Blacky, Craket, MobiusScarf and Thirteeenth have been kind enough to give us some example interactions!
Linked below (UPDATED):
http://storage.googleapis.com/furryvne-downloads/07.07.24-Interaction-Examples.rar
(Old link can be found here (v1), here (v2), here (v3), here (v4), here (v5), here (v6), here (v7), here (v8), here (v9). Not compatible with latest version.)
Instructions
Put the character hash files in %appdata%\FurryVNE\Cloud\Interaction\Characters\<version_folder>, then load the interaction.
---
All the best.
- FurryVNE Team
2024-02-02 22:59:15 +0000 UTC
View Post
It is with immense pride and a great sense of accomplishment that we stand before you today to announce the release of Interactions for FurryVNE. This is the culmination of years of hard work, dedication and innovation, finally ready to be shared with you. We know it's hard to believe, but the day has finally come - interactions for FurryVNE are now live, available for all enthusiast tier patrons.
This project started as a dream - a vision to create something truly extraordinary and unique that would not only address current needs but ultimately reshape the furry fandom. Embarking on this journey, we knew the road ahead would be fraught with challenges. Yet, driven by our passion for technology and our commitment to making a meaningful impact, we pushed ahead, no matter what obstacles stood in our way.
As we celebrate this milestone, we are filled with gratitude for the support that has made this day possible. We want to offer our sincerest thanks and deepest appreciation for your continuous support and belief in our mission. Your generosity and engagement have been the driving force behind our project's growth and success. It's your encouragement and contributions that have enabled us to reach milestones we once thought were beyond our grasp and to embark on new ventures with confidence and determination.
We also want to thank our amazing pre-alpha testers: Blacky, MobiusScarf, Craket, Thirteeenth and Thiamine, whose invaluable feedback and tireless dedication have played a crucial role in shaping the development of our application. Their rigorous testing, and detailed insights have been instrumental in identifying improvements, squashing bugs, and refining features to create a more intuitive and robust user experience.
With all that said, here are the release notes:
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
And the download link (for patrons):
>>> CLICK HERE TO DOWNLOAD <<<
Thank you, once again, for everything. Your support means the world to us. Together, we are making a difference, and together, we will continue to achieve remarkable things.
All the best.
- FurryVNE Team
2024-02-02 22:57:28 +0000 UTC
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MINIMUM (varying experience but will run):
OS: Windows 10 (64-bit OS required)
Processor: Intel Core i5 6500 (Q3 2015)
Memory: 4 GB RAM
Graphics: GeForce GTX 970 4GB (Q4 2014)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 7 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset
ADEQUATE (smooth experience with a couple of characters):
OS: Windows 10 (64-bit OS required)
Processor: Intel Core i5 8400 (Q4 2017)
Memory: 6 GB RAM
Graphics: GeForce GTX 1060 6GB (Q3 2016)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 7 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset
RECOMMENDED (smooth experience with several characters):
OS: Windows 10 (64-bit OS required)
Processor: Ryzen 7 5800X (Q4 2020)
Memory: 8 GB RAM
Graphics: GeForce RTX 3060 8GB (Q1 2021)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 7 GB available space
Sound Card: DirectX compatible soundcard or onboard chipset
2024-02-01 09:07:16 +0000 UTC
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Hi all!
The much anticipated release of interactions is approaching. This release marks the culmination of years of hard work and dedication, finally ready to be shared with you.
There are a few things we want to point out before this official launch. First and foremost, we want to express our heartfelt gratitude to everyone who has supported us throughout this journey. Through the toughest of times, you still showed confidence in our effort, which made us want to push even harder. Your feedback, encouragement, and patience have been invaluable.
We also want to express our deepest appreciation for the unwavering commitment and effort shown by our pre-alpha testers. Without the efforts of Blacky, MobiusScarf, Craket, Pegashis, Thirteeenth and Thiamine, this release would have been in a sorry state indeed. In the past two months, we've crushed more than 200+ bugs. Thank you for your exceptional work and for being an invaluable part of this journey.
