The v.0.3.0 release is pretty big, but it does not only introduce new features. We have also changed some present behaviors (hopefully for the better).
The tits have received the same treatment as the balls did for the rhino and horse. I.e., they are now affected by gravity and overall behave more realistically.
New system:
https://gfycat.com/CharmingJauntyCow
Old sys...
2015-08-21 21:00:47 +0000 UTC
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Things are moving on here and we started a bit of a "prep work" for the next commissioned character to get a solid feel for what kind of character we're doing.
This is Khana, a female antelope whom belongs to Sehfir at FurAffinity.
2015-08-14 15:31:45 +0000 UTC
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To prevent several penises from clipping into each other during double penetration [in a single hole], we have added a couple of new properties, which offset the shaft target point a little bit. We think these options will improve the quality of the interaction and penetration.
https://gfycat.com/SoggySimilarIchthyosaurs
Apart from these two, we're also introducing some other new pro...
2015-08-12 16:55:33 +0000 UTC
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We're trying to do something different with the smoothness map on Elaine, trying to give her a short fur look, but doing fur on 2d texture is notoriously tricky and we're not quite sure what to make out of it.
What do you patrons think? Does it add to her or does it take away the attractiveness of her?
2015-08-10 20:12:40 +0000 UTC
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And then there was hair!
Since this is our first Commission, we wanted to try push our selfs and do hair better then what we did before, and here's the results, rendered in Unity's run time renderer.
We're using our own shader on it and it looks nice! We're going to try out other hair shaders but it feels good that we have something to fall back on if those shaders wouldn't work out.
We're happy about the results, and we hope that Hollandswork...
2015-08-09 20:02:14 +0000 UTC
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Ok folks! Here are the final results of the poll, after filtering away duplicate responses by ip.
https://gyazo.com/1852f05be4f3f9f91c611d08c60538a8
https://gyazo.com/2854af5e4ec664ac0e3557b24e5cced5
The really interesting part is that there really was no obvious winner during the ...
2015-08-07 16:46:24 +0000 UTC
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Wow, so the poll turned out to be quite a success. We didn't know so many people would be joining in! It's great fun to see. Though do note that we have grouped answers by ips. So we don't count multiple votes from the same location.
Here are the results of the first poll:
http://gyazo.com/a0318d1fbf7dbd0e79789517810d51ef
2015-08-05 13:10:30 +0000 UTC
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We just deployed a new release - version 0.2.4. This release fixes a couple of issues. For full release notes, please see the download page:
http://www.yiffalicious.com/download
While WIP builds will be more frequent than public ones, it's our intention to never hold back a bug fix from our users. I.e., WIP builds should contain new features, improvements and characters - not bug fi...
2015-08-04 14:26:11 +0000 UTC
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(Sorry for the repost, Patreon loves to punish people that try to correct their spelling-errors by snatching away their pictures)
As we are always trying to improve we are now trying a different approach of doing hair.
Doing hair on only polygon cards proved not to be as we wished it to look like. And doing a volume blob mesh had it's drawback too, we're now trying out a combination of volume and cards/stripes.
The first results look really promising and if it is indeed a success, there's g...
2015-08-04 13:29:48 +0000 UTC
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After doing various species we like for about three months now, we have decided to try out a more democratic approach and let our patrons and fans decide what species and body types to develop next.
This is to empower our beneficiaries with an active choice in the development process, as it has always been our philosophy to encourage community participation. :)
We have taken a list that is a mixture of the most popular and the more marginalized species of the...
2015-08-02 22:39:30 +0000 UTC
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Thank you so much for the support this month!
2015-08-01 06:59:00 +0000 UTC
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We're very excited to bring you a new public build of Yiffalcious - version v.0.2.3! This version includes a ton of new things, such as a new character, a new level, improved orifice dynamics and a driver system for increased mesh deformation quality. For the full release notes, check out the download page!
http://www.yiffalicious.com/download
If you have the time, please upvote and favorit...
2015-07-31 19:29:42 +0000 UTC
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We have just deployed a new patron version. This release offers some improvements and some bug fixes. For full release notes, please visit:
http://www.yiffalicious.com/notes/0.2.2
As we have stated previously, we're handing out download links through mail. So check your mailbox! This system is still very experimental so let us know how it's working out for you.
As a sign of goodwill, we have mailed all those who have pledged $12 or more, regardless of w...
2015-07-28 21:58:00 +0000 UTC
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Starting from the next WIP release, we will stop posting download links directly here at Patreon. Instead, unique download links will be emailed to users who have paid $12 or more the previous month.
In other words, if you'd like to receive WIP builds in the coming weeks, now is your chance to pledge. Because otherwise you'll have to wait a whole month before Patreon starts charging cards again.
Thank you.
