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MuRo

MuRo

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MuRo posts

Shoost progress: layer order swap

Hello everyone.

I've been deeply immersed in various tasks for the upcoming update of Shoost. I'm thrilled to announce that we have finally implemented a feature many users have requested: the ability to rearrange the order of layers.

Implementing this feature was more challenging than it appeared, as layers are intricately intertwined with many other functions. We have also added the abi...

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Shoost Progress: Glow Effects

Hello everyone,

Over the past week, I've been focused on enhancing and optimizing the Glow Effect. We've managed to reduce the processing load compared to its previous state and added a variety of new Glow Effects!

Glow - Normal -


Glow - Streak -...

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I created the Glow effect.

Hello everyone.

Recently, I've been working hard on developing the Glow effect for the next update of Shoost.

In addition to the feature that makes the whole image glow, we've also added the ability to make only selected colors glow. It took some time, but we were able to achieve the quality we w...

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I tried to clean up the shade of Toon Shader.

Hello, everyone.

Recently, I've been fascinated by 3D anime-style expressions, so I've been experimenting with Toon Shaders. When trying to achieve a Toon-like expression for anime characters in 3D, the shadows can sometimes appear rough and unrefined.

A common solution to this is to adjust the model's normals to make the shade look cleaner.

2024-01-18 02:27:25 +0000 UTC View Post

Looking Back to 2023.

Hello everyone!

We are approaching the end of the year 2023. It's a little early, but I thought I would take a look back at this year. We have created a Showreel, which has become a regular feature this year.

We have had a lot of fun making updates to Shoost, as well as new techniques and visual expressions. Thanks to your support, we have been able to dedicate ourselves to development for the past year. Thank you so much!

As for Shoost, as a developer I am very happy to see...

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Shoost progress: Select Color function.

Hello everyone.

I would like to talk a little bit about a new feature we are developing for the next update of Shoost. The feature that I have been creating lately is the "Select Color" feature.

This function leaves only the specified color. Not only can the color be left, but it can also be flipped. For example, you can use this function to keep only the eyes and superimpose them on the ...

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I wanted to know about the technique of filming Anime.

Hello everyone.

I recently purchased a book on filming anime. The name of the book is "STUDIO GHIBLI Composite and Effect Warks". There are surprisingly few books on the market that specialize in filming anime.

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Questionnaire results

Hello everyone.

I recently posted a questionnaire and received a lot of feedback and requests, so I would like to introduce the contents of the questionnaire.

Question 1: Regarding the content of Patreon posts, please let us know if there is anything you would like to see posted.

The following is a summary of the contents.

◆Animation expressions

- Tips for creating a Anime screen.

- The story of colors to make it look...

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【Shoost Tips】 Expression technique using layers of light.

Hello everyone.

Recently, I have been experimenting with the new "Add Layer" feature in Shost v0.11.0 to create an Anime atmosphere.

2023-11-16 06:42:59 +0000 UTC View Post

【Shoost Tips】 About resolution and blurry.

Hello everyone.

I would like to explain about the blurry appearance of character when using Shoost. There are two main possible causes of blurry. One is due to the screen effect settings and the other is due to the capture resolution of the character.

For screen effects, the only way to find the best settings is to adjust the parameters. On the other hand, if the resolution of the character is low, the blurry can be eliminated by adjusting the capture resolution.

About char...

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Questionnaires📝

Hello everyone. Thank you for your support!

We would like to ask you to participate in this survey to get  your feedback and requests, etc. We have prepared a Google form for you to fill out. We will use it for future reference!

Question 1. about the content of my post.

Please let me know if there are any posts you expect to see. For example, "More technical know-how! , "Make more examples of Shoost work!" , "What do you normally do?" , etc. Please let ...

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【Update!!】Shoost v0.11.0

Hello everyone!

This is an update to Shoost v0.11.0!

Early Access : Shoost https://www.patreon.com/posts/early-access-62586291


Update Details

There are three new features in this update. The biggest change is the ability to add layers.

2023-10-27 08:00:42 +0000 UTC View Post

Progress: about Shoost v0.11.0.

Hello everyone.

Lately I have been working on the development of the Add Layer features for Shoost v0.11.0. I have finally finished the whole implementation and am now ready to share it with you all.

The...

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Shoost progress and more.

Hello everyone.

Today I would like to update you on the latest progress of Shoost.

Finally, we are developing the "Add Layer" feature that everyone has been asking for! The major tidying up of the layer system section during the last update was also in preparation for adding layers.

At this point, the layer addition itself is already implemented. However, there are ...

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【Shoost Tips】Let's use Spout to send 3D characters from Unity to Shoost.

Hello everyone.

In this article, I will show you how to easily send 3D characters and stages from Unity to Shoost using Spout. This is for those who know some Unity operations.

Step 1: Install Spout.

First, to use Spout in Unity, install "KlakSpout" provided by Keijiro God from GitHub. The installation procedure is also described on GitHub.

GitHub→ View Post

I tried to reproduce the light of a live music club.

Hello everyone.

