XaiJu
LokiVulpix

LokiVulpix

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LokiVulpix posts

Winter kinda sucks and I’ve been rather slow

Seasonal depression probably, Michigan has been getting a LOT of snow this year, so I can’t go outside as much, been having some other personal issues, the government is, but I’m staying hopeful and I’m not going to just disappear.


most of what I’ve been able to do is a lot of minor behind the scenes polish as well as documentation and providing examples of features in the codebase that haven’t really been used yet

I’ve made a template for a static object p...

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Apple is doing an Apple

thought I’d just note this since I learned of this today, for the like, three or so mac users, even if I did end up fixing my distribution build issues Apple is making it so unsigned applications just, will not be allowed to run, and removing the option for you to tell it you want it to run anyway

so uhm yeah, get a machine to run linux or windows on, not just to run this since I probably won’t end up figuring that out regardless, but to actually be able to use your computer withou...

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Not much being done right now (holiday season obviously)

but I do want to acknowledge the results of the poll 3.2 feature poll

Thats crazy, Naga and Wolftaur were neck and neck near constantly, Naga ended up edging out by a single vote in the end. Losing options aren't lost forever they'll be returned to later.

And it looks like we gonna be making an even bigger cock sprite, which should be very fun heh.

And Tail Vore! I expected it ...

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3.1.3 Fixes

Engine is unchanged since 3.1 you only need to update starbecue.pak if it is already installed

If you are coming from older versions and want to read the actual new features rather than fixes, read the 3.1 release post

Changes

  • Tail Vore now has an interact trigger position when dialogue is disabled for an NPC

  • Radial menus when Dialogue is ...

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SBQ 3.1.1

No engine changes, if you have 3.1 installed (SBQ Engine 0.2) you will only need to swap out starbecue.pak in your mods folder with the newly provided one

Changes

  • Added the Locked Settings Enforcer, which is intended for admin usage to lock settings on certain worlds, in depth explanation below.

  • All digest drop settings are locked disabled in SBQ hub to prevent NPCs from making a mess

  • added button to clear recently digested p...

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3.1 Foxes doing Evil Deeds and coming with you and cumming with you

New Features (compared to 3.0)

  • Drip particles for cock and boobs and pussy (amount is configurable in settings)

  • Horny Roleplay animations available when relevant parts are enabled

  • Jack Off

  • Finger Pussy

  • Squish Boobs

  • Prey's state is preserved upon logout, and players will warp with other players.

  • Mini deeds that take up only a single tile

  • Camp deeds for having ...

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3.1d WIP doing evil deeds

EDIT 2

The forgotten version increment is now fixed

Engine changes

  • added object.getOutputNodeConnections and object.getInputNodeConnections (read documentation)

  • fixed identityAnimCustom just not working correctly

  • added lua invoke for die and teleportOut to generic player contexts

  • fix back armor animation quirks when moving backwards and crouching

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3.1c WIP

Patreon was having an issue on friday last week so I gave up on it for the weekend

I do want to have these actions have sound effects, however I kinda froze when attempting to look anything up, if anyone knows of any stock sound effects that might be good for these animations, tell me where to find them.


Changes

  • Added RP actions (from left side of controller radial menu

    • Jackoff

    • Fingering

    • Boob Squish

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3.1 poll is closed and current progress

alright so what were the big winners?

In order of what got the most votes

Cumming/Masturbate anims
Prey come with you when you warp (players crew only)
Evil colony deed

Those three are the main ones I'm going to shoot for completing this month, part of the work already started a bit before the poll closed because I didn't foresee anything suddenly shooting ahead

as for the runner ups that I may put work towards if I feel like it

Tail Vore / Tail TF
...

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Development starts again in october!

So, reminders, though I doubt anyone forgot.

3.0 took about half a year of work fully rewriting everything in the mod to be far far cleaner code wise and function a whole lot better by also being able to modify the engine for how I needed it to behave.

