XaiJu
Shady Deals
Shady Deals

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Shady Deals v0.4.0: Heatmap

The public release will be available on 08.05;

Patreon: Big Shot; Hustler;

v0.4 finally brings some retaliation for the player's actions, with the whole update centered around the new "Heat" mechanic - and the ways to manage it. Plus, a few nice QoL improvements along the way and a few more things.

You can find a few screenshots in the sneak peek, though they're a bit outdated.

Changelog

Heat

You'll be able to see the full heat meter on your Whiteboard if you have a scout. Otherwise, you can only read the approximate heat amount there. Also, you won't see your heat meter before your first heat event.

Heat will mostly be felt at the gang stage. It's basically another resource you have to plan around. Early on, it shouldn't be a big problem - though you're kinda supposed to hit your first heat event during the pre-gang stage, but it's not necessarily the case.

So, how to counter this heat?

And main source of heat reduction is a new enterprise, called "404 Bleach":

"404 Bleach"

A new enterprise that can be unlocked by reaching your very first heat event.
It's a pretty simple biz, fully focused on heat reduction and small-scale money laundering by providing fake cleaning services under contract and doing setups, blackmail, and intel work.

Other implementations:

Changes:

Fix:

In the pipe:

Honestly, I didn’t really plan to add brothel work in this version, and it’s still kinda undercooked. But there were quite a few questions about it, and since I didn’t add much smut to v0.4, I decided to include it. From now on, whenever I’m not sure what to add to the naughty department, I’ll just expand the brothel.

I'm still figuring out what to focus on next. I want to expand gang wars, rework relationships with generic NPCs, and do a full polish pass on the home and warehouse UI. I'll start by sketching out the gang war expansion, and if it feels good, I'll stick with it. It also feels like a good time to add faction-based heat instead of stashing it away for later.
I also have a few neat ideas for heists, but I’m not sure when I'll start implementing them. Maybe I'll squeeze something in for the next update. Maybe.

Also, I didn’t have time to thoroughly playtest the game with the heat mechanic, sorry. A reasonable amount of time was spent on the web version during v0.4 development. Please let me know if it feels like there’s too much or not enough heat. I’ll make sure to playtest it myself over the weekend.


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