I have recently been studying lighting in order to improve my ability to express light. As a practice, I tried to create a live music club atmosphere using Unity.

This is a real-time video using Unity's HDRP.

The stage is also a 3D model here. → https://skfb.ly/oxu7U 


...

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Recent prototypes.

Hello everyone.

Recently, I have been experimenting with a number of new expressions in Shost. One of them is Volumetric Lighting.

I was trying to see if I could enhance the expression of light. It looks like it would be useful in lighting expressions such as concerts.

As another applicatio...

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I was trying to create an anime screen effect with OBS Studio.

Hello everyone.

I recently tried to see if I could create an anime screen effect in OBS Studio, an attempt to reproduce a screen effect like the one done in Shoost, using only the OBS functionality.

Here is how I actually tried it.

Production Process.

The first step is to adjust the colors. Color correction filters are added to the character and background from the OBS filte...

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Eyes with depth

Hello everyone.

The other day I created a pupil with depth as a little experiment.

We used a method called parallax mapping to create a depth pupil with a single flat polygon. This method is also called interior mapping by another name. (It is complicated because each software has a different name for it.)

2023-08-16 03:40:47 +0000 UTC View Post

Shoost v0.10.0 to create Anime atmosphere

Hello everyone!

I have recently finished updating Shoost v0.10.0 and have just finished the process. This time, I tried to create an Anime atmosphere using this latest version, and I will explain the steps involved.

 YouTube→ https://www.youtube.com/watch?v=0J6ABItFQvQ 


Work...

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【Update!!】Shoost v0.10.0

Hello everyone!

This is an update to Shoost v0.10.0!

Early Access : Shoost https://www.patreon.com/posts/early-access-62586291


Update Details

The main changes include the addition of a "LAYER category" function and changes to the UI design.

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A little more.

Hello everyone.

The UI for Shoost v0.10.0 is almost complete and I will be able to update it in the near future!

You can use blur and tone controls on a layer-by-layer basis, as if you were adding effects.

2023-07-07 14:00:57 +0000 UTC View Post

Progress: Shoost v0.10.0

Hello everyone.

Shoost v0.10.0 is finally taking shape and we are happy to share our progress with you.

In this update, we have restructured the system to allow layer-by-layer adjustments. In order to expand the expressiveness of Shoost, the ability to make layer-by-layer adjustments was essential. So we spent a lot of time recently rebuilding the system. It was quite difficult and time-consuming to rebuild the system while maintaining the existing system. Now that the system is f...

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Creating a nice screen using Shoost.

Hello everyone.

I would like to share with you some things I have noticed and tips I have learned when creating scenes using Shoost. When I use Shoost, I usually start with the characters and backgrounds already prepared. How to proceed from there is the theme of this issue.

There are two important points. Layout and Color balance.

- Layout

The first one is "layout".

The main points of layout are how to position and size the ch...

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Create various scenes in Shoost.

Hello everyone!

Lately I have been experimenting and creating  scenes with various patterns for the next update. I can see both the good and the bad points of Shoost when I actually create them.

Example of work.

2023-06-02 01:25:50 +0000 UTC View Post

It's been a long time since I've read it, but it's still interesting.

Hello everyone.

Lately I have been spending my days thinking about new ideas, doing a lot of research on the internet and reading books on the subject. In the middle of all this, I found a book that I haven't read in a while and found interesting, so I'd like to introduce it to you. The name of the book is "Painting the Colors of Our Films".

This book is about the "Painting the Colors of ...

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Future Shoost updates.

Hello everyone.

Lately I have been exploring different ways to add features for the next update of Shoost.

For example, we have many things we want to do, such as adding effects, presets, translations, adjusting functions for each layer, expanding existing functions, improving the expressiveness of images, adjusting UI operability, and so on.

However, simply adding functions blindly will result in more complicated operations, making it harder to use and understand. Therefore...

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"Match the EYE LEVEL" - Increase the sense of unity between the character and the background -

Hello everyone.

I would like to talk about eye level as a technique to match the character and background. Especially for Vtubers and others where the character is already defined, being aware of the eye level of the background will increase the overall sense of unity.

What is Eye level?

Simply put, Eye level is the position of the camera that is shooting the subject.

Diffe...

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【Recommended Books】 Color schemes that match characters and backgrounds

Hello everyone!

I often work with animation style models, and I find it quite difficult to match the color scheme of the background with that of the characters.

A sense of cohesiveness between the characters and background is essential to create a sense of unity and overall atmosphere in the work. So, I would like to introduce a recommended book on color schemes to match backgrounds and characters.

Recommended Books

2023-05-05 02:00:02 +0000 UTC View Post

I'll try to find a new expression.

Hello everyone.

Lately I have been experimenting with an interesting technology called Barracuda in Unity. Unity's Barracuda itself has been around since 2020, but I feel like I've been tinkering with it lately.

What is Barracuda?

Barracuda is a library for inference using neural networks in Unity. Simply put, it is a feature that makes machine learning data available in Unity.

I tried Waifu2xBarracuda.

First,  I tried Waifu2xBarracuda, which uses AI to ...

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