Hello friends!

I hope you are having a wonderful day!
Today I wanna announce the first Expansion pack for Solas City Heroes!
Rise of the succubus!
This Expansion will cost $5 usd, and will be available on Steam and Itch (almost sure about this one, I still haven’t figured out how to get it working there)
What will include this Expansion?
- A new short story following the defeat of Mastermind
- 6 New Stages (2 areas) each with their own capture stage
- Max level increased to 25!
- New talents!
- 24 New sex and foreplay animations!
- A whole new Heavy restraint, with 12 new sex animations
- 12 new threesome animations!
- An enemy creator system where you can create your own villain minions!
All of these features will be included in the Rise of the Succubus, and have been designed based on player feedback!
This expansion will be released in early 2024!
I don’t have a final date yet, but it will be in the first quarter of next year!
If you haven't played Solas City Heroes yet, what are you waiting for???
Go get it!
https://store.steampowered.com/app/2060170/Solas_City_Heroes/
When the time comes will you bw ready to stop the succubus who are claiming Solas City as their own playground?
Or will you fail and become one of their toys…
2023-10-09 13:40:09 +0000 UTC
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Hey friends!

I hope you are having a wonderful day!
September is over, finally!
I have some news, so let’s see what is coming this month
Survival mode
I will be adding the arcade - survival mode, where you can endless enemies as long as you keep winning, but be warned, you only restore 20% of your Pleasure between matches, and you keep your restraints…
Watch mode
I will be adding the Player AI, so you can watch when you don’t feel like playing. You will also be able to stop or start the Player AI at any point during the match from the pause menu. Keep in mind, when trying to stop the AI it will do so at the end of the current turn, to prevent possible issues.
Punish mode
I will be adding the heavy bondage variant of keep going: Punish mode. Once the match has ended you can put the loser of the match on some heavy bondage and fun!

Training mode
I don’t know why I didn’t add this before, but I will add a training mode, which is basically the enemy AI will only use the rest action, and you can use this mode to test stuff, or just have fun.
New character
A new returning character is joining the club: Kat, the vampress!
I hope you guys and gals like femdom because she is gonna dominate the soul out of you!
Timed mode
I will be adding the timed victory mode, which instead of ending when someone cums once or three times, it will end after 5 minutes and whoever came more times loses! (If they both came the same amount it will compare current Pleasure)
Numpad Hotkeys
I set up hotkeys so they can work with the right Numpad and not only the top keys. Basically you can use the numbers on either the top or the side of the keyboard for the hotkeys!

New stage: The Under ring
I will be adding a new Stage: The Under ring, a ring based on the karate kombat style of ring. (Which I find really cool in design)
New sex positions!
As always I will be adding 2 new sex positions, and at least one new threesome position. If the patreon goes better I will probably add a bit more.
New passive: Brattiness
I designed a new passive that I believe encapsules better the Brattiness experience better. With this passive whenever you use dominate you gain a stack of brattiness, stacking up to three times. Whenever you get dominated you consume those stacks to deal Pleasure, including a chance to trigger Lustful. This is a powerful passive but it requires not only a setup to be effective, but an opponent that is willing to dominate us!
Bugfixes
I will be fixing as many bugs as I can, I already found the clothing bug, and I will keep trying to fix everything.
Controller compatibility
I want to add controller compatibility this month, but I’m unsure if it correctly work, so no promises on this topic.
And that’s most of the new and coming stuff this month!

With all the stuff that happened with Unity in the last month, and how this game is not doing particularly good in here, I have decided to make a change of plans, I will try to get the first chapter of the story for the game next month and see if people is more excited about it than just me adding features and content.
As much as I love to do this, I also gotta keep the rest of the team paid up, so I’m gonna test how this goes.
On the other hand, I also started a course for Unreal engine, and I found Unreal engine to be quite similar to Unity, I got the hang of it kinda fast for how hard it looks. And being honest, I’m kinda pissed off at how everything looks better. I spent hours and hours toying with everything on unity to make the game look pretty, lights, environment reflections, post processing ( color tone, light dispersion, color balance, light scattering, shadows scattering, etc). And then I jump onto unreal, and in less than an hour I make a skin shader and boom, the characters look a lot better. LIKE A LOT. I cannot show images because I don’t have them in my notebook (and I’m currently on a small trip to my family’s house), but yeah I will put some images up soon…
The problem is still migrating all the systems and content (specially content) that I made over the years to Unreal, I have no idea how long it will take me. I waited a bit to see if someone did some tools but I cannot find anything for the types of data I have a problem with (animation controller and scriptableObjects) I will probably wait until the end of the month to see if anything pops up, and if it doesn't I will slowly start doing it myself (how long can It take to manually set up 3200s animations, 1200 clothing meshes, and 6000s materials?...)
All in all, while I’m slowly progressing on understanding Unreal I don’t feel confident enough to start a project there. I will of course complete Kinky Fight Club 2, but my next project will be on Unreal, for sure.
And on a final note, I will also start looking for a writer now, because I took this weekend to read stuff written by writers that I had considered hiring and…yeah, I didn’t like their work. So if you know a writer that is good at characterization and writing dialogues feel free to suggest it to me!
As always I wanna thank those of you who support us. Your support is crucial in these hard times, and I really wanna express how much it helps us! You make this possible, thank you!
Have a good start of the month friends!
Cheers!
2023-10-01 10:02:37 +0000 UTC
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Hey friends!
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I hope you are having a great day, because today I will bring you a new update!
There is also a massive issue with Unity that I will talk about a bit below, but for now, let’s get to the new stuff!
Threesomes!
Yay, it’s finally here! Now you can start a threesome via either using an ability, triggering via a passive, or starting it from the standing position. Threesomes will attempt to keep the same type of base position. So for example if you are in a handjob position and you use a threesome ability, the game will attempt to go into a threesome with the handjob tag, if there is none available for the gender-roles combinations then it will go to a different type. Threesomes work similar to Signature moves; they are harder to escape, and while Signature move gives domination and causes a bit of extra Pleasure at the end of the turn, threesomes increase all Pleasure taken by 20%.
In order for threesomes to work you now have to select an assist (both for you and your opponent in versus).
In arcade mode enemies will have their assistant be of the same gender as they are.
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Pictures!
I added a new feature that allows you to take a picture in the middle of the match, just pause and you can get an awesome picture in your screenshots folder!
New music!
I added new music to the game, and also added a small system to swap the current music that is being played!
New Stage!
I added a new stage: The red room!
New Character: Lorelei!
One of the player favorite characters is back: Lorelei, the acrobat!
She comes with two new sex positions: Trap footjob 2 and Deep cowgirl!
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New animations!
I completely remade and updated the Ground kiss animations (20), and added two positions (announced above) and one new threesome position: Facesitting footjob!
I also reimported and slightly fixed some issues in all the threesome positions in Solas City heroes, so the game now has 15 different threesome positions!
Character folder location change!
[IMPORTANT]
I changed the location on where the characters are stored for the convenience of the patrons. Starting on this update the characters will be stored in
c\users\ your user name\appdata\locallow\skyflarestudios\Kinky fight club 2\characters
And you won’t need to move your characters into each new build of the game that I made, however you will need to move your characters to that folder on this occasion!
I also added a button to open this location, but it decided to not work on the built version (while working perfectly on the editor), I tried to fix this by rebuilding the game 4 times already to no avail, so yeah it stays like that for now…
[IMPORTANT 2]
When copying the characters you made to the new characters folder, please pay attention and do not copy the images of the base characters (Maia, Max, Natalie, Lucy, etc).
If you do that none of the caracters will load due to an error in unity parsing objects with repeated names.
Bugfixes
As always I fixed as much as I could, including some bugs in arcade, and some abilities not working as intended.
And that’s all for this update!
It took me more than I expected to re-add al the threesomes, but here they are, finally!
Almost all the core content is in the game, yay!
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Now, I have some news…
Unity decided to execute a plan to over monetize the engine for those who found some success, and it’s a really awful practice. This combined with all the bullshit they've been doing and saying over the last years caused me to get tired of supporting unity. And while I am too invested in this current project to just restart it, I will be switching to unreal engine 5 for my next game.
The bad news is that this move will screw me massively. I've been building a huge library of systems on unity that now I will have to rebuild from scratch (since unreal uses a whole lot of different stuff, even a different programming language). So I expect that making this change will cost me at least 6 to 9 months of work, just to get back to the point where I am today (on unity). And this is not taking into account the time to learn the engine (granted I learned much harder stuff so this shouldn’t be a major issue, but all in all, it is a time sink).
So yeah, the next months look grim. I hate having to re-do work, and now I will have to re-do everything!
The pros of this is that the Unreal engine is much better for bigger games, and specially for 3d games. Let’s be real everything looks better in unreal, it doesn’t matter how hard I try, how much I tweak the lighting and postprocessing, stuff in Unreal just looks better. So the future games will benefit from that and from working on an engine that is actually adding new features and improving!
So yeah, very long post already, Links are on the post below!
Download links for Kinky Fight Club 2!
As always I wanna thank all of you who support me and my team. We wouldn’t be able to do this without your support, so thank you!!!
I hope you really enjoy this update!
If you happen to find any bug or issue, let me know and I will fix it as soon as I can!
Have a great weekend friends!
Cheers!
Changelog below!
Changelog KYFC - 0.4
- Fixed a scaling issue in the numbers of the cooldown display
- Added threesomes to the game! You can start a threesome as one of the standing abilities, using one of your character’s grapple abilities or even from passives.
- Added a codex entry for threesomes.
- Added a new ability: Threesome counter. It’s like counter, but into a threesome
- Added a new ability: Ultimate aid. It’s like counter but can be used in emergencies, cost less focus but has a way longer cooldown and doesn’t get you the sex starter buff
- Added a new passive: Push the advantage: Using reversal will lead into a threesome
- Added a new passive: Active assistant: Using counter-type abilities will turn them into threesomes and restore energy!
- Added a new feature: You can now take a picture in the middle of a match! (in pause)
- Added 5 new themes for the players to enjoy while sexfighting!
- Added a new feature: Music change! You can now change between the various songs in the game!
- Added a new Stage: The red room!
- Added a new returning character: Lorelei, the acrobat!
- Commit base energy cost reduced to 30
- Increased Struggle base chance to remove restraints to 20%.
- Fixed an issue with arcade that could cause the player to climb higher than intended
- Fixed an issue that could get the AI stuck.
- Fixed an issue that caused the AI to attempt to use dispells when not needed
- Fixed an issue that allowed the AI to cheat, spending 5 less energy to commit!
- Improved the AI to be slightly smarter when taking some decisions
- Fixed an issue with some Abilities SFX not working properly
- Added a new original foreplay position: Trap footjob 2. This position includes FF and MM variants!
- Added a new original sex position: Deep cowgirl!
- Updated (remade) the ground kiss foreplay animation, now it is a lot more spicy!
- Added a new original threesome position: Facesitting footjob. This is the last of the facesitting threesome positions and the one that was missing!
- Fixed an issue with facesitting 1 sometimes ignoring the perform/command part
- Fixed an issue with Exploit weakness attempt to lustful the user
- Fixed an issue with dick vibrators not being put properly after continuing a match in arcade
- Moved the Character saves from the game folder to the user folder, so players don’t have to manually move characters from update to update
- Added an open characters folder button to the roster
- Increased maximum zoom
- Improved stage selection screen
2023-09-15 15:08:21 +0000 UTC
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Hey friends!

