You know that saying that goes: The last 20% of any given task require 80% of the actual work?
With my work, this usually is only true when dealing with new and experimental Devices, but despite technically not making a new Device, things got VERY experimental...
So what happened?
As mentioned in my previous post, I was busy with reworking Deadly furnitures to make All devices compatible with PaSo and enable them to send Characters to Sovngarde.
Making that possible requ...
2025-03-01 14:35:42 +0000 UTC
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After The Initial Release and first Round of Bugfixes for this new Project have been Released, I think its time to Reflect on it and Give a bit of a roadmap on how I plan to proceed from Here.
To Recap: This entire Thing was meant to serve as a sort of death Alternative mod, custom tailored to work with Deadly furnitures and to allow players to continue their games after getting a bad end in one of the PA outcomes or OBH (and maybe from 3rd party mods, but more about that later).
2025-02-10 15:58:56 +0000 UTC
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Edit:
This post should now be properly visible to all Beta-Testers. Sorry about the inconvenience.
A week has passed since its initial release, and thanks to you and your help, Multiple issues could be Identified and squashed.
Notable issues that could be fixed are with the TPG and the "Soul Release" prompt. That one now works as advertised.
Furthermore, an issue where the Sovngarde quest could not be started by the TPG at all for some users has also been solved.
2025-02-05 12:44:11 +0000 UTC
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With only a slight delay, today I present to you the long awaited initial release Of my newest mod "Pama Sovngarde Aftermath" (abbrevition: PaSo).
Before Anything else, I want to advise that this mod is Heavily interlinked with Pama Deadly Furnitures, and therefore, you need this updated version here to utilize PaSo.
Pama Deadly Furnitures V3.1.4 (SE/AE)
Please install this First! PaSo...
2025-01-29 00:20:00 +0000 UTC
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When I put this entire thing up as an option in the last poll, I didn't really expect it to win, and I also did not have a very clear concept of what exactly it would even be. There was just this general, and very practical Idea that I wanted something to allow playing my other mods without always resulting in a game reload.
Bit while I was working on the thing, the Picture became clearer. And one thing it did certainly change for me was my view about the Dialogue system
Making Dial...
2025-01-25 16:32:55 +0000 UTC
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Some time has passed since its announcement, so I think its time to give a quick update on the current progress and planned features.
Lets start at the beginning: Characters getting killed by Deadly Furnitures in the real world.
As I mentioned, this mod is supposed to provide a way to get dead followers back from the afterlife, so lets start there.
When A follower is killed by a device, they get "marked" by the mod, but will otherwise behave as usual. They will stay in the de...
2025-01-09 05:26:32 +0000 UTC
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Lets start with the really cool news first:
The Absolute Chad who already made the Oven model for us had some more free time to kill and insisted that he wanted to make another one.
So I went through my mental list of feasible Ideas and looked for something which would require a slightly more elaborate model and could therefore benefit from the skills of a more professional modeller.
After some deliberation, I made my choice, designed a small mockup in Blender to better convey my ...
2024-12-24 08:43:44 +0000 UTC
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This isn't something entirely new, but I sometimes forget that not everyone here is on my Discord. (Go there and join. NAUW!)
This new Update has been uploaded there a few weeks ago, and according to the feedback, it seems to work reliably, so you can at the very least be sure that it doesn't brick your game.
But lets get to the Interesting part: What is in this new version?
As some as you will likely remember, In Skyrim, Whenever a head is detached from its body, your game w...
2024-12-24 05:10:40 +0000 UTC
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So, the vote is Over and we have a clear winner. The Sovngarde aftermath Quest. For those who aren't subscribed or on the Discord, lemme give you the quick rundown on why this is relevant and what it will contain.
Existing death Aftermath or Defeat mods for Skyrim are well established and come in many colors ans shapes, but they have the common issue that they are tailored towards combat.
If the cause of players Death is not a Bandit/Dragon/Chicken, but instead a piece of furniture, ...
2024-12-02 19:30:37 +0000 UTC
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Even with the Oven Finished, there was something that irked me. I kinda wanted to have a large and busy looking kitchen scene, but you only had the Roaster, Oven, and the display Devices to fill the Room, and the latter ones can only Hold Cooked Food, which didn't seem quite right with me. A real kitchen would likely have a lot of raw food flying around, waiting to be cooked.
And So I made the new mini Device, "The Oventray".
