Here's the link to the latest build!
https://mega.nz/file/i54k2IgR#C9f9Q60Y9OLeqAckrXqZzE1_smiLiMMaePnbBNJWFJ0
Something I forgot to mention in the update is that I've increased your walk speed significantly, so you don't have to teleport everywhere or constantly hold the stick down to run.
But if you need to get somewhere up high, just pull back on the ...
2022-03-12 00:22:22 +0000 UTC
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Hey guys,
I've got a new build for ya!
Recap:
So, if you recall back in January, I updated the game to the latest version of Unity. But there wasn't any new content, so I didn't release a new build at that time.
Then in February, I continued work on the game, but had to get my covid booster shot before I went to ANE. Thankfully I didn't get covid while at the con in spite of being unable to avoid the crowds!
Anyway, I got right back to...
2022-03-12 00:06:43 +0000 UTC
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Hey guys,
Earlier this month, I'd talked about my plans to add some new content to the game, and to see about optimizing some things for you. Well, plans changed somewhat. But with good reason!
Someone had requested I get dynamic bones up and running again, so I started to work on that, and made a little progress, but then I thought I should experiment with joints, thinking it may be beneficial to simply replace dynamic bones and their colliders with rigidbodies and configurable...
2022-01-31 17:18:59 +0000 UTC
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Hey guys!
Sorry I haven't posted an update in a while. I didn't want to post an update without having a new build ready, and after November came and went, I thought I'd have one ready in December, but other stuff came up.
And while I still don't have a new build ready for you, I do have some news to share!
First of all, I haven't been slacking off entirely. I've been doing research and writing down ideas, and thinking about how to implement things... Like for example, how...
2022-01-02 14:03:03 +0000 UTC
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Hey guys,
Here's the link to the October build!
https://mega.nz/file/b9pxgQrZ#MFJY-s9gF72qQsXDvwdRwpevYmol0ItrqttpHboNeLk
Instructions:
1. If the link above doesn't work, copy and paste it into your browser.
2. Make sure you add the game to Steam before you run it or else the controls may not work!
3. Pull back on the right stick to telepo...
2021-10-05 14:50:15 +0000 UTC
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Hey guys,
I've got a new build available for you this month, which I'll be posting a link to after this update!
The content I've added in this build is gonna be a bit different than you might have expected from the previous update.
I'd mentioned that I purchased a bunch of new animations, and I was going to start adding them to the game. But when I went to do that after exporting them all, I found that for some reason almost all of them were corrupted, with the hips twis...
2021-10-05 14:44:08 +0000 UTC
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Hey guys,
This month's build is gonna be delayed a bit!
Last month, rather than finishing up the player scaling interface, I decided to switch gears after finding a source of adult animations to use in the game. I paid $300 for a little over 100 sequences, most featuring two partners, making for a total of around 200 individual character animations, in around 12 different positions.
Unfortunately all of these animations came in a format which wasn't compatible with Unity,...
2021-09-05 03:20:37 +0000 UTC
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Hey guys,
Sorry the build is a little late! I ran into an unexpected issue at the last minute where Unity was refusing to compile. I think Visual Studio was corrupted somehow when I installed a new version of Unity the other day.
As promised, this latest build enables you to adjust your size. See the latest update for full details. Enjoy!
Click here to download!...
2021-08-01 09:30:52 +0000 UTC
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Hey guys,
This month I added a menu and the ability to adjust your size!

I've already got plans to change this interface slightly, and in the next update I'll be removing the smallest and largest sizes and replacing them with a x10 multiplier toggle which will allow you to go 10x smaller or 10x larger for any of the values. I found that the size difference between the largest NPC's which ...
2021-08-01 09:30:27 +0000 UTC
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Hey guys,
Sorry this update's a little late. I was really hoping to be able to release a new build for June, but I ran into a bunch of issues this month getting the menus working, and on top of that my second vaccine dose put me out of commission for a few days.
The next build probably won't be ready for a couple more weeks, but I've got a screenshot for ya, and an update on what I've been working on and what I'll be adding soon.
So the first thing on the menu for last mo...
2021-07-02 00:25:41 +0000 UTC
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Hey guys... and welcome new patreons!
So as promised, here's an update on what I was working on last month, and what made it into the latest build!
When last we left off, I was working on fluid sim stuff. I made a long technical blog post over on twitter about that, so if you want to know how that went in detail, you can read about it there. But the short version is I made a lot of progress, managed to get light probes and shadows working, got reflections mostly working, and I e...
2021-06-06 09:48:13 +0000 UTC
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Hey guys,
It came right down to the wire, but here's the May build!
I'll do a detailed writeup later of what I've been working on these past few weeks. But for now, here are the controls:
Left stick - Smooth movement. Click and hold to run.
Right stick - Smooth rotation + teleportation.
I don't know what the controls will map to on the Vive wands, but if you need to remap the controls, go down to the bottom of your steam games list and click add a game, and selec...
2021-06-01 03:29:50 +0000 UTC
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Been working these last couple weeks on fluid simulation, and man is it a pain in the ass!
Some VR games use a fluid simulation plugin from the Unity store which looks great in videos but falls flat in actual usage becaue it fakes geometry, rendering it to a canvas which then has to be overlaid on the scene. This looks weird in VR because it's secretly 2D and lacks depth, and because it murders your framerate the devs who use it tend to render the canvas at a lower resolution than your...
2021-05-12 11:10:56 +0000 UTC
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Hey guys,
So it looks like the first build I release will be this month. I've got a bunch of things to update you on, and if you haven't been following my Twitter you should check that out because I've released a video with some of the progress so far!
https://twitter.com/FuroticVR
I posted it on twitter because I can't put NSFW in public posts on Patreon and I want those who haven't joined the Patreon ...
2021-05-03 00:46:22 +0000 UTC
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If you're looking for an erotic furry VR experience, you've come to the right place!
Furotic is a VR sex sim where you select your kinks, pick your partner, and then physically interact with them in a varierty of ways!
The game will be compatible with all PC VR headsets (Quest users will need to use the link cable) and is still in the early stages of development, but rapid progress is being made!
Over the last three weeks, I've:
1. Negotiated a deal with Ghostly to...
2021-04-14 21:06:40 +0000 UTC
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