Thanks for supporting the development of the game!
Download links Mega
Download links Mediafire
Have a nice weekend fellas
2023-09-15 15:08:02 +0000 UTC
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Hey friends

I hope you are having a wonderful Day. I took the whole weekend off and I feel renovated! So lets see whats coming this month
Threesomes
Finally! I will add some abilities and passives that will allow us to start threesomes. For threesomes each character will use a partner, which will be selected when selecting the characters.
Adding this feature will allow me to add tag team matches in the future.
New stage
The Red room will be returning to the club!

New original music
I will add 5 new themes to the play scene so you can listen to more awesome and new music!
I will also add a system to change music in the pause menu.
Picture mode
I will add a feature to take pictures in the pause menu (and save them to the game folder).
New sex positions
I will be adding two New positions as well as a new threesome position.
(And all the threesome positions in Solas City Heroes)
New character
The fan favorite Lorelei, the acrobat is returning to the club!

(Can you recognice what's her cosplay costume?)
Bugfixes
As always I will fix as much as I can.
And that is most of the things coming this month.
I will add some more small things but that is depending on how many bugs I get with the threesomes.
As always I wanna thank all of you who are supporting the development of the game. Your support makes this possible. Thank you!!!!
I will be back soon with a devlog and some more news. Happy september!
Cheers!
2023-09-01 16:54:14 +0000 UTC
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Hey friends!

I hope you are having a wonderful day
While working on some stuff I have got a question which, it doesn’t matter how many times I ask it myself I can’t seem to find an answer. Now that is a simple question in itself, but I just can’t decide, so I think the best thing is to make a poll!
When you are playing an RPG, would you rather play as a character with a surname, or with no premade name?
The biggest example I can give is Mass effect.
Would you rather play as [your character name] Shepard? or would you rather play as “Alliance commander” [your character name] ?
Another question would be. Would you rather play as a premade character*, like Geralt of Rivia in the witcher series, or as an unknown hero like in Skyrim.
*Ignoring the sex, as my games will always feature the option to select the character’s sex.
While this is not strictly related to Kinky Fight Club 2, I’m always investigating how to improve the appeal and design of my future games.
I have already started working on the threesome system, and fixing some bugs!
Let me know your opinion, and have a great weekend!
2023-08-26 12:59:25 +0000 UTC
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Hey friends!

I hope you are having a wonderful day.
First of all, sorry for the late date, I got stuck with a bug for almost a week. It is fixed now, and I think all the reported stuff has been fixed, so yeah, new update is up!
Let’s go over all the new stuff!
Passive skills
I added the whole passive skills system, with 60 passives!
These will allow you to customize your characters to the maximum, having passives that complement your abilities and attributes and the playstyle you choose!
Having trouble dealing with restraints? There is a passive for that!
Hating when opponents heal up? There is a passive for that!
Wanting to put restraints but you don’t want to use an ability? There is a passive for that!
And yeah I can write like 10 more of these, but you get the idea.
I hope you enjoy customizing your characters playstyle as much as I do!

Random sex type positions!
This player-requested feature is back!
I added 11 “new” sex positions: The Random [type] of position, where it will just select one from the positions available. In the case of ”Orals” and “Others” I added them with the perform and command variants.
These are not positions per se, they just pick a random position from the select type. So for example one of those is “Random missionary” so if you use it, it will randomly select from any of the missionary positions.
New sex positions
Two new sex positions were added to the game:
Dominant missionary and Deep doggystyle!
New character
Our returning friendly bro is returning! Tyrone “Big T” is back!
He includes all the new positions!

Stage 1!
I completed the background of Stage 1, and soon I will add more stages!
New Sound effects
I worked with a professional adult sound designer and I added 88 new sex sound effects, replacing all the previous sound effects. Now the SFX played not only varies based on the type of position but also on the intensity and speed!
Small Quality of life improvements
I added a bunch of small quality of life improvements like:
- you can now rotate the character in the character creation room by clicking and dragging
- remade and improved the settings menu
- Buffs will display the information better now
- Added the possibility to enable or disable cursor window locking (for those with 2 monitors)
- Losing on hardcore resets your HP (but not the restraints, at least for now)
- All UI windows close when using an action or grapple
Bugfixes
I fixed a lot of bugs this time, some bugs that escaped from previous bugfix sessions, and some new added with the new passives. I fixed a lot of stuff, the full list is on the changelog below.
And that’s all for this month’s update!

I know I said I would add some minor features like custom victory poses, but I didn’t manage to get them in time. I apologize for that. I think this is the first time that I overpromise lol. They will be on the game for the next update for sure.
The bug fixes this month took me more time than I anticipated, but I’m glad I managed to get all done in -sort of- time, so thank you for your patience!
As always I wanna thank all of you who support the development of the game. You are the reason why we can do what we love! Thank you!
Edit: Updated to 0.3.2F!
(Updated Changelog below)
Here are the links for the new update!
Have a great weekend friends!
Cheers!
Changelog below!
Kinky Fight Club 0.3.2f
- Fixed an issue with a missing corset in the shop
- Fixed an issue that caused the wardrobe to mistake data from belly and waist
- Fixed an issue that caused Hardcore mode to not be able to be deactivated
- Improved the scroll area for Abilities and Passives
- Fixed an issue with the Passive menu not selecting the prior selected passive when being open
- Fixed an issue that caused the passive “Lust tolerance” to not trigger properly
- Fixed an issue that caused the leg restraint buff to keep on the winner when removing restraints in Keep going mode
- Fixed an issue that caused the passive “Running Wild” to sometimes not undress the user properly
- Fixed an issue that caused the passive “Pro undresser” to sometimes not undress the opponent properly
- Fixed an issue that caused the passive “Rip and tear” to sometimes not undress the opponent properly
- Fixed an issue that caused the face to not reset properly upon escaping
- The AI will now properly use the put restraint ability (standing)
- Fixed an issue with the hats that hide the hair not correctly hiding the hair
- Set Standing spanking to use the wrestler spanking animation since the original standing spanking animation is…missing.
- Fixed a missing animation for Lenna (in the settings)
Kinky Fight Club 0.3.2
- Reduced the base Pleasure of Double edge by 16% and the Max pleasure it can cause to 15% (of maximum Pleasure)
- Commit maximum Pleasure now scales with the buffs to the power of Commit.
- Added all 60 passives! (this would be insanely large if I documented each passive added as a change, but it is a very big addition)
- Added 16 new buffs related to passives.
- Fixed an issue that could cause Lustful to trigger twice in a row.
- Fixed an issue that caused Commit to do not display an error message when pressing the button but not having enough energy
- Entering a grapple now properly closes all submenus of the standing UI
- Fixed an issue that caused the Arcade mode to be cheatable
- Fixed an issue with a restraint not being put like it should
- Added drag to rotate characters in the main menu
- Fixed an issue with some sliders not having enough room for more than 55 custom characters
- Added new sex positions: The Random type sex positions return from kinky fight club 1!
- Added a new original sex position: Deep doggystyle!
- Added a new original sex position: Dominant missionary! This position includes FF
- Added a new returning character: Tyrone “Big T”!
- Fixed an issue with some glasses not being marked as removable for blindfolds
- Fixed an issue with some headgear and jackets not being removed by the bondage system when putting restraints that clip through it
- Fixed an exploitable issue that could cause the player to restore HP between harcore matches via Keep going
- Fixed an issue that caused the bondage part of the Hardcore Arcade mode to not work
- Improved the facial animation system to better recognize some changes in animations
- Updated the models for some corsets
- Completed the background of the Stage 1
- Added the possibility to change the Shadow quality and anti-aliasing level on the settings
- Added the possibility to enable or disable locking the cursor to the game window in the settings
- Better organized base characters to always appear in order
- Fixed an issue that caused the AI to pick the wrong action and always auto-interrupt itself.
- Fixed an issue with the remove restraint (standing) action.
- Fixed an issue with some male gags not checking correctly and causing a stop.
- Fixed an issue with two missing textures in harnesses (one male and one female)
- Fixed an issue with Hardcore arcade mode putting the vibrator buff on the enemy incorrectly
- Steady advance cooldown properly set to 3 turns
- Fixed an issue with “put vibrator” message being wrong
- Fixed an issue that wrongly set the enemy role sometimes (and as a result it had a strap-on)
- Fixed an issue with ninja escape failing to escape sometimes
- Fixed an issue with Break free not granting escape progress
- Fixed an issue that allowed arcade mode to proceed without selecting a character
- Now losing on hardcore also stores the results
- Fixed an issue with the undress animation sometimes going out of sync
- Added new restrain animations!
- Improved AI: Now it will react better to domination changes and will use reversal/counter type abilities more often
- Slightly adjusted domination damage scaling
- Reversal energy cost reduced to 70
- Fixed an issue that caused the AI to not be able to use reversal sometimes and get stuck
- Break free ability focus cost reduced to 35 and cooldown increased to 5 turns.
- Fixed an issue that caused faces to not reset properly upon game ending
- Added 88 new sex sound effects. (removed old 21 sex sound effects)
- Added passive abilities to the current base characters
2023-08-18 15:13:28 +0000 UTC
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Hey friends!

