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jmark1966
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Little Flower -- Video Update #1

I spent lots of time today gathering the best possible city assets that will take up the least amount of space. Growth comics are tough for me. They require so many buildings, cars, people, effects, lights, and so much other data.

I've set this new project up so that it will run and render as smoothly as I can handle on my system. Much of my process involves loading and saving hundreds of project files. This eats up time like you wouldn't believe if each project if full of MASSIVE (no pun intended) files.

If you missed the panels from today's update, view them attached to this post:

Little Flower -- Video Update #1 Little Flower -- Video Update #1 Little Flower -- Video Update #1 Little Flower -- Video Update #1

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