Wondrous item, uncommon
This folded triangle of multicolored canvas is 1 foot long and 6 inches wide. It weighs 1 pound. This item also has three command words, each requiring you to use an action to speak it:
The first command word causes the canvas to unfurl into a camping tent that's large enough for two Medium creatures or three Small ones. The tent is 7 feet long, 5 feet wide, and 4 feet tall. The tent comes equipped with two bedrolls, blankets, and a ...
2024-10-24 15:58:28 +0000 UTC
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Wondrous item, uncommon
These shears feature an ominous, glimmering eye at their hinge. It swivels around, knowingly. You can use an action to open the shears and touch them to a cursed target. When you do, arcane threads appear between the shears' blades, representing a curse present on the target. Severing the threads as part of the action casts the remove curse spell from the shears.
Curse. These shears are cursed. Wh...
2024-10-23 15:48:41 +0000 UTC
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Wondrous item, rare
This standing mirror is decorated with peacock motifs. It stands 7 feet tall and weighs 10 pounds. A command word is inscribed along the bottom of the mirror.
While standing in front of the mirror, you can speak the command word using an action to gain the effects of the disguise self spell (save DC 13). This version of the spell lasts for 8 hours, until you use an action to speak the command word again, or until another creature u...
2024-10-22 16:03:29 +0000 UTC
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Weapon (trident), very rare (requires attunement)
While holding this magic trident, you have resistance to cold damage. This weapon deals an extra 3d4 cold damage to any target hit by it, and if you take any fire damage while the weapon is on your person, that damage is reduced by 3d4; the number of dice you roll for these effects is reduced by 1 each time you reduce fire damage in this way. This property of the trident returns to normal 1 hour after the last time you ta...
2024-10-21 14:59:49 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-10-19 12:55:01 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Armor of the Platinum Lord's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-10-19 12:54:00 +0000 UTC
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Armor (medium or heavy, but not hide), legendary (requires attunement by a cleric or paladin)
This silvery armor is blessed by a divine dragon. A mantle emblazoned with seven silver scales rests across its shoulders as a sign of piety. While wearing this armor, your Constitution score changes to 20, unless it's already higher. In addition, you have advantage on saving throws against being frightened.
The armor has 7 charges for the following properties. It regains ...
2024-10-18 16:42:24 +0000 UTC
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Wondrous item, uncommon
An alchemist tried, and mostly failed, at reconstituting a mimic from its remains. The result is this vial of swirling purple liquid, which has several orange eyeballs floating around inside of it. You can use an action to pour out the vial and describe a Tiny object (such as a fish hook, ring, or quill). The description can be as detailed or vague as you like. The liquid then transforms itself into the object. This version of the object is extrem...
2024-10-17 14:21:34 +0000 UTC
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Weapon (mace), very rare
This mace is coated in a swirling mass of black ooze. You gain a +1 bonus to attack and damage rolls made with this magic weapon, which deals an extra 1d6 acid damage to any target it hits.
Corroding Slime. If you roll a 5 or 6 on the acid's damage die, the ooze latches onto the target, dealing an extra 1d6 acid damage to it and reducing its AC by 2. This penalty lasts until the start of your next turn, during...
2024-10-16 15:19:53 +0000 UTC
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Want to use or print a lot of cards, but shudder at the thought of downloading all those files?
Never fear, hero! Download a month's worth of cards in a simple .zip file, ready for you to print at home or professionally, as well as the digital files to use for your Roll20 games!
Keep on adventuring!
2024-10-15 19:00:30 +0000 UTC
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Wondrous item, rare
While wearing this helmet, you can't be moved by magical or nonmagical wind against your will. In addition, once on each of your turns when you jump at least 10 feet in any direction, you can choose to fly an additional 10 feet in that direction. This extra movement doesn't count towards your total movement for the turn and doesn't provoke opportunity attacks. It takes an action to don or doff the helmet.
Even cased complete by ...
2024-10-15 15:22:06 +0000 UTC
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Wondrous item, uncommon
This candle has no wick. Instead, it automatically lights itself when exposed to darkness. The light appears as a miniscule star above the candle and sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Any illusions within the candle's bright light sparkle obviously within that area. After burning for 1 hour, the candle is destroyed. Deduct the time it burned in increments of 1 minute from the candle's total burn time.<...
2024-10-14 15:41:45 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-10-12 12:55:00 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Mirage Leathers' art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-10-12 12:54:00 +0000 UTC
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Armor (leather), uncommon (requires attunement)
This stark white armor tricks the eye in strong light, like a mirage. While wearing this armor, other creatures take a −5 penalty to any Wisdom (Perception) checks they make to see you, provided you're in bright light or sunlight. In addition, you can use an action to cast the mirror image spell. This version of the spell ends early if you start your turn without being in bright light or sunlight. For the du...
2024-10-11 15:02:08 +0000 UTC
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Monks of the Way of the Stormfist train on tempestuous mountaintops and in unforgiving conditions to harness the power of legends: lightning. Using their ki, these monks can create, redirect, and move through bolts of lightning like the stories of old.
Generate electricity and become Electrified with your unarmed strikes! Gain benefits to attacking metallic targets near and far!
Hurl bolts of lightning like spears, and even capture lightning that's thrown at you!<...