Thanks for supporting the development of the game!
Edit: Updated to 0.3.2F!
Kinky Fight Club 0.3.2 Mega
Kinky Fight Club 0.3.2 Mediafire
Cheers!
2023-08-18 15:12:56 +0000 UTC
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Hey friends!

During the last month (and current) I have been working on adding all the passives and making sure they work. This is a devlog about passive abilities and upcoming content.
The passive skills, or passives, are the last part of customization to make the kit of a character complete. There are several types of passives: Some of them just give the character flat bonuses, like increasing Dom power, or taking less Pleasure. Other passives give permanent buffs when some condition is triggered, like gaining a permanent buff (until the end of the match) when Lustful triggers on you, or when you are dominating your opponent. There are also passives that modify the effects of some actions, or even modify how lustful works.
One of these passives, I really like for the combo potential. It modifies so your Lustful no longer causes the opponent to lose their turn, but instead get a debuff that increases all the Pleasure taken by 50% for 2 turns. An easy and powerful combo that can be done with this is using Double edge on the next turn for a massive hit!
Some other passives put restraints on opponents, or remove restraints from you, so you can deepen your style or have a passive to cover you against restraints and not use an ability for that.
All in all, combining 3 passives and 6 abilities plus the stat distribution, allows to create a lot of powerful and unique characters!
As a general rule I recommend players to build characters with at least one way to deal with restraints, lustfulness and being dominated.
Passive skills will be added to this month’s update. Some players have been helping me test passives so I can get all of them working for this month’s update (arriving on the 18th).

Next, after passives there are two big features that I need to add before I work on real-time mode:
Threesomes, as an ability.
Tag matches, as an arcade mode.
So far I haven’t had time to develop those features, but they will be coming soon, as well as a watch mode. I have decided to slow down the coding a bit so I don’t get burnt out again with it, and focus more on content, so rather than having two new sex positions per month, I will be adding three, maybe four (usually the fourth will be a threesome).
I also want to add the heavy bondage animations and furniture, but that is something that will also take some time. I want to make a punishment mode where characters get…”punished” after losing a game, similar to a “game over” screen in the old arcade games.
And that is mostly what I will be working on in the next months. However, I want to learn some stuff, for the last months I've been mostly working with what I already know, or just improvising and learning some small stuff. Once I can get the core stuff done I want to take some time to learn new stuff, and I found a good course to do, so I can become a better designer and a better programmer (since I seem to be out of luck finding good ones to work with). I’m very excited about this, since it’s been a while since I could take the time to actually do a course. (I will not stop working on kinky fight club 2 of course, but I will dedicate like ¼ of the time to the course)

That’s all the news I got, and a bit of what is going on around in my head.
Have a great day friends!
And I'll see you again on the 18th for this month’s update!
2023-08-09 15:39:22 +0000 UTC
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Hello friends!

I hope you are having a great day, I don’t have much news so let’s go over the objectives for august!
Passive skills!
I will be adding a whooping 60 passives to the game. These will be the final customization for your characters, adding some more power and uniqueness to each character build.
Characters can choose up to 3 passives, and they give small bonuses, sometimes permanent bonuses, like taking 10% pleasure from all sources, or they may modify the way some actions works, or even give short and powerful buffs.

Random sex type positions!
This is something players requested, and we had those in kinky fight club 1, so I will be adding those back. A bunch of new sex positions will be added, these are not new positions, but rather randomizers, so for example one of those is “Random missionary” so if you use it, it will randomly select from any of the missionary positions. There is one for each type of sex position, and one for [perform] and [command] for orals!
New sex positions
I will be adding two new sex positions: one doggystyle and one missionary!
These come with the new character
Sex animations remake
I will be continuing with the project to remake all of the first generation animations into some better animations, I want to at least do two or three of those.
New grapple animations
I will add some new animations for undressing and putting restraints on your opponent, as well as self undressing and other non-sex grapples.
New character
The beloved Tyrone “Big T” joins back the club!
Custom victory poses
I will add a slider that will allow players to select the victory pose for each character!

Match story recording
I will add a small system that will store the records of each character (how many wins, how many loses, etc)
Bondage fixes
I will fix some stuff that has been happening with restraints not working as intended,or even being exploitable to get advantages.
General bugfix
As always I will be fixing most reported bugs, including when the game gets stuck or when dicks appear that shouldn’t.
And that’s all for this month!
As always I may add some other minor features, and maybe a major one but that is still unconfirmed.
All in all while just saying “hey I’m adding 60 passives” looks super short and simple, it was not. It’s long and there are a lot of passives to take into account both in coding and in balancing. And this update will also include a lot of animation work. I have been thinking lately of maybe focusing a bit more on animations rather than features and code, but I want to have the base stuff completed. (By base I mean having threesomes and all of the bondage added). So I will do a small poll next week to see what’s your opinion on this, if I should go a bit slower on features and focus more on adding more animations or just keep as I’m doing.
Anyway, that’s all I have for today friends, I wanna thank all of you who are supporting us and letting us work on what we love. Thank you!
Have a great month friends
Cheers!
2023-08-01 09:07:27 +0000 UTC
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Hey friends!

Just a small post to ask for your feedback!
I made a small form on google so you can all go and give me your feedback on the game, so I can see what people liked more and what liked less and improve not only Solas City Heroes, but current and future projects!
Have a great day friends!
2023-07-28 08:34:58 +0000 UTC
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Hey friends!
Today I bring you a cool game for you to take a look: The Last Barbarian!
Are you ready to dive into the world of dark lewd fantasy filled with perversion and lust? Yes? Then welcome to the N'ul-realm, land of The Last Barbarian! | Patreon | Discord | Subscribestar |
What Is This Game About?
The Last Barbarian is a real-time, 3D, third-person adventure game. The main protagonist is an amazonian woman driven by a thirst for revenge for her tribe, which was exterminated by the Goddess of The Flesh, a deviant deity who has plunged the world into debauchery and chaos. And that’s just the beginning of the story - and of the deviance!

Rich Multi-Ending Story
The game is divided into story branches, each of which is associated with one of many endings.
You can spend hours exploring the world of The Last Barbarian and its many entwining outcomes.

Destroy the entire universe or revive an ancient elven god. Kill the Goddess of The Flesh or help the orcs spawn a new horde. Arrange a small revolution or become part of the den. The choice is yours.
Countless Choices
You also have the opportunity to try out many roles. Be a glorious warrior or a lowly plaything; battle your way to becoming an arena champion; work as a waitress, prostitute, or concubine trainer. Do unethical magical experiments, explore divine dimensions, and solve puzzles to discover new plot twists and discover more kinks and fetishes.

Vast Variety of Kinks and Fetishes
From tentacles to futa, BDSM to public sex, the list of fetishes in The Last Barbarian is as long as a dragon’s “tail.” Fall into a trap full of slippery tentacles, lose your soul and become a succubus, dominate a concubine or become a breeder yourself. All kinds of sex situations abound, from serving drunken miners or taking a naked bath in a tavern full of lustful bandits, to being trapped forever as the hive mother for tentacles or sentient trees.

Accept the god of fertility or do a belly dance in front of an orcish king. There are so many options to stimulate your “interests,” such as:
- Breeding
- FemalePOV
- Bondage
- Whipping
- Submission and Dominance
- Size difference
- Vore
- Cross-section view
- Gender change
- Belly Inflation
- Futanari
- Orgies
- Lactation
- Pregnancy
- Prostitution
- Glory Hole
- Age difference (some fun with a much older guy)
- Fantasy creatures (such as Elder Things, Elves, Demons, Orcs, Trolls, Satiers, and more)
- Oviposition and Tentacles (A LOT OF THEM - YAY!).

We are constantly working to supplement and expand this list to make the best lewd fantasy simulation.
Detailed Simulation
Want to make your character look different? Not happy with her current appearance? Adjust it to your own taste. Her story is yours to customize as well, with adventures recorded and displayed in the barbarian's statistics in her very secret diary. We also have a “real-time pregnancy” system.

You can watch as her belly gradually grows, changing her gait and fighting style. These features are part of an ever-expanding list of improvements, as we are constantly experimenting with game mechanics and interaction to usually tedious boring development into an exciting adventure.

Join the Dev Adventure!
Want to know more? You can download the public version right now for free on Patreon or Subscribestar
You can also support the project to get access to all the latest regular updates, galleries, bonuses, and voting!
Join the discussion in our cozy Discord community, vote and propose your most cherished wishes, and just have a good time.
After all, it is your desires that shape the world of The Last Barbarian.

Follow Viktor Black on | Web | Patreon | Steam | Discord | Twitter | Subscribestar | itch.io |
—------------------------------------------------------------------------------------------------------------------
Special Gift From Viktor Black!
Especially for my subscribers, the Latest Release is available for free! No censorship. No locked content. Absolutely perverted and spoiled for your pleasure.
Mega
GDrive
2023-07-19 11:59:48 +0000 UTC
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Hey friends!

I hope you had a great weekend!
I’m here with a small fix update!
Links are updated on the download page
Have a great week friends!
Cheers!
Changelog - 0.3.1
- Fixed an issue with Riding cowgirl not being in the list of sex positions for custom characters
- Improved the scroll sensitivity for all scrolling parts by 700%
- Added a pre-selection of bondage restraints to the default save (only works for players that don’t have a save, so haven’t played the game before)
- Fixed an issue that caused the game to get stuck when putting a restraint
- Fixed an issue with disable visual restraint toggle not working
- Fixed an issue with Gags not being removed sometimes for oral positions
- Fixed an issue with cyber torso binder not being selectable
- Fixed Bondage boots and gloves (clothing version) to have the proper mesh and materials
- Updated Pin down description (it was missing that it can trigger lustful)
2023-07-17 15:54:31 +0000 UTC
View Post
Hey friends!

