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MegaBlueBall

MegaBlueBall

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MegaBlueBall posts

Poll #8 - Results

Congratulations to the winner! The lamia will become a new custom character to be added into the game. Vore is proving to be extremely popular, beyond what even I expected.

I'll make some minor adjustments to the rules of bonus accumulation, with the intention of trying to improve competition. The rules are as follows:

All bonuses of fetish tags that participated in the current poll are doubled, with some exceptions:

  • If a participating tag didn't have any ...

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animation preview: Double Teamed

Above you can see the loops #1, #2 and #3 of the combo animation. 

And I guess I know now the reason why _spitroast_ animations are so uncommon in pixel art hentai games; they are very challenging to animate!

Of course, one could always cheat when making them by having a very simple left and right movement of only a few frames... that is easier to animate for sure, but it ends up looking very robotic.

Given my amateur art skills, I'm very much still a newbie when it com...

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When you love rough play

Another small preview, this time of the _blowjob/irrumatio scene. Coming next is the spit-roast position.


Cheers!

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Poll #8 - custom enemy of the monster city

I have received the Heroic Darling patron's suggestions for this month and after fine-tuning the details, the entries for poll #8 are ready to go.

This poll will follow the same format as usual: it will run for about a week or so to give everyone an opportunity to vote and you can vote on as many entries as you like. 

Once the period ends, the voting power will be computed and the winner will become a new character in the game.

Currently these View Post

Bouncy physics of Boobs and Hair

These are previews of the animations for the lizard enemy. One sex animation, and the basic grab animation. For the sex animation, I tried to make a front-view to give more emphasis to Maya. It was a challenge to convey the motion and bounciness of the position in this perspective, but in the end I think it turned out ok and I'm satisfied with the results.

The idea here is to have 2 different solo animations for those enemies and 1 combo animation, for when multiple enemies grab Maya. I...

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1st enemy of the monster city: Lizardmen

These lizard-men can be encountered patrolling the city's alleyways in search of wrongdoers, tough given their nature, many become ruffians themselves.

From the start of the development I had plans to create enemy variants, that would either behave differently or behave just the same and be simple recolor but with higher stats. In this particular case, there are two versions: The shield guy is slower and can't jump, but can raise his shield for more defense and can't be stunned. The axe...

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Poll #7 results, and gathering entries for poll #8

My dumb head totally forgot to post the results of last month's poll! I apologize. The results can be seen in the image above. The arachne will be a new custom character to be added into the game.

With those results, the bonus voting power of the tags are upgraded as such for the next poll:

  • _Yuri/Lesbian: 6*(1.5) = 9
  • _Monster/Creature: 3*(2) = 6
  • _Vanilla/Male: 16*(2) = 32
  • _Blowjob: 8
  • _Futanari: 2

And on the topic of the next po...

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MKM - alpha 0.1k

Download: MEGA .zip 

Download: MEGA .rar 

This release contains the first stage of the monster city. The entrance is past the hill boss stage (will have a better transition in the future) and you can copy the save folder of previous versions calle...

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Poll #7 - Custom Enemy for the Monster City

I've received the Heroic Darling suggestions and after some back and forth where we fine-tuned the details of the ideas, the entries for this month are finally ready for the poll. 

This poll will follow the same format as usual: it will run for about a week or so to give everyone an opportunity to vote and you can vote on as many entries as you like. Once the period ends, the voting power will be computed and the winner will become a new character in the game.

Current...

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Working on the monster city, and the next poll

I'm trying to make the style of the city and houses to resemble the old school rpg's such dragon quest and final fantasy, meaning colorful roofs and blocky structure. I have a lot of nostalgia for those games so I think the aesthetic fits MKM quite well, but also from a practical standpoint it means that its a style that is manageable in terms of creating tilesets given my amateur artistic level.

In terms of level design I'm testing different layouts to make the stage unique: The first ...

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MKM - alpha 0.1j

Download: MKM - alpha 0.1j.rar 

Download: MKM - alpha 0.1j.zip 

The salamander woman is ready to prowl! You can encounter her in both of the hill stages but she is most commonly on the Fae's Overpass. There's two of them inside the big cave to the...

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Animation Preview - Salamander Woman

This cutie will be sorta of a scout within the hill stages; she will be on the lookout for any potential threats to the monster city and once she spots an intruder she will do her best to gulp it down!

I want her to be a bit more aggressive than the usual enemies, so I'm experimenting with some different behaviors to try and find a good balance to make the salamander challenging but not overly difficult.

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Poll #6 Final Results

Congratulations to the winner! As the wolf girl entry received the highest amount of voting power, she will become the 6th custom enemy to be added into the game.

I've received some questions and suggestions regarding the accumulation of the bonus voting power, so I've decided to standardize it with the following rules:

  • All fetish tags that have an entry in the poll but didn't win it will accumulate 100% of their current value effectively doubling the bonus for the next poll...

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MKM alpha 0.1i - patreon release

Download: MKM.rar 

Download: MKM.zip 

This release features the new hill boss fight and a new functionality that allows player to customize which fetishes they want to see in the game.

The new boss is called Nina and she guards a back entran...

