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digiB
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Artemis DevLog - CH5

Good Monday to everyone,

been a busy morning. Spent most of it tweaking the new NAS and setting things up. It's now up and running with plenty of storage to shield Artemis from data issues (knocks wood).

Also, thanks for the feedback regarding future projects. Storytelling I've always enjoyed. I hadn't written anything in 10 years before Artemis. So getting back into the groove has just been great for me. And the whole point of bringing it up to discuss was just to give me food for thought. Artemis was planned out in maybe 6ish months I believe, but I also loosely adapted it from a sci-fi script I wrote years ago. For my next project, which would come after Artemis, I would like to start building little by little now so I have something more refined than Artemis' beginnings. What project that would be, I have not decided and probably won't for a while. But I've got plenty of ideas to build on already.

Anywho, this week I was addressing several parts of development. Quick update for Steam. Just a few tweaks for the implementation of the achievements and should have a version for the Beta Team to test soon. To delegate work so I can continue to stay focused on CH5 without deviating too much to work on other areas Artemis related. I'm working with someone to take care of it. They've been given the short script and I just need to supply the renders and a few short poses since this is a trailer that plays out more like a short scene. So I look forward to sharing that when it is completed.

Additionally, I spent a few hours discussing the crossover that will be built on throughout the chapters in Book Two. Great ideas were brainstormed and we're looking forward to when we'll be able to share the experience with you all. With both our stories.

I had a question was brought up regarding 3D printing, which I had discussed doing a while back. A refresher; I had got a 3D printer and wanted to 3D print figurines of Artemis characters as well as print out DJ Kink's visor. I did some test prints and the fumes the resin emitted were just unbearable, even with the thing sitting out in the garage. I have a respirator, but the odor lingered for almost two days. So, I had to figure out a way to operate it and exhaust the fumes somehow. But that was around the time CH4 was in development and I was overcoming some issues with development. I just put it on the back burner so I can stay focused on CH4. Then of course, with CH5 I wanted to stay focused here too since there's a lot on my plate with Steam and staying on top of CH5. So it just got bumped down on the priority list. Once I get CH5 out and Steam is out, I can take a breather and start doing some of the extra stuff on during CH6 cycle. On the subject of extra stuff, I don't have an update regarding the shirts yet. But I should have some info next week. I'm starting to enter crunch mode, so a lot of extra stuff I tend to lower on the priority pole. But the shirts are on the cusp of being done, so I definitely want to see that completed very soon.

That's all for updates. Look forward to another preview this week!

Also, attached is a 4K version of this week's devlog image. Enjoy and stay safe!

-digi.B


Artemis DevLog - CH5 Artemis DevLog - CH5

Comments

Thanks for the update digi.B 🖤

Jill Valentine

Keep up the amazing work! Looking forward to a shirt as well!

Cuein Moonblade

I'm getting all excited now look forward to what you got planned 😎

Michael Johnson


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