I hope you are having a wonderful day, and if you don't… well you do now!
The new update for Kinky Fight club 2 is here, and it is huge!
Let’s go over the new stuff!
Bondage!
I added a whole bondage system, even bigger than the one in Solas City Heroes. It includes all the restraints that we made, even the cyber restraints!
It also includes the option to enable or disable certain restraints based on gender, so you can have anal plugs for female characters, but not for male characters for example.
Together with bondage I added the option to use colored bondage, but now the colored bondage is tied to the character wearing the restraints, so each character can have their own restraints colors set up!
(you can check it out in the game, Maia’s bondage color is red, while Nat’s bondage color is blue!)
I also added new abilities to work with putting and removing restraints. Keep in mind in the future there will also be passives to add or remove restraints.
There is also a killswitch so you can completely disable bondage if you don’t like it.

Improved UI
The UI is now smoother, I did some small changes but the biggest one yet is that bars update smoothly, making everything look much better. I also slightly adjusted buttons to be more readable. Buffs that can stack now also display how many stacks they currently have.
Added a new character: Lucy
One of the returning characters from Kinky Fight Club 1, Lucy - now with a new nickname and playstyle - has joined the game!
Lucy comes with a powerful kit of bondage-related abilities, trying to dominate their opponents by putting many negative buffs and restraints on them until she breaks their will to fight her!
She also comes with the two new sex positions!

New sex positions!
Added two new original sex positions:
Kneeling oral 5 and Riding cowgirl!
Both of these sex positions include FF and MM variants!
Combat rebalance
I did a lot of small changes that impacted the overall gameplay of the game, and after a lot of testing I think the game is a lot better balanced now.
First I changed how the Focus and Pleasure interact, previously characters gained too much Focus when being dominated, now characters gain between 3 and 6 focus at the end of the turn based on domination, so the difference is way smaller (down from 3 to 12), but also now characters gain Focus based on how much Pleasure they take.
All in all, Focus generation is a bit slower, so some characters can’ just permanently spam stuff. I also adjusted the Focus cost of many abilities, buffed some, extended the cooldowns on most of them.
What I’m trying to make is that each ability used counts, and by them being cheaper but with longer cooldowns players are incentivized to use a variety of abilities instead of just spamming one.
All in all I'm trying to build some different playstyles for the players, both with passives (coming soon) and abilities, so players can either focus on one strategy or mix and match as they want.
Playstyles:
- Dominant - Usually with high strength, wants to dominate their opponents as much as possible to win.
- Defender - Usually with high dexterity and/or constitution, wants to keep the grapple in a mixed state, not dominated or dominating (to deal with submissives) and beat their opponents with their huge durability.
- Passionate - Usually with high Passion, wants to use their power to make opponents lustful to beat them and gain advantages due to them losing turns. Usually by combining committing and dominating.
- Submissive - Usually with high passion, wants their opponents to dominate them so they can use their submissive abilities (most with high Focus cost) to deal a lot of pleasure to them, in a race to who comes first.
- Tactical - Usually with high intelligence, wants to control the fight, putting and removing buffs to try to beat everyone. This is the most complex as it will have abilities that can do a lot of things but it won’t excel at anything in particular.
- Restrainer - Regardless of stats, their main goal is to put as many restraints on their opponents as possible, so they can beat them with the massive penalties the enemies get for being bound.
All in all, these are very different styles, and some will have advantages over others, for example Restrainers will need to spend a lot of energy and focus to put many restraints on their opponents (whose effects start low but accumulate), while passionate characters may be able to defeat them before they can get many restraints on due to their high Pleasure output. At the same time tactical characters may have an easier time against passionate characters due to their high defense against Lustful, but will have a hard time trying to dominate a dominant character.
So basically, you can make your own custom build and play style, and while some builds have advantages over others, it is not impossible to beat some matches, you will just need to adjust your tactics!
I also rebalanced the Escape action so it’s not so punishing that after escaping you are basically out of resources. It still takes two turns to escape, but it won’t cause you to end up resource-starved after doing so.

New abilities
I added seven new abilities!
Four of them are linked to bondage, as in either putting restraints or removing restraints. Then there is Submibify, a powerful negative buff to put on your opponents, Sensual maneuver - a counter type ability - and Control the pace, one of the defender abilities, which is more powerful if you are neither dominating or being dominated.
The struggle action now also has 15% chances to remove a restraint when used, and the preparation action now has 50% chances to remove a restraint when used.
I also added one standing action to remove a restraint on yourself, and a standing ability to put a restraint on your opponent.
Hotkeys system
I added a system that lets players play the game with the alphanumeric keys! (the number keys on the top of the keyboard)
You can press the number on the left of each action or ability to use it, or press 7 to close the menus. This allows the game to be completely playable one-handed…
Improved Facial expressions
I added a small subsystem that will allow faces to make variations. Previously faces would enter a specific expression under some circumstances, and then stuck there. Now I added that when the expression doesn’t need to change it will make some variations, and this is synchronized with moaning and grunting!

Improved keep going
I added bondage options to the keep going mode! You can now add restraints randomly on either the winner or the loser, remove restraints, or even add specific restraints on the loser (by slot)!
Cooldown icons are now hidden when entering Keep going mode.
Colored strap-ons
You can now choose the color of your Strap-ons!
Bugfix
Fixed a lot of issues, including hardcore mode not working in Arcade, reverse mode not working at all, a small fps drop in a particular angle, counter not requiring domination to be used, AI ignoring the rules for reversal, struggle action being op as heck, among many others.
And that’s all the stuff for this update fellas!
Check the changelog below for all the changes.
As always I wanna thank all of you who support the development of the game and make it possible for us to work in the game. Thank you!
Some of you may notice that this update includes a lot of player requested features, such as the hotkey system, or bondage in the keep going, or the numerous ability discussions that happened on discord, that is because I really love all the feedback we get and we are making this game for all of us!
Download links are on this post!
Have a great weekend friends!
And if you can, please help us get some exposure, changing projects makes it hard to get new patrons*, and visibility for nsfw content lately has been lower than usual, so any help is appreciated even if it is a retweet, a video or a forum post. Anything helps!
Changelog below!
Cheers!
*(I guess this is why some people just stay on the same project for 5+ years, lol)
Changelog 0.3
- Fixed an issue with Lustful triggering more than once
- Added a new -returning- character to the game: The bondage queen Lucy!
- Improved responsiveness of the tooltip system
- Added Bondage! This new feature allows the characters to put restraint on others
- Added a massive amount of customization to the Bondage system
- Increased Pleasure damage dealt based on domination
- Greatly reduced Focus gained based on domination
- Whenever you take Pleasure you gain that much focus (as a %)
- Struggle energy reduction reduced to 25 and focus reduction reduced to 10. Struggle now has a 15% chance to break restraints.
- Added bondage color selection to be per character. Each character can now have their own color selected for restraints they will wear.
- Added Colored strap-ons! You can now pick the color of the strap-on of your character!
- Added new entries to the codex for all the new content.
- Improved the UI to make the changes in the bars to be smooth (rather than instant)
- Added a new original foreplay position: Kneeling oral 5! It comes with FF and MM variants!
- Added a new original sex position: Riding cowgirl!
- Fixed an issue with the Hardcore toggle in Arcade not working correctly
- Stacking buffs now display a number with the number of stacks
- Added bondage features to Keep Going mode!
- Fixed an issue with missing strap-ons in some cases with settings to always show
- Fixed some grammatical errors on two codex entries
- Fixed an issue with the Analyze ability destroying the targets Dom defense forever
- Fixed an issue that caused players to be able to use Counter regardless of domination
- Improved the facial expression system. Now the faces will also animate while moaning and have more natural movements and transitions even while in the same action/stage
- Fixed an issue with a transition between Missionary Piledriver stances causing it to desync
- Fixed an issue with how the AI used the Reversal action
- Fixed an issue that caused Snatch to only steal the Sex starter buff
- Fixed an issue with the Suppress ability only hitting one cooldown
- Fixed an issue with the Submissive approach ability not working
- Snatch focus cost reduced to 20
- Suppress cooldown increase effect increased to 5.
- Subjugate now scales with both Dom power and Buff power, focus cost reduced to 20 and cooldown increased to 3 turns
- Overpower focus cost reduced to 20 and cooldown increased to 2 turns.
- Grand slam focus cost reduced to 30 and cooldown increased to 3 turns
- Bullheaded focus cost reduced to 30
- Eagle sweep focus cost reduced to 20 and cooldown increased to 2 turns
- Tiger pounce focus cost reduced to 25
- Cheetah rush focus cost reduced to 15 and cooldown increased to 7 turns
- Panther strike focus cost reduced to 25
- Cat’s snatch focus cost reduced to 15
- Deep press energy reduction effect increased to 50%
- Lockdown escape progress stolen increased to 35
- Double edge base pleasure reduced by 15%, focus cost reduced to 22 and cooldown increased to 3 turns.
- Smash escape gauge reduction increased to 20 and focus cost increased to 12
- Tight squeeze cooldown increased to 7 turns.
- Terminate now scales better with domination (up to 30% maximum pleasure over the duration), energy cost reduced to 20 and focus cost increased to 40 and cooldown increased to 7 turns.
- Synchronize focus cost reduced to 15
- Open for pleasure focus generated increased to 60
- Provocate focus cost reduced to 25
- Sensual takeover focus cost reduced to 20
- Inflict lust focus cost reduced to 12 and cooldown increased to 3 turns. removed energy cost (it shouldn’t been there it was a bug)
- Submissive approach now greatly increases the effectiveness of your Commit action, but its focus cost has been increased to 40 and its cooldown to 5 turns.
- Increasing Might cooldown increased to 3 turns.
- Increasing Prowess cooldown increased to 3 turns.
- Increasing Temptation cooldown increased to 3 turns.
- Exploit weakness slightly reworked, now the bonus effect is double the normal, rather than triple, but it also affects Lustful chance and the scales better. Focus cost reduced to 20
- Mind trick focus cost reduced to 15 and cooldown increased to 2 turns.
- Purge focus cost reduced to 15
- Cleanse focus cost reduced to 15
- Snatch focus cost reduced to 15
- Advance focus cost reduced to 12
- Indomitable now breaks a restraint when used.
- Ninja escape now breaks a restraint when used.
- The preparation ability now has a 50% chance to break restraints.
- Added a new standing ability: Restrain!
- Added a new basic standing action: Remove restraint.
- Added a new ability Submibify!
- Added a new ability Restraining move!
- Added a new ability Rogue’s gamble!
- Added a new ability Devious trap!
- Added a new ability Break free!
- Added a new ability Sensual maneuver!
- Added a new ability Control the pace!
- Cooldown bars are now hidden after a match ends and before it starts
- Added hotkeys system! You can now use the keypad or numerical (top) keys to use the actions or abilities during your turn! (later on it will be customizable)
- Escape now consumes less energy and is less likely to waste excess energy. It still takes 2 turns to get 100 escape progress.
- Fixed an issue with the boxing helmet description and missing material
- Fixed an issue with the Inflict Lust ability, dealing 40% less pleasure than intended
- Updated the settings menu
- Fixed an issue with dicks not showing properly on setting 1
- Fixed an issue with reverse mode not working properly
2023-07-14 11:46:53 +0000 UTC
View Post
Hey friends!