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Hill Boss - ero preview

I'm close to completing the work on the animation. Bellow are some direct links where you can see previews of some sections. Since its for a boss the full animation (once it's plugged into the game) will have transitions between those sections as well.

Content Tags: Futanari - Cock Vore

https://gfycat.com/jubilantwaterydotterel

2020-04-25 14:54:59 +0000 UTC View Post

Poll #6: Bonus Custom Enemy

It's time to vote again!

I've received the patron's suggestions that wished to participate in the poll and after some back and forth we have fine-tuned the details of their ideas, so finally here are the entries for this month. 

This poll will follow the same format as usual: it will run for about a week or so to give everyone an opportunity to vote and you can vote on as many entries as you like. Once the period ends the voting power will be computed and the winner will beco...

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preview - Hill Boss fight animations

This was a fun character to create as I had never made a muscle girl like her and I'll flesh out her character too when I begin to focus on the game's story and dialogue.

Now to finish up her grab and ero animations!

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Gathering entries for poll #6 (special round!)

This round will be a bit different: it will be to decide a bonus enemy design that can be on any of the current stages (beach, forest, hills) as well as the upcoming stage.

The next stage will be the demi-monster city: Maya will have to fight trough the slums and rooftops of this city while avoiding its angry inhabitants, so the theme will be kinda of a medieval fantasy city. As the name implies some of the already planned enemies are going to be humanoid monsters so th...

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preview - Hill Boss - Nina

For some reason patreon really messes up with the quality of the gif. Here's the direct link where you can see a better version: gyfcat 

There you can see her basic static design. It's quite interesting that she ended up being a minotaur/cow-girl because the boss of the next stage is also going to be a minotaur (albeit male) so I'll tie them up nicely in the story once it is fleshed out as bein...

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MKM alpha 0.1h - patreon release

Download: MEGA .rar
Download: MEGA .zip

As promised, here's a small release with the 2nd part of the hills stage and the stats system, as well as some small additions (detailed in the changelog). You can always copy your save folder and use it in new vers...

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MKM alpha 0.1g - patreon release

Download: MEGA .rar 

Download: MEGA .zip 

Congratulations to the winner of poll 5! The salamander woman will be the next custom enemy to be added into the game! The image above is what I'll be using as reference as suggested by the patron, to better giv...

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Poll #5: Custom Enemy for the new hill stage

 It's time to vote again!

The full hills stage release will come later this month and with it 2 new common enemies and a boss fight, so this vote is to decide on the design of a 3rd common enemy for that stage (tough this eventual 3rd enemy will only come next month).

I've received the patron's suggestions and after some back and forth we have fine-tuned the details of their ideas and finally here are the entries for this month. 

This poll will follow the same form...

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Gathering entries for Poll #5

This poll will be to decide the design of the 3rd common enemy of the Hills/Valley stage.

You know the drill: Heroic Darling patrons, please send to me your suggestions so that they can become an entry in the poll. As always feel free to come up with any type of character/scenario that is within the scope of my work and then we can fine tune the details of the idea from there.

Those are the current bonuses for fetishes/tags (in terms of voting power added at the end):  

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Fairies and Eggs

Fairies will actually feature a big role in the game's main story (once it's fleshed out) so I might as well begin adding them.

She will be the 2nd new enemy in the hill stage and above you can see a loop of the ero animation of her stage buddy, moments before it begins the oviposition.

While both are flying enemies I'm coding different behaviour rountines to distinguish them: the insects are rather erratic in their movement but they can get really agressive and home-in on Maya, w...

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Mystic Knight Maya - Project Goals

Bellow I'll detail my current plans for this project. Please note that those plans are non-exhaustive, meaning: 

  • I may have forgotten to list a certain feature here, but said feature is on my plans still; 
  • Some goals may change (increased or reduced in scope);
  • Some goals may be removed entirelly and/or new ones added;

That said all of the goals listed here are part of my overall vision for what the final game should be, so barring some type ...

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Insect Season

Those nasty buggers are going to be a pain in the ass for Maya, in more ways than one...

The main development goals for this month are:

  • Design and create the rest of the proper hill stages;
  • Add 2 new common enemies for those stages;
  • Add 1 new boss fight;
  • Flesh out the ero scene of the beach boss (it will have an additional phase to it);
  • Add more internal shots for existing enemies;

Secondary goals:

  • Create the "Stats...

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MKM alpha 0.1f - patreon release

Download: MEGA .rar 

Download: MEGA .zip 

This version features the beach boss fight, the flower blossom enemy, internal shots and throwing weapons. I've placed bombs and daggers just before the bosses so that you can try them out, tough they are somewh...

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Poll #4 winner

Congratulations to the winner!

The futa cowgirl will be next custom character to be added into the game and will become the boss for the new hills stage.

As usual tags accrue bonuses for the next poll. These will be:

  • Vanilla +4
  • Blowjob +4
  • Monster/Creature +2

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Work in progress: Beach Boss ero animation part1

Will it fit tough?

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Finishing up the beach boss

https://i.imgur.com/bOsdDSr.mp4 

Please avert your gaze from that placeholder boss sprite. 

Mechanically the boss fight is more or less completed, so that it loops and uses its skill set in the intended manner and the fight can be played and won as is. All that is left before I release the update for this month is to draw both the action and ero animations for the boss.

One of the things that I...

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