Miscellaneous Discussions 杂谈
Added 2021-04-14 07:03:32 +0000 UTCI haven't written a short story in a while, so... Shall we start?
I've made some mini-games before I made changed
https://www.bilibili.com/video/BV14s411o7pE?from=search&seid=2183415149116505354
You'll get a little glimpse of my production style from this game
It's a little game that uses the image material that comes with RPGMAKER by default, after that I tried to draw the material myself and made some half-finished and weird stuff that nobody could read, most of which can be found in my top

Years ago, I was thinking about making a game about TRANSFUR, but I didn't want to make an RPG battle-themed TRANSFUR game, if the TRANSFUR side could resist, it would be meaningless, and I didn't want to make something so difficult at the beginning, I just wanted to make something that would be cool for myself, like a kid carving a wooden sword for himself that way
I wanted to make a game that had a full TRANSFUR process animation, no plot, or as simple as possible, the entire game can be without any dialogue (I was influenced by the period similar to the mechanical city of a game), the protagonist should not speak kind, I chose a RGMAKER should not choose the version: VX, this version does not have XP so high scalability, nor VXACE optimization, is a very awkward version, but I still chose VX, because ... smooth to use?

Everything is ready, but I do not know how to add "transformation animation" in RPGMAKER, it was about 2017, when a Japanese person used RPGMAKERMV to create a TRANSFUR game, but that game is triggered after the plot, it will play a continuous painted image, through the image to show the TRANSFUR process
After that, I have a friend for me to create a small game, is a, find a way to light six candles, standing on top of an altar into a few minutes of furry snow dragon mini-game, he actually has a complete animation process!

I studied carefully and finally understood how to achieve the animation: RPGMAKER's own events, there is a "open door" animation, when the character investigates the door, the door will play an open animation, this effect is obtained by rotating the material, then what is the "rotating material What is "rotating material"? In RPGMAKER, all living things image material is divided into four directions: up and down, left and right, that the door will gradually open the animation, drawn in the order of down, left, right, up, and then open the door, let the door turn down, turn left, turn right, turn up, which will be able to play a four-frame open animation

According to this principle, I also started my production, my first animation, and also the most appearing animation, is "milk pudding", this animation only ten frames, and special in more than ten frames, dozens of frames of animation is not at all comparable, but that is my first animation!

Photo group, with the plot of TRANSFUR over the plot, QTE, all of these are added later, at first completely out of my consideration
Speaking of which, I don't know if you remember the "event location refresh principle" I mentioned in the update a few days ago, the game will only remember the original location of the event, even if the archive, after reading the file, the event will return to the original location he was in
When the player switches maps, the things that have moved will also return to the original location
So, I designed the snow leopard, in the game, they are responsible for restoring the box you pushed away, is they
cause the box to return to its original position after you switch rooms
But this is actually done by RPPGMAKER, haha!
Next time I'll probably talk about the aggravation I received while making it or something
Translated with www.DeepL.com/Translator (free version)
我已经好久没有写过小故事了,所以...我们开始吧?
我在制作changed之前,就制作过一些小游戏了
https://www.bilibili.com/video/BV14s411o7pE?from=search&seid=2183415149116505354
从这个游戏里你就能稍微窥见一些我的制作风格了
这是个使用RPGMAKER默认自带图像素材的小游戏,那之后我试着自己绘制素材,制作了一些半成品和没人看得懂的怪东西,大部分都在我的置顶中能够找到

好几年前的那时候,我就考虑着制作一部关于TRANSFUR的游戏了,但是我不想做RPG战斗为主题的TRANSFUR游戏,如果被TRANSFUR的那一方能够反抗,那就没意思了,而且我不想一开始就制作那么难的东西,我只是想,做一个东西,给自己爽爽,就像小孩子给自己雕刻木剑那个样子
我想做的游戏,必须有完整的TRANSFUR过程动画、可以没有剧情,或者剧情尽量简单,整个游戏可以没有任何对白(我受到了那个时期类似机械迷城一类的游戏的影响),主角要不会讲话的那种,我选择了一个RGMAKER里最不应该选择的版本:VX,这个版本没有XP那么高的扩展性,也没有VXACE的优化,是一个很尴尬的版本,但我还是选择了VX,因为…用着顺手?

一切都准备好了,但是我并不知道怎样在RPGMAKER里增加“变身动画”,那是大概2017年,那时候有个日本人用RPGMAKERMV制作了一个TRANSFUR游戏,不过那个游戏是触发剧情之后,就会连续播放画好了的图像,通过图像来表现TRANSFUR过程
那之后,我有一个朋友为我制作了一个小游戏,是一个,想办法点燃六根蜡烛,站在一个祭坛上面变成毛茸茸雪龙的几分钟小游戏,他居然有着一个完整的动画过程!

