Sorry for the Delay. While doing the finishing touches, I unfortunately found out that Nioverrides "persistent" option is a bit of a lie when it comes to npc´s, so I had to find a creative solution to work around that and allow npc´s to retain their roasted skin color after being moved to the spike/Plate.
Speaking of which, the Silver plate is now fully implemented and working.
NPC´s will die when entering it. I know that this doesn't make all that much sense, but it makes it easier for those who just want to decorate their dining halls.
Other than that, I addressed the known outstanding bugs and did some minor changes to the color-mechanics to cover a few more fringe cases and increase the success-rate for odd npc´s and races (Limitations to LE-version still apply)
As it stands at the time of writing, it seems that the spit-roast related event for Solitude will be the winner of the current vote. I will likely need to make some back-end additions to the devices to fit the scenes need, and will therefore publish this update again in the addon form, rather than a newly compiled version of deadly furnitures.
This means that you need to delete the previously installed "PamaFurnitureSpitroastAddon_V0.2" and intstall the new V0.3 as a new mod.
As last time, let it overwrite everything from Deadly furnitures.
New game is only required if you need the devices in the testzone to work.
Newly spawned ones will work on existing games.
Have Fun!
By the way, If you find any Bugs and want to report them, please include the following information:
-your game version (LE or SE/AE)
-if the bug happened for a follower, I need a link or at least a name.
-if the bug happened for the player character, what race are you using?
-pictures are always extremely helpfull
its also easier for me to troubleshoot issues if you post them on the discord, as private message on Loverslab, or under the deadly furnitures support thread
lqh10161016
2022-10-07 03:16:04 +0000 UTC