Now testing 6 enemies at the same time. Thanks to the stability of SGDK 1.80 it is now possible to check the VRAM space and allocate sprites according to demand.
If anyone hasn't seen it yet, there's a new video on the YouTube channel, but there are still 5 enemies: https://youtu.be/wZmw5EP-rIA
6 inimigos ao mesmo tempo...
Testando agora 6 inimigos ao mesmo tempo. Graças a estabilidade do SGDK 1.80 agora dá para verificar o espaço da VRAM e alocar os sprites conforme a demanda.
Se alguém ainda não viu, tem novo vídeo no canal do YouTube, mas lá ainda está com 5 inimigos: https://youtu.be/wZmw5EP-rIA
Cubamus Prime
2023-07-07 22:57:52 +0000 UTCJuan Conde Luque
2022-09-28 14:00:42 +0000 UTCMauro Xavier
2022-09-28 12:17:36 +0000 UTCJoseph Schmitt
2022-09-28 08:24:00 +0000 UTCJuan Conde Luque
2022-09-28 07:45:01 +0000 UTCFM
2022-09-28 06:35:50 +0000 UTC