Devlog No.006
Added 2023-12-13 16:14:32 +0000 UTCThe past couple weeks have been pretty busy, but I managed to get quite a bit done this time around. The golem boss is basically done and really just needs to be tested at this point. I would also like to spruce up the appearance of his arena as some of the platforms are floating and it doesn't really stand out visually. Though that's a bit low priority until I get the gargoyle boss done.
And on the subject of the gargoyle, I've gotten her traversal elements down as well as her intro and when you defeat her. Though I don't have any of her attacks implemented yet. I'll upload a video showing so if you don't mind being spoiled on her intro dialogue. What's in the video will show how she adjusts to your position, kind of trying to pin you into a corner if she can without bullying you by jumping INTO you or onto your platform. You'll probably notice that unlike the golem boss, the camera is fixed. I specifically did this so you'd be able to see the whole arena like a more traditional boss fight. So you should be able to see her at all times.
I also made it so if you run into her, she shoves you to the other side, this way if you accidentally get cornered you won't get stunlocked. As well it will allow you to pass through her when using phoenix dash. I'm actually very happy with how her movement works. It may not seem so exceptional to look at just yet, but once I've implemented her attacks, the positioning will make a lot more sense.
In regards to that, her AI is programmed in zones. There are six horizontal zones and two vertical zones. (Though she tracks Aria into a third upper zone that will be specific to attacks and not movement) She uses the zones to adjust based on your position so she can use melee attacks properly. The plan is that whenever she has to 'jump' to get to you, she will give off a tell and then jump into Aria's zone with an attack (which you are meant to dodge). Though if you just stand directly next to her, she will execute an 'on level' melee attack.
Those will be the primary methods of her attack, but she'll also have a couple projectile attacks. Of course, if you hypercharge her with the inflation powerup, then she will activate attacks a little faster and be generally more dangerous. She'll also gain a new attack which you will have to duck under the solid platforms to avoid.
Once I have a bit more done with her AI, I'll also get my composer to make another music track for her specifically. (So the golem music track you hear in the video will not be used)
Also, I will upload a video of the golem boss fight showing off various weapons/spells so you can see how they interact with the boss and their limits. It should be separate from the gargoyle video though so if you don't want that sort of stuff spoiled, then you can avoid that.
Lastly, I'm considering opening up a fourth tier that would be significantly expensive, and limited, which would offer an expandable NPC slot so I can raise funds. (As in you'd get to have an expandable NPC in the game that you choose) If I decide to do so then I'll post about it beforehand to let everyone know. I may approach it differently by offering them as individual orders if there is demand for them so that everyone who wants one could get it.