Seasonal depression probably, Michigan has been getting a LOT of snow this year, so I can’t go outside as much, been having some other personal issues, the government is, but I’m staying hopeful and I’m not going to just disappear.
most of what I’ve been able to do is a lot of minor behind the scenes polish as well as documentation and providing examples of features in the codebase that haven’t really been used yet
I’ve made a template for a static object p...
2025-01-23 20:57:11 +0000 UTC
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thought I’d just note this since I learned of this today, for the like, three or so mac users, even if I did end up fixing my distribution build issues Apple is making it so unsigned applications just, will not be allowed to run, and removing the option for you to tell it you want it to run anyway
so uhm yeah, get a machine to run linux or windows on, not just to run this since I probably won’t end up figuring that out regardless, but to actually be able to use your computer withou...
2024-12-24 17:48:58 +0000 UTC
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but I do want to acknowledge the results of the poll 3.2 feature poll
Thats crazy, Naga and Wolftaur were neck and neck near constantly, Naga ended up edging out by a single vote in the end. Losing options aren't lost forever they'll be returned to later.
And it looks like we gonna be making an even bigger cock sprite, which should be very fun heh.
And Tail Vore! I expected it ...
2024-12-17 22:07:10 +0000 UTC
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Engine is unchanged since 3.1 you only need to update starbecue.pak if it is already installed
If you are coming from older versions and want to read the actual new features rather than fixes, read the 3.1 release post
Changes
No engine changes, if you have 3.1 installed (SBQ Engine 0.2) you will only need to swap out starbecue.pak in your mods folder with the newly provided one
Changes
Added the Locked Settings Enforcer, which is intended for admin usage to lock settings on certain worlds, in depth explanation below.
All digest drop settings are locked disabled in SBQ hub to prevent NPCs from making a mess
added button to clear recently digested p...
2024-11-25 18:17:03 +0000 UTC
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New Features (compared to 3.0)
Drip particles for cock and boobs and pussy (amount is configurable in settings)
Horny Roleplay animations available when relevant parts are enabled
Jack Off
Finger Pussy
Squish Boobs
Prey's state is preserved upon logout, and players will warp with other players.
Mini deeds that take up only a single tile
Camp deeds for having ...
2024-11-15 22:55:51 +0000 UTC
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EDIT 2
The forgotten version increment is now fixed
Engine changes
added object.getOutputNodeConnections and object.getInputNodeConnections (read documentation)
fixed identityAnimCustom just not working correctly
added lua invoke for die and teleportOut to generic player contexts
fix back armor animation quirks when moving backwards and crouching
SBQ Assets
2024-10-28 01:37:11 +0000 UTC
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Patreon was having an issue on friday last week so I gave up on it for the weekend
I do want to have these actions have sound effects, however I kinda froze when attempting to look anything up, if anyone knows of any stock sound effects that might be good for these animations, tell me where to find them.
Changes
alright so what were the big winners?
In order of what got the most votes
Cumming/Masturbate anims
Prey come with you when you warp (players crew only)
Evil colony deed
Those three are the main ones I'm going to shoot for completing this month, part of the work already started a bit before the poll closed because I didn't foresee anything suddenly shooting ahead
as for the runner ups that I may put work towards if I feel like it
Tail Vore / Tail TF
...
2024-10-13 06:32:16 +0000 UTC
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So, reminders, though I doubt anyone forgot.
3.0 took about half a year of work fully rewriting everything in the mod to be far far cleaner code wise and function a whole lot better by also being able to modify the engine for how I needed it to behave.
The goal for 3.0’s release had been to match everything 2.8 had, but do it better! However some less important things didn’t make it in, or some other things still needed a considerable amount of work that did not justify holdin...
2024-09-18 02:17:39 +0000 UTC
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Engine Changes
Check for status based tool suppression is redone when a status inits or clears (Fixes edge case where eggs would error and then disable tools until the next time an egg was broken free from)
arm angle transform groups should update immediately (fixes issue where first projectiles from weapons with an idle stance might not work correctly)
put player.config movement overrides back in (read docs)
fixed er...
