Changes since EP 1.6.0 dev6
Updated to Complementary Shaders r5.5 pre2 (changelog: here)
Improved custom lightmap curves with blocks like grass (new setting has to be enabled to get lightmap curves to work again)
Remove season snow in dry biomes
Require a spyglass in hand for the Sneak DOF and the DOF Focus Viewer settings to work (this is to prevent regular users from complaining)
Fixed emissive or enchanted items and entities to work correctly with Darkness Desaturation
Fix spring grass not looking correctly from the previous dev
Auto detect modded fluids and make them get the water block ID if they are not in block.properties
Added a caustics strength slider (1.13+ only as I didn't want to trial and error test 1.12 now)
Added a dark lava edge as a new option (side effect: lava edge setting got reset)
Static noise can now have 0 speed to not move
Hiding the GUI with the grid option hides the grid
Added more modded blocks to the properties files thanks to the contributors
Updated translations thanks to the contributors
Other small tweaks
And as always, please report any issues you encounter! <3
Download: