Minor status update
Added 2015-05-20 05:18:12 +0000 UTCStill working on the game. Currently tweaking experience and leveling to fit with my final battle values. Looking through scripts in an attempt to get one that allows me to pop up messages when you level. This way, each level has meaning (as Aylia will not level extensively).
Once that is finished, I'm going to finalize the day/night system and start inputting the necessary npcs. There will be a slightly randomized night time system, which will have limited importance in chapter 1, but will become more important as the game goes on. I expect this will be done this week. I'll be out of town this weekend.
After ALL that, I hope to post an update when I get back next week that will replace this post. That update will have a list of things left to finish before release. Really, at that point, it should be down to CG images. I have about 6 CGs in various states from about 60% done to about 20% done.
At that point, I'll make the decision as to whether I want to release beta when the CGs are finished OR if I want to add the chat sequences. It will depend on whether I think that the game is at a point that save games will carry forward. If they don't, I'm not adding the chat stuff as it will be irrelevant for a single chapter.
Well, that's that. Now, I'm going to play a bit of Witcher 3, which I might add is really making it hard to find time to work on the game :-).
Comments
Got to find time to just kick back, relax, and game if you're into it. Heard great things from Witcher 3 but unfortunately I haven't had time to finish 2 let alone 1 yet and I like learning storylines.
Horizon
2015-05-27 21:48:20 +0000 UTCHave fun!
Horizon
2015-05-27 21:46:23 +0000 UTCGood luck with the night and day system, let me know fi you need help!
Heaven Studios
2015-05-27 18:17:33 +0000 UTCKeep up the good work mate,take your time, have some fun in Novigrad but don't forget about your fellow followers who are eager to play something sexy;)
2015-05-23 22:46:55 +0000 UTCYea, I don't spend hours on end anymore, but I do still like to play games. I doubt that will ever change. But, my days of gaming for 12+ hours are gone--well, mostly gone :-).
YummyTiger Gaming
2015-05-22 07:38:28 +0000 UTCWitcher 3 is quite distracting, but I'm finding time to work on the game. Unfortunately, I woke up with a scratchy throat this morning, so I really hope I'm not getting sick. I don't get sick often, but when I do, it usually sucks a lot. Wish me luck!
YummyTiger Gaming
2015-05-22 07:36:41 +0000 UTCIf you tried the prologue, at the end of the prologue there was a chat sequence between Aylia and Bogwort. I plan to add more of those chat sequences, and they will influence the relationship between Aylia and Bogwort. Yet, the effect of these chats will not really come into play until later chapters, which is why I'll probably leave them out of this release if saves don't transfer over.
YummyTiger Gaming
2015-05-22 07:34:02 +0000 UTCNot randomized in that fashion. I'm not setting up day/night on a timer or anything, but running it like Violated Heroine. After Aylia finishes scene, quest, event, etc. the game will assume time has passed and transition to night. When that occurs, I want nights to be random, meaning NPCs are not always in the same place, and say different things.
YummyTiger Gaming
2015-05-22 07:33:49 +0000 UTCTrust me, I know. I'm anxious as hell to get it done and release it to you all. Every night I go to sleep, I wish I'd had more time to work on the game. I literally just finished playing through what's in place, and the game is coming along great! Here is a quick list of things in place now: 1. The battle system: I'm loving the battles. Aside from one annoying "failed" message issue, they are exactly how I imagined them (Thanks so much again to Balduindrake). 2. Stat formulas and progression: I've finally locked down how I want attacks to work, enemy hitpoints, and level-up progression for stats. It is quite detailed in Aylia's Story, moreso than many of the games I've played. While, Aylia will not gain as many levels in the game, the levels will matter much more. 3. Experience curve: Speaking of levels, I've also finally finished Aylia's experience curve for the prologue and chapter 1. I believe I actually have it done for the entire game now, but since I don't have chapters 2-5 done, it may change slightly. 4. Enemy sprites and symbol encounter system: Like Virgin Island, and other games, enemies are visible on the screen and will chase the player. I'm still tweaking the chase speed a bit so that escaping is realistic. 5. Enemy placement and respawning mechanisms for the prologue and chapter 1. In Aylia's Story, when you clear and area of enemies, most of those enemies stay dead. Very few monsters wander back into the area, and it only occurs after a day has passed. This is one of the key "anti-grinding" mechanisms in place. Of course, every "H" enemy will at least respawn once, so you can always enjoy battle H if you so choose. 6. Tutorials: All the tutorials are now in place so you know what all this stuff does. 7. Item graphics and monster loot: All the items graphics are finished and monster loot is set. Every monster drops something, and monster drops make sense. Rats drop "rat teeth" for example, which can be sold to alchemists. Also, the custom script is in place which causes Aylia's luck stat to influence monster drops. 8. All Aylia's Standing portraits are how I want them, many have been slightly reworked to look better. I've adjusted shading to be consistent. I did not fix the lack of consistency in her panties, but they will be consistent going forward. It is something I may come back to down the line. 9. The dialogue is significantly improved and edited. Fixed some inconsistencies and improved Aylia's reactions in many cases. 10. The "achievements" system is in place and achievements for the prologue/chapter 1 are input. There are not many, but there will be more down the line. Achievements result from your in-game actions and influence Aylia's stats, skills, npc reactions, etc. 11. The Day/Night system is input, but needs to be finalized. That's just a few things off the top of my head. Trust me, I've been trying to get this thing where I want it. A lot of that stuff is the game's foundation, and once done will carry forward to future chapters. I never thought chapter 1 would take me this long, but I also thought I'd have more time to work on it. Time seems to be hard to come by. Plus, I still want to have some fun along the way, I don't want to get burnt out. So, some nights, I just play games instead. The MAJOR things I still need to finish are finalizing 4 maps (maps are mostly done, but I need to add a little more flair to them), and finish a number of CGs. That will still take some time, but the release of chapter 1 is in sight. I don't believe the delay will hit 3 months.
YummyTiger Gaming
2015-05-22 07:29:39 +0000 UTCWe're about to hit two months since the original planned release date for chapter one, I'm anxious to play!
thswherizat
2015-05-22 07:02:40 +0000 UTCI'd concur with leaving the chat sequences out if the saves won't carry over - we're not going to be able to see any changes in relationships or Zalran until future chapters hit, so all we could do with those events is take wild guesses (and maybe enjoy some H in them, if the prologue chat sequence is any indication). Also, huzzah for progress and updates! Ah, massive big-title games...I remember the ancient days when I spent hours on end playing those. These days, I stick with games that start with the same "massive big-ti", but end with slightly different letters...lol!
2015-05-20 11:56:15 +0000 UTCWhat do you mean by adding chat sequences ?
2015-05-20 08:39:09 +0000 UTCSounds like you're making good progress. I wonder what that randomized day-night system shall be useful for? My first thoughts were that it was just a little touch of realism, to mimic how night begins and ends at different times here in reality, but perhaps not...
Mizu
2015-05-20 07:05:23 +0000 UTC