Next I will make the different color palettes for the city so there can be a night and day cycle.
I already made some background characters that will walk around the city and sometimes interact with the player
There are many ideas for battles that can occur in the city during certain conditions
And benefits the player can obtain by interacting with the city.
Aside from that
I'm still working in the pirate enemies, in the last bunch of days I made two very cool attack animat...
2024-03-16 17:51:28 +0000 UTC
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They were planned from the start, but I just did all female since it was easier and more fun.
But what you think about male enemies in the game? Would you like for them to be a thing?
I'm not a fan of male prey myself, but I think male enemies would make the female characters stand out more.
2024-03-11 03:50:25 +0000 UTC
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I came up with the idea of her when I was checking the factions and enemy types
She could be an enemy spawner from the wilderness faction, since elephants can suck water with their trunks, but they cannot eat through them, so I thought she could hide normal sized enemies inside of it and shoot them to the player.
But since elephants are very wide I thought she could be a staller enemy too, the ones that are so thick the player takes too much time to eat them
So maybe she could be an ...
2024-03-09 04:40:23 +0000 UTC
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The girl is a background character that will roam the city, they are used to their town heros being merciless monsters
Stay tuned for more new content coming soon
2024-03-05 01:33:02 +0000 UTC
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We are about to finish a small comic like the beach one, while the illustrator does that im making advances with the pirate faction, for animations and for them to be included in the game
The pirate theme song for the game has been completed
With our programmer we are still struggling to make fighting the enemies fun...But we are almost there, aside from that he started to implement the health and hunger bar, and the background effects like the leaves falling.
There are many ideas an...
2024-03-03 03:41:11 +0000 UTC
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I might end up using that faction since I noticed I can use many of those without derailing the main plot if they are hidden in side or secret missions
Here there is the common enemy, the creator, and the staller
But well, aside from that our musician just completed the theme song for the pirate faction
We will see many things about those soon
2024-02-26 06:18:48 +0000 UTC
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My hands hurt from manually animating parallax again
Here we can see a bit of the semi-digested enemies gimmick and a bunch of new animations
Soon we will see a similar animation to this but with the Pirates
The programmer has been working recently and we are making some advances, later I will tell you how is the situation doing in there and what do we plan to do
There are a lot of things left to do, so I will see you soon with more content, and thanks a lot for your s...
2024-02-22 06:11:21 +0000 UTC
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Many comissioners wanted them in their animations, so I can combine what they wanted in a big animation with sound effects and music
2024-02-19 13:51:24 +0000 UTC
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My hands hurt from manually having to animate that parallax
2024-02-16 04:20:47 +0000 UTC
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Almost every single asset for the new animation has been done, I just need to finish the rest and animate it now.
This truck will appear in the next animation for a chase scene
Aside from that, many of the comissioned work I've got involves my characters, that means we will see more animations of them soon
My friend that I hired for pixel art is working on time too
And the illustrator is designing some very good looking enemies for a new small faction of the game, we also had some...
2024-02-12 08:54:18 +0000 UTC
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First of all I want to clarify that accepting comissions will not alter the time I take to make the game, for the following reasons:
Since I created this patreon I was Already working by comission in the background from many years ago
So accepting comissions will not derail the production of the game, now the next topic:
I need a bit of extra income cause my programmer is being way too slow and I might need to pay another one that is more proffessional
And one friend of mi...
2024-02-09 15:13:02 +0000 UTC
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I want to apology for being so slow
it is hard making assets when I dont know what is my programmer is doing, I assume he is busy with something, but it looks like too personal to ask
But don't worry, if he cannot work in the game anymore I know someone else that I could hire, and he is also a better programmer, but he is more expensive too
But don't worry again, I can surrender my own payment and give it to him instead
Recently I was working in assets for the healthbar, items...
2024-02-04 04:43:13 +0000 UTC
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Yes, I created this patreon in my birthday, don't ask why
I've got a microphone to record sound effects for the game
Do you have ideas of props I could use for that?
For the vore sounds I could use those slime toys, bottles of thick liquid, wet towels.
it is also very hard finding voices for the game, I wonder if there are any AI program that could help
Most of the team from the game are girls so I think I could ask them to record voices, but I think that would be too weird...
2024-01-30 02:53:04 +0000 UTC
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Still not as good as I would like it, but it is better than last time
I already had some new ideas for my next attempt, and the stickers still need some editing
When I finish them I will post them here for anyone that wants to print them
2024-01-26 21:30:13 +0000 UTC
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I finished all the necessary assets for Pherl's digestion gimmick, now we just have to wait until it gets implemented by the programmer
That new gimmick includes:
If Pherl gets damaged when there are only 1hp left instead of being defeated she would regurgitate one prey she has eaten
After that she will be able to eat that prey again, unless too many time has passed, in that case it will only be bones that will break when touching the floor
The digestion phase of the enemies will ...
