XaiJu
thistlebro
thistlebro

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Progress Update

Roses and Ladders

- Third area now "blunders" after 8 inputs to force players to restart the puzzle and prevent players from being stuck in the looping trap for too long

- Fixed a metric ton of weird bugs with rose calculation

- Created a ridiculous snowball of game imbalance with the addition of Yselle


Cosmo Crossroads

- Added optional white flower checkpoints to pace difficulty escalation


Stairs and Tulips

- Added pseudo-RNG to the final hallway, making it both more engaging and disorienting

- Renamed all the enemies

- Added one additional battle after the hands


White Boundary

- Fixed some weird visual bugs


General

- Enemies are now slightly animated during combat instead of being a completely still image

- Flowing miasma border has been added in combat for visual effect

- All main puzzle areas now linked with an area selection hub

- Foundations for multi-language support has been added

- Added paulstretched microphone ambience to silent areas

- Rhizanthella Underground has been added

Progress Update

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