2024-09-13 20:20:43 +0000 UTC
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https://github.com/WasabiRaptor/SBQ-Dialogue
In past versions of the mod, it was rather difficult for people to contribute dialogue lines or translate any of the text in the game due to how Starbound normally handles things, and how I hadn't originally thought about needing translations, Strings were jumbled in with functional code and etc. It wasn't good.
During the full re-write in 3.0 I had ...
2024-08-19 21:33:34 +0000 UTC
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anyone who was trying to use the macos build it isn't working
We're going to figure this out soon, but we at least have an idea as to why it isn't working
Me and Zygan both have a mac, and when we were doing testing we both were building on our own machines, it's likely something in the build configuration has it just pointing to where libraries are located our own machines rather than including them in the build, so when trying to use the executable on any machine other than ou...
2024-08-01 23:42:55 +0000 UTC
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The patreon account linking essentially forces people to join the moment they sub, it doesn't give a choice, and I have to have it to have it auto apply roles.
I get easily stressed by a large amount of people joining, so I paused invites for a bit for the major release
The base tier doesn't get invited, but the higher tiers do, it's just paused for a bit
2024-07-29 18:42:51 +0000 UTC
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Wow! a feature poll!
because 3.0 is released properly, that means that the hiatus on feature polls during the complete code refactor is over, and now you patrons can now vote on what features to prioritize again (yay!)
Remember, these aren't minecraft mob votes, everything I list in one of these polls, I do genuinely want to add in, these polls are merely a judgement of what to prioritize most during development!
Now, of course this has been, over half a year of fixation ...
2024-07-28 19:20:19 +0000 UTC
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Hey there! Its ready! Its stable! Its going to have a public release sometime in the following week once I choose somewhere to host it, or get my own site up.
Changelog (from 2.8)
removed everything
put everything back in
Bugfixes
more in depth changelog pending, maybe, if I feel like it
For those updating from 2.8 you'll have to fill out se...
2024-07-28 19:13:22 +0000 UTC
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wow was the last letter I uploaded here 'o' well, huh, anyway, over the past few weeks, one letter per week we've went through pqrstuvw and now we're at x, as for why they weren't getting uploaded, the issues were getting so small and I wanted to iterate through them so fast I was basically posting minor versions on discord every one or two days, in the more recent ones sometimes I was posting twice in a single day
during 'w' I was confident it was ready but there was always just one m...
2024-07-18 01:21:12 +0000 UTC
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So this past month I have essentially been doing a new test version every 2-3 days and that was way too frequent for me to be spamming patreon posts but as of now I feel it’s incredibly close to being done proper, as every feature is in and I don’t need to program anything new in, it’s just testing and fixes and testing and fixes
Last night we did the first major multiplayer test and found a few large issues that have now been corrected and everything seems to be going good so Iâ€...
2024-06-30 20:48:44 +0000 UTC
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However, y'all should be happy to know as far as I can tell, it's basically entirely stable
pretty soon we should have a pre-release version where everything intended feature wise is done, and it's just a once over for people to try for bugs, though there shouldn't be very many
I'll try to be better about posting on more than the discord
2024-06-02 17:40:57 +0000 UTC
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better keep people in the loop for what the general goings on are and what the roadmap is
putting a link to 2.8's post because I'm replacing the pinned with this post
https://www.patreon.com/posts/sbq-2-8-stable-89286306
So, 3.0 is quite close to being done, for the past few months it has been, rewriting every single thing in the mod from basically the ground up while also modifyin...
2024-04-23 05:09:22 +0000 UTC
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I want to just issue a general apology to people who DM me with issues or comment with issues here and I miss them because patreon is absolutely terrible with notifications
I barely ever see the important notifications when I get any such messages because patreon does not separate notification types, it just jumbles them all together with (what feels like) hundreds of subscribe and unsubscribe and like notifications I get basically every single day
I do still see them when I man...