As we count down to the release date, here are a few important things we want to highlight:
Release schedule
While not set in stone, we are aiming for a Feb 2 (Friday) release. Again, this is not 100% yet as there may be unexpected problems delaying this even further, but Friday is what we're aiming for.
Feature expectations
There are a lot of new features in this release, namely a new multi-threaded physical IK system, procedural coupling, GPU based penetration mechanics, particle fluids, soft body approximation engine, advanced shaft dynamics, physical balls, physical bones, new improved tit dynamics, SDF Collision system and a hand placement system. And then of course the actual interaction systems themselves, including scenes, a progression system (steps), keyframe editor (Timelines), timeline events & actions as well as drivers, to name the big new features.
That being said, there are still several features missing, such as the cloud for interactions component. We also want to point out that while we have designed this application with performance in mind throughout its implementation, we have focused on stability rather than performance for this release, meaning there are a lot of things that aren't as fast as they could be atm, so a lot of work still remains there.
Target audience
First and foremost, this release is targeted towards creative enthusiast of FurryVNE. E.g. creators of characters who want to adapt their content for interactions, as well as people interested in getting a head start into learning how interactions work. While consumers of content definitely would be able to get something out of this release as well, be aware that sharing content atm is more cumbersome than it will be in the future, considering the cloud for interactions hasn't been implemented yet. (Furthermore, since interactions depend on "compiled" character files, it makes sharing more complicated than simply sharing an interaction file.)
Sharing interactions
Interactions with characters added to it has a manifest. The characters in this manifest are required to be present in the cache for the interaction to load properly.
To see the manifest, click "Debug > Show manifest" in interactions. Each row in the manifest corresponds to a compiled character file present in the cache.
The cache can be found at:
%appdata%/FurryVNE/Cloud/Interaction/Characters
So when sharing an interaction file, make sure to also share the referenced character files.
These character files need to be placed in %appdata%/FurryVNE/Cloud/Interaction/Characters for the interaction to load properly.
Quick start
FurryVNE interactions will launch without a guide, so learning it will be a bit of an adventure. We've tried to make things as intuitive and easy as possible, but still it doesn't hurt to give some pointers to get you up and running quickly.
When starting the app the first time, you will need to convert your characters into a "compiled" format. To do this, go to the character editor and open your character file. Then, go to File > Export > For interactions to compile it.
Only compiled character files are possible to use in interactions.
Most characters will most likely require more setup, such as defining physical tail behavior. To do this, go into the part which you want to add physical behavior to, and check its "Physical" checkbox. Then, go into the newly revealed "Physics" object and alter its chains and properties.
NOTE! Physical editing is only possible for rigged models.
Final words
We're beyond excited to bring you interactions and can't wait to see what you will create using all these new features. Stay tuned for the final release announcement later in the week (hopefully).
All the best.
- FurryVNE Team
2024-01-29 09:17:26 +0000 UTC
View Post
Two new guides have been added.
They both contain resources for you to download and use.
The first is a guide on using fluff better.
The second is a small guide on making Eye textures.
1. https://guide.furryvne.com/home/Character_Creation_Contents/Hair_only_using_Fluff
2. https://guide.furryvne.com/home/Character_Creation_Contents/Make_a_new_Eye_texture
In the coming days, I will add more as well as finally include "Making models with Physics" and important updates to current sections so we will be up to date with the oncoming interactions update.
For now if you care, show me some feedback in the comment section. But also, give me more ideas as to what else can be written about. Is there something in particular that the guides are missing?
Anyways, thanks and have a good day!
- Craket
2024-01-18 11:58:47 +0000 UTC
View Post
Happy holidays everyone!
We hope you all had a wonderful Christmas and wish you a Happy New Year.
