No Haven draft change notes
Added 2016-05-29 13:44:29 +0000 UTCBeen awhile so thought I'd share the draft change notes for No Haven for the release I've been working on. Should be going into testing today and while I don't want to put an exact time on it or even say soon, but I can't imagine it should be too long barring any disasters.
This update will finally take the game from alpha into beta though there is far more yet to come.
-Eight new assignments in the Deep Mountains with a bunch of new
mechanics.
-Two optional ways to complete the game.
-Two usable potions as a preview for expanding later.
-Special story based multi-part assignment to unlock the slave
auctions.
-Fortnightly slave auctions assignment, including events that will
effect it in a variety of ways. Emissary and taking Connected will
help out with this as it will get you more of them.
-New race in the ogres as slavers, slavers and two options for you to
play as. Better image representation than other races to cover
gender, slaver/slave or so on that I want to use as a bare minimum
for other races going forward.
-Better demarcation of playthroughs based on whether you picked
Dominant, Submissive or not. Taking Dominant will now lock you out of
certain scenes like the taverns tatts, town stockades and so on.
-Massively expanded corruption system. It can now happen to both
slavers and slaves during certain assignments. Succubi, Fallen, and
-Fel Tainted (which is not just boring green eyes any more)
slavers/slaves start with a number of rolls on generation. Succubi
are also not as generic as they used to be. Bunch more options
including demonic possession with several different outcomes
depending on who it happens to including the chance for one of your
slaves to become a slaver.
-Degradation system for slaves used too much for too long with mainly
negative outcomes and one positive one. Depending on their traits
slavers will avoid slaves as their condition degrades and may even
lose morale but others will just enjoy it and degrade them even
harder.
-Bunch of new starting options. New game effecting traits that can
makes parts of it easier, a whole bunch more portraits for every
race, male to females ones too, starts for dark elves, hakh dwarven,
kreen, cathayan and quintari, submissive starts for those not wanting
to use the fully customized start all portraits have unique
descriptions and more.
-Nightly activity options for you. Some of these are just place holders for
now to expand later, but hypnotising your slavers to implant triggers
to exploit later is fully implemented.
-Respect checking system. Persuading slavers to wear stuff they donβt
want to, take on encampment roles, and the new option of banning
slavers from using slaves is all tied together into one system. You
can use the hypnotic triggers, intimidate, seduce, other stuff, or
even outright mind control them if you have the right trait.
-Dominating can also lead to fucking up your slavers if you do it too
much including possibly breaking them entirely leading to a slaver
becoming a slave.
-Lots of reworked odds involving race generation, heritage, whole
bunch of stuff.
-Race descriptions reworked. A lot of the other description is now
more modular so thereβs more space for doing stuff like changing
hair styles adding piercings and the like.
-All slaves have a history about how you obtained them.
-Replaced the Demi-Angel troll portrait because it was terrible.