我仔细研究,终于明白了如何实现动画:RPGMAKER的自带事件里,有一个“开门”的动画,当角色调查门,门就会播放一个打开的动画,这个效果是通过旋转素材得到的,那什么是“旋转素材”呢?在RPGMAKER里,所有活物的图像素材都分为四个方向:上下左右,那扇门将逐渐开启的动画,按照顺序画在 下,左,右,上,然后开门时,让这扇门转向下、转向左、转向右、转向上,这就能播放出一个四帧的开门动画了

根据这个原理,我也开始了我的制作,我的第一个动画,也是出现次数最多的动画,就是“牛奶布丁”,这个动画只有十帧,和special里十几帧,几十帧的动画完全比不了,但那是我画的第一个动画

照片组、带剧情的TRANSFUR过场剧情、QTE,这些全都是后期增加的,一开始完全不在我的考虑范围之内
说到这个,不知道你们记不记得我前几天更新提到的“事件位置刷新原理”,游戏只会记住事件的原始位置,即使存档,读档之后,事件也会回到原本他在的位置
当玩家切换地图,移动过的东西也会回到原处
所以,我设计了雪豹,在游戏中,他们负责还原你推走的箱子,是他们
导致你切换房间之后箱子回到原位
但这其实是RPPGMAKER干的,哈哈!
下一次我大概会谈谈制作时受到的委屈之类的
Comments
游戏中还有很多类似的地方,都是有无法改变的缺陷,强行正当化(比如黑色胶兽的视力问题)
Snow Dragon
2021-04-22 09:43:57 +0000 UTCuwu
Snow Dragon
2021-04-22 09:43:24 +0000 UTCBut because I'm too unprofessional, so my creative process is not very practical it
Snow Dragon
2021-04-22 09:42:04 +0000 UTCgreat!!!!!!!!!
Snow Dragon
2021-04-22 09:41:13 +0000 UTC这一切源于技术的不足……
Snow Dragon
2021-04-22 09:41:01 +0000 UTCIt all stems from a lack of technology ......
Snow Dragon
2021-04-22 09:40:57 +0000 UTCThey are indeed closely related to boxes, they are feline
Snow Dragon
2021-04-22 09:35:48 +0000 UTCeverybody have story
Snow Dragon
2021-04-22 09:35:12 +0000 UTCSince there is such a defect, it is necessary to take advantage of
Snow Dragon
2021-04-22 09:34:53 +0000 UTCWell, if it was six months ago, before I fell ill, then I was indeed quite diligent
Snow Dragon
2021-04-22 09:32:26 +0000 UTC如果你稍微有相关的技术,你也能做到
Snow Dragon
2021-04-22 09:31:50 +0000 UTC没可能做完的,技术不足
Snow Dragon
2021-04-22 09:31:34 +0000 UTC愛箱子的雪貓原來這樣誕生的~將不自然的地方合理化~真不錯喵(b^ー゚)
ObuRibion
2021-04-15 13:46:12 +0000 UTCWow really interesting! It is quite hard to make I see
Weeb
2021-04-15 10:02:31 +0000 UTCI have solved the problem, thank you
Snow Dragon
2021-04-15 01:54:52 +0000 UTCit's always cool to hear your design process and inspirations, it's never a dull read
JNY4
2021-04-14 19:50:54 +0000 UTCthis is very inspirational, I wanna make a game because of you
Easuw
2021-04-14 16:19:33 +0000 UTC用设定来弥补软件缺陷的创意真的好棒!
Goom
2021-04-14 15:33:02 +0000 UTCInteresting story for sure, the snow leapord being designed to make up for the rooms being reset is a fun way to get around that issue, and for a game that so many people like for it's plot and characters, it's weird seeing it originally didn't have a plot or story.
Hugs
2021-04-14 13:50:36 +0000 UTCAmazing story! I love how the snow leopard was made due to the program resetting the room.
HunterX
2021-04-14 12:47:59 +0000 UTCIt just goes to show a game doesn’t need to start with a story to be good. Sometimes the story just comes naturally. 🙂
Cryogenic_ Gamer
2021-04-14 10:43:56 +0000 UTCPretty funny you made it a natural reason why the rooms reset (boxes back to their original spot by a snow leopard) rather than just a game engine limitation and programming. Same goes with the black latex mirror movement puzzle.
GreenHammerBro
2021-04-14 09:38:43 +0000 UTCI dont know if you saw the last comment I made when you mentioned the problem with saving event positions, so I will post again just in case. This plugin seems to do exactly what you need to fix the event position saving issue, do you know about it? Here is the link I found: http://yanfly.moe/2015/10/21/yep-19-save-event-locations/ (I am not sure if this plugin costs money, if it does, let me know and I'll buy it for you)
Shiny Umbreon
2021-04-14 08:59:57 +0000 UTCVery interesting nice Story! you came a long way of studying and focus to make person you are today! good job and keep up what your doing!
Thorne Borg
2021-04-14 07:55:44 +0000 UTC好想玩更新之后的兽太控qwq(?)
Tangent Chase
2021-04-14 07:47:09 +0000 UTCI think this is very inspiring!
Rapax or 希狐
2021-04-14 07:13:51 +0000 UTC