XaiJu
gawebstudio
gawebstudio

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Glassix 2 Event Editor online documentation is... online... and some more Glassix 2 gossip!

Hi guys!

So! I've been back for the last 10 days from vacation and it was a nice break for once. I usually take my laptop when travelling but this often means I have to debug urgent stuff here and there so it doesn't really feel like vacation. This time, I left the laptop behind and just focused on family time and this does change the feeling. Just some thoughts I wanted to share.

Anyway, I'm back and have resumed work on Glassix 2. I've finally finished the script to convert the Unity code (which is easier to maintain and update) to XML code which is then sent on the online game website so it's easier to view all the possible nodes for the Event Editor as well as quite easy to update. The design is quite simple at the moment, I'll see when I have more time to make a more stylish theme but that's not urgent. But the idea is to see all the possible nodes at once which is easier than in game and make it easy to keep this list updated, it's now a single click. You can access the online documentation on the official website: https://www.glassix2.com. The Meta menu will contain all the extra stuff helping the game such as documentations, translations (not up to date yet, don't bother with it yet), character cards sharing and changelogs. I'm also planning to release some tutorial videos to showcase the Event Editor and show how to expand the game. The first video would be about adding some simple daily life talk variations with NPCs depending on their gender, affection or obedience. More complicated stuff to come later.

Now that this is done, I'm able to go back to coding and v0.14. The Event Editor still requires a few special nodes which I'll add asap but the biggest focus for v0.14 will be the new event choices which is the basics of any visual novels. Coupled with the events flags, this will allow me to advance the "Welcome to Newbit" scenario and let the player either side with the dean for the pervy ending or the secretary for the lovy-dovy ending which will of course also involves the other members of the family. I'm also thinking about a way to make the scenario quest easier to follow since even I often forget what I was doing in a porn game when resuming it a few days later... I guess I'll go with the usual toggable quests mini UI panel and will have to add trackers and tips when completing scenario events, I'll see...

Also, thanks to the help of a Glassix 2 player, @EIuvfpoeed, I've also been able to figure out a recurrent problem with the generated NPCs skin color which were either red or black only for some players. I thought it might be a shader issue since my shader is not properly optimized yet but in the end, it's a simple matter of decimal separator when randomizing the skin color, which is a decimal number from 0 to 1. The game requires a period decimal separator but some windows languages will use the comma instead which cause the issue and the game will transform the decimal to either 1 or 0 which result in the black or red skin color. Dumb issue... Anyway, it'll be fixed for v0.14 too. Sorry it took so much time to figure out...

I also received several requests a few months back to make the travel system easier in Glassix 2, something closer to Glassix 1 and I totally agree. Currently, it's a pain in the ass to move to close by locations since we need to go back to the city map first. You already know the answer: Simply make the doors and other waypoints clickable! Easy-Peasy! Well, it's not complicated in itself but I do want to add this feature properly which would require to add hallways here and there to connect doors which will require their own location models of course and their own furniture. So it'll take time but it'll come for sure, I'll try to squeeze it with v0.15 once the Event Editor contains all its core feature and the scenario is more advanced.

That's about it for now. If you have any suggestions to make the game better, don't hesitate to drop me a message here or on Discord (I usually react faster on Discord).

Thank you again for your patience and support! Have a nice day!

Glassix 2 Event Editor online documentation is... online... and some more Glassix 2 gossip! Glassix 2 Event Editor online documentation is... online... and some more Glassix 2 gossip!

Comments

It's nice to read about how some players enjoyed it. Usually, it's some negative feedback about the city being too big or too complicated to navigate. Quite a welcomed feedback ;)

Gaweb Studio

I loved the travel system in Glassix 1, especially with the time constraints to get places. That truly elevated the game and made me feel a part of the world. Made me both work out the absolute fastest route from anywhere to anywhere and led to situations where I had two hours to get somewhere, but it only took an hour, so might as well visit this other place on the way.

Chris


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