Its essentialy a combination of the roasters prep spot an...
2024-12-02 02:37:56 +0000 UTC
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While I'm still busy with cleaning up The current version of Deadly Furnitures and the Solitude Events, I think its appropriate to Start the next vote now so a high number of folks have time to participate.
We got a interesting mix of options this time. Some single Devices which are a direct result of your feedback and Ideas from the Discord channel, as well as some Grander Quests projects. Old and New
So, without further Ado, lets get to it.
1: Sovngarde Purgator...
2024-11-15 01:40:52 +0000 UTC
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It really took a while this time, but today I can finally present to you the fully completed Version of the Dwemer Oven!
It incorporates the reworked mechanics from the roaster, which should prevent coloring issues and works with all custom races and hairstyles.
And of course, it inherits the legacy of the Hanger and comes with multiple animation sets.
The Option Menus are more extensive then with any previous Device, but it should be mostly self explanatory.
To get t...
2024-11-07 10:36:20 +0000 UTC
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The Word "Initial" means that this isn't the Final Release by any means.
But due to my health acting up again, I couldn't spend as much time on the screen as I wanted too, so I have to put this thing out in steps.
This First step includes the fully playable and (probably) stable Device with functions fairly similar to the existing Roaster, plus the capacity to actually handle game/cell reloads.
Whats missing are the final animations, as well as the interaction options for the Coo...
2024-10-20 18:10:03 +0000 UTC
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Another Unexpected windfall happened.
That 3D artists I mentioned previously proved himself more capable then I could have ever hoped and finished the Oven model mere hours after I published the last post, and as you can see, It came out absolutely gorgeous.
And after fighting with blender and nifskope for another day or so, I managed to finally bring it ingame and started working on the scripts.
Did some tinkering with the vanilla fire assets and I think I achieved something go...
2024-10-12 22:43:17 +0000 UTC
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As announced in the last post, I´ve spend the last few days with copying over assets and correcting hundreds of texture paths, along with the Changes in scripts required to finally rip out the Zap8 Dependency.
While this doesn't have any DIRECT effect on the mod. It does have the following side effects:
This is one of these types of post which neither me nor you will like, but I think its important to keep you updated anyway, so here we go.
September was a slow month for me. I managed to make a few prototypes in blender, but nothing game-ready yet.
Reason for that seems to be human biology, because apparently we loose our generall immunity to low level diseases like the flu when we approach the ripe old age of 30...
That means during this month I was somewhat preoccupied with...
2024-09-30 19:17:16 +0000 UTC
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The Majority of you has cast their votes, and The Oven is the clear winner this time.
So what does this mean?
That means I´ll have to come up with a new 3D model for the Device, make some new Character Animations and of course write the scripts.
I´m tempted to use the existing oven in the picture as a base and modify it for my purposes. That would save me a lot of time and also ensure that the Device doesn't feel out of place anywhere.
The Dwemer electric Device for exa...
2024-09-02 11:19:32 +0000 UTC
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After a lengthy stay in Skyrims Capital, its finally time to move onto the Next major project.
Not much to waffle about this time, so I hereby present to you your options:
1: New Device - The Oven
A new Device for Deadly Furnitures with a brand new 3D model and dedicated animations (2 Actors most likely) to complement the kitchens of any upcoming larger story centric mods.
(time estimate: medium)
2: New Standalone mod - Payst...
2024-08-26 21:10:57 +0000 UTC
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Well, at least the Final One for this Voting period. I'm probably gonna put it up in a vote at some point in the Future again.
Notable changes from the previous version, this one contains fixes for two broken scenes, inclusion of audio files for voices, adjustment of the simple follower Bailout price, as well as a few minor cosmetic fixes here and there.
Special thanks to Dozen9292 for the voice files, as well as raskal637 and fury031 for providing feedback and making me aware of ...
2024-08-26 20:26:34 +0000 UTC
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The finished back alley quest Marks a milestone on which it would be permissible to leave Solitude again and move on to the next big project - or to Add Another Event to the public plaza, reintroduce the originally planned device rotation, and round of the experience.
This here is a bit of a pre-poll because I'm really not quite sure which one of the two aforementioned options I would prefer.
Staying in Solitude in a familiar environment would likely be conducive to the speed of mak...
2024-08-21 15:02:10 +0000 UTC
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Alright here it is, The Finished Quest. with Branching Dialogues, Stages, options, Journal entries, and All the Bells and whistles.
