XaiJu
MrZGames
MrZGames

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October objectives!


Hey friends!

I hope you are having a wonderful day!


Today I come with news and the objectives from this month, so let’s get to it!


Before jumping on the objectives for this month, I wanna show this little Tech tree I made for the game. This shows which big features require each other, and a general idea of the progression on the different areas of the game. Features at the bottom of the chart are the most complex ones and require a bunch of other stuff in place to be made. With some luck I will usually be adding one or two of these per month.

Now, onto this month’s objectives


Bondage


This is the main feature of this month. I will add the complete bondage system, as it is working on Solas City Heroes and Kinky Fight Club 2. You will be able to enable restraints from a list and pick which one of these you want to be used in the game, for male characters and for female characters. You will also be able to use some of the other features such as customizing the color of the restraints, the shininess, if you get the “blindfold effect”, and many other super cool stuff.

Each restraint gives a debuff related to what it does, so hand restraints (such as linked cuffs, armbinders, yokes, etc) won’t allow you to use attacks or spells that require hands to attack, or gags won’t allow you to use spells that require chanting to use!

You can check the full list of restraints and what each of them does on the Codex in the game!


Enemies will put restraints on you whenever you are unable to properly defend yourself, such as when stunned, weakened, or similar effects. Some enemies will also have power attacks, that if you don’t block will put up to two restraints on you!

You however, will be able to learn abilities to put restraints on stunning, arousing or charming opponents, or to put several restraints at the same time on non-elite enemies!


I will also try to add bondage traps, and similar effects. The more restraints you have, the weaker you become!


When remaking the system for Yaradiel’s crown, I changed how it works. In previous games, escaping was a % based chance, so you can get up to 100% escape chance with enough skill, however that didn’t prevent bad luck, so for this game I decided to instead make it HP based for restraints. Whenever someone puts a restraint on the other character, the restraint HP is the rigger’s Bondage power x3 + any bonus related to the skill used. So restraints put from higher level enemies or from enemies with rigger related perks will be much harder to escape than those from low level scouts. This system also makes sure that every time you attempt to escape you gain some progress. Unless you are playing in Hardcore mode, then you have a 5% chance to fumble and not only not gain progress, but also slightly increase the difficulty of the lock!

I hope this makes the game more fun and “fair”. 


I also added a big menu where you can try and put any restraint you want on yourself, and even set the difficulty for it!


In this game (and future ones) restraints now have styles, and enemies put restraints based on the style of their faction. So for example, the Nazuban (Assassins and samurais) will use rope based restraints, while the Onyx servants will use more classic leather restraints. 

You can disable this feature with the “ignore restraint style” option. 

So far I have added three styles of restraints: classic, rope and cyber. I plan to add more in the future.


(This shibari harness is completely new and hasn't been on any other game before!)

Capture


Another big feature of this update!

When defeated enemies will be able to capture you (if you enabled the module). You will then play a short minigame and decide how you behave (and you may gain some benefits or be punished based on your behavior), and then you will have to escape from the area. Once you leave the area you will no longer be considered captured (and as such won’t have debuffs to fight). I want to make escaping each different faction hideout feel different and present a different challenge!


New area: Central ruins

Originally I intended Central ruins to be 5 maps, but I decided last week to make 2, the outskirts and the central area. As such, this will be the biggest map on the game, and will have a lot of content. (And also a lot of unfinished content). 

This new area will include three new Corsair enemies: The marauder, the brawler and the trapper. Each specialized on something different!

This area will also include at least one new Onyx servant enemy: the Onyx priest (who can heal others!)


(Look at the size of this thing!)

Also this area will include a bunch of elites, most of them of the area appropriate level, but one of them - The White Spectre - being very high level. Don’t worry there will be a warning outside her house, so you don’t go there “accidentally”. Be warned, your chances of defeating an enemy of higher level are very low!


New combat content

Maximum level will be increased to 8

New talents will be unlocked!

New weapons and spells will be added!


New enemy power attacks!

I will be adding two new power attacks. Although they aren’t “power attacks” exactly, they are new actions made from enemies that you have to react to survive!

The first of them is the spell. Enemies will now be able to cast powerful spells that you must interrupt (or avoid). While casting they will show a violet aura. Some of these spells can deal a lot of damage, stun you, put buffs on their allies, or even heal them.

The second of them is the grapple. Enemies will now be able to prepare a grapple. While casting they will show a green aura, and you must interrupt them. If you don’t they will grab you and instantly enter a sexual interaction! 


New sex positions

With the new enemies, I will be adding 16 new positions to the game!


Fast traveling

I will make a feature to travel from Campfire to campfire or to Zantlaha, so you don’t have to walk around!

I will also set up so that if you are defeated and not captured you will respawn on the last rested campfire.


Visual improvements

I will improve some of the auras and visual effects around enemies, so they are easier to read.


New interactable types

I added a new type of interactables: messages!

Now you can go around the world and read stuff!

You will find some notes around the world, some detailing lore stuff, some offering guidance, and Silvertail’s notes on how to escape from each faction’s hideout!


Bugfixes

As usual, I will try to fix as much as I can!


Optimization

I’m always trying to improve on performance, so I keep trying some new stuff to get as much performance as I can!


And that’s all for this month!


I’m really excited about this game, as you can tell!

And I’m very happy with the reception it got. I hope I can count on your support to keep expanding, so we can make the game better!

Right now my biggest showstopper is level design. I do consider myself to be proficient in most game development disciplines, including this one, but it is not one I enjoy too much. And it takes me a lot of time, so I’m trying to find a level designer so I can focus on making the mechanics and animations rather than placing trees and stones.

For those who haven’t tried the game yet, and are crazy enough to be reading all of this, worry not, because this month I will also launch the first public demo for Yaradiel’s crown!

I expect the premium demo update to be around 15-17th, as there are a lot of things to test out, since the two systems I’m adding this month are massive!

And then a few days later I will do the public demo, around the 20 th I think.


I hope you have a wonderful month and I'll be back soon with more news!


Cheers!


Comments

Amazing work !!!

YoloAhaha

Sweet can wait.

Nero

Wonderful! Just can't wait! Hurry!

Victor


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