The goal for 3.0’s release had been to match everything 2.8 had, but do it better! However some less important things didn’t make it in, or some other things still needed a considerable amount of work that did not justify holdin...

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3.0.1 Fixes

Engine Changes

  • Check for status based tool suppression is redone when a status inits or clears (Fixes edge case where eggs would error and then disable tools until the next time an egg was broken free from)

  • arm angle transform groups should update immediately (fixes issue where first projectiles from weapons with an idle stance might not work correctly)

  • put player.config movement overrides back in (read docs)

  • fixed er...

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SBQ Dialogue contribution/translation repo

https://github.com/WasabiRaptor/SBQ-Dialogue

In past versions of the mod, it was rather difficult for people to contribute dialogue lines or translate any of the text in the game due to how Starbound normally handles things, and how I hadn't originally thought about needing translations, Strings were jumbled in with functional code and etc. It wasn't good.

During the full re-write in 3.0 I had ...

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Macos Build doesn't work

anyone who was trying to use the macos build it isn't working

We're going to figure this out soon, but we at least have an idea as to why it isn't working

Me and Zygan both have a mac, and when we were doing testing we both were building on our own machines, it's likely something in the build configuration has it just pointing to where libraries are located our own machines rather than including them in the build, so when trying to use the executable on any machine other than ou...

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To clear up confusion about the discord

The patreon account linking essentially forces people to join the moment they sub, it doesn't give a choice, and I have to have it to have it auto apply roles.
I get easily stressed by a large amount of people joining, so I paused invites for a bit for the major release

The base tier doesn't get invited, but the higher tiers do, it's just paused for a bit

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3.1 Feature Poll

Wow! a feature poll!

because 3.0 is released properly, that means that the hiatus on feature polls during the complete code refactor is over, and now you patrons can now vote on what features to prioritize again (yay!)

Remember, these aren't minecraft mob votes, everything I list in one of these polls, I do genuinely want to add in, these polls are merely a judgement of what to prioritize most during development!

Now, of course this has been, over half a year of fixation ...

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3.0 Release!

Hey there! Its ready! Its stable! Its going to have a public release sometime in the following week once I choose somewhere to host it, or get my own site up.

Changelog (from 2.8)

  • removed everything

  • put everything back in

Bugfixes

  • Yes

  • ???????

more in depth changelog pending, maybe, if I feel like it

For those updating from 2.8 you'll have to fill out se...

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3.0x (Pre-Release)(real)(not fake)(definitive edition)(directors cut)(FINAL MIX)

wow was the last letter I uploaded here 'o' well, huh, anyway, over the past few weeks, one letter per week we've went through pqrstuvw and now we're at x, as for why they weren't getting uploaded, the issues were getting so small and I wanted to iterate through them so fast I was basically posting minor versions on discord every one or two days, in the more recent ones sometimes I was posting twice in a single day

during 'w' I was confident it was ready but there was always just one m...

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Very very close to release

So this past month I have essentially been doing a new test version every 2-3 days and that was way too frequent for me to be spamming patreon posts but as of now I feel it’s incredibly close to being done proper, as every feature is in and I don’t need to program anything new in, it’s just testing and fixes and testing and fixes

Last night we did the first major multiplayer test and found a few large issues that have now been corrected and everything seems to be going good so Iâ€...

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Been forgetting to put the weeklies here the past few weeks

However, y'all should be happy to know as far as I can tell, it's basically entirely stable

pretty soon we should have a pre-release version where everything intended feature wise is done, and it's just a once over for people to try for bugs, though there shouldn't be very many

I'll try to be better about posting on more than the discord

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Just gonna ramble out some thoughts

better keep people in the loop for what the general goings on are and what the roadmap is

putting a link to 2.8's post because I'm replacing the pinned with this post
https://www.patreon.com/posts/sbq-2-8-stable-89286306

So, 3.0 is quite close to being done, for the past few months it has been, rewriting every single thing in the mod from basically the ground up while also modifyin...

