Hello everyone!
So, I was scrolling back through my posts and came across "Chapter 1 Countdown 2..."
"Status update:
Battle system and skills: 98% done. The artwork is finished for all but 1 enemy. Drafts of the common events are created, I just need to tweak them until I find the right balance. I also need to tweak enemy stats, but I may end up releasing it to you all before I get the balance to where I want it. As you can see in the post graphic, battles should be fun! Aylia should protect her dress a bit more, eh?
Main Quests: 100%
Side Quests: 60%
Maps: 90%
Writing: 80%
Music and sound: 80%
Animation work: 50%
Day/night system: 10%
Current release target: March 20th"
That was on March 9th! Wow, I was so damn ignorant. Surprised anyone stuck with me after that little fiasco of a prediction. You guys are amazing, you really are. Quite a bit has changed since that March update. The 98% done battle system has had countless more hours of time added to it. How I thought "tweaking enemy stats" and balancing it all constituted 2% is beyond me.
So, what has changed since then? An entirely new main quest with branches was added. A number of side quests and mini events were added. I extended two map sections with additional maps. Rewrote dialogue, added tutorials, changed a number of mini-events from the prologue to chapter 1 to keep things fresh. Commissioned 2 songs and added a number of sound effects. Nothing really on the animation front, and kept the day/night stuff the same. Reworked the battle H to make it way cooler, but took more work.
In the end, the chapter 1 experience and game foundation is more complete than what I had setup back then. Still, I've learned my lesson in trying to formulate predictions and assign percentage values--especially to things I've never done. My hope is when I give out the next release date, I can actually hit it.
On that note, where am I on chapter 1. Well, last week I said I was going to work on eventing those newly minted maps, but I got sidetracked. Instead, I worked on adjusting enemy skills to work with the new enemy AI script. The picture above gives you a indication of the number custom scripts in this game. The list is too long for one screenshot (as RPG Maker does not let me resize that window (kind of silly). Yanfly's skill restrictions seems to be working as intended, and I think it will do the job. I've still got a little to do on setting up the enemy attack patterns, but now that I know what I'm doing, it will not take long. There are not that many enemies to set up.
I did get started on eventing those new maps, and I'll continue working on it this week. As I said before, once that is done, I should be able to give you guys a real release date for the beta. At that point, I'll have everything in place to know exactly how many more CGs I want to in the chapter. Drawing is something I am familiar with, so I can predict that timeframe.
I'll keep you guys informed and maybe make another lore post later this week. I want to do one on the Eliandre.
THANK YOU SO MUCH FOR YOUR PATIENCE!
YT
Angmir
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