2024-01-24 19:36:08 +0000 UTC
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Depending on how much time has been passed this are the 3 possible results, excluding Nothing happening
Most assets for this feature have been already made, to implement them I only need:
An idle for undigested prey
A falling and idle animation for semi-digested prey
And animation of semi-digested prey getting eaten again
Semi-digested prey have been designed to fit many different enemies (Soli, Dada and Aiby) Because this character doesn't need to do much in the game, she ...
2024-01-21 20:14:05 +0000 UTC
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I have been thinking hard in how to make the game more fun to play
And I liked the idea of the soldiers throwing a dynamite to the player if he camps for too long.
I also thought that could initiate a back and foward where you could kick it back to it's owner before it blows up.
I thought making the game fun would be important, since watching the vore animations could be done just in video
I also made some advances in the animations for Aiby the nurse, but it is nothing to...
2024-01-20 10:13:35 +0000 UTC
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The air attack call
After the phone call a crosshair would mark the player current location, and seconds later a missile would fall in there
I finally found out why was it so hard planning attack for them
it is cause most enemies were designed when Pherl had her energy blast attack, so I designed them as shooting game enemies
In a shooting game when you see an attack you just jump
But in a game like this that would be really annoying since Pherl haves slow attacks and eating an...
2024-01-17 22:30:29 +0000 UTC
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On my way to implement her
Here a reminder of her role in the game:
Since the game is designed for the player to stun then eat enemies the role of the nurse would be un-stunning the enemies immediatelly, forcing the player to act faster than usual, or eating the nurse first
Also the nurse would be able to heal enemies that normally would never wake up by themselves, like the ones that get regurgitated by the player after being kicked in the belly.
One thing im yet to add t...
2024-01-16 04:05:16 +0000 UTC
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At the day 14# actually
The main illustrator did this for us
About me, im still working in the city background
The musician is making a song for the pirate faction
The programmer is adding the healthbars to the game
I feel like im being too slow, but I think it was cause the holydays and terrible weather, im doing my best to keep up the pace
I will resume making daily updates tomorrow
2024-01-15 04:18:08 +0000 UTC
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Get ready for her new animation coming soon, and sorry for the waiting
I decided to attach her vacuum cleaners to her belly, otherwise it looks like the cleaners are the one that do the vore and she just uses them
2024-01-11 19:16:31 +0000 UTC
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Finally back at home! with normal internet and no one peeking over my shoulder.
Soon we will have more things to see, thanks a lot for your patience and your support
2024-01-06 23:42:15 +0000 UTC
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For Pherl's hot pepper effect
I made this one by recycling some old animations,but I do like the end result
Still this is just a practice to see how I would do it at the end.
Maybe I could match the burned clothes to the digested clothes design, and in a way the same animation can be used for many different soldiers
Anyways, I have very few time cause there are very very bad internet in here
I'm working in Pherl's hot pepper sprites right now
I hope I can come back soon! and...
2024-01-05 01:23:22 +0000 UTC
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Thanks a lot for your patience guys, I wish I could had provided way more content this month, but me and the rest of the team were a bit busy cause the holydays, and me myself got a bit tangled up with work
But don't worry, no one has left, and in case anyone does there are more people that could help me when I ask them
Next month we will have way more time to work, since here we are in summer break and that excludes me from some family responsabilities.
Aside from small gif animatio...
2023-12-30 03:16:42 +0000 UTC
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Took a lot of study to finally get something im satisfied with.
I didn't wanted just floating boxes with text
What do you think of my idea? The stickers would symbolize the different game modes, and the TV screen would display images of it.
After the idea gets more refined our main artists will draw the stickers and menu better.
The options I plan to display are:
Arcade
Stage select
Challenge
Bestiary
Options
and Extras
2023-12-28 11:58:19 +0000 UTC
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Just a little study and practice, since making the new backgrounds good enough is becoming hard
2023-12-26 07:23:06 +0000 UTC
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Why there are pirates?
Ah well I was thinking in how to add some variety without the game feeling random or aimless, then many of the aspects I already designed pointed to them.
This ones are not exclusive enemies, any character could find them
The plot reasoning for their existence is:
The soldiers would try to destroy Pherl and the rest in many ways, one of them would be interrupting the food supply to the city, by blocking the roads and doks, for that last ones they would h...
2023-12-23 02:22:40 +0000 UTC
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Exclusive enemies for Chlodie's exclusive levels, focused in absorption vore.
I've been working on that a lot recently, aside from the boxes to check in the demo checklist.
This ones are the result of a member from Chlodie's species becoming corrupted. They undergo an irreversible mutation that hinders their movement and visibility, but also makes them bigger, stronger and more voracious. They are still able to reproduce through mitosis, and their offspring will not be tainted, yet ...
2023-12-20 08:06:41 +0000 UTC
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initially I did not wanted to make a jumping animation for her, since she would be a patrol enemy and would turn around at edges. Still she would be able to be combo-ed in the air, so if she recovers in the air she would need a jumping animation to fall
Soon I will add more frames to make the animation smoother
2023-12-17 06:15:35 +0000 UTC
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What do you think? it has been quite hard feeling confortable with the results after many attempts
2023-12-13 04:44:32 +0000 UTC
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