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No Haven draft change notes

Been awhile so thought I'd share the draft change notes for No Haven for the release I've been working on. Should be going into testing today and while I don't want to put an exact time on it or even say soon, but I can't imagine it should be too long barring any disasters.

This update will finally take the game from alpha into beta though there is far more yet to come.


-Eight new assignments in the Deep Mountains with a bunch of new

mechanics.

-Two optional ways to complete the game.

-Two usable potions as a preview for expanding later.

-Special story based multi-part assignment to unlock the slave

auctions.

-Fortnightly slave auctions assignment, including events that will

effect it in a variety of ways. Emissary and taking Connected will

help out with this as it will get you more of them.

-New race in the ogres as slavers, slavers and two options for you to

play as. Better image representation than other races to cover

gender, slaver/slave or so on that I want to use as a bare minimum

for other races going forward.

-Better demarcation of playthroughs based on whether you picked

Dominant, Submissive or not. Taking Dominant will now lock you out of

certain scenes like the taverns tatts, town stockades and so on.

-Massively expanded corruption system. It can now happen to both

slavers and slaves during certain assignments. Succubi, Fallen, and

-Fel Tainted (which is not just boring green eyes any more)

slavers/slaves start with a number of rolls on generation. Succubi

are also not as generic as they used to be. Bunch more options

including demonic possession with several different outcomes

depending on who it happens to including the chance for one of your

slaves to become a slaver.

-Degradation system for slaves used too much for too long with mainly

negative outcomes and one positive one. Depending on their traits

slavers will avoid slaves as their condition degrades and may even

lose morale but others will just enjoy it and degrade them even

harder.

-Bunch of new starting options. New game effecting traits that can

makes parts of it easier, a whole bunch more portraits for every

race, male to females ones too, starts for dark elves, hakh dwarven,

kreen, cathayan and quintari, submissive starts for those not wanting

to use the fully customized start all portraits have unique

descriptions and more.

-Nightly activity options for you. Some of these are just place holders for

now to expand later, but hypnotising your slavers to implant triggers

to exploit later is fully implemented.

-Respect checking system. Persuading slavers to wear stuff they don’t

want to, take on encampment roles, and the new option of banning

slavers from using slaves is all tied together into one system. You

can use the hypnotic triggers, intimidate, seduce, other stuff, or

even outright mind control them if you have the right trait.

-Dominating can also lead to fucking up your slavers if you do it too

much including possibly breaking them entirely leading to a slaver

becoming a slave.

-Lots of reworked odds involving race generation, heritage, whole

bunch of stuff.

-Race descriptions reworked. A lot of the other description is now

more modular so there’s more space for doing stuff like changing

hair styles adding piercings and the like.

-All slaves have a history about how you obtained them.

-Replaced the Demi-Angel troll portrait because it was terrible.


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