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Minor apologies

I want to just issue a general apology to people who DM me with issues or comment with issues here and I miss them because patreon is absolutely terrible with notifications

I barely ever see the important notifications when I get any such messages because patreon does not separate notification types, it just jumbles them all together with (what feels like) hundreds of subscribe and unsubscribe and like notifications I get basically every single day

I do still see them when I man...

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SBQ 3.0o wip (getting close to final)

the last major coding task to be done is re-implementing the NPC hunting behavior, which should be so much simpler than the one in the old system since I won't need to spam entity messages to determine someone's prefs and if they're a valid target and all, so it should be far less prone to failure and NPCs trying to do something when they can't actually do it

regardless, that's the task for next week, as well as fixing much of the remaining data that needs to be changed to re-implement...

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SBQ Weekly 3.0n

bit of a slow week this week but I'm trying to enjoy the weather among other things, outside is a fun game

Engine changes, just bugs really

made the "processingDirectives" arg in animation josn properties be appended to the image before the tags are replaced, so it's actually useful now

added a lua callback to status effects so they can get their name in script

properly return false if you aren't immune to a status so status effects actually work

SBQ asset change...

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SBQ Weekly 3.0m

Ok, this one should function

# engine changes

Properly initialize a variable to false so that the extended lounge object behavior doesn't attempt to run on objects not configured for it so they don't crash the game

Status effects can have a list of blocking stats defined rather than just a single blocking stat

# Asset changes

fixed issue with vore script breaking when trying to set settings before after agreeing to terms

Prey should no longer be able to esc...

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SBQ Weekly 3.0l

final stretch, I do think I'm going to be finished sometime in april

engine changes this week were pretty minimal, I only needed to fix a bug where monsters and npcs weren't having the status effect source set from lounge effects which was messing up the script with digest effect, as well as them not being cleared when dismounting

asset changes this week were mainly bug fixes, but there were a few new things

Any compatible NPC can have a settings menu brought up with the nom...

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SBQ Weekly 3.0k

Engine changes

fixed the drawDrawables canvas method to take scale as an optional arg

fixed loungable objects to actually use the expanded featureset taken from vehicles

made the animator handle the tags for <left> <right> being mapped to "front" and "back" depending on the flip

added a callback to the animator to make it output it's drawables in lua

added a callback to the animator to apply it's current tags to a string


Asset changes

...

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SBQ Weekly 3.0j

Firstly, going to note known issues before people tell me about them

in most contexts, NPCs are going to say they're missing dialogue, this is fine, I just need to do a restructure to the dialogue tree again (this time won't take several weeks since it's minor changes)

anyway, as per usual, engine changes first

Instance worlds can load a copy of a terrestrial world thats included within the mod assets, what does this mean? it means for things like the hub map I won't have to...

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SBQ 3.0ib Wip

Alright, I haven't posted for over a week because the ADHD keeps getting to me and also I was sick so that messed me up but all good now

Anyway, as per usual Engine changes first 

os.date() was added to the lua whitelist, I'm not sure why it wasn't since os.time() was already available, which can be used to figure out the date with a bit of math, regardless, this just removes some tedium

Persistent entities will no longer delete themselves if their script crashes, t...

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So, Starbound is a well made game

Making a separate post just so people see

Turns out starbound probably does something funky and unexpectedly different when a mod is packed into a .pak and when it’s a folder something I’ll look into come Monday

Which would finally explain why so many times, things work fine for me, and then suddenly don’t work when I post them for other people, because I work with it as a folder, I release things packed

If you’re dead set on trying out this week’s version, do a q...

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SBQ Weekly 3.0h

Edit: so to have this function how it functions for me, you have to extract the .pak files I have you put in the mod folder, starbound sure is a well made game that works consistently:)


This one seems mostly stable, still not everything there yet, but if you were hesitant to be using the past weeklies because of them fucking things up incredibly, I think we're probably past that by now


Engine side, just fixed script panes like the prey hud to actually not be ...

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