2024-10-10 16:06:20 +0000 UTC
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Armor (shield), rare (requires attunement)
This flat metal buckler has a bladed edge that encircles it. Three prongs support the blade, which can be separated from the face of the shield. While the blade is attached to the shield, you can use a reaction whenever a creature misses you with an attack while within 5 feet of you to make a single attack with the shield, treating it as if it were a scimitar with which you're proficient.
You can use an action while holdin...
2024-10-10 15:54:08 +0000 UTC
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Weapon (handaxe), uncommon (requires attunement)
The head of this handaxe is sharpened to resemble a shark and its tooth. Sharkskin leather is wrapped around the base of the blade. While attuned to the axe, you gain a swimming speed of 30 feet and can breathe underwater. When you make a ranged weapon attack with this axe against a target that's missing any of its hit points, the attack roll is made with advantage. On a hit, it deals an extra 1d4 slashing damage. Your wea...
2024-10-09 15:32:41 +0000 UTC
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Rod, uncommon (requires attunement by a spellcaster)
While holding this rod, ghosts and similar incorporeal creatures have disadvantage on attack rolls against you, and you can't become possessed. The rod has 3 charges and regains all expended charges daily at dusk.
Cursing Flames. You can use an action while holding the rod to expend 1 or more of its charges to hurl ghostly flames at a target within 60 feet of you. Make a ranged spel...
2024-10-08 15:17:19 +0000 UTC
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Wondrous item, uncommon
While wearing this curled wizard hat, you can use an action to speak its command word to magically disappear into a special demiplane within it. You're incapacitated and can't speak while inside the hat in this way, although you can still see outside of it through the hole at the bottom, using your normal senses; a creature looking into the hat sees only a normal hat. While you're within the hat, its normally curly form becomes perfectly straight ...
2024-10-07 15:23:26 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-10-05 12:55:00 +0000 UTC
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Hey adventurers! Thanks for casting your votes this week!
The Alchemy Blade's art and card files are now public and considered OGL content*! Grab them with the links below or on the Ledger+! Have fun with them, and keep on adventuring!
2024-10-05 12:54:01 +0000 UTC
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Staff, uncommon
This staff is made of a cluster of bioluminscent mushrooms atop a mycelial column. While holding it, it emits dim light in a 10-foot radius. You can use an action while holding the staff to plant it in the ground at your feet, sending out a magical network of branching, mycelial roots in a 60-foot-radius circle, centered on the staff and spreading around corners. The roots remain for 1 minute or until you move or are no longer holding the staff. For the d...
2024-10-04 16:02:11 +0000 UTC
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Weapon (shortsword), uncommon
This sword has a glass channel running down its length. In place of a traditional pommel, it instead has an open hole designed to fit atop a typical flask or vial. While holding the sword, you can use an action to attach a flask or vial to the pommel and draw its contents into the blade; doing so changes the sword's properties based on the attached flask or vial.
The word “Best” is written here, but struck through with a single line. Tidings,
What’s this I hear about you snooping around the sewers for some lost city? Untdirheim, was it? My dear child, allow me to say it plainly: Untdirheim is a fairytale of street rats and cutpurses. I assure you that no such city exists, and even if it did, it certainly wouldn’t be right under the noses of a thousand people! Your misadventure has cost me a great deal of respect—no...
2024-10-03 14:17:56 +0000 UTC
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Wondrous item, uncommon
When found, there are four wooden nesting dolls in this set, which weighs 1 pound. The largest and outermost doll is of a nondescript humanoid wearing a hood and dark trench coat. The three dolls within it are of goblins, each of which carries a drawn dagger. You can split apart or nestle the dolls using an action.
While holding the nested dolls, you can speak their command word using an action. When you do, the dolls disappear, and a tall, ...
2024-10-02 16:09:18 +0000 UTC
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Wondrous item, uncommon
When you draw a sword from this magic scabbard, you can choose to speak its command word to coat the sword in a special poison (no action required). The first creature hit with that weapon within 1 minute must make a DC 13 Constitution saving throw. On a failed save, the creature takes 4d6 poison damage and is poisoned until the end of its next turn. On a success, the creature takes half as much poison damage and isn't poisoned. Once the scabbard ...
2024-10-01 15:42:29 +0000 UTC
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Hey everyone!
I wanted to give you all an update regarding the DnDBeyond release of The Griffon's Saddlebag: Book Two. Because of the feedback you gave en masse (and some sharply worded emails from me), DDB has had to reallocate its development staff to work on updating the site's infrastructure. This shift in priority is good. While it does mean that Book Two will be delayed until early- to mid- December, it also means that the
2024-09-30 18:33:57 +0000 UTC
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Weapon (any crossbow), rare (requires attunement)
This crossbow doesn't have a typical string. Instead, a string of blood magically appears behind a loaded bolt whenever a bladed lever is pulled. You take 1 necrotic damage each time you fire the crossbow, which can't be reduced in any way. A creature hit by a bolt shot from this crossbow takes an extra 1d6 necrotic damage.
Immediately after you make an attack with this crossbow as part of the Attack action, you can...
2024-09-30 16:04:17 +0000 UTC
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Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You ...
2024-09-28 12:55:01 +0000 UTC
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