We apologize for the lack of updates as of late. We've been hard at work trying to get interactions out. Despite our best efforts, it looks like we're gonna need some more time (interactions release pushed to January). Details in the dev log.
>>> LINK TO DEV LOG 5 <<< (Duration - 6m47s)
Environment trailer (mentioned in dev log)
>>> CLICK HERE FOR TRAILER <<<
https://www.patreon.com/posts/95619525
Community goodies
While we may not be able to share interactions with you yet, we have some goodies that Craket (a well-known creator of FVNE characters and a pre-alpha tester of interactions) has put together. Linked below.
NOTE! Sounds are not yet implemented in FurryVNE and something the author added themselves after recording. Everything else was recorded directly from FurryVNE though.
WARNING! Contains spicy content!
>>> INTERACTIONS RECORDING <<< (NSFW, community video)
All the best.
- FurryVNE Team
2023-12-31 21:29:05 +0000 UTC
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This environment will be shipped together with the interactions build.
Pegashis made a great job designing this level and Fann made a great job adding audio to it!
Trailer attached as file.
Enjoy!
2023-12-31 21:24:57 +0000 UTC
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Important: Mesh is work in progress. Mesh is still subject to change
Hello, here's a work in progress of the new female muscular shape
No normal or ao map so far, right about now I just want to work on the silhuette.
Testing it on our female hyena template, I think it fits her pretty well. I've also uploaded a picture of her current shape with the male muscular shape for comparison.
- Dogson
2023-11-07 15:50:18 +0000 UTC
View Post
Hi all!
We're proud to present yet another content release. This one brings BBM body type and templates. Be sure to check them out! We've also fixed some bugs.
In a previous update, we estimated that we'd require just one more content update before unveiling the much anticipated interactions release. However, upon further development, we now realize that we need a bit more time working on it. Our goal remains to deliver interactions before the year's close. Until then, we are excited to share this content build with you as a token of our appreciation for your patience.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

All the best.
- FurryVNE Team
2023-11-06 22:17:25 +0000 UTC
View Post
I am Craket and I have been using FVNE for a long time now. Enough to prove myself through my characters to be given a task and create this Manual, so that new as well as experienced users learn about all FVNE's features, and hopefully inspire even more quality out of your characters.
Visit the manual here:
https://guide.furryvne.com/
The manual is easy to update, meaning I can take in feedback and make changes where they are needed to improve upon.
I will also be adding to it continually so that eventually you can have a guide for most things. As such, please be sure to re-visit the manual for any additions.
There might be things I might overlook or forget, so feel free to give me any feedback, but also don't shy away from suggestions!
I hope I can make it a reliable source for you guys!
- Craket
2023-10-25 09:29:21 +0000 UTC
View Post
Important note: Mesh is still work in progress. Mesh is still subject to change.
Here's a quick WIP of the big beautiful man body shape, or Big Guy shape, still not sure which to go with.
Hope this shape will give a lot of ideas for fun characters!
- Dogson
2023-10-11 11:02:38 +0000 UTC
View Post
It has come to our attention that the last build is triggering anti-virus alerts, both in windows defender and in web browser as well as 7z itself (when trying to extract). After doing a rebuild and recompression of the app (without changing anything), this alert seems to have gone away. I have now uploaded this new build, which you will find on the site.
For now, I can only theorize as to what could have caused this kind of alert to occur. As already mentioned, without changing any code, the new build seems to pass just fine, so it's not the code itself. Furthermore, running Windows Defender on the [old] build (not the archive) did not trigger any alert, so it seems to have something to do with the archive itself.
One possible explanation is that the compression process got corrupted, and that somehow is triggering a false positive. As a matter of fact, it is not even possible to list archive contents, so that seems to give some credence to that theory.
tl;dr:
- Last build is triggering anti-virus alerts.
- Alert is triggered by the archive, not the actual build itself.
- New build exists, not triggering any alerts.
- No code was changed in-between the builds, suggesting the problem lied with the archive.