Thanks for supporting the development of the game!
Kinky Fight Club 2 v 0.3.1 MEGA
Kinky Fight Club 2 v 0.3.1 Mediafire
Have fun!
2023-07-14 11:46:29 +0000 UTC
View Post
Hey friends!

It’s finally july!
Let’s hope this month is better than the previous one. I've been working a lot on importing the bondage system from SCH to Kinky Fight Club 2, and oh boy, it’s hard (and complex!)
So let’s see what’s coming this month!
New Character!
A new (returning) character will be added to the game. This time, Lucy, the bondage queen! She comes with abilities to put restraints on their opponents and new -very dominant- sex positions!
Can you guess what character she is cosplaying in her 4th costume?

Bondage system
I will be adding bondage to Kinky Fight Club 2! Characters will be able to put restraint on each other! As of now, I’m currently testing using the restraints to just provide penalties to the stats of those wearing it, up to a -8 to all stats when fully bound. It doesn’t make the bound character completely useless, but it is pretty hard to win at that point (but if you were winning before, you may end up winning!)
Of course this system will need various updates for calibrating so it feels rewarding using it and it doesn’ feel unfair when you are the target of it.
The gameplay I’m going for with the bondage system is kind of like a “build-up”. Instead of fighting for domination or inflicting pleasure, you focus on putting more restraints on your opponent, who starts up with small debuffs, but as they get more and more they start becoming more powerful, making all the investment worth it.
Characters will also be able to remove restraints with some abilities and actions, like the struggle action has a chance to remove a restraint on use, or the abilities ninja escape and indomitable instantly remove one restraint.
In the future there will be passives that will allow characters to put and remove restraints when doing some other actions. Not every character needs to have a way to remove restraints, but it is a “threat” that characters should be wary of.
The bondage system will also allow players to decide what restraints can be worn by male characters and which ones by female characters, so for example you can have plugs on girls but not on guys.
All in all, the system and the customization of options is going to be huge (as usual) so you guys and gals can have the best experience when playing with it. Or you could also disable it if you don’t want bondage in your kinky fight club.
Colored bondage
I haven’t finished this yet, but I have decided that I will be making the option to use colored bondage, be a character defined color. What this means is, each character will be able to set up their own bondage color, so when restraints are put on them, they will use the character’s bondage color. This can be set up in the character creator, under the “Other” category.

(As you may notice, Maia likes red, while Lucy likes white)
New sex positions!
I will be adding two new positions to the game: A new kneeling oral position and a new cowgirl position!
Focus balance
I will be making some tweaks to the focus earned based on both Pleasure taken and domination.
Abilities balance
I will also be making some changes so the submissive playstyle is more interesting and less powerful in some cases. What I’m aiming for the submissive playstyle is to be decent at defending, but require focus to use buffs to be powerful when damaging, as a counterplay opponents may want to use dispells or even -counter- out of positions when they see some buffs on the submissive character.
The addition of bondage also includes some new abilities that allow you to put or remove restraints!

Keep going improvement
I will improve the keep going feature to include adding and removing restraints
Hotkeys
I will add the system of hotkeys so the game can be played with just the numbers 1 to 7!
Dynamic facial expression
I will try to improve the facial expressions to be more dynamic. It’s hard to explain what I want to do exactly but it will look more alive in the end.
And that’s all the news I have for today!
I may add something else, but for now that is the important stuff. Changing the whole bondage system to be made for one character (the player) and for one type of game to affect two players and both with different settings in a different game is quite a challenge, well not a challenge in the complicated sense, because I made the system and I know how everything works, but as in time consuming challenge, there is just so much of everything. And as much as I want to add it to the game, I don’t want it to ruin the experience for players who don’t like it, so I’m going on the “let’s make everything optional when possible” route.
As always I wanna thank all of you who are supporting the development of the game, you make this possible! Thanks!
Have a nice weekend friends, and Ill be back soon with more news and more polls!
Thank you for supporting us, and for all the feedback and voting on the polls, you are helping make the game better for all of us!
Cheers!
2023-07-01 11:53:24 +0000 UTC
View Post
Hey friends!
It’s Mayhem time!
The new update for Solas City heroes is finally here!
While the main point for the update was to fix issues, I added a new feature to the game!
Mayhem!
Once you complete the story of the game, you will be able to see areas where villains have invaded!
When an area is invaded by a villain it will be marked in red on the map. One of the villains (including the ones from Bonus areas) will be the last boss in that area, and four of their minions will also spawn in the map. All enemies in the area will be a bit stronger and more aggressive.
I hope you like this feature as much as I do.
The update is already live both on Steam and on Itch!
If you haven’t you can buy the full game on both of those places!
Have a great week friends!
Cheers!
Changelog Solas City Heroes 1.0.2
- Fixed an issue with Steam Cloud saves not being set up properly
- Fixed an issue that could cause players to get stuck if they are knocked into heavy bondage traps when no enemies are available
- Fixed an animation in heavy bondage that would play a F/F version on non female targets sometimes
- Fixed an issue with two long hairs being incorrectly in the list of short hairs
- Fixed an issue with missing hair
- Fixed an issue that could cause an enemy to get stuck in the roof of the Manor
- Fixed an issue that could cause an enemy to get stuck in the roof of the Dojo
- Optimized the Gallery scene, increasing performance on older computers and reducing loading time
- Slightly increased general performance in older computers
- After completing the story, you unlock the option to return to the hub after completing a stage
- Added Mayhem Mode! Once you complete the story, you unlock Mayhem mode. When entering the map, a random area will be marked red, in that area the final boss will swap to a different villain (including bonus area bosses!) and it will also spawn some of his minions in the map (each boss has 4 minions related to them). Enemies in Mayhem areas will be stronger, for a more endgame-ish challenge!
- Fixed an issue that caused the capture mode to get stuck sometimes
- Fixed an issue with some cyber restraints being incorrectly set up in the selection: cyber yokes, cyber torso binders and cyber back binders were swapped.
- Ninja enemies are now properly tagged as ninjas (for naming purposes)
- Added a failsafe to prevent a stuck issue on the Dojo stage
- Fixed an issue with an animation having the incorrect cum animation
- Removed an incorrect line in the pause tab
- Fixed an issue with sounds not properly set for Ground Oral 2 animation
- Added missing animations to the preferred positions preview system
- Reduced the penalties to escape at higher levels to not make it impossible to escape (it still may be impossible to escape sometimes due to build choices)
- Fixed an issue with an achievement getting unlocked earlier than intended
2023-06-28 12:42:37 +0000 UTC
View Post
Hey friends!

I hope you are enjoying the new demo!
(or the public demo)
I’m here today with a very important poll, actually two polls!
As some of you may have noticed, I did a bunch of work and changed some stuff in the skin shader between Solas City Heroes and Kinky Fight Club 2. So I want to ask for some feedback on which one of these two do you like more?
If you like the new skin shader, I can update Solas City Heroes skin shader to this one in the future.
Here are some images to compare!


Fullbody


face only
The other poll I wanted to make is regarding character saves.
This is completely the same for me, so I want to know which of these options feels better for players.
Kinky Fight Club 2 currently uses the same system that used Kinky Fight Club (1), with a Characters folder in the game folder where you can just drop the characters you want and have it. The pros of this is that it is easy to share characters, the cons of this is that every time you download a new u update you will have to move your characters from the previous game folder to the new one.
The other option is to use the system of Solas City Heroes where all the characters are not saved in the game folder, but in the user data folder. The pros of this is that you don’t have to move your characters when you update the game, the cons of this is that sharing characters is a bit more complicated since you have to paste the new files in the user data folder.
Tell me which one you prefer!
I have already started working on an update for Solas City Heroes!
Have a great week friends!
Cheers!
PS: I made this poll public to try and see if it works in this way.
2023-06-19 10:15:06 +0000 UTC
View Post
Hey friends!
I finally got the time and managed to make a FREE DEMO!

For all of you who are not sure if Kinky FIght Club 2 is worth your time, horniness and money?
Well, now you can try it and decide!
You can find the Free demo in the (new) Itch page!
https://mrzgames.itch.io/kinky-fight-club-2

This demo is similar to the current 0.2f with the following exceptions:
- In the Free demo you can only play in Versus mode
- In the Free demo you cannot edit or create new characters
- In the Free demo you only get half as many credits upon completing a match
But the free demo allows players to try the game, and play with all the base characters (currently only 5)
So, yeah that's it for this post.
If you enjoy the game go tell your friends, share the itch page on twitter, facebook and all other places so we can make the game grow!
Have a great day friends!
Cheers!
2023-06-15 10:21:57 +0000 UTC
View Post
Hello friends!

