Roses and Ladders
- Third area now "blunders" after 8 inputs to force players to restart the puzzle and prevent players from being stuck in the looping trap for too long
- Fixed a metric ton of weird bugs with rose calculation
- Created a ridiculous snowball of game imbalance with the addition of Yselle
Cosmo Crossroads
- Added optional white flower checkpoints to pace difficulty escalation
Stairs and Tulips
- Added pseudo-RNG to the final hallway, making it both more engaging and disorienting
- Renamed all the enemies
- Added one additional battle after the hands
White Boundary
- Fixed some weird visual bugs
General
- Enemies are now slightly animated during combat instead of being a completely still image
- Flowing miasma border has been added in combat for visual effect
- All main puzzle areas now linked with an area selection hub
- Foundations for multi-language support has been added
- Added paulstretched microphone ambience to silent areas
- Rhizanthella Underground has been added