2015-07-27 11:45:12 +0000 UTC
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So we just deployed a new release. This one contains a ton of fixes from the previous version. Download it here!
https://decent-answer-88323.appspot.com/download/olrwbgoriyeiyoyrwtxe
Scroll down to see the release notes at that page.
2015-07-24 12:14:16 +0000 UTC
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We're really excited about our first commissioned character. Her name is Elaine Applebottom and she belongs to HollandWorks @ furaffinity. Here's a wip of her. We hope you'll like her too :)
2015-07-23 21:44:58 +0000 UTC
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Today we’re making our roadmap public for everyone to see. This guide represents where we are spending time and energy in developing Yiffalicious.
Our hope with being more transparent in our development processes is that we'll give you a better sense of what’s happening, and that the development will be more receptive to community feedback and ideas. We think this move will increase community engagement, feedback and iteration, which hopefully results in increased quality and va...
2015-07-19 13:28:51 +0000 UTC
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[A PATCH WAS JUST RELEASED, GET IT AT THE URL BELOW]
We're proud to announce version 0.2.0b of Yiffalicious!
Download it now!
https://decent-answer-88323.appspot.com/download/olrwbgoriyeiyoyrwtxe
This version brings a new character and a new level. Also, the driver system has been implemented for all characters. For full release no...
2015-07-18 21:33:33 +0000 UTC
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We just opened the doors to our forum. Visit it here!
http://forum.yiffalicious.com/
2015-07-13 20:03:49 +0000 UTC
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A couple of weeks ago, Naughty Shinobi made a public announcement on his patreon, letting his patrons know of Yiffalicious. We didn’t see this until now! We think it was a super cool thing to do, and quite surprising at the same time considering our projects can be seen as competitors. So that gesture was a great sign of courage and respect, and we recognize its significance. Thank you very much, Naughty Shinobi, for the announcement! We think a gesture such as this should be rewarded, so here...
2015-07-12 18:13:39 +0000 UTC
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We're trying out various shapes of the penis for the big guy. We like to call this one "The Widow maker"
2015-07-10 20:20:08 +0000 UTC
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After some redesign of the limbs and height, here's our low poly rhino being rendered in realtime inside Unity 5. He's at 11k polygons, normal map and ao map is baked.
2015-07-08 22:13:09 +0000 UTC
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Bones are very useful for creating animated characters, but on their own it's not enough for the best results. Using drivers, we can tweak the behavior of the mesh to increase the quality of the deformation. Here's our custom driver system in action inside Unity.
Hands
https://gfycat.com/SimpleCookedIlladopsis
Ass
https://gfycat.com/Ul...
2015-07-07 18:49:04 +0000 UTC
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So, we just passed the $2000 stretch goal recently. We can't express how grateful we are to be receiving this kind of love and support. We feel honored to be having such awesome people as our patrons, and we hope we will be able to live up to your expectations.
When we first launched Yiffalicious some weeks ago, we had no idea what to expect. We had no idea how people would be using the cloud service, or how many would contribute. We felt bad for only launching it with 4 official poses. But as...
2015-07-07 18:48:23 +0000 UTC
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For our enthusiast tier patrons.
You can get it here:
http://www.yiffalicious.com/download/xqsdlmoevnaxpfkevenz
This version brings immense improvements to the orifice dynamics as well as a new system for clipping prevention during penetration.
You'll also notice the download comes with a setup now instead of a zip. Hopefully this should make installation a bit easier than previously!
2015-07-05 19:14:16 +0000 UTC
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Thank you so much for the support this month!
2015-07-01 06:59:00 +0000 UTC
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With some tweaking to our smoothing solution, we have managed to get this going. We hope you're as excited as we are about the results! We will be rolling out a WIP build for our enthusiast tier patrons later this week, featuring this improvement. We're also working on a state of the art clipping prevention system (during penetration), that will get rid of penis clipping through the mate's mesh. It doesn't happen that often right now, but with this new solution it will hardly happen at all!
2015-06-30 23:56:09 +0000 UTC
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The moment we've all been waiting for :P
After a day off I started to work on him and finally adding the family jewels and other stuff.
I'm not still sure if he should have a gallant destroyer-class, or a more smaller and nimble cruiser class.
-Dogson
2015-06-28 21:24:18 +0000 UTC
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We've just deployed a new patch which fixes a bunch of things, as well as introduces a couple of new features. You can get it here:
http://www.yiffalicious.com/download
2015-06-28 18:11:51 +0000 UTC
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Well this wasn't easy..
I'm kind of stuck here trying to give him feet. I've tried sculpting them with the rather limited scope of references I've come over, modeling them so that they seem to work for a bipedal, but I'm unsure.
So guys, what would you say, would these work, should i scrap them and go for a full realistic rhino hoof instead or would even human feet be forgivable?
-Dogson
2015-06-26 20:16:55 +0000 UTC
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