I hope you are having a great day!
A bit earlier than usual, but I wanted to get the demo out soon this month, since last month it was so late. So, without much more bla bla let's get to the new stuff!
What 's new?
Arcade mode - Towers challenge
Added the classic tower challenge mode. But this one is way better than the ones in the previous game!
For starters, you can start a challenge tower, and then continue it later or some other day, you don’t have to finish it right away. You can also now choose the gender of the opponents, or if the tower will allow only base characters, only custom characters, or all characters!
The new arcade mode includes also a Hardcore toggle, that can be activated before starting the challenge: When it is active our character will only recover 25% of the pleasure between matches (rather than start at 0%).
I will add a gameover-esque thingy later on, I didn’t have enough time to do it right now.
Keep Going
One of the fan favorite modes, now added and improved from its version on the first game. For those who don’t know it, after the match has ended, you can select to keep going, and the characters will… keep going at it!
A list with the sex positions of the winner will be used so players can change to the positions they want, and they can adjust speed, domination and select when they want the characters to cum!

New Character
Our beloved Alessa joins the club once again!
While retaining her Wildcat nickname she really trained in wrestling and is now a formidable foe to meet at the octagon!
New sex positions
Two new completely original sex positions have been added to the game:
Kneeling Titjob III and Breastsmother cowgirl. These animations are set mostly for F/M and M/F interactions, and are the key new positions of Alessa.
I imported the remaining 14 missing sex positions from the last game to this one!
And lastly, I also completely remade from scratch the old “kissing” foreplay positions, now with 5 stages!
Abilities adjustment
A lot of the abilities have been buffed, nerfed or slightly changed. All on to make everything more balanced.
I also added the basic Stand-up abilities. For now only 3 of these are active, others will be enabled once they are done.
The three basic abilities are Anticipation, Preparation and Taunt.

Initiative update
In the previous version initiative was static, so once it was calculated at the start of the game the same character would always go first. Now the initiative will vary from round to round. It rolls a dice, and based on each character initiative stat it will get a bonus. The bigger the difference between them the more likely that one will go before the other, but it shouldn’t be a 100% of the time thing anymore.
UI Improvements
Following feedback, I darkened the buttons, made the text easier to read and added numeric values to the bars for both players. All in all, information is more easily conveyed now!
Hide tooltips
I added the option to hide the action description tooltip, or both the action description tooltip and the domination bar when pressing the H key.
Buff tooltips
I added a small tooltip that will pop up and display a bit of information when you hover the mouse over a buff!
Bugfix
I fixed most of the reported bugs, including many of the AI not using some abilities, or over resting, and the strap-on situation and more…
And some more small things, as usual you can find the full changelog below
I don’t have much to say today, last week some bad stuff happened, so I’m just pulling through. I hope you guys and gals enjoy the update and have fun. As always you can find me on discord or you can post there any feedback you have about the game
I wanna thank all of you who support us and make possible that we make this game. Without your support we wouldnt be able to work, so thank ou!
Here is the link to the downloads
Have a good day friends
Cheers!
PS: Free demo is coming tomorrow if everything works alright!
Changelog Kinky Fight Club 0.2
- Fixed an issue in the main menu not loading some music properly
- Most buff abilities with a 3 turn duration now last 5 turns.
- Commit energy cost increased by 10.
- Commit Ecstasy (Ero power) scaling increased by 75%. (Now it scales better the higher Ero power a character has, so submissive characters can fight back while they have Ero power buffs and are dominated)
- Reduced Lustfull trigger chance at all levels by 10%
- Unstoppable force duration increased to 7 turns.
- Steady advance focus cost increased to 15.
- Synchronize focus cost reduced to 35
- Submissive approach focus cost reduced to 20
- Dominator approach focus cost reduced to 30
- Terminate Pleasure damage increased by 16%
- Commit base damage reduced by 13%
- Wet effect now triggers at 40% Pleasure
- Foreplay and sex positions now have the same efficiency to deal pleasure when at 80% or more pleasure. This is so players can use whatever they want to defeat their enemies and not just focus on sex positions.
- Added numeric indicators for Pleasure, Focus and Energy for the player
- Added the 14 missing sex positions from the previous game to this one.
- Added a pop-up tooltip for buffs (currently only works on mouse over)
- initiative now works similar to other systems, taking into account the difference between characters, and a small random number, allowing a certain random element on initiative order.
- Darkened the background for buttons in play game, and the text no longer has any transparency
- Added Keep Going! This feature allows players to select to keep enjoying the fun after a match ends!
- Characters now generate 1 Focus at the end of each turn if they are not in a grapple
- Fixed an issue with some effects triggering while out of grapples when they should only trigger while in a grapple.
- Fixed an issue with strap-ons showing when they shouldn’t
- Reduced the effectiveness of the escape action. Now it can grant up to 70% Escape progress in a single use (previously it was 100% at 70 energy)
- Added a new original foreplay position: Kneeling Titjob 3!
- Added a new original sex position: Breastsmother cowgirl!
- Added a new -returning- character to the game: Alessa “The Wildcat”
- Added Arcade challenge mode!
- Added a new feature: You can now hide the Abilities tooltip, or both the abilities tooltip and domination hud by pressing H! (press again to un-hide)
- Added a new basic ability: Anticipation. You can use this ability to pre-counter your opponent if you think they will start a sex interaction in this round!
- Added a new basic ability: Preparation. You can use this ability to reduce all your active cooldowns
- Added a new basic ability: Taunt. You can use this ability to put a negative buff on your opponent before starting a sex interaction!
- If you cast a buff and you already have it, it’s duration will be reset to the maximum!
- Improved AI: The AI is less likely to use the Rest action in most difficulties, except in beginner.
- Reversal energy cost reduced to 80.
- Fixed Steady Progress not working for the AI
- Fixed Sensual takeover not working for the AI
- Fixed Panther strike not working for the AI
- Fixed an issue with Reversal not consuming energy for the AI
- Fixed an issue that prevented the AI from casting buffs
- Fixed an issue with some animations not playing properly
- Fixed an issue that caused Alias to get deleted when editing a character
- Fixed an issue with the Tight squeeze and Terminate abilities not working as intended
- Improved the camera vertical look angles
- Fixed an issue with mismatched textures on the male parkas
- Fixed an issue with mismatched textures on the male waist high pantyhose
- Reduced clipping on male belts
- Completely remade and updated the kissing animation, now it has 5 stages and looks much better!
- Threshold for cum together increased from 90% to 95% to prevent getting too many draws.
- Slightly improved lighting in the game
2023-06-13 11:56:30 +0000 UTC
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Hey friends!

Thanks for supporting the game!
EDIT: Updated for 0.2F Links. Below is the fix changelog
Here are the download links:
KYFC 0.2f Mega
KYFC 0.2f Mediafire
CheerS!
KYFC 0.2f
- Fixed an issue with the dick hiding system that could get the game stuck
- Fixed a spelling typo with the commit action
- Fixed an issue with Reversal requiring more energy than expected
- Fixed an issue with Commit requiring less energy than expected
- Fixed an issue with the kissing flag not being reset
- Fixed an issue with missing SFX in one of the new animations
- Fixed an issue with the muting voices settings
- Added a different more lightweight setup of lights for low and potato quality settings
2023-06-13 11:54:31 +0000 UTC
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Hello friends!
Today I want to get some feedback on Kinky Fight Club 2 first demo.
So please vote below on what you feel about the game
And let me know if you have more feedback on something you voted!
The options are just self explanatory statements, vote on them if you agree, ignore them if you don’t.
2023-06-06 12:59:01 +0000 UTC
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Hello friends!

I hope you are having a good day!
I’m having some technical issues lately that are making working a lot harder than it should. Hopefully I can get them fixed today or tomorrow!
So, let’s see what is coming this month!
New Arcade mode: Towers!
I will focus on adding the classic arcade mode where you can select a tower with some opponents and climb it by defeating them to earn a nice bonus prize when reaching the top!
I will make it customizable, so you can select the length, gender of opponents and if you include or exclude custom characters or base characters.
Abilities improvements and fixes
I will improve some abilities, nerf some others and work on the balance of the game. On that note, I will not be adding passives yet, as those will make it harder to balance. I want to try to balance abilities first, and then add passives. But in general I will fix abilities not working as intended, and improve those that feel underwhelming (like short duration buffs!)

Buff tooltips
I will add small pop up tooltips to display what each buff on you or your opponent does!
New sex positions
I will add at least one new sex position, if able I will add two. But I will also add some of the missing positions from the last game to this one, so we are up to date on all positions. If I have some time I will redo some of the oldest animations in the game that I don’t like that much anymore, particularly the standing kiss animation.
New Character
A new fighter will be rejoining the club this month!
Keep Going
I will add the fan favorite “keep going” mode! This mode allows the player to… keep going… once the match ends, to have some extra fun!
AI improvement
Sort of a bugfix, but at the same time I will work on updating and improving the AI a bit. Turns out the AI, while good for a first demo, is a lot lazier than expected, using rest way more than intended. I will also do some cleanup on this and prepare for the future to make the Player AI.

Bugfixes
I will be fixing any reported bugs that I can!
And that’s all I got for this month!
Let me know what else you would like to see in the game, and if the tutorial was good enough!
I will come back soon with more news, and also a Free demo for Kinky Fight Club 2.
Have fun friends!
Cheers!
2023-06-01 09:04:57 +0000 UTC
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Hello friends!