This took a long time, far more then it should, And Im afraid I don't have a good excuse this time.
One issue was that working with Journal quests and Dialogues requires working with fragment scripts, which cannot be written in an external Programm like Visual studio, but require editing within the CK, which is an absolute pain and slows things down.
2024-08-21 14:08:08 +0000 UTC
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Here it is, the first part of the "Backalley Adventures" Quest.
Slight remainder how we got here:
The last update for the solitude Events (from somewhere last year) added the plaza Overseer NPC. He was meant as an interface to bail out followers which have been captured and shackled at the plaza. Right now you can only pay him directly so he frees a companion of your choice, but he already has dialogue options which allow you to "flash" your woman parts at him and suggest an alternat...
2024-07-14 08:16:09 +0000 UTC
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Heyo, in preparation for the Upcoming new Solitude Events, I had to make a series of changes to the Hangers/Signposts scripts in order to allow them to properly work within the new Scenes.
Because I completely forgot that part during the initial Development and therefore the process of cramming it in retroactively was a bit messy and took some time.
But these changes are only interesting for Me and other Modders. For the average user, i.e. you, there SHOULD be no noticeable change...
2024-07-09 22:06:11 +0000 UTC
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Alright, the Poll has run for far longer than originally planned, and by now everyone should have had a fair chance to get their Vote in.
By a small margin, the Solitude Events managed to win, which means we will be Returning to Skyrims Capital and pick up where we left of last time.
This means at least one (maybe two) new Scenes/Outcomes for the public Plaza, as well as new Interactions with the Plaza overseer.
The latter one specifically means the already hinted at Back alley E...
2024-06-22 13:51:07 +0000 UTC
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Aight, after way too much time has passed, I finally present to you:
The full Featured Dwemer Electric Device, as well as a new Bonus Device the "Display Lamp".
These two are meant to be used together and are grouped in the spawn menu. Place em in the same room and they should automatically recognize each other. They can obviously work independently as well.
This was by far the most complicated Device I did so far, and some important lessons were learned. Apart from the tec...
2024-06-07 02:39:39 +0000 UTC
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The Final update for the Dwemer Electric Device is right around the Corner, and there are a few things pertaining to its development (particularly since the last release) which I'm not quite happy about and which will need addressing in a separate post.
Main issue was the excessive amount of wasted time, and in order to make up for that (at least somewhat) well start the Vote now so I can get started with the next thing right away when the Dwemer Device is done.
So, whats i...
2024-06-04 16:42:12 +0000 UTC
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So, I gotta be honest with you guys, but I´ve suffering from a mild case of writers block for the last two weeks. (Or Animators block to be more precise).
I did manage to made a new Animation for the static device, found a way to implement The Limbless Cyborg Outfit from TAWOBA as a soft dependency, and also finished the remaining scripting work.
What´s still missing are the Character animations, notably the transitions. (non-looping stuff is always the most icky part when anima...
2024-05-21 18:26:14 +0000 UTC
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So, here it is. The Actual play Ready version of the Soulgem Extractor (Probably Final name, even if the spawn menu doesn't reflect it yet)
Play-ready means all planned features related to the Electricity part are implemented and functional. Only missing feature is the Dwarwen cyborgification/ampu option, which requires a slightly modified set of animations and will therefore follow in the next (and hopefully final) iteration of this Device
One warning it want to get out is that t...
2024-05-06 04:32:49 +0000 UTC
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Somewhat on time, I present to you the preliminary version Of the Dwemer electric Device.
I need to stress that this Upload should be considered as an early alpha, rather the something which is worthy of actual Beta testing. Most of the planned features are not yet implemented, but the Interaction menus should give you a solid Idea on what the Final version will hold.
I do realize that this is a bit of a departure from usual patters, but I mainly uploaded this just because it has be...
2024-04-13 23:28:35 +0000 UTC
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So, Im gonna Level with you here. In the Last Post I said that I already Have some Experience with 3D modelling, which is true, BUUUT... because I didn't make stuff for video games, I never actually used textures. Ive always just used procedural materials and high poly sculpting, which looked good in renders, but would be to resource intensive for game engines to use.
I had some basic Idea on how UV-mapping works, but Ive never done it to a meaningful extent, and especially not when wo...
2024-04-04 08:08:50 +0000 UTC
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