XaiJu
thistlebro
thistlebro

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Thistlemine Patreon Build v1.08

End of the line. Good luck, and have fun. Steam release soon.

The final act, the End Garden, has been cut due to the scale of it doubling the size of the base game. I'd hope to make it a free update in the future, but only my health and sanity will tell. Thistlemine's structure is, in a word, maddening. There's about 5 layers of mechanics to sift through with each test session, all of it just barely balanced to work across the spaghetti of subroutes. Working on it for any longer will actually give me an aneurysm, and expanding those layers into the End Garden will probably give me a heart attack.

Complaints aside, it's stupidly fun if you get into its groove. And if you don't, that's fine too.

In place of the End Garden is the residual mechanic of Memoria. They're difficult to find, really pointless to gather, and completely unrewarding. In all likelihood, running into them is more a result of a happy accident than intention. 

Expect a few bugs and some rough edges, but this is more or less the final product. I just need to add a few more illustrations, animations, sound effects, and figure out how the third gameplay mode can string itself together. And also deal with the arbitrary implementation of a JP version and creation of gameplay trailers, implement some QoL features, fix some more bugs, visual adjustments, spelling errors, and this... and that...

Gamedev just doesn't end, eh?

As always, thank you for supporting this project. Until next time.


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Thistlemine Patreon Build v1.08

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