[Feedback] Dungeon Coup 5
Added 2021-02-18 19:54:15 +0000 UTCHello friends!

In this post you guys and gals can give me the feedback to improve the game via voting!
You can vote as much as you like, and this will determine the future of the Game.
Each month I will make one of these posts to decide which theme and contents will include the next update.
Important:
Additionally to the usual theme vote, this month i have a bunch of gameplay related questions for you friends. I will be remaking the whole dungeon into a procedural system, which means that on each gameplay the dungeon will be procedurally generated. This ties into various previous issues that i want to fix but it is a ton of work to make it work. So i will be working on this to get this done for april, but in the meanwhile i wanna know your opinion, so i can focus the development based on your feedback, and with that these new options have been added:
Dungeon length
First i would like to know, how long would you like each floor to be on average. Keep in mind the more rooms the more chances for encountering enemies there is!
Short dungeon (1 min, aprox 10-15 rooms)
Medium dungeon (3 min, aprox 20-25 rooms)
Long dungeon (5 min, 35+ rooms)
Dungeo Complexity
Secondly, the current setup for the dungeon is hand built by me, and it is fairly complex and very maze-like. I would like to know here how complex or simple you would like the dungeons to be
Simple dungeons (One main way with one or two possible other roads, almost no dead ends)
Medium dungeons (No railroad main way, with some dead ends, but relatively straight roads)
Complex dungeon (No railroad may way, more maze-like, many dead ends.
Simple with Keys (One may way, with a key hidden in some of the other roads, will require players to backtrack a bit, almost no dead ends).
Medium with Keys (No railroad may way, but a hidden key may force the player into exploring more, few dead ends)
Hardcore Dungeon (Complex dungeon + hidden key/s)
Dungeon Layout
thirdly, dungeon layout, this is mostly out of curiosity, and it isn't a key element, but i wanna know what do you friends like more. (Ignore the current camera stuck on wall on corridors bug, as that is expected to be fixed for the next update)
Rooms centered dungeon (More rooms than corridors)
Corridors centered dungeon (More corridors than rooms)
Balanced dungeon layout (Rooms and corridors will be present in the same ratio)
Thin Corridors (Like the current corridors in the game)
Wide Corridors (Wider corridors)
Small Rooms ( More prevalent small rooms in the dungeon, like the starting zone)
Big rooms (More prevalent big rooms in the dungeon, like the 4 big rooms in the current dungeon)
and lastly, the Themes voting!
The Themes provide the overall tematic of the Floor which influences:
- Overall light color
- Some props
- Opponents costumes
- Opponents movesets
- Some minor changes in scenery
Let's see what the 5th floor theme will be!
Quick explanation of the themes:
Office: Includes skirts, shirts and garters and pantyhose.
Bunnygirls and Bunnyboys: includes bunny costumes.
Docs & Nurses: Doctors and Nurse uniforms, including stockings
Maids & butlers: Maids and butler costumes!
investigator & catsuits: includes catsuits and skin-tight dark clothing!
Heroes & Heroines: includes leotards, gloves and boots.
Villains: includes leotards, gloves and boots, but darker!
Swimsuits: Naked bodies covered only with swimsuits! (bikini or leotards)
Rock floor: Lots of alternative style clothing using red, white and black.
That's everything in the list for now. If there is a theme you would like to see feel free to suggest it so i can add it to the next month's poll.
And that's all i got for now, see you soon!
Cheers!
PS: This post benefits from patron voting bonuses!
Comments
Ill take a look to see if i can implement this for this games!
Mr Zed
2021-02-21 10:39:15 +0000 UTCThat's a great idea, but it is gonna make double the work to implement that way. Perhaps i can find a mid ground where i can give players some options for each floor!
Mr Zed
2021-02-21 10:39:02 +0000 UTCRandomly-generated dungeons so it's a surprise each time :)
PrincessGasmask
2021-02-21 09:13:56 +0000 UTCWould it be possible to change the leather pants so they get ripped from crotch instead of removed when sex happens?
J
2021-02-20 20:38:05 +0000 UTCAt the risk of making too much work for you, why not set some of these as in game options in the configuration menu? I could totally see wanting to play a short, easy dungeon with no keys one time, and an absolute puzzle dead-end marathon on a different playthrough. You could also tie these options to the different floors. I might imagine the fighters having wide hallways with large rooms, while the villains floor might require several keys and would be very maze-like.
Dirtyc101
2021-02-20 00:28:17 +0000 UTC