XaiJu
digitalfurbelow
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GrowthRPG V0.2.5

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Changelog


Focus this update was on UI and adding minigames.


For the UI, in active combat I added a skill panel which displays all your skills as icons. These icons are a bit generic right now, I plan on getting custom ones made at some point in the future. For passive combat you get a list of all your skills which can now be easily rearranged. My big focus this month was mainly in getting the UI cleaned up, so I will replace the art assets at a later date with something more fitting with the theme.


For minigames, they will give a buff to certain attributes until you either play another one or choose to level up. There are currently 2, one is in the park which you start with the barbell, the other you start by talking to Barrel Master after you beat them. For the final game I would like to at least have one for every attribute and maybe some for combinations. If you have any suggestions for what other minigames you want I would be glad to hear them.


Inventory should be basically fixed, I believe I have finally ironed out all the kinks minus some icons that have the wrong offset


I have also been working on a new level, but its unfinished so you cant access it yet. I would like to get this done along with a new boss next month.


I figured out IK animations, I got them working for animations and objects, however it seems like they are one frame behind so they still slide a bit. Hopefully I will be able to fix this but its a bit noticeable.



GrowthRPG V0.2.5

Comments

you alternate between hitting a and d as fast as possible

DigitalFurBelow

How does the squat minigame even work? I have yet to figure it out.

ongon

sounds more like a quest, but it could be cool to have a mining minigame

DigitalFurBelow

I do have an idea for a mini game or it might be consider as a quest. With the addition of the quarry, it might be interesting to see an option where the Forman you faces at first ask you to rescue the character who's asleep all the time from an area that has caved in and you have to face off against a horde of monsters each one bigger and stronger than the last and when you finally get to the end you end up having facing the character you're suppose to save whos been turned into a fiend of some kind.

Redsaber

whoops forgot to set it to public. Passive should be working now, I figured out that it was a glitch to do with the first turn buff that NPCs would use if you insult them.

DigitalFurBelow

The link to the Trello doesn't seem to be working so I can't check, but does the UI restructuring mean that passive combat is working again?

QuetzaDrake


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