You can find the new build at:
https://furryvne.com/download/patreon
All the best.
- odes
2023-10-09 12:45:36 +0000 UTC
View Post
Hi all!
A patch release fixing some bugs. See the release notes.
As you may know, we're in the process of implementing animation/interaction systems for FurryVNE. While we're developing these systems, we're providing new content builds such as this in the meantime (that are being worked on in parallel w/o affecting the progress of the interaction systems).
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

All the best.
- FurryVNE Team
2023-10-07 11:42:57 +0000 UTC
View Post
Hi all!
We're proud to present yet another content release. This one brings BBW body type and templates. Be sure to check them out! We've also fixed many bugs.
As you may know, we're in the process of implementing animation/interaction systems for FurryVNE. While we're developing these systems, we're providing new content builds such as this in the meantime (that are being worked on in parallel w/o affecting the progress of the interaction systems).
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

All the best.
- FurryVNE Team
2023-10-02 13:49:56 +0000 UTC
View Post
Hey everyone. Dogson here with a small preview of new content that will be released at the end of this month. This is a real big bbw bodyshape, we wanted to return to our roots here with this fun-sized lady shape.
More bodyshapes is planned down the line for later such as female muscular and the male version of BBW - Big Beautiful Man.
- Dogson
2023-09-18 18:48:15 +0000 UTC
View Post
Hi all!
A patch release fixing some bugs. No new content.
As always, you can find the build at our download page:
>>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

Release notes
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
We hope you all have a nice day!
All the best.
- FurryVNE Team
2023-08-11 09:20:53 +0000 UTC
View Post
We finally managed to get fur with faked transparency to work with motion in deferred renderer. 👍
This was something we struggled with and talked about in our first dev log.
Also on Twitter:
https://twitter.com/furryodes/status/1684611394954461187
All the best.
- odes
2023-07-27 17:11:24 +0000 UTC
View Post
Hi all!
We're proud to present yet another content release. This one brings panda parts and templates. Be sure to check them out! We've also made some bug fixes.
As you may know, we're in the process of implementing animation/interaction systems for FurryVNE. While we're developing these systems, we're providing new content builds such as this in the meantime (that are being worked on in parallel w/o affecting the progress of the interaction systems).
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
All the best.
- FurryVNE Team
2023-07-21 09:59:56 +0000 UTC
View Post
Hi all!
New build for you.
As always, you can find the build at our download page:
>>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

Release notes
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
We hope you all have a nice day!
All the best.
- FurryVNE Team
2023-07-21 09:58:27 +0000 UTC
View Post
Been putting off work on preparations for a while and I finally feel okay with the shape of this panda head and template. Hoping for a release of it in the coming days.
- Dogson
2023-07-14 09:25:10 +0000 UTC
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Hi all!
Proud to share our latest dev log demonstrating interactions in FurryVNE.
Please upvote the public entries (see further down). We're struggling financially so any extra publicity we can get is helpful.
Download
1080p 60 Hz (3.18 GB)
Mirror 1
Mirror 2
720p 30 Hz (1.18 GB)
Mirror 1
Mirror 2
Timestamps
00:00 - Development talk
05:24 - Orifice dynamics
10:25 - Interactions
43:06 - What's left
47:02 - Q & A
57:47 - End
Public entries
e621 (Please upvote!)
Twitter (Please upvote / rt!)
Furaffinity (Please upvote!)
Enjoy!
All the best.
- odes
2023-07-02 04:06:33 +0000 UTC
View Post
Writing to let you know that I'm gonna need a few more days for the dev log.
The truth is that I have been dealing with a series of personal matters as of late. I was hoping I'd be able to get work done during all this, but as it turns out, my mind has been too occupied trying to work out these other issues out, not leaving enough energy to fully focus on the project.
I'm happy to say that these circumstances finally have been resolved, and I will be able to resume work tomorrow. Hopefully, I won't run into any more problems and the dev log will come out soon.
