scientists were measuring solar ejecta from deep underground, the domes have become the headquarters of a well-equipped group of raiders / bandits. Both domes are made of a black-coated metal of some kind, with tinted crytalline panels on the upper dome to allow light it (the lower dome likely had these two, but the dome structure has been com...
2023-05-16 18:08:42 +0000 UTC
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Four massive standing stones were erected in a small but deep bowl in the rocky badlands of Dehnuk – accessed via a steep climb through a dark cave that is unmarked except for the evidence of the Circle of Dehnuk druids travelling to and from this holy space.
While ascending to the stones is fairly straightforward (and once you enter the cave, you can see the sky at the top of the climb to the stones), there are deeper parts of the cave, including a finished space cut from the stone b...
2023-05-13 15:13:03 +0000 UTC
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Beneath the ruins of the Claw of Sunsets are a number of small dungeons and understructures. This particular dungeon is under the final portion of the ruins maps above – with entrances both via the stairway in the tower (to the “dungeon” levels) and via the cave downhill from the tower (to the “caverns” levels). This is also the only set of understructures that haven’t been infiltrated by massive vines/roots of the others.
There are three levels to the dungeons and two to th...
2023-05-11 16:11:22 +0000 UTC
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