2024-04-21 19:22:53 +0000 UTC
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the last major coding task to be done is re-implementing the NPC hunting behavior, which should be so much simpler than the one in the old system since I won't need to spam entity messages to determine someone's prefs and if they're a valid target and all, so it should be far less prone to failure and NPCs trying to do something when they can't actually do it
regardless, that's the task for next week, as well as fixing much of the remaining data that needs to be changed to re-implement...
2024-04-21 19:12:06 +0000 UTC
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bit of a slow week this week but I'm trying to enjoy the weather among other things, outside is a fun game
Engine changes, just bugs really
made the "processingDirectives" arg in animation josn properties be appended to the image before the tags are replaced, so it's actually useful now
added a lua callback to status effects so they can get their name in script
properly return false if you aren't immune to a status so status effects actually work
SBQ asset change...
2024-04-14 23:56:28 +0000 UTC
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Ok, this one should function
# engine changes
Properly initialize a variable to false so that the extended lounge object behavior doesn't attempt to run on objects not configured for it so they don't crash the game
Status effects can have a list of blocking stats defined rather than just a single blocking stat
# Asset changes
fixed issue with vore script breaking when trying to set settings before after agreeing to terms
Prey should no longer be able to esc...
2024-04-06 20:31:34 +0000 UTC
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final stretch, I do think I'm going to be finished sometime in april
engine changes this week were pretty minimal, I only needed to fix a bug where monsters and npcs weren't having the status effect source set from lounge effects which was messing up the script with digest effect, as well as them not being cleared when dismounting
asset changes this week were mainly bug fixes, but there were a few new things
Any compatible NPC can have a settings menu brought up with the nom...
2024-03-29 18:46:06 +0000 UTC
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Engine changes
fixed the drawDrawables canvas method to take scale as an optional arg
fixed loungable objects to actually use the expanded featureset taken from vehicles
made the animator handle the tags for <left> <right> being mapped to "front" and "back" depending on the flip
added a callback to the animator to make it output it's drawables in lua
added a callback to the animator to apply it's current tags to a string
Asset changes
...
2024-03-24 03:38:04 +0000 UTC
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Firstly, going to note known issues before people tell me about them
in most contexts, NPCs are going to say they're missing dialogue, this is fine, I just need to do a restructure to the dialogue tree again (this time won't take several weeks since it's minor changes)
anyway, as per usual, engine changes first
Instance worlds can load a copy of a terrestrial world thats included within the mod assets, what does this mean? it means for things like the hub map I won't have to...
2024-03-18 21:31:25 +0000 UTC
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Alright, I haven't posted for over a week because the ADHD keeps getting to me and also I was sick so that messed me up but all good now
Anyway, as per usual Engine changes first
os.date() was added to the lua whitelist, I'm not sure why it wasn't since os.time() was already available, which can be used to figure out the date with a bit of math, regardless, this just removes some tedium
Persistent entities will no longer delete themselves if their script crashes, t...
2024-03-12 12:54:31 +0000 UTC
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Making a separate post just so people see
Turns out starbound probably does something funky and unexpectedly different when a mod is packed into a .pak and when it’s a folder something I’ll look into come Monday
Which would finally explain why so many times, things work fine for me, and then suddenly don’t work when I post them for other people, because I work with it as a folder, I release things packed
If you’re dead set on trying out this week’s version, do a q...
2024-02-24 08:23:48 +0000 UTC
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Edit: so to have this function how it functions for me, you have to extract the .pak files I have you put in the mod folder, starbound sure is a well made game that works consistently:)
This one seems mostly stable, still not everything there yet, but if you were hesitant to be using the past weeklies because of them fucking things up incredibly, I think we're probably past that by now
Engine side, just fixed script panes like the prey hud to actually not be ...
2024-02-24 01:24:48 +0000 UTC
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