I hope you are having a wonderful day!
I've been getting a lot of feedback on the first demo of Kinky Fight club 2, and I’m happy with the results. Yes there are a lot of things to add and to polish, but we have time to do so!
So today I wanna share with you the Roadmap for Kinky Fight Club 2!
Continual progress
I want to keep using the same pattern as i used before, focusing on one big feature each month, two or three small features, and adding two or three new sex positions (with one of those being a threesome)*
I will also be adding one new (or returning) base character to the game each month!
This is what I expect to achieve every month, so sometimes I will be able to add more.
*Threesomes only after threesomes are added to the game.
New organization
I decided to try this new method for organizing stuff and see how it goes. I will probably update this page in 2-3 months, so we will see there how good it went.
Roadmap
Short term priorities (<2 months)
Small features
- Keep going mode
- Dynamic facial expressions (more dynamic)
- Strapless dildos
- Radio system
- Hotkeys
- Adding all previous game’s animations to KYFC 2
- AI Improvements
- Pop up tooltips for buffs and some events
- Quality of life updates for better user experience (UX).
Large features
- Performance improvement systems
- Arcade - combat towers
- Bondage system
Medium term priorities (2-6 months)
Small features
- Camera shake
- UI improvements
- Survival mode
- Combat intros
- Stages 2-5
- customizable dildo color
- Customizable victory poses
- New combat poses / animations
- Hide UI system
- Abilities balance update
Large features
- Keybinding
- Controller compatibility
- Threesomes
- Punish mode
- Tag team mode - strikers
- Player AI
- Realtime mode
- Traits system
- Gallery
- Dynamic record storing system
- Passive skills
Long term priorities (7-12 months)
Small features
- Gifmaker
- Photo mode
- Tag team mode - Full switch
- Bonus objectives in matches
- Toys
- Stages 6-9
- New clothing options
- Add 2 more voice options for male characters
- Add 2 more voice options for female characters
- Sex toy compatibility
- Passives balance update
Large features
- Mod compatibility (if possible)
- Campaign - sandbox mode
- Gallery
- League mode
- Tournament mode
- Optimize customization system (convert to unity addressables)
- Improve the quality of the oldest clothing options in the game
Very long term priorities (12-20 months)
Small features
- What we need at that point
Large features
- Campaign mode - Story
- Campaign mode - Romances
- Campaign mode - Dialogues
- Campaign mode - Progression
- Basically the whole ass campaign
And that’s the Roadmap!

Let me know in discord if I missed something that you guys and gals would like to see.
Something that some of you may be wondering is why I won't add passives yet, when I initially said I will add them on the first update, I realized it will be way easier to balance abilities before implementing passives. So when I add passives I won't have to worry about having abilities being too OP or too shitty. On a similar note that is also why I bondage is soon on the priority, as many abilities will have bondage components and I want to have everything accounted for. (putting restraints, escaping from restraints, etc)
On a similar note threesomes are not so heavy-impacting on gameplay balance since they are accounted for (and also are more complex code-wise to add) so that's why they are lower on priority.
This Roadmap will change as we advance in development!
And that’s all I have for today, friends!
Have an amazing end of month!
Cheers!
2023-05-28 12:14:44 +0000 UTC
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Hey friends!

I hope you are having a wonderful day!
Because today, finally, we have the first demo of Kinky Fight Club 2!
It took me a lot more work than I thought, like almost twice as much, I really need to learn to calculate how much it takes to do some stuff better…
Anyway, here it is, the first demo of Kinky Fight Club 2.
While I did a lot of test during the past weeks, and some fellas in the discord channel helped with testing, since this is a 0.1 version, I expect that there may be some small issues. So sorry for that, I did the best I could!

The game includes a small tutorial, but if you wanna read abit here I will give a small explanation of the game:
What is Kinky Fight Club 2?
The game consists of a club where people can go and have sexfights! That is, a wrestling match where the objective is not to pin down the opponent or beat them, but to make them cum! The first one to cum, loses!
That’s the core element of the game.
In order to do so, you will have a big variety of actions and abilities to use!
You can attempt to dominate your opponent as much as you can, or perhaps you want to be more seductive and make your opponent go crazy with desire… Or you may even want to outsmart your opponent using precise techniques and control the arena!
You can use any of these, or even mix and match them!
If you go into the Help tab in the character creator you will find a detailed explanation for the Attributes in the game.

You can also create an UNLIMITED AMOUNT OF CHARACTERS! yeah, this is one of the features that took the longest to make, but as long as you don’t repeat names, you can have as many characters as you want in the game!
In order to create a character go to the Roster and Create character.
The download links for this first demo are on this post!
I will make a public demo in a few days (I really need to take a rest)

(Here you can see how much this first demo is based on all the feedback I got from Kinky Fight Club 1)
And I really wanna say thanks to all of you, who are supporting the first demo of the game! The first demo is always the one that gets less support, and those of you who keep here supporting us, make it possible that these first demos get made!
Thank you!
As a small thank you, I made it so this first version gives 100% more coins and you also start with double the amount of coins, so you can unlock all the clothes you want faster!
I hope you guys and gals enjoy the game!

And since this is a very early stage of the game, all feedback here is king. So after playing it, please go to discord and tell me if you enjoyed the game, if you didn’t, if it is too easy, or too hard, or what you would like to see in the game.
Keep in mind that there are a lot of features missing, since this is a 0.1 version, but next week I will post the Roadmap for the game, and all the features that will be coming in the future (like bondage(optional), the keep going mode, threesomes, Passive skills, Arcade towers, Hotkeys, controller compatibility, etc).
Have a great day friends!
Enjoy!
2023-05-24 16:51:31 +0000 UTC
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It's finally here!
Woohoo!
EDIT: There seems to be an issue with female passive characters. If you set the option for Futa dicks/strapons to be always visible, it will show even if the character is passive, set them up as "only when required", and it will sovle the issue. I will fix this soon.
Thank you for your support
You are awesome and make this game possible, so have fun!
KYFC2 Mega
KYFC 2 Mediafire
2023-05-24 16:48:03 +0000 UTC
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Hello friends!

I hope you are having a wonderful week!
First I wanna thank all of you who wrote to tell me thanks or that you enjoy the game. I have read all of your messages, even if I didn’t respond to most of you. It’s not because you said something wrong or anything like that but because after spending so much time sending messages and mails and all that stuff I kinda hated the whole messaging thing (basically messenger burnout!)
But yeah, I really appreciate your messages!
Now, onto today’s topic. While I have a lot of Kinky Fight Club 2 designed, there are some things that aren’t defined completely yet. One of those features is how BDSM will interact with the game.
A funny thing is that in the feedback form for Kinky Fight Club (1), there was a 75/25 split between Yes to BDSM during matches and No to BDSM during matches that kept constant from the 100th answer to the almost 2000th.
So I decided that I will make a toggle to completely shut down BDSM content during matches, or in general in the game. This of course won’t be ready for the first demo, but I want to plan stuff with time.
So here are some options for how the BDSM content could be applied to the game:
- BDSM Option 1: Mostly a visual effect.
In this case, some abilities will be able to put restraints on the enemy, but it won’t have much impact on gameplay. Players will not be able to remove restraints once put. - BDSM Option 2: Mostly a gameplay effect.
In this case, some abilities will be able to put restraints on the enemy, not as easy as in option 1, but the restraints will have effects on the gameplay, including that a character with their arms bound will not be able to use abilities! (This is very debilitating). Players will be able to remove restraints with a special out-of-grapple ability. - BDSM Option 3: Mostly a gameplay effect, but softcore.
Similar to option 2, but players with hand restraints will be able to use abilities, just not switch to handjob positions. So basically restraints will have effects on characters but won’t be as powerful. - BDSM Option 4: Mostly a gameplay effect, but hardcore.
Similar to option 2, but putting restraints will be a bit more expensive energy-wise, yet characters will not be able to remove restraints once they are put. This could mean that a character with a hand restraint is basically instantly defeated (as it probably be someone in real life in this scenario). This could also make that just putting restraints on opponents a strategy, which sounds cool but I’m not sure if it will be “fun” when you are on the receiving end (and trying to win)
And on another thing I would like your opinion is with sound effects
We all played mmos or games where when a character uses an ability it does a cool sound effect, like the iconic bloodlust effect on warcraft games. Well, I’m a bit unsure here on how to proceed.
- Audio option 1: Only realistic sound effects
This option means that when using most abilities there won’t be a sound effect, other than the noise of a scruff or something being thrown or picked up. This is the most “realistic”, but less gamey option. - Audio option 2: All sound effects
This option means that all abilities will have their own sound effect, so players can react just from hearing what is happening. Most of you who play games with complex PVE content or PVP will realize how fast the brain can react to hearing some noises associated with some skills. While I like this option in general I feel like it could break the immersion of some people (Especially when there is an ability called panther strike, which will for sure use a kick of panther roar sound!) - Audio option 3: Only pseudo-realistic sound effects
This option means that I will use only realistic sounds and some grunts and roars or stuff that doesn’t sound too crazy, like in the example of panther strike I will use a claw noise instead. This is a compromise between the other two options. More realistic, less original.

And that’s all the feedback I’m looking for today!
I will be making a lot of polls in the following months, especially regarding features and content.
I wanna thank all of you who supported the development of Solas City Heroes, and now to all of you who are supporting the first demo of Kinky Fight Club 2. I’m sure you will love it when it is out!
And when will it be ready?
Well, things are almost ready. I’m just fixing a fuckton of bugs and making sure that everything works as expected (for a 0.1 version). but if things go well the demo will be ready before the 21th. I know it is a bit late in the month, but this first demo will include the full character creator!
And since you guys are so awesome, the first demo will have all rewards x2, so you can quickly unlock all the clothing for your custom characters!
Have a great day friends!
Cheers!
2023-05-16 19:38:35 +0000 UTC
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Hello Friends!

I hope you are enjoying the game!
I made a small update to fix most of the reported issues.
I'm trying to improve the whole joystick situation but I'm not finding what exactly causes it so I'm going blindly and it may take a while before I find out what it is (or stumble upon the solution by sheer luck)
If you happen to find a bug that wasn't fixed, please report it on our discord page! (The game includes a quick access link in the main menu)
Since the game has been released, no more updates will be uploaded here on patreon as usual, those who supported the game during the development for it's cost or more have gotten a key for it so they can get it on Steam or Itch.
If you supported the development of the game and didn't get a key you can send me a message over here, But please next time vote on the polls so you can get the keys on launch day and not a week later! (And it is easier for both of us)
The download links have been updated on Itch and you automatically get the update on Steam, so go enjoy them!
Have a great day friends!
Cheers!
Changelog 1.0.1
- Fixed an issue with the dare system not displaying properly some restraints in the dare menu
- Fixed an issue with facesitting cowgirl threesome not taking into accounts the roles properly with mixed role enemies
- Fixed an issue with facesitting missionary threesome not taking into account the roles properly with mixed role enemies
- Fixed an issue with the simulator not displaying the name of enemies properly
- Fixed an issue that would cause male enemies to try to breast smother the hero when the hero is on a pillory
- Fixed an animation issue with kneeling oral threesome 2
- Fixed an issue in the Simulator causing the music to not swap properly
- Fixed an issue with a missing background in the Simulator
- Fixed an issue with the Grand hall getting stuck after completing the game
- Fixed a box placement issue in Vi’s funhouse
- Fixed an issue in the simulator with bondage restraints not working properly
- Fixed an issue with the enemy randomizer allowing one long hair style when the option to only use short hair for males is enabled
- Fixed an issue that allowed to spam the cast of Escape in RPG mode
- Fixed an issue with male latex masks
- Fixed an issue that caused characters to not load properly
- Fixed an issue with the transition of an animation in the character hub
- Fixed an issue with the preferred selection system not displaying an animation properly
- Fixed an issue that could cause the hand pointer to get stuck
- Fixed an issue with missing names on enemies
2023-05-03 12:02:49 +0000 UTC
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Hey friends!