Thank you for your understanding and for your support. We remain dedicated to delivering the best possible outcome for the project, and I'm eager to share more updates with you soon.
All the best.
- odes
2023-06-14 15:21:31 +0000 UTC
View Post
Hi all!
We hope you're all doing well!
Many seemed to enjoy the last dev log's Q&A segment, so I figured we'd do another one for this video. You know the drill - ask questions in the comments, and I'll do my best to answer them in the upcoming dev log!
As for development news - please pardon the lack of updates as of late. I've been very busy working on interactions and ironing out issues. Some things have proven a lot more challenging and time consuming than I was anticipating. It certainly didn't help that I lost the first week of the month due to illness.
Just over the past month, we've managed to transform interactions from a chaotic mess to being somewhat playable. A lot of work and fine-tuning still remains, but I think it's getting to a point where we can make a presentation. There's definitely a risk of running into issues as we're recording the dev log, and depending on how severe those issues are, more time may be needed to fix them. But at least we're getting to that point where we're even able to start recording at all, which is progress.
Hope to have something to share with you soon, and in the meantime - ask away and we'll include the questions and answers in the next dev log!
All the best.
- odes
2023-05-23 22:55:22 +0000 UTC
View Post
Hi all!
We're proud to present yet another content release. This one brings stylized bear parts and templates. Be sure to check them out! We've also made some bug fixes.
As you may know, we're in the process of implementing animation/interaction systems for FurryVNE. While we're developing these systems, we're providing new content builds such as this in the meantime (that are being worked on in parallel w/o affecting the progress of the interaction systems).
We think the next dev log demonstrating interactions will be published this month.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
All the best.
- FurryVNE Team
2023-05-07 13:51:12 +0000 UTC
View Post
Hi all!
New build for you.
As always, you can find the build at our download page:
>>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

Release notes
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
We hope you all have a nice day!
All the best.
- FurryVNE Team
2023-05-07 13:49:38 +0000 UTC
View Post
Hello everyone, work on a stylized cartoony bear head is pretty much as good as done, still some minor tweak and it should be dropped out as content release these coming days.
- Dogson
2023-04-29 16:09:47 +0000 UTC
View Post
Hi all!
Writing to let you know that development of interactions is still on-going and is progressing nicely. There have been some bumps along the road however, forcing us to invest time into implementing new systems. Because of this, we're a bit behind schedule and it looks like we're gonna need another couple of weeks before the next dev log hits.
Our original guess was that the dev log would land somewhere in April, give or take a few weeks, so I think we're still close to that guess.
We're really excited about all the things we've been developing and I'm sure you will be too. We can't wait to show it all to you!
In the meantime, here's a video teaser from our orifice dynamics engine. Please note that this footage is a few months old, so we've made even more progress since then, but it's still footage not shown before.
Stay tuned for more info!
All the best.
- odes
2023-04-27 21:33:31 +0000 UTC
View Post
Hi all!
We're proud to present yet another content release. This one brings bear parts and templates. Be sure to check them out! We've also made some bug fixes.
As you may know, we're in the process of implementing animation/interaction systems for FurryVNE. While we're developing these systems, we're providing new content builds such as this in the meantime (that are being worked on in parallel w/o affecting the progress of the interaction systems).
We think the next dev log demonstrating interactions will be published around April.
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
>>> CLICK HERE TO DOWNLOAD <<< (for patrons)
All the best.
- FurryVNE Team
2023-03-20 22:30:14 +0000 UTC
View Post
Hi all!
New build for you.
As always, you can find the build at our download page:
>>> CLICK HERE TO DOWNLOAD <<<
Download instructions
The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.
Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

Release notes
>>> CLICK HERE TO READ THE RELEASE NOTES <<<
We hope you all have a nice day!
All the best.
- FurryVNE Team
2023-03-20 22:26:45 +0000 UTC
View Post
2023-03-17 04:30:32 +0000 UTC
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