I hope you are having a wonderful start of the month!
I took the day off yesterday to rest a bit, because the launch of Solas City Heroes was…intense! (I sent over 1k keys and 300+ mails) I definitely need a way to automate key distribution for the next games!
And I wanna thank all of you because it was a success!!!!!
But let’s go to the news!
First I wanna thank all of you who supported the launch of Solas City Heroes! Especially those that took a minute to write a review! Thank you!
And I also wanna thank all of you who are supporting me today, even though I haven’t said or shown almost anything about what is next!
So let’s get to that!
During the next few months I will be focusing on developing Kinky Fight Club 2!
It will be similar, yet with some changes compared to the first one.
The biggest change so far is that at the beginning it will be turn-based. This may be a drastic change compared to the original game being real-time. But here is the kicker. Later in development I will add the real-time mode. Sounds confusing, I know, but there is a method in the madness!

Basically you will be able to either choose to play as a turn based game, or as a real time game. Aside from that the general gameplay will follow the same ideas. For those of you who are new or haven’t played Kinky Fight Club ( you should try it, as always there is a free demo) the game revolves around the concept of competitive sexfights. Whoever makes their opponent cum first (or three times) wins!
While the game is centered around one vs one matches, during development I plan to add some way to have threesomes, maybe tag team matches, or something similar.
I’m really a bit behind in development, since I had to spend a bit extra time on Solas City Heroes due to some pre-release-random-bugs, as it usually happens. (At least I managed to fix most of them and the game is playable at release, unlike some AAA games that I tried lately…)
So the first demo will be around the 17th - 21th and will include the versus mode and the character creation.
In Kinky Fight Club 2 the character customization will be way deeper than in the original. I also changed the name for the attributes to make it more “common”.

The attributes now are:
- Strength
- Dexterity
- Constitution
- Intelligence
- Passion (previously called charm, as you can see in the picture below)
You will also be able to select up to 6 abilities to use, and have 3 passives!
Some of the systems will be added later on, like the traits system, which will allow characters to earn some traits (with both bonuses and penalties) based on what happens during sexfights!
As you can see in the screenshots, the game is in a pre-alpha state currently, there are no backgrounds and there is a lot of missing stuff. The core gameplay loop is done, now I have to make it be presentable to the player, and finish connecting systems.

There is also the “affiliation” selection, which has no impact on gameplay per se, later on I will introduce all 4 big teams that will be competing in the story. But that feature is mostly for roleplay reasons, so don’t worry about it.
One of the most complex features that I added is the possibility to have infinite custom characters. There is not a hard limit for how many characters you can have!
Kinky Fight Club 2 is being designed based on a lot of the feedback that I got from the first game, all the good and the bad!
So if you would like to see, or not to see something in the game, this is the post to let me know about it!
And yes, this time the story will be more centered on the adult gameplay and the competition!

As always with the first demo of a game it is a tough spot, since you guys come from experiencing a full game and now you will be getting a barebones skeleton of a game, keep in mind, due to the additive-development method I developed, KYFC2 will have a lot of content for a first demo, heck more content than other games have after years of development, but it still will be very unpolished and may have a bunch of bugs.
For this reason your support now is super important! (Especially because I’m starting to look for a new programmer/unity dev) So we can keep this project growing.
The upside of this is that, the feedback that I get from players helps me improve the game, so being some of the early supporters, your feedback can help the game turn into something that you could enjoy more.
How long will this project take to complete?
Considering that I have a good chunk of the core gameplay done, and I’m using some techniques that I learned during Solas City Heroes development, I expect the development cycle for this game to be less than a year for the Arcade mode, and maybe up to 18 months for the final product.
The story mode that I want to make for Kinky Fight Club 2 will be nothing like the one I used for KYFC. I want it to be more focused on the competition and interaction with characters. I don’t want to talk much about it because stuff may change, but I want to include romance options, free roam, making friends, making enemies, and stuff like that.
I will be able to put up a Roadmap next month, I need to get the first demo out and evaluate some stuff before planning more. But overall the development will be divided on 2 parts, and each of those parts will include:
Arcade:
- Versus mode
- Towers mode (aka the mortal kombat mode)
- Survival mode
- Tournament mode
- League mode
- Something something BDSM mode
- Gallery
- Character customization
Story:
- A long campaign the play
- Free roam mode (while not in a match)
- Talking and making friends (dating sim maybe?)
- A whole league of progression
- Joining a team (or not)
- Leveling up
- Different endings (affected by your score and choices)
Those are the main bullet points, and I just realized how long this post is, so I will just end it here.
TLDR: Kinky FIght Club 2 is coming, is like Kinky Fight Club 1, but better!
Support the development, get the demos, and on release get the game as usual!
Have a great week friends, and I will be back soon with more news!
Cheers!
2023-05-01 11:02:29 +0000 UTC
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Hey friends!

I hope you are having a great day (and if not, now it is!)
Solas City heroes has been released on Steam and Itch!
We are very proud and happy to finally release the game, after almost 2 years of hard work and improvements. And I really wanna thank all of the supporters who made this possible, if it weren’t because of them, we wouldn’t be able to work on the game! THANK YOU!
All of you who supported the game for $20 or more and voted on the polls already got their CD-keys, so check your patreon messages. If somehow I missed someone let me know here on patreon and I will fix it asap. As a way to thank you I added a super secret cheat, only for those who supported the development of the game. It increases credits and data drop rate, so it doesn’t really change anything in the gameplay (for those of you who don’t want advantages!)
Since we are a very small indie studio, any help with getting some visibility helps. Most mainstream media sources censor us due to the adult content, so finding new players is hard. So if you can, recommend the game to someone, take a screenshot, make a video, or just throw a random tweet, everything helps, and everything counts, the better the game does, the more we can do to improve not only this project, but all our future projects!

And lastly, if you can spare a minute after playing, please write a review! Indie games have a hard time getting in the eyes of potential players, since indie devs cannot spend millions in publicity, but a review can greatly help! (Not just us, but all indies, so if you enjoy an indie game, write a review, the devs will be very thankful!)
So, yeah, I don’t have much more to say, other than once again saying Thank you to all of you who made it possible that I sunk almost 4500 work hours on this project! (And let’s not even add the rest of the team work hours!)
Enjoy the game!
What about the future of Solas City Heroes?
I will update the game, mostly to add bug fixes. I don't plan on keep adding content regularly. The game already has a lot of content. But if the game does well I wanna make an expansion in the future, with some more features and stages. As long as people want more, there will be more!
What's next?
I haven't announced it properly yet, but our next project is Kinky Fight Club 2. The first demo will be playable in around 20 days or so. But that is a different topic and I will do the proper announcement soon.
And that's it, let's go play!
Changelog below (since last update 0.9.2)
1.0.0
- Fixed an issue with colliders in the tournament stage
- Increased the base damage for punch 3 and punch 4 (on the styles that have it)
- Increased the base damage for kick 3 and kick 4 (on the styles that have them)
- Increased the base damage for ground and run attacks
- Fixed an issue that caused male dicks to disappear sometimes in threesomes
- Fixed an issue with the weakness icon not going away properly sometimes
- Added a failsafe to prevent joystick drift issue. Unsure if it works properly now (I lack xbox controller)
- Added missing vibrator and anal plug to the dare system and simulation gallery
- Changed bonus areas to unlock after completing the main game
- Added Stage 6-1: The manor
- Added Stage 6-2: The dungeons
- Added Stage 6-3: Mastermind’s secret base
- Added Heavy Bondage Pillory traps!
- Added a new feature: You can now change the name for minion enemies! There are more instructions in the game’s folder.
- Removed some of the not really used secondary characters
- Added a new Special for Vi! Instead of planting mines or kicking people it now creates shadow clones of herself… Her clones however can plant mines!
- Reduced Vi’s armor and regeneration to compensate for her new skills.
- Added Mastermind to the game!
- Fixed an issue that could get enemies stuck sometimes
- Reduced memory consumption in the gallery by 13%
- Added “Future Investment” to the shop. This unlocks after completing the game and costs 75000 credits, but when bought will give all new characters 25000 additional credits upon start!
- Added a special Supporter only cheat. When activated it increases credits earned and items drop chance by 100%.
- Added a new original Threesome position: Facesitting handjob! and it includes MM and FF variants!
- Added a new original Threesome position: Facesitting missionary! and it includes MM and FF variants!
- Changed the location of Input binding keys to store data. If you changed the keys previously you will need to do it again.
- Resetting talents now also resets the stats shown in the character screen
- Fixed an issue with missing voice events in Trap Handjob 2
- Fixed a clipping issue with the bondage mask
- Fixed a bunch of small issues with the enemy script
- Fixed an issue with Male scientists not planting mines as expected
- Fixed an issue with a missing animation
- You can no longer return to the hub upon completing a mission. Just continue to the next one and then you can return. (This prevents players missing dialogues accidentally)
- Adjusted initial settings for new characters
- Added a system to prevent the last boss you fought to be a different gender in the dialogues if you're using mixed gender enemies option
- Fixed a bunch of other stuff that I forgot to list
2023-04-